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Thread: Arcane Fusion infinity
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2014-10-07, 10:20 AM (ISO 8601)
- Join Date
- Mar 2013
Arcane Fusion infinity
I know this is an old one, and I have found different answers to this on various forums. I would like to know once and for all whether or not it can actually be done. The infamous infinity loop wit the sanctum spell.
As I understand it it can only be done by some very advantageous RAW readin. Is it possible for this community, to explain how, if indeed possible of specifically the text that makes it so.
Also I was under the impression that Arcane Thesis made it possible to actually reduce the level of the spell below the original level, but this seem untrue...
Also, how if possible would this be done with a wizard?
I need some help. Thanks.
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2014-10-07, 10:27 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Arcane Fusion infinity
The Sanctum Spell metamagic feat is a +0 metamagic feat that increases/reduces the effective spell level by 1 when you are inside/outside of your sanctum.
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2014-10-07, 10:46 AM (ISO 8601)
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- May 2010
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- ganiseville GA
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Re: Arcane Fusion infinity
When using sanctum spell arcane fusion you cast arcane fusion as a 4th level spell. You cast it out of a 5th level spell slot, but it is a 4th level spell for all effects, including the ability to be cast using arcane fusion.
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2014-10-07, 01:29 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Arcane Fusion infinity
And yes, this is a really stupid rule, and you'd be perfectly justified in houseruling it away. But you should always know what's broken about something before you set about fixing it, and acknowledging that the problem exists is the first step.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2014-10-07, 01:39 PM (ISO 8601)
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- May 2010
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- ganiseville GA
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Re: Arcane Fusion infinity
Yeah, sanctum spell should specify that you count the spell as 1 level higher in your sanctum "When it is benifical for you to do so" and count as one level lower outside your sanctum "When doing so would be detrimental".
Ether that or specify it is simply +1/-1 to save DC and counts as one level higher/lower when interacting with effects that block or absorb spells.
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2014-10-07, 01:41 PM (ISO 8601)
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- Aug 2014
Re: Arcane Fusion infinity
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
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Spoiler: Current Characters
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2014-10-07, 02:22 PM (ISO 8601)
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- Jul 2009
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- Michigan
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Re: Arcane Fusion infinity
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2014-10-07, 02:28 PM (ISO 8601)
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- Jan 2012
Re: Arcane Fusion infinity
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2014-10-07, 02:29 PM (ISO 8601)
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- May 2010
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- ganiseville GA
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Re: Arcane Fusion infinity
The feat would be names "Cheese spell", not "Sanctum Spell"
Though it would have some niche application for setting up permanent effects within your sanctum. Permanency has a set cost for effects like wall of fire, web, or such spells. Being able to use heighten and sanctum spell to boost the DC by 2 to any saves involved may be a good use. You can always chaos shuffle the feats back to more useful feats after your sanctum is defended.
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2014-10-08, 02:08 PM (ISO 8601)
- Join Date
- Mar 2013
Re: Arcane Fusion infinity
Thanks... I was intending it to be used for an NPC, but I feel the same fules should apply to both NPCs and PCs.
I would seem that it can only be done because arcane fusion does not actually use slots... is this a correct interpretation?
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2014-10-08, 02:21 PM (ISO 8601)
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- May 2010
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- ganiseville GA
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Re: Arcane Fusion infinity
you don't expend any additional spell slots to cast those spells
There are readings that can shut it down using only RAW.
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2014-10-08, 02:23 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Arcane Fusion infinity
I am right now putting together a Battle Sorcerer build that abuses it with Magic Missile. I feel like my DM won't get too upset once I tell him that a simple 1st level spell negates that.
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2014-10-08, 02:25 PM (ISO 8601)
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- May 2010
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- ganiseville GA
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Re: Arcane Fusion infinity
Yeah, then you get fell drain sonic snap and deal unlimited negative levels a round, no save.
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2014-10-08, 02:48 PM (ISO 8601)
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- Mar 2013
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2014-10-08, 04:35 PM (ISO 8601)
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- Feb 2014
Re: Arcane Fusion infinity
Originally Posted by Max Caysey
Originally Posted by Arcane FusionOriginally Posted by Metamagic FeatsOriginally Posted by Sanctum SpellOriginally Posted by Arcane Fusion
Originally Posted by Sanctum Spell
Originally Posted by Heighten Spell
Originally Posted by Arcane Fusion
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2014-10-08, 05:00 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Arcane Fusion infinity
@Vogonjeltz: Metamagic Specialist, Rapid Metamagic, and Arcane Spellsurge all say hello. And they also say goodbye to the metamagic casting time adjustment.
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2014-10-08, 05:14 PM (ISO 8601)
- Join Date
- Aug 2010
Re: Arcane Fusion infinity
Avatar by TinyMushroom.
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2014-10-08, 06:44 PM (ISO 8601)
- Join Date
- Feb 2014
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2014-10-08, 06:54 PM (ISO 8601)
- Join Date
- Apr 2014
Re: Arcane Fusion infinity
You... you did read his quotes right? It outright states that the level IS adjusted, not the other way around.
if not cast in the sanctum, the spell has an effective spell level 1 lower than normal. All effects dependent on spell level (including save DCs) are calculated according to the adjusted level. A sanctum spell uses a spell slot of the spell's normal level.