Results 1 to 30 of 35
Thread: feycraft shadow silk hide armor
-
2014-12-27, 03:26 PM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Cloudcuckooland
feycraft shadow silk hide armor
A while back i made a concept for a noctumancer (tome of magic) and made some armor for her. Feycraft shadowsilk hide armor. I like it cause this character has really high dex and this has just enough (maybe a little more than enough can't remember at the moment.) The character also has a rediculous hide check so i love the concept. they should also always be in shadowy illumination or have easy access to it unless things have gone horribly wrong so there would be 0% arcane spell failure. The issue comes the fact that this is like wearing tissue paper. a poke with a toothpick might be enough to break it as it has 1 hp and no hardness, so it should only be used if it is enchanted.
(TL;DR) I want to know, is there a way besides just basic armor bonus enchantment to increase the hp and/or hardness of feycraft shadowsilk hide armor without sacrificing bonus dex and spell failure?Last edited by NeoPhoenix0; 2014-12-27 at 03:28 PM.
Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
Current avatar by me
-
2014-12-27, 04:57 PM (ISO 8601)
- Join Date
- Mar 2013
- Gender
Re: feycraft shadow silk hide armor
Crystal of Adamant Armor from MiC Pg 24. Just note that worn armor can't be sundered, so this shouldn't come up often, if ever
Last edited by heavyfuel; 2014-12-27 at 04:58 PM.
-
2014-12-27, 05:13 PM (ISO 8601)
- Join Date
- Oct 2012
Re: feycraft shadow silk hide armor
Matter Manipulation (Psion 8) can increase hardness by up to 5 and is instantaneous. It also increases HP.
Follow that up with Augment Object (Clr, Drd, Wiz 3) from the Stronghold Builders Guidebook to double hardness and HP for 1day/levelLast edited by sleepyphoenixx; 2014-12-27 at 05:14 PM.
-
2014-12-27, 08:11 PM (ISO 8601)
- Join Date
- Aug 2013
- Location
- Washington
- Gender
Re: feycraft shadow silk hide armor
Hardness is 5th or 6th level Sorc/Wiz spell, that increases an object's harndess by one. It is in the Spell Compendium.
-
2014-12-27, 11:17 PM (ISO 8601)
- Join Date
- Apr 2013
-
2014-12-27, 11:37 PM (ISO 8601)
- Join Date
- May 2011
Re: feycraft shadow silk hide armor
World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
The new Quick Vestige List
-
2014-12-28, 12:09 AM (ISO 8601)
- Join Date
- Dec 2009
- Gender
-
2014-12-28, 12:28 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Sovereign State of Denial
Re: feycraft shadow silk hide armor
FYI, the Psion one stacks with itself (it's untyped), so with 5 consecutive castings, it could be tougher than Adamantine.
-
2014-12-28, 01:19 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Somewhere south of Hell
- Gender
Re: feycraft shadow silk hide armor
There's a spell somewhere that bumps hardness and hp, but I think the spell compendium one overwrites it.
Mm. I believe getting an I typed bonus from the same source gets iffy. I don't have a book on me but this sounds like one of those things covered by the 'don't let your players bank on technicalities' rules.
-
2014-12-28, 01:29 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Sovereign State of Denial
Re: feycraft shadow silk hide armor
-
2014-12-28, 05:58 AM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Cloudcuckooland
Re: feycraft shadow silk hide armor
Thanks everyone for the replies
I am a very cautious player about odd things at times. It is quite funny when my DM throws something completely unexpected at us that i can just ignore because i am totally prepared for it.
Also, i like the crystal. It is simple.
Might be a good spell to get a scroll for or pay a wizard to cast.
not likely to use matter manipulation because i generally don't like psionics but i will keep it in mind. The spell is something that i'm more likely to use, maybe get an eternal wand at a higher level.
The psion thing does not stack with itself. Since it is that same source it doesn't matter if the bonus is untyped you only benefit from the strongest version on the object.Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
Current avatar by me
-
2014-12-28, 08:20 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Cleveland, OH
- Gender
Re: feycraft shadow silk hide armor
Dwarfcraft template (Races of Stone) can increase HP/hardness, but I don't recall if it can be combined with feycraft. A half-fey dwarf could probably do it.
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
-
2014-12-28, 01:02 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Somewhere south of Hell
- Gender
Re: feycraft shadow silk hide armor
It's a matter of verisimilitude. There's a reason things harder than Adamantine are rare. There's a reason making things harder than Adamantine magically is rare. If we get into this weird "everything past this point ignores hardness of everything below this point" generalizations then why is Adamantine a thing? It's less like some mythic metal and more like bronze weaponry. Hard and sharp and only inferior to steel due to ease of fabrication.
A fey dwarf or a dwarf helping a fey can.
-
2014-12-28, 01:15 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: feycraft shadow silk hide armor
I don't think it's a bonus in the sense the stacking limits care about, but that's a huge can of worms argument. It is unambiguously Instantaneous duration, however, so multiple effects never enters into consideration at all. There are never multiple Matter Manipulations operating on the item. You just change the objects' hardness and then you change it again.
Now, I personally think the intent of the power is to cap at +5 regardless, but I don't think an adequately compelling RAW argument can be made for that. (I would also make it lower level and remove the XP cost, because it's stupidly expensive for what it does.)
-
2014-12-28, 03:32 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Somewhere south of Hell
- Gender
Re: feycraft shadow silk hide armor
On the contrary, given that it's permanent and stackable, some measure of mitigation is good. Adamantine and obdurium have a clause saying that weapons made of them ignore the hardness of any material with lower hardness than their own.
After three six castings and and a minor enchantment, an Adamantine weapon can cut artifacts in half. You know, the lost ancient metal of the illithids? That's crazy. A literally unstoppable weapon is something that deserves a cost, even if it's so far not necessary to ever have more than adamantine' sown numbers.
*
Magic items gain one hardness and five hit points per plus of enchantment. That might also be helpful. +5 armor has +5 hardness and +25 hit points.
-
2014-12-28, 03:51 PM (ISO 8601)
- Join Date
- Nov 2014
- Location
- Seattle area
- Gender
-
2014-12-31, 02:55 AM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Cloudcuckooland
Re: feycraft shadow silk hide armor
i know it's been a few days since i last checked and the thread is pretty much over but i want to consider something. i didn't realize it was instantaneous, that definitely makes it more complicated. I think the RAW is ambiguous. it does not clearly define whether the original hardness is the hardness of the object right before manifestation or whether it is the base hardness of the object.
Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
Current avatar by me
-
2014-12-31, 07:52 AM (ISO 8601)
- Join Date
- Dec 2011
- Location
- Southeast
- Gender
Re: feycraft shadow silk hide armor
From the SRD
"You can increase or decrease an object’s hardness by up to 5 from its original hardness"..."Even hardening adamantine to 25 is possible."Hmm, seem to have left the last letter out of my name I wonder if I can change that somehow...
Vestige by Marlowe http://www.giantitp.com/forums/shows...2&postcount=70
-
2014-12-31, 02:53 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Somewhere south of Hell
- Gender
-
2014-12-31, 03:22 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: feycraft shadow silk hide armor
Doesn't shadow silk self-repair when in shadowy areas?
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
-
2014-12-31, 04:42 PM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Cloudcuckooland
Re: feycraft shadow silk hide armor
Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
Current avatar by me
-
2015-01-01, 12:26 PM (ISO 8601)
- Join Date
- Dec 2011
- Location
- Southeast
- Gender
Re: feycraft shadow silk hide armor
http://www.d20srd.org/faq.htm
"This site currently contains content from all sourcebooks published by Wizards of the Coast that contain open content. This includes open content from the following books published in the official d20 SRD:
Player's Handbook
Dungeon Master's Guide
Monster Manual
Epic Level Handbook
Deities and Demigods
Expanded Psionics Handbook
In addition, the following open game content has also been included:
Razor Boar and Scorpionfolk from Monster Manual II
"Variant Rules" from Unearthed Arcana"
While the website does not say it, it appears that most of the Errata for the above source material has been applied too.
Another "SRD" website, the D&D Wiki is a badly organized, IMO, compilation of OGL and homebrew material. Making it difficult to browse for RAW only information.Hmm, seem to have left the last letter out of my name I wonder if I can change that somehow...
Vestige by Marlowe http://www.giantitp.com/forums/shows...2&postcount=70
-
2015-01-01, 12:38 PM (ISO 8601)
- Join Date
- May 2013
Re: feycraft shadow silk hide armor
as for the "same source untyped bonus", it most certainly does stack. inherent bonuses from wish stack, so why wouldnt that?
i apologize in advance for being wrong, im not quite there yet!
-
2015-01-01, 03:24 PM (ISO 8601)
- Join Date
- Oct 2012
Re: feycraft shadow silk hide armor
-
2015-01-01, 03:49 PM (ISO 8601)
- Join Date
- May 2013
Re: feycraft shadow silk hide armor
wow, major mis-remember on my part. sorry about that... i forgot wish specifically called out its stacking. my thoughts were "if these typed bonuses stack in this situation, certainly UNTYPED would stack in a similar situation". thatll teach me to post before double checking my memory XD
i apologize in advance for being wrong, im not quite there yet!
-
2015-01-01, 04:25 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Somewhere south of Hell
- Gender
-
2015-01-01, 10:28 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: feycraft shadow silk hide armor
Dwarfcraft, unlike githcraft or feycraft, doesn't require anything on the part of the creator, IIRC. Feycraft requires being fey or training from fey, IIRC, and the same goes for githcraft. So, y'know, a fey that was enslaved by the gith at one point or worked for them and then left their service would be able to do both, technically, possibly even on the same item
As mentioned though, dwarfcraft is limited in what items it can be applied to rather than who or what the creator may be..
-
2015-01-01, 10:49 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: feycraft shadow silk hide armor
Inherent bonuses don't stack, anyway. They just have a special rule that allows you to get a single large inherent bonus, instead of a small one. That is to say, you're not using a Wish for a +1 bonus, and then using another Wish for another +1 bonus: You're using two Wishes to get a +2 bonus.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
-
2015-01-01, 10:50 PM (ISO 8601)
- Join Date
- Nov 2014
- Location
- Seattle area
- Gender
Re: feycraft shadow silk hide armor
Double checking those numbers, this whole thread was in error. Feycrafted shadowsilk armor has 5 hp & a hardness of 1, not 1 hp & hardness 5. It's 10 hp hardness 1 for shadowsilk, and the template reduces hp by only 5, and while it lowers hardness by 1, it has a minimum 1, not 0. Still kinda fragile, but not about to be shredded by a stiff wind anymore.
-
2015-01-01, 10:56 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: feycraft shadow silk hide armor
Wish has that restriction, but Miracle does not: you can use Miracle to ask to have your inherent bonus increased from +1 to +2. These two spells are mostly (not exactly) equivalent in capabilities. Either one can be used to create a Manual or Tome which will grant inherent bonuses.