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Thread: The All Guardsmen Party
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2018-07-03, 03:13 PM (ISO 8601)
- Join Date
- Mar 2008
Re: The All Guardsmen Party
No matter where you go...there you are!
Holhokki Tapio - GitP Blood Bowl New Era Season I Champion
Togashi Ishi - Betrayal at the White Temple
Da Monsters of Da Midden - GitP Blood Bowl Manager Cup Season V-VI-VII
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2018-07-03, 03:33 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The All Guardsmen Party
Quertus is too sensible to be a figure of authority in the 41st millennium.
Last edited by Draken; 2018-07-03 at 03:34 PM.
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2018-07-04, 05:11 AM (ISO 8601)
- Join Date
- Apr 2012
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2018-07-04, 06:20 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
Re: The All Guardsmen Party
Hooo-eee. I just read up to when made an Eldar be nice. This is one of the funniest things I have ever seen.
I have a puzzlement however: These are records of a group's play session, so the various characters have various players. I presume that Nubby's player played Crisp while Nubby was getting new legs. I am fairly certain that Heavy's player transitioned to Cutter and then Tink. What I cannot figure out is who Doc's player played while Doc was laid up recovering from a gut-shot.
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2018-07-05, 12:43 AM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
Aimy, but we liked her enough to be worth keeping around as more or less 2nd PC. Our group's playstyle has always been far more "drunks yelling advice in a movie theatre" than traditional RP, so it's pretty easy for our DM to hand us an extra friendly NPC to control outside of critical plot moments, though if they're around for a while usually one player will take over as their semi-permanent handler (Fumbles is most controlled by me for instance).
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2018-07-05, 02:20 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
Re: The All Guardsmen Party
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2018-07-05, 07:51 AM (ISO 8601)
- Join Date
- Mar 2015
Re: The All Guardsmen Party
Our group often has associated NPCs controlled by the party. Actually in one campaign one player might have spent more time controlling another player's second in command as opposed to their own PC. Their PC was much more important, but for various reasons did not get a lot of screen time.
Especially when you have an NPC who is already traveling with the party and is mostly loyal to it, then there isn't any conflict of interest.
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2018-07-05, 09:10 AM (ISO 8601)
- Join Date
- Oct 2014
- Location
- Tulips Cheese & Rock&Roll
- Gender
Re: The All Guardsmen Party
The Hindsight Awards, results: See the best movies of 1999!
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2018-07-05, 10:39 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
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2018-07-05, 04:47 PM (ISO 8601)
- Join Date
- Jul 2016
Re: The All Guardsmen Party
Damnit! I have to take an arrow to the knee to participate.
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2018-07-08, 11:32 AM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
Poor Oak, even when he comes clean nobody believes him. He explains the entire plot, including how he got suckered into the whole school gig and why it has such a high percentage of incompetents, and what does he get? Suspicion and derision. Can't anyone accept that, just this once, everything is totally honest and aboveboard?
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2018-07-08, 02:14 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
Re: The All Guardsmen Party
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2018-07-08, 08:08 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Southern Wildlands
- Gender
Re: The All Guardsmen Party
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2018-07-23, 03:48 PM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Sharangar's Revenge
- Gender
Re: The All Guardsmen Party
Okay, so my question: What could you have done about the portal between the bottom of the shaft where the cogtain died and the psyker holding cells? Could you have done something to prevent the zoanthrope from becoming a daemonhost?
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2018-07-23, 08:08 PM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: The All Guardsmen Party
So a friend of mine posed an interesting question really.
On reread of the saga, every time you've met a daemonthrope, he had the same description. Claws, wings, three horns. The three horns and wings aren't particularly common on demons, really—so he was wondering.
Were the demon who was first summoned by the cultists, the one who possessed the Cogtain, the one who possessed the Daemonthrope, and the one who wound up possessing John Bane at the end all the same entity?Last edited by Fable Wright; 2018-07-23 at 08:08 PM.
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2018-07-25, 06:57 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
Yes, the story makes it seem sort of inevitable, but that was really sort of a massive screw-up on our end. The whole "this place has a residual portal hooking it to a constantly screaming warp-tainted cogtain crater" was a MASSIVE red flag, and we were expected to either go through a series of attempts to fix it, or just move everything out of the room into a separate holding area of our own making (which doubtless would've had its own problems, like Tyranid splinters or other Inquisitorial ships chasing us or something). Instead we were like "nah, it's probably fine, just ignore it"...
Failer gave the impression that the whole "transport" arc was built up on the fly (by his standards), when we blatantly ignored a plot-hook, but rolled pretty well with the punch as things went. Kept poker faced right up until we found out it was possessed.
Nah, entirely separate.
I migth've screwed up the description somewhere, but the distinctive characteristics of the psyker-kid/cogtain/knarloc/Daemonthrope daemon (or "Frank" as someone dubbed him), is two curly horns, glowing eyes, and wings made of smoke. Claws are just something you get for free when you're a daemonhost with hands. No cultists were ever really involved with him either, he just sort of snuck into the abandoned kid when the Gellar Field failed, if you mean the Cogtain and his minions, it was never really specified what the hell was wrong with them, but they wound up amalgamating with the Daemon sort of accidentally.
Bane Johns' daemon on the other hand was just some unspecified Tzeentchian thingy: blue aura, feathery blue/black wings, horror-summoning powers, and then generic unspecified Tzeentchy characteristics that I embellished entirely based on the reference picture I found. I can definitely see the confusion, I should go back and remove the reference to horns and add some extra eyeballs or something (it was really late, sorry).
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2018-07-25, 08:29 PM (ISO 8601)
- Join Date
- Aug 2011
- Location
- Sharangar's Revenge
- Gender
Re: The All Guardsmen Party
So how, mechanically, did your GM account for the hyper-reliable lasguns you guys brought to bear on Bane Johns? Did he give you a bonus to your "jam/misfire" checks with those guns to reward Tink's ingenuity? Or was there some other mechanic involved?
Also, which plot hook was Blatantly Ignored? The one for rescuing the marines on the Tyranid hive ship? Or something else?Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2018-07-28, 12:14 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
Basically the threshold for a Jam was bumped up to 110, so Bane had to spend at least 10 point to get that to be a possibility, and then some more to override the "Best-quality reliable weapons just miss, not jam". They had absolutely nothing going for them aside from being harder for him to mess with, forcing him to run through his "mana" faster. Worked out quite well for us, but then again, we had a long time to work on that plan.
The plot hook I was talking about was "fix the cells before you shove a Zoanthrope in it", I gathered that doing that and the little Warp Fungus mini mission were supposed to take up our first night, but we actually got through all the mission prep and to start of the first combat encounter instead, so he was definitely slightly on the back foot, and had to cook something more appropriate up for the Zoanthrope transport sequence. He's good at that sort of stuff though, probably because we do that sort of thing a lot.
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2018-07-28, 12:23 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Watching the world go by
- Gender
Re: The All Guardsmen Party
I (finally) finished reading this. It's hilarious. I do have to ask: how did the sequence of notices on the laundry room door come to be? Also, did Carrot Ironfounderson get transported into the Arbites and then get assigned to be a traffic cop, or did he found the Arbites? I get that there is an element of Judge Dredd in this to, but surely you guys were pulling from the worlds funniest far-too-literal policeman.
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2018-07-28, 03:45 PM (ISO 8601)
- Join Date
- Aug 2014
Re: The All Guardsmen Party
I recently discovered these through a Youtube Channel called Cloak and Dagger where there are effectively audiobook versions of all of these. They're absolutely fantastic, thanks for writing them.
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2018-07-30, 02:33 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Arizona
- Gender
Re: The All Guardsmen Party
The notices were just some mostly-freeform RPing to fill the timeskip, so us all just sitting around speculating on what would be fitting (or amusing) activities for the party to get up to during transit. The tone was already pretty much set when the DM kicked off with a Futurama reference and explained that the Arbite was being an overly-literal **** to Sciscitat too. So then we hypothesized on just how much trouble we could cause, there was a "roll to see if you blow up the laundry room" moment, and then Twitch's player pointed out just how critical a laundry room is and how much important/valuable stuff goes through it, which led to the classic rpg "how can we MONETIZE this?" moment. So mostly just fun freeform screwing around, but things did get a bit weird (from our perspective) when the DM let us have a high-level ID card without fuss, and let us plan out an escape attempt without more than a handful of checks, so we were fully expecting SOMETHING plot-related to stop us from escaping, we just didn't expect to get so far, or to run into Oak at the exit.
Given that we skipped over the whole plot-hook involving the Arbite, I can't really comment too much on his Carrot-ness, but it does sort of fit (I can say that our own IG version was one of the many prologue deaths). Honestly, to us he came off as far more of a lawful-angry terminator than misguided idealist. We filed him away as the DM wanting to put in a super-powered low-level cop to screw with us, as opposed to an actual real character, which is why we used him as a sort of speedbump for Bane instead of really interacting with him. Apparently there was this whole sub-plot we could've gone down with us partnering up with him (in place of Ivana I guess?) and helping him arrest more or less the entire planetary government.
Glad you enjoy the stories! I really like Cloak's readings too, hopefully he keeps going with them, but I'm also hoping I can get to the end before he does.
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2018-07-30, 06:18 PM (ISO 8601)
- Join Date
- Mar 2015
Re: The All Guardsmen Party
That honestly doesn't surprise me for two reasons. One, although I doubt he would ever agree with their methods I feel he would sympathise with the guardsmen on some level. There is this... "we do the actual work and no one thanks us for it" feel both he and the guardsmen have. Such as in their reactions to Sciscitat.
The other is that after reading this story, I don't feel like any character is safe from being pulled to the foreground and being given a subplot. Well I can think of some that you could tell wouldn't last long. But there are a similar number that I feel like could have been much more significant characters if they plot had gone a slightly different direction. (If they hadn't died, as an example.)