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2014-10-20, 12:39 AM (ISO 8601)
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2014-10-20, 12:47 AM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
Yeah there are actually several warnings that you should only do IFF when you're absolutely prepared to. A lot of things caught me off guard in mass effect, but that wasn't one of them.
Avatar Credit: the very talented PseudoStraw. Full image:Spoiler
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2014-10-20, 01:03 AM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
It's not just a "lump of metal" any more than the armor is. The armor does have ME fields weaved throughout, presumably the shields do too (and moreso, since they don't have to be articulated.)
Throw/Charge also knock it aside - the window is brief, but more than long enough to pump a few slugs into them.
Indeed, the inventory in ME1 was horrible. This is one of my biggest fears for DAI.
They also reward you in a way. Yeah you risk losing the crew, but you get to take Legion with you more places.Plague Doctor by Crimmy
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2014-10-20, 01:32 AM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
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2014-10-20, 09:18 AM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
As I have to remind you every time you bring up "diluting terms to meaninglessness" - just because something is meaningless to you does not make it universally or objectively so.
Plague Doctor by Crimmy
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2014-10-20, 09:54 AM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
Really, quartermastery is my least favorite part of games. I can understand something like ME2, where there's a set of weapons, and you can get, like, one upgrade per weapon... something just beyond what the normal weapon is capable of. But ME1 has almost 20 different manufacturers, most of whom have 10 different versions of each of the 4 types of gun, and a slew of variations on Omni-tools and Bio-amps (to say nothing of all the add-ons... barrels, ammo, armor upgrades).
It's neat to get an upgrade. It's annoying to have to upgrade, constantly, just to keep in the game.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
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2014-10-20, 10:33 AM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
Agreed... but there should be some form of progression though. I guess one could argue that the class tree provides enough of that. Personally I think ME3 did upgrades best, minus having to find certain weapon mods out in the field or else they're lost forever. I would have liked any that I missed to show up in the stores for a premium, just so I don't feel like I have to play with a walkthrough open on my lap so I don't miss the pistol power amplifier or whatever.
But as far as upgrading the weapons themselves they did a great job. You can max out your favorite gun right away, or spread the love between a couple that you're evaluating. And you can stick with that gun for the whole game if you want to, or just until you find one with better base stats and get the money to upgrade that.
I just wish the mix-and-match armor pieces mattered more than the all-in-one sets.Plague Doctor by Crimmy
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2014-10-20, 11:44 AM (ISO 8601)
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- May 2007
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2014-10-20, 11:52 AM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
That's the thing though, I would have expected the more complex option to have the higher ceiling (more raw stats.) But if what you're looking for is satisfied by one of the boilerplate sets you have no incentive to experiment. It's somewhat shoddy design in my opinion.
(Not that gear makes or breaks you in ME3 but still.)Plague Doctor by Crimmy
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2014-10-20, 01:30 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
I could have sworn anything you missed was added to stores. I know retrieval items you might have missed end up in the spectre store.
But otherwise I agree that ME3's inventory style was probably my favorite from the entire series. ME1 there was really just too much and so much of it was junk. And I really disliked ME2's very limited options, now they were good in that each gun of each class functioned differently but just having two choices.
My only wish would be the customization of the appearance be separate from the mods. Some mods just were not visually appealing but felt needed on the weapons.
And on that note, I want to put 40 inch chrome spinners on my Mako. Bioware make it happen.I'm not bad, I just aim that way ~my own comment on my Call of Duty abilities.
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2014-10-20, 01:41 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
I think you've all mistaken what I'm saying.
The IFF and attack have one timer to see how many of your crew members live, obviously.
What they don't show you though is the timer BEFORE that. You can't see it or even find indication it exists unless you either crack open your game or use a save editor that registers it. It registers anything that triggers a mission end screen as one count, and Overlord has four counts, so it counts as much as doing four other missions due to it's size and the way it's organized. Shadow Broker also counts as at least two.
Again, the player isn't given any indication of this, just like they aren't given indication that there's a bunch of cut content that was finished, polished, and implemented that they don't have access to without modifying the game somehow, but it's all still there. One you check the actual mechanical workings of ME2 it's actually a really slapdash product that relies on a whole bunch of arbitrary counters and ratios and gated events just to be capable of functioning. Mainly because Bioware got way too ambitious with a number of things, and it kinda bit them in the ass hard.
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2014-10-20, 01:51 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
That's not a response to the argument, it's a retreat to subjectivity with respect to the claim the argument supports. What, exactly, is rewarding about being 'rewarded' for taking Legion on more missions with...having Legion on more missions? What isn't a reward in that sense? It's exactly the same choice you make with any other teammate...except you also lose your crew.
The timer for...Horizon? The Collector ship? You can do as many missions as you like before the IFF mission.Last edited by Math_Mage; 2014-10-20 at 01:55 PM.
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2014-10-20, 03:08 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
There's no "retreat." Meaningfulness is subjective.
There's no way (short of hacking) to bring Legion on more than ~2 missions without the crew getting attacked. And this is where the subjectivity comes into play - some folks consider his dialogue/perspective unique enough to make that a good tradeoff, even if they ultimately end up replaying or reloading to save the crew for their "canon" playthrough.
I believe guns are but I can't recall if mods and armor pieces are. (e.g. if you miss the Securitel Visor and wanted that look for your Shepard...)Last edited by Psyren; 2014-10-20 at 03:10 PM.
Plague Doctor by Crimmy
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2014-10-20, 03:10 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
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2014-10-20, 03:54 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
The two are not mutually exclusive.
I'm not disputing that some people will sacrifice their crew to play with Legion. That doesn't make playing with Legion a reward for sacrificing your crew, it makes sacrificing your crew an unfortunate and irritating prerequisite to play with Legion.
But that's the timer everyone was talking about ('it was obvious that IFF would trigger endgame content'), so it's not the case that your issue hasn't been addressed.
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2014-10-20, 03:55 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
Plague Doctor by Crimmy
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2014-10-20, 07:47 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
I think the Legion problem is an overall thing with features introduced late in the game, and in an RPG that includes characters. Holding them off until too late into the experience just means you don't get as much meaningful use out of them.
In the original Baldur's Gate, for instance, I would barely ever use characters who were recruited in Baldur's Gate itself because I would do most of the content before I even went there, meaning that for me half the cast and the scripting work they entailed functionally didn't exist.
It's possibly a structural issue with ME2 having so many characters and being all about recruiting them all, the whole game is putting the band together and you only get to play one number. (And also nothing that happens in the game affects the overall plot of the trilogy until the Arrival DLC...)
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2014-10-20, 08:25 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
Actually, ME2 was originally designed so you could recruit the companons in any order. But the 360 version needing to be on two discs forced them to put in a gating mechanism, so that players who didn't go in the right order wouldn't be swapping the disc after every single mission.
So all the pre-Horizon missions go on disc 1, as well as the SM, and everything else goes on disc 2.Plague Doctor by Crimmy
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2014-10-20, 08:39 PM (ISO 8601)
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2014-10-21, 03:34 AM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
Pardon me, but I still don't understand what you mean, referring to the precedent post. What does this have to do with the risk of losing people? Since you're free to do the IFF reaper mission whenever you want, after It's triggered, I don't see the problem with triggers.
Yes, You're so right in this! I found ME3 the perfect balance between ME and ME2!
But... didn't the missed upgrades show up anyway in the spectre shop... Or I'm wrong?Does this poster have a sign?
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2014-10-21, 09:27 AM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
Yeah, though that's a problem of too many characters. Paring the team back to Shep, Miranda, Jacob*, Garrus, Tali, Mordin, and Legion and spending multiple missions with each of them would have been better (with their loyalties being variables based on outcomes of multiple missions not binaries contingent on single instances).
It's not even like the variety of characters induced variety of stories, everyone's loyalty mission except Jack, Garrus and Legion basically boils down to "And then Shepard sorted out X's daddy issues". (and don't try and nitpick over Samara, and Mordin is basically favourite protege rather than biological son but it's the same damn thing. And no, Grunt doesn't count either because his issue is that he didn't have a daddy)
* Spare writing time could be used to give him a personality.
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2014-10-21, 09:39 AM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
Plague Doctor by Crimmy
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2014-10-21, 10:14 AM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
You could say Jack's issue is still a "daddy" issue. It's still derived from her upbringing - not focused on a specific parental figure, but rather her upbringing in general. Heck, even Garrus has "daddy" issues, but he uses them as a motivation rather than crippling obstacle, so they aren't your problem.
This always gets on my nerves. The man has a personality. His personality is as a well-intentioned, generally professional veteran who actually has his scat together. He has a very specific point of view on things and has his own issues and concerns, he just handles it all better than most. He's the one guy on the ship who isn't relying on you to help them through their particular neurosis (that should be Chambers' job anyway). He's just the guy who's got your back. I find it a huge relief to have even just one ally that isn't some broken bird. They are a breath of fresh air in the Bioware formula.Spoiler: My inventory:
1 Sentient Sword
1 Jammy Dodger (I was promised tea)
1 Godwin Point.
Originally Posted by Kairos Theodosian
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2014-10-21, 10:18 AM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
Plague Doctor by Crimmy
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2014-10-21, 01:52 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
I honestly think his biggest problem is that he just doesn't have anything interesting to add. Normally, the whole dependable guy with his **** together would get high praise from me. However, there has to be a reason to like him beyond that. Have him tell stories of his time as a space pirate. Have him get in arguments with Miranda about the way Cerberus was heading. Dependable isn't all that interesting by itself (though neither are any one word descriptions really). There has to be something more, working completely within the pre-defined personality he was given.
The closest I got out of him was, he sort of acted like your buddy, but without the emotional depth or witty conversations that Garrus was able to add to that role. Like another companion, but worse is not a way to make an engaging character.
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2014-10-21, 02:23 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
None of the base companions are all that interesting. Ashley, Kaidan, Miranda, Jacob, and James against the rest? (Well, that's not fair to James. Poor guy only got one game to have fun.)
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2014-10-21, 02:35 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
Spoiler: My inventory:
1 Sentient Sword
1 Jammy Dodger (I was promised tea)
1 Godwin Point.
Originally Posted by Kairos Theodosian
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2014-10-21, 02:41 PM (ISO 8601)
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Re: Mass Effect: General thread of Awesomeness
He showed more personality in one game than Jacob did in two.
(And while we're on the subject, Javik only had one game too, yet he has reached legendary status within the fandom.)Plague Doctor by Crimmy
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2014-10-21, 02:47 PM (ISO 8601)
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2014-10-21, 02:55 PM (ISO 8601)
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