New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 2 of 2 FirstFirst 12
Results 31 to 42 of 42
  1. - Top - End - #31
    Titan in the Playground
     
    nedz's Avatar

    Join Date
    Apr 2010
    Location
    London, EU
    Gender
    Male

    Default Re: How would you make blasting worthwhile?

    Quote Originally Posted by Troacctid View Post
    These are things I'd want available via feats--probably not as a blanket modification to all spells of that type.
    Agreed — but one feat or five ?
    π = 4
    Consider a 5' radius blast: this affects 4 squares which have a circumference of 40' — Actually it's worse than that.


    Completely Dysfunctional Handbook
    Warped Druid Handbook

    Avatar by Caravaggio

  2. - Top - End - #32
    Ogre in the Playground
     
    Just to Browse's Avatar

    Join Date
    Nov 2011

    Default Re: How would you make blasting worthwhile?

    Blasting is fine if you optimize, but evocation spells are what suck. The solution is to make better evocation spells and re-level the ones that are inappropriate.
    All work I do is CC-BY-SA. Copy it wherever you want as long as you credit me.

  3. - Top - End - #33
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
    Jan 2014
    Location
    California
    Gender
    Female

    Default Re: How would you make blasting worthwhile?

    Quote Originally Posted by nedz View Post
    Agreed — but one feat or five ?
    Based on existing, comparable feats? Definitely five.

  4. - Top - End - #34
    Dwarf in the Playground
    Join Date
    Jan 2009
    Gender
    Male

    Default Re: How would you make blasting worthwhile?

    Blasting isn't without viability: Hail Storm does damage in an area and also create difficult terrain, so blasting with added effects is really the cream of the crop. Otherwise, it needs augmentations, like an Explosive Spell Fireball, which adds fome battlefield control to an otherwise mostly 'meh' spell.

    As to the points of resistance/immunity, Frost Mage is a PrC that makes your cold spells ignore all resistance and immunity; the feat Searing Spell does the same for fire.

  5. - Top - End - #35
    Ogre in the Playground
    Join Date
    Dec 2010
    Location
    In an apartment
    Gender
    Male

    Default Re: How would you make blasting worthwhile?

    You have a few options. You could overhaul the whole spell system and add rider effects on spells, buffing some and so on. Or you could institute a wound system. Seharvepernfan and Extra Anchovies made one suggestion, another would be to steal a mechanic from the D20 Star Wars. There is a Damage Threshold where if a character takes an excess of this number is penalized on all rolls, having the threshold exceeded multiple times stacks penalties. You determine threshold by taking your Fortitude, adding Armor and any relevant modifiers like feats.
    If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
    Gaming Laws, Fallacies And More
    Avatar by Kymme
    My Homebrew
    Feel free to browse and comment on any of my Homebrew. I enjoy feedback.
    Love my Avatar? Well, why not check out the comic that it came from?

  6. - Top - End - #36
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: How would you make blasting worthwhile?

    Quote Originally Posted by Psyren View Post
    Stinking Cloud won't help you if you're trying to sink an enemy ship before they sink yours for instance.
    Actually, it can - by cutting down how many people on the enemy ship are shooting back (on a failed save for those subject) or making it harder for them to target you (as it blocks vision even if they pass the save) ... which is exactly what it's used for in pretty much any combat.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  7. - Top - End - #37
    Ettin in the Playground
    Join Date
    Aug 2014

    Default Re: How would you make blasting worthwhile?

    Quote Originally Posted by Jack_Simth View Post
    Actually, it can - by cutting down how many people on the enemy ship are shooting back (on a failed save for those subject) or making it harder for them to target you (as it blocks vision even if they pass the save) ... which is exactly what it's used for in pretty much any combat.
    But then, you won't be fighting many ship battles when there's no wind, and when there is wind the ships will both be in motion. Effects that you can tie to the enemy ship (such as target: object spells) and instantaneous effects that do their thing once and are gone (like fireball) would be more useful; you'd get two rounds at best out of Stinking Cloud.
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
    Awesome Bone Knight avatar by Chd.
    Spoiler: Current Characters
    Show
    Cassidy Halloran, Human Scout
    William Gamache, Human Relic Channeler Medium
    Spoiler: Quotes
    Show
    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

  8. - Top - End - #38
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    Aug 2014
    Location
    Grand Rapids, MI
    Gender
    Male

    d20 Re: How would you make blasting worthwhile?

    A Warmage who enters the Warmage Prestige Class is a very strong blaster. Especially if you utilize an alternate class feature to get a handful of Wizard spells tacked onto your spell list. Human with good feat selection will be quite powerful.
    Last edited by Curbstomp; 2014-10-01 at 04:17 AM.
    -Curb

  9. - Top - End - #39
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    Aug 2014
    Location
    Grand Rapids, MI
    Gender
    Male

    d20 Re: How would you make blasting worthwhile?

    Also if you want to make saving throws not matter so much... look at Tainted Scholar. Your PC can get some really high bonus spell counts and save DC's 35+ in non-specialty schools. I played one epic Tainted Scholar blaster whose base DC was 70 on 0-level evocation spells at 20th level. Of course he was actually min-maxed in (evil) evocation.
    Last edited by Curbstomp; 2014-10-01 at 04:21 AM.
    -Curb

  10. - Top - End - #40
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: How would you make blasting worthwhile?

    Quote Originally Posted by Extra Anchovies View Post
    But then, you won't be fighting many ship battles when there's no wind, and when there is wind the ships will both be in motion. Effects that you can tie to the enemy ship (such as target: object spells) and instantaneous effects that do their thing once and are gone (like fireball) would be more useful; you'd get two rounds at best out of Stinking Cloud.
    Ah, but the effects last for 1d4+1 rounds after leaving. Even if the fog cloud gets dispersed almost immediately because the natural winds are 22 mph... I'm trading one action from myself for 1d4+1 actions from some number of enemies. That'll usually be worthwhile, especially if I can follow it up with something else.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

  11. - Top - End - #41
    Ogre in the Playground
    Join Date
    Jun 2013
    Location
    Sweden
    Gender
    Male

    Default Re: How would you make blasting worthwhile?

    The biggest issue with blasting in 3E is probably just in the amount of damage it does. It was decent enough in prior editions, after all. (But then again, saves used to scale in the opposite direction.)

    It used to be that a monster with equal hit dice to you had Xd8+Y hp, where X is the number of hit dice and Y is usually between 0 and 3. Hit Dice were very very roughly equivalent to a challenge rating, although DM adjucation for what was and wasn't an appropriate encounter was pretty important.
    In the light of something having only Xd8 hp, doing Xd6 damage with your damaging spells seems pretty good.

    Now, however, rather than Xd8 it's XdY+X*Z where Y is the size of the hit die and Z is the monsters constitution modifier. (Which also maxes out at infinity rather than what, +3?) It doesn't scale exactly with CR, but monsters tend to have hit dice in excess of CR rather than less.

    Doing Xd6 damage to a target with Xd8+X*3 hit points, for instance, is a lot less appealing. In that specific case you're killing them in an average of three spells, which is a lot more than the one-maybe-two of AD&D/Basic. (And, again, blasting was more useful since opponents got better at saving as they went up in level and damage sticks around to help the Fighter rather than being the all-or-nothing of a save-or-die.)

    To make blasting as useful now as it was then, making it do a base (1d6+Int)/level damage rather than just 1d6/level might be a good if overly strong start. Going with secondary stats would probably be smarter, since your Int is probably going to be higher than their Con, but Wizards are pretty SAD as is so it's not all that much of an option.

  12. - Top - End - #42
    Troll in the Playground
     
    Belial_the_Leveler's Avatar

    Join Date
    Dec 2004
    Location

    Default Re: How would you make blasting worthwhile?

    1) Use swarms as enemies. Most blasting works on swarms but most debuffs don't.

    2) Use undead and constructs as enemies. They got many immunities to debuffs but lower HP than normal.


    If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •