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  1. - Top - End - #1
    Bugbear in the Playground
     
    NinjaGuy

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    Default 1001 silent images

    Let's gather a list of effective uses of silent image.
    To get us started:

    1. A wall further out then the real wall
    2. A ghost of a dragon.
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    Titan in the Playground
     
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    Default Re: 1001 silent images

    3. Make a bridge over a cliff.
    4. When they figure this out and test the bridges, extend the cliff by 5 or so feet.
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    Ettin in the Playground
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    Default Re: 1001 silent images

    5. An open doorway where there is none.
    6. cover over a pit.

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    Ettin in the Playground
     
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    Default Re: 1001 silent images

    7. An optical illusion of a pit on the ground, to make them stop for at least a moment so you can ambush.
    8. A silent movie.

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    Bugbear in the Playground
     
    Aergoth's Avatar

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    Default Re: 1001 silent images

    7. A destroyed chest where there is a full one.
    8. A trebuchet/cannon or other large imposing weapon. (Double this up with some well timed castings of pyrotechnics and ghost sound for effect if need be)
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    Bugbear in the Playground
     
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    Default Re: 1001 silent images

    11. Any sorcerer or wizard conjuration (summoning), conjuration (creation), or evocation spell of at least one level lower. (Sorry, had to.)
    Last edited by Doc_Maynot; 2014-09-30 at 11:55 AM.
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    An Animated Object is a kind of creature. An animated object is a kind of item. So no, you can't apply a template. Unless you were to use animate objects to animate objects into Animated Objects and somehow apply templates while using animate objects to turn animate objects into Animate Objects for your Animated animated Object collection (or perhaps for a friend to watch anime with).

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    Ogre in the Playground
     
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    Default Re: 1001 silent images

    12. Visage of a deity watching over you.
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    Dwarf in the Playground
     
    ClericGuy

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    Default Re: 1001 silent images

    13. Personal sexy show for lonely wizard teenagers
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    Barbarian in the Playground
     
    BlackDragon

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    Default Re: 1001 silent images

    13.5. Make money by organizing a sexy show.

    (Fun fact: a character once did just that, except that she sold tickets to illusions of her sister bathing. Said sister (who happens to have a piece of a god's soul inside her) found out and... was not amused.)
    : I may be in error, but I believe the appropiate proclamation is "Sneak Attack, bitch."

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    Ogre in the Playground
     
    dascarletm's Avatar

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    Default Re: 1001 silent images

    14. Large glowing arrow saying, "Big Bad This Way!" to put outside the entrance to your adventurer slaughterhouse.
    15. Battlefield map for allies to see. You may then precede to animate your game-plan drawings.
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    Titan in the Playground
     
    ElfRangerGuy

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    Default Re: 1001 silent images

    16. Mimes. Doing something Mimey.
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    Bugbear in the Playground
     
    RedSorcererGirl

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    Default Re: 1001 silent images

    17. Combine with Invisible Spell metamagic and create a wall between your party and the enemy spellcaster who's known to have See Invisibility up. Now you can see the enemy caster, but they only see a wall when looking toward you.

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    Colossus in the Playground
     
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    Default Re: 1001 silent images

    18. A thick fog, which you use a pre-arranged signal to let your allies know is an illusion. (+4 to their save, and only a save upon "interaction" from enemies, means your allies likely see through it while your enemies are effectively blinded)

    19. A line of archers rising up from cover while your fighter makes an Intimidate check.

    20. A mirror you hold up that reflects everything before you except the man you want to frame for being a vampire.

    21. A reflection in a mirror of a vampire you're trying to keep from being detected.

    22. Combined with darkvision, a scene lit by an illusory torch's light which matches the truth of the room closely, but leaves out details you don't want known. Maybe the room is made to look more opulent than it really is, or you leave the presence of your fellow party-members out of it so they can be "invisible." Only works against those who lack darkvision, of course. (You need darkvision to be able to see what you're overlaying)

    23. You, fleeing past the place you hid as soon as you rounded a corner while trying to escape pursuit.

    24. A "secret door" closing just as people turn to look at it, apparently becoming flush with the wall.

    25.Mold on the wares of a stall merchant you wish to trick into selling you his goods for cheap. Or on a competitor's perishable goods.

    26. Caltrops. Caltrops everywhere. So when they start treating them like illusions, you can scatter real ones they won't even try to dodge.


    edit: Added numbers. Sorry for forgetting to!
    Last edited by Segev; 2014-09-30 at 02:29 PM.

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    Titan in the Playground
     
    Inevitability's Avatar

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    Default Re: 1001 silent images

    27. Illusion of a horribly mangled corpse somewhere halfway through a long hallway. Makes your party waste a bit of time as they let the rogue take 20 on all search checks for the whole length.

    28. Then, as they discover the corpse is an illusion, the second half is actually trapped.
    Last edited by Inevitability; 2014-10-04 at 12:58 AM.
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    Titan in the Playground
     
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    Default Re: 1001 silent images

    Visual aids: PowerPoint, but with magic.

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    Default Re: 1001 silent images

    29. Team America Secret Signal.

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    Bugbear in the Playground
     
    The Grue's Avatar

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    Default Re: 1001 silent images

    30. Entries in this thread between 19 and 28, apparently.
    Last edited by The Grue; 2014-09-30 at 02:28 PM.
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    Bugbear in the Playground
     
    BardGuy

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    Default Re: 1001 silent images

    Quote Originally Posted by Andezzar View Post
    5. An open doorway where there is none. …
    Quote Originally Posted by Forrestfire View Post
    7. An optical illusion of a pit on the ground, to make them stop for at least a moment so you can ambush. …
    I believe you need to use a Glamer for these effects, such as the Mirage Arcana spell. A Figment can't subtract features from an area; it can only add them. Creating an open door means subtracting part of the wall, and creating an open pit means subtracting part of the floor. Only a Glamer can do that.

    According to a strict reading of the RAW, the Silent Image spell can create only one "object, creature, or force," not several of them. This would disqualify several proposals on this thread, assuming that we're using 3.5 rules. However, I choose to interpret the Silent Image spell's description more loosely, so that you can create any number of objects, creatures, or forces within the spatial limits of the spell.

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    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: 1001 silent images

    Mind fixing the number system?

    I believe next is 21
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    Colossus in the Playground
     
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    Default Re: 1001 silent images

    Quote Originally Posted by Duke of Urrel View Post
    I believe you need to use a Glamer for these effects, such as the Mirage Arcana spell. A Figment can't subtract features from an area; it can only add them. Creating an open door means subtracting part of the wall, and creating an open pit means subtracting part of the floor. Only a Glamer can do that.

    According to a strict reading of the RAW, the Silent Image spell can create only one "object, creature, or force," not several of them. This would disqualify several proposals on this thread, assuming that we're using 3.5 rules. However, I choose to interpret the Silent Image spell's description more loosely, so that you can create any number of objects, creatures, or forces within the spatial limits of the spell.
    I'd at least interpret it to allow for "a single unit," even if that unit is not contiguous as a singular physical being. Otherwise, you'd have a hard time justifying "clothes" and "items" worn or wielded by illusions of people. Also, things like the "line of archers" could be still done; they'd just have an illusion of ground connecting them and "really" be an illusion of a shapeshifting creature flush with the ground protruding archer-shaped pseudopods. Which is silly, so just allow "a unit of archers."

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    Bugbear in the Playground
     
    BardGuy

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    Default Re: 1001 silent images

    Quote Originally Posted by Segev View Post
    I'd at least interpret it to allow for "a single unit," even if that unit is not contiguous as a singular physical being. Otherwise, you'd have a hard time justifying "clothes" and "items" worn or wielded by illusions of people. Also, things like the "line of archers" could be still done; they'd just have an illusion of ground connecting them and "really" be an illusion of a shapeshifting creature flush with the ground protruding archer-shaped pseudopods. Which is silly, so just allow "a unit of archers."
    I agree with your reasoning. It's an illusion we're talking about, so really we're not creating any creature, object, or force at all; we're only creating creature-like, object-like, or force-like illusory effects. There shouldn't be any numeric limit to these effects, only the spatial one given in the spell's statistics block.

    I feel like a poor sport for not proposing my own use of the Silent Image spell: Pretend to summon a raucously noisy creature inside the area of a Silence spell.

  23. - Top - End - #23
    Ettin in the Playground
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    Default Re: 1001 silent images

    Quote Originally Posted by Lightlawbliss View Post
    Mind fixing the number system?

    I believe next is 21
    Nope; it's just confusing. Look at Segev's post; it covers 18-26. Dire Stirge should change his to 18 and 18.5 to 27 and 28, then we're perfectly in order.
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  24. - Top - End - #24
    Bugbear in the Playground
     
    NinjaGuy

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    Default Re: 1001 silent images

    Quote Originally Posted by Extra Anchovies View Post
    Nope; it's just confusing. Look at Segev's post; it covers 18-26. Dire Stirge should change his to 18 and 18.5 to 27 and 28, then we're perfectly in order.
    ok, I guess that works
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    Titan in the Playground
     
    nedz's Avatar

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    Default Re: 1001 silent images

    47. Being charged by some horsemen, make a line of pikemen appear. Now the riders will be suspicious, but horses are dumb.

    48. There is a plank across the chasm, it's a bit wobbly.

    49. There's a rope hanging out of the window.
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  26. - Top - End - #26
    Bugbear in the Playground
     
    BardGuy

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    Default Re: 1001 silent images

    50. Illusory repair. After your half-orc barbarian has broken down a door (that is, torn it completely off its hinges), create an illusory replica in its place, so that nobody knows the place has been broken into.

    And along these lines:

    51. Create an illusory object in place of a real object that has been stolen, so that nobody notices that it has been stolen.
    Last edited by Duke of Urrel; 2014-09-30 at 03:35 PM.

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    Colossus in the Playground
     
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    52. Grab a small but important item and throw an illusory version of it into tall grass, a stream, or some other terrain feature which would be tricky to search for such an object.

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    Ogre in the Playground
     
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    Default Re: 1001 silent images

    A tall bright red pillar that can be seen from far away.

    Writing on a wall, or changing writing that is already on a wall.

    Yourself, but in armor and with weapons (or a robe and staff).

    A jeweled golden necklace hanging from a cliffside, to bait people into going to get it.
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  29. - Top - End - #29

    Default Re: 1001 silent images

    Quote Originally Posted by The Grue View Post
    30. Entries in this thread between 19 and 28, apparently.
    Nah I fixed the order.

    57. Numbers for Segev. That wasn't a real edit, I just cast Silent Illusion.

    58. Moar numbers for Seharvepernfan. I cast Silent Image.
    Last edited by Threadnaught; 2014-09-30 at 04:01 PM.

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    Firbolg in the Playground
     
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    Default Re: 1001 silent images

    59. A wizard getting ready to cast Silent Silent Image.

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