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  1. - Top - End - #151
    Ogre in the Playground
     
    PirateCaptain

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    Default Re: [PF] The Dragon Empire, IC II

    Ed barely notices the carnage ahead of him as both shrapnel bombs hit their mark. "Cannons! Cease firing! Ballistas, target the orcs on the dock if you can't get a shot at the Strix!"

    He moves a few feet further down the pier, towards the orc ground troops, but the rest of the Fog's soldiers quickly pull ahead of him. His leg throbs in protest at the sudden burst of movement. Frustrated, he spins, lifting his shortbow, and fires off a quick shot at the Strix moving closer to the ship.

    Spoiler: OOC
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    Ed moves 10' forward and takes a shot at SS3. If SS3 was the one Olivin disarmed, he will instead target SS1.

    Attack (with Bless): (1d20+6)[11]
    Damage: [roll]1d6[/roll

    EDIT: Stuffed up the damage roll, but I don't think it'll matter.
    Last edited by H. Von Studley; 2015-03-30 at 03:12 AM.

  2. - Top - End - #152
    Barbarian in the Playground
     
    Indori's Avatar

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    Default Re: [PF] The Dragon Empire, IC II

    Orrick sheltered himself behind a stack of barrels as the strix counterattacked. The characteristic thumps of several arrows hitting the wooden obstruction signaled his turn, and he responded in kind with another arrow of his own at a strix that was just emerging out of a suspiciously isolated stormcloud.

    Spoiler: OOC
    Show
    Move action to stand up.

    Bow attack, on SS3 this time: (1d20+7)[27]
    Damage: (1d8+1)[7]

    Spoiler: Stat Block
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    Orrick Drummond
    Male LN Human Alchemist, Level 4, Init +3, HP 32/32, Speed 30 ft
    AC 16, Touch 13, Flat-footed 13, CMD 17, Fort +5, Ref +7, Will +2, CMB +4, Base Attack Bonus 3, Action Points 1
    Longbow, composite +6 (1d8+1, x3)
    Bomb (8/8) +7 (2d6+4, x2)
    Sickle +4 (1d6+1, x2)
    Masterwork Studded Leather (+3 Armor, +3 Dex)
    Abilities Str 13, Dex 16, Con 12, Int 18, Wis 12, Cha 8
    Condition Scarred Throat (-1 Con drain, difficulty speaking)
    Extracts L1: 1/4, L2: 0/2
    Me? I'm the king of the twentieth century.
    I'm the bogeyman. The villain.

    Spoiler: Current Roster...
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    Orrick Drummond ??? Luin Shei

    The Dragon Empire
    PF - IC - OOC
    Saldora, the Ringed World
    D&D 4E - IC - OOC
    In the Shadow of Titans
    SWSE - IC - OOC

  3. - Top - End - #153
    Bugbear in the Playground
     
    Aeryk's Avatar

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    Default Re: [PF] The Dragon Empire, IC II

    Glancing around and seeing that things are going reasonably well, River takes a few moments to pull out his potion of CLW and drinks it.

    Spoiler: OoC
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    Draw potion,
    Drink Potion
    CLW: (1d8+4)[9]


    Spoiler: Stat Block
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    River

    Lawful Neutral Human Monk (ECL 4)

    HP 18/36, Initiative +5, Speed 40, BAB +3.
    AC 18, Touch 18, Flat-Footed 14, CMB +10, CMD 28
    Fort+6, Ref+8, Will+7

    Unarmed Strike +10 (1d8+5)
    Flurry of Blows +9/+9 (1d8+5)

    Effects:
    Bull's Strength (+4 Str) 38/40 rds
    Bless (+1 Atk, +1 vs Fear 39/40 rds)
    Scarred Chest:-1 Con

    Abilities: STR 16+4, DEX 16, CON 15, INT 17, WIS 16, CHA 7

    Special Abilities: Elemental Fist (+1d6) 2/3.
    Last edited by Aeryk; 2015-03-30 at 10:05 PM.
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  4. - Top - End - #154
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: [PF] The Dragon Empire, IC II

    Azrin sees River is tending to his own wounds, so he goes ahead and does his own thing. He first directs the lightning cloud over to the next nearest Strix.

    Then, seeing a crowd of orcs up ahead still, but not wanting to be on the front lines just yet, he spends a moment clearing his musket.

    Spoiler: OOC
    Show
    Move action to direct the cloud to SS2 - DC15 Reflex save to avoid 3d6, as before.

    I guess I'll spend the Standard (and Grit point) to clear the musket, which will no longer be broken, then.


    Spoiler: Azrin Bluestone Statblock
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    Azrin Bluestone
    M Chaotic Good Gnome Gunslinger 1, Witch 3, Level 4, Init +3, HP 29/29, Speed 20
    AC 17, Touch 13, Flat-footed 15 (+2 Armor, +2 Dex, +1 Size, +2 Natural)
    CMD 14, Fort +5, Ref +5, Will +7, CMB +0, Base Attack Bonus 2 Gunslinger Grit 1/3
    Grapple Launcher Experimental Musket (mstwk) (29 cartridges) +6, 7 @PB (1d10, x4)
    Light Hammer +2, thrown +5, or 6 @PB (1d3-1, x2)
    Dragon Pistol (5 cartridges) +6 (1d4, x4)
    Abilities Str 9, Dex 14, Con 14, Int 17, Wis 16, Cha 11
    Condition Not too shabby.

  5. - Top - End - #155
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: [PF] The Dragon Empire, IC II

    Moving to the railing of the ship, Olivin carefully lines up his whip and snaps it towards the nearest strix. The end of the whip expertly wraps around the birdman's shortbow and yanks it out of his grasp, sending it plummeting into the water below. While distracted, the strix is struck in the wing by Orrick's arrow and struggles to stay up, but falls down into the water alongside his bow. Edmund's own attack arrives too late, after the opponent has already been wiped out. The two recruits move to join their captain, taking their crossbows and aiming at the strix. Hsmorjo helps as well using another bolt of acid. A ballista bolt launches across the water and impales one of the orcs, sending him to the ground. Pomutiki lets his siege crew man the ballistae, now that the cannons aren't firing. He spawns a ball of fire in his and and throws it, joining the others striking the strix. Alphonse manages to get the same one in the leg with a thrown dart, and it's looking worn down from all the attacks. Mossgandra and her troopers move up to the end of the pier.

    The fires on the rooftops have stopped spreading. Taking their own bows, the orcs and strix fire back, while their remaining front line troops advance.

    Spoiler: Summary
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    Map

    Olivin Disarms SS3 using his whip.
    Edmund's attack misses.
    Orrick hits SS3 for 7 damage and drops them.
    River heals 9 hit points.
    Azrin's thundercloud moves over SS2, who passes the Reflex save.

    Ballista 1 misses.
    Ballista 2 hits OF6, dealing 16 damage and dropping them.

    Pomutiki uses Produce Flame and throws one at SS1, dealing 6 damage.
    Human Recruit 1 shoots SS1, dealing 1 damage.
    Human Recruit 2's attack misses.
    Hsmorjo uses Acid Dart on SS1, dealing 2 damage.
    Alphonse tosses a dart at SS1, dealing 4 damage.
    Reed and Dean's attacks miss.

    The strix soldiers fire their bows, dealing 5 damage to Azrin and 6 to Orrick.
    The orc conscripts fire their bows, dealing 1 damage to Hsmorjo.

  6. - Top - End - #156
    Bugbear in the Playground
     
    Aeryk's Avatar

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    Default Re: [PF] The Dragon Empire, IC II

    River moves up along side Azrin and the Captain, drawing a shuriken as he goes and throws it at the nearest enemy.

    Spoiler: OoC
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    River will move up in conjunction with Azrin to benefit from a CLW. Also not sure how far away the nearest enemy is, so just apply any range penalties as necessary (range increment, 10ft)
    Shuriken: [roll]1d20+7[/roll]
    Damage: [roll]1d2+5[/roll]

    Edited:
    To hit: 26 - any range penalties
    Damage: 6
    See OoC thread for rolls
    Last edited by Aeryk; 2015-04-01 at 08:44 AM.
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  7. - Top - End - #157
    Ogre in the Playground
     
    PirateCaptain

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    Default Re: [PF] The Dragon Empire, IC II

    Ed drops his bow and turns his attention to the enemies in front as they advance toward the Fog. He slowly pushes forward towards them, drawing his glaive and standing shoulder to shoulder with Mossgandra as he finally approaches the end of the dock.

    Spoiler: OOC
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    Ed double moves 20' forward (I think that puts him next to Mossgandra) and draws his glaive.


    Spoiler: Stat Block
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    Edmund Grimace

    Chaotic Good Human Fighter/Cleric (ECL 3)

    HP 39/39, Initiative +4, Speed 10, BAB 3.
    AC 18, Touch 11, Flat-Footed 17, CMB +7, CMD 18
    Fort+7, Ref+3, Will+5
    Masterwork Glaive +8 (1d10+6)
    Throwing Axe +7 (Melee) +5 (Thrown) (1d6+4)
    +1 Orcsbane Warhammer +8(+10) (1d8+7(+2d6+2))
    Shortbow +5 (1d6)
    Masterwork Banded Mail +7 (Heavy)

    Effects: Bless (38)

    Spells (CL4): (L1) 2/3, (L2) 2/2
    (D1) 1/1, (D2) 0/1

    Abilities: STR 18, DEX 14, CON 14, INT 10, WIS 15, CHA 10

    Special Abilities: Channel Energy 3/3, Ferocious Strike 5/5.

  8. - Top - End - #158
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: [PF] The Dragon Empire, IC II

    Azrin tags along with the Captain, remaining just behind as they catch up to Mossgandra.

    Spoiler: OOC
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    If River catches up, Azrin will use his Standard to cast CLW on him. I'll edit this after he does his thing.

  9. - Top - End - #159
    Bugbear in the Playground
     
    DwarfFighterGuy

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    Default Re: [PF] The Dragon Empire, IC II

    Olivin watches in anger when the rest of the flying enemies stop short of where he can attack them. He hesitates for several moments as he considers his options, looking at the potion in his off hand and attempting to gauge how far away the enemies are. After a few more moments of indecision Olivin heads to join the rest of the crew on the dock.

    Spoiler: Actions
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    Olivin will advance as far as he is able to make it. I am not sure what the distances are. He wants to move up so that he can cover the space in front of the leading Good-guys with his whip.

    Either; Move action to get in place + standard action to ready a trip w/ the whip

    or

    Double move to get into place.

  10. - Top - End - #160
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: [PF] The Dragon Empire, IC II

    Spoiler: OOC
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    Figure I'll just post again briefly so as to be going last of the party people, to simplify the timing thing and also the rolling.


    Azrin sees River catch up to the others, still looking a little wounded, though. "That's a nasty tear, my friend! Here is a little something I learned from the Captain - " Here he pauses and gets a very serious look on his face, and touches River's knee, saying, "Bless'd Gorum sustain thee for battle!"

    Given his own gnomish tendency towards being skeptical of calling on some savage god, he has a little trouble sounding imposing during this intonation. Azrin is perhaps as surprised as the others nearby when it seems to work. "First time for everything," he shrugs.

    Spoiler: OOC
    Show
    CLW for River: (1d8+4)[12] hp


    Edited to add:
    Spoiler: Azrin Bluestone Statblock
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    Azrin Bluestone
    M Chaotic Good Gnome Gunslinger 1, Witch 3, Level 4, Init +3, HP 28/33, Speed 20
    AC 17, Touch 13, Flat-footed 15 (+2 Armor, +2 Dex, +1 Size, +2 Natural)
    CMD 14, Fort +5, Ref +5, Will +7, CMB +0, Base Attack Bonus 2
    Grapple Launcher Experimental Musket (mstwk) (29 cartridges) +6, 7 @PB (1d10, x4)
    Light Hammer +2, thrown +5, or 6 @PB (1d3-1, x2)
    Dragon Pistol (5 cartridges) +6 (1d4, x4)
    Abilities Str 9, Dex 14, Con 14, Int 17, Wis 16, Cha 11
    Condition Took an arrow to the knee; still at it.
    Last edited by Archemist; 2015-04-01 at 02:21 PM.

  11. - Top - End - #161
    Barbarian in the Playground
     
    Indori's Avatar

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    Default Re: [PF] The Dragon Empire, IC II

    Orrick returned fire on the strix that had just clipped him with an arrow then turned to follow the captain and the others down the gangplank.

    Spoiler: OOC
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    Bow attack on SS1: (1d20+7)[18]
    Damage: (1d8+1)[9]

    Move action: Move as far as possible toward/down the gangplank.

    Spoiler: Stat Block
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    Orrick Drummond
    Male LN Human Alchemist, Level 4, Init +3, HP 26/32, Speed 30 ft
    AC 16, Touch 13, Flat-footed 13, CMD 17, Fort +5, Ref +7, Will +2, CMB +4, Base Attack Bonus 3, Action Points 1
    Longbow, composite +6 (1d8+1, x3)
    Bomb (8/8) +7 (2d6+4, x2)
    Sickle +4 (1d6+1, x2)
    Masterwork Studded Leather (+3 Armor, +3 Dex)
    Abilities Str 13, Dex 16, Con 12, Int 18, Wis 12, Cha 8
    Condition Scarred Throat (-1 Con drain, difficulty speaking)
    Extracts L1: 1/4, L2: 0/2
    Me? I'm the king of the twentieth century.
    I'm the bogeyman. The villain.

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    Orrick Drummond ??? Luin Shei

    The Dragon Empire
    PF - IC - OOC
    Saldora, the Ringed World
    D&D 4E - IC - OOC
    In the Shadow of Titans
    SWSE - IC - OOC

  12. - Top - End - #162
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: [PF] The Dragon Empire, IC II

    Edmund advances, taking his position next to Mossgandra. River soon arrives behind him and throws a bladed star past him at one of the orcs, piercing the greenskin's hide armor and imbedding itself in flesh. Azrin quickly closes the distance to River and taps him on the hip, mending most of the wounds he has left from his reckless charge. Olivin is eager to get into the battle, but finds the pier crowded. One of the Ulseland soldiers moves aside for him to pass, where he can strike with his whip past the two frontliners. More waves of missiles are exchanged with the strix flying over the water. Orrick manages to bring one down before joining the others on the pier.

    The orc frontliners rush in, Edmund deftly striking one of them down and slashing the other two as they approach. One of them gets through his guard however, the orc's blade biting through his armor. Another orc drops his bow and rushes in, Mossgandra easily deflecting the clumsy attack. More arrows fly, River catching one and the other deflected by an Ulseland trooper's blade. The last however hits Edmund in the side where the falchion pierced his armor, exasperating the nasty wound.

    Spoiler: Summary
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    Map

    River throws a shuriken at OF9 for 6 damage.
    Orrick hits SS1 for 9 damage and drops it.

    Mossgandra takes Total Defense.
    Reed and Dean shoot, both missing.
    The Human Recruits shoot, one hitting SS4 for 8 damage.
    Alphonse's dart misses.
    Hsmorjo's acid dart misses.
    Pomutiki's flame misses.

    OF5 advances, provoking an AoO from Edmund, who hits and drops it for 7 damage.
    OF7 advances, provoking an AoO from Edmund, who hits for 15 damage. The orc attacks him, but misses.
    OF9 advances, provoking an AoO from Edmund, who hits for 12 damage. The orc attacks him, critically hitting for 24 damage.
    OC7 charges Mossgandra, but misses.
    OC10 shoots Edmund for 5 damage.

    River Snatches OC9's arrow. He may immediately throw it back as an improvised thrown weapon if he wants, which would be at -8 to hit (-2 total with his BAB) and deal 1d3+Str damage on hit.
    Last edited by RandomWombat; 2015-04-02 at 05:23 PM.

  13. - Top - End - #163
    Bugbear in the Playground
     
    Aeryk's Avatar

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    Default Re: [PF] The Dragon Empire, IC II

    River snags the enemy's arrow, whipping it back with incredible speed back in the direction it came. Without looking to see if it hits, he steps up beside the captain where Mossgandra had been standing only a moment before to deliver a furious assault to the orcs. Feeling re-energized and very much invigorated, he unleashes a double triple kick.

    Spoiler: OoC
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    Immediate Action: Throw arrow back: (1d20+4)[9] (includes Bull's Strength and Bless)
    Damage: (1d3+5)[6]
    5' step diagonally left

    Flurry of Blows: First Attack vs OF7
    Attack: (1d20+9)[22]
    Damage: (1d8+5)[10]

    Secondary kick, if OF7 falls, will be redirected mid-air to OC7 with Elemental Fist. If OF7 is still standing, River will save the Elemental Fist attempt and just do another regular hit against him.

    Attack: (1d20+9)[12]
    Damage: (1d8+5)[7]
    +Cold: (1d6)[2]

    Edit: Third attack, Ki strike, see post below.


    Spoiler: Stat Block
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    River

    Lawful Neutral Human Monk (ECL 4)

    HP 30/36, Initiative +5, Speed 40, BAB +3.
    AC 18, Touch 18, Flat-Footed 14, CMB +10, CMD 28
    Fort+6, Ref+8, Will+7

    Unarmed Strike +10 (1d8+5)
    Flurry of Blows +9/+9 (1d8+5)

    Effects:
    Bull's Strength (+4 Str) 37/40 rds
    Bless (+1 Atk, +1 vs Fear 38/40 rds)
    Scarred Chest:-1 Con

    Abilities: STR 16+4, DEX 16, CON 15 -1, INT 17, WIS 16, CHA 7

    Special Abilities:
    Elemental Fist: (+1d6) 2(pending)/4
    Edited to add: Ki Pool: 5/6
    Last edited by Aeryk; 2015-04-02 at 06:47 PM.
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  14. - Top - End - #164
    Bugbear in the Playground
     
    Aeryk's Avatar

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    Default Re: [PF] The Dragon Empire, IC II

    Spoiler: Oops...
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    RW, I forgot that since we levelled up I have a ki pool now, and this is our first combat since then. With your approval I'd like to add another blow to my flurry of blows as a swift action.

    Attack: (1d20+9)[10]
    Damage:(1d8+5)[12]

    If that's ok, the way I want it to pan out is that River will keep striking the first target til he falls and use any left over blows against the adjacent enemy. Thanks

    Edit: and of course I go and roll a 1...figures, lol!
    Last edited by Aeryk; 2015-04-02 at 06:38 PM.
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  15. - Top - End - #165
    Bugbear in the Playground
     
    DwarfFighterGuy

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    Default Re: [PF] The Dragon Empire, IC II

    Olivin winces when the Captain takes a massive hit. He takes his whip and targets a trip attempt at OC7, lashing his whip out to take the enemies feet out from underneath him. Hoping to take the enemy down and give his Captain some breathing room.

    Spoiler: OOC
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    Trip
    (1d20+16)[25]

    The enemy getting tripped will not provoke an AoO, it will however when he stands up.

  16. - Top - End - #166
    Ogre in the Playground
     
    PirateCaptain

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    Default Re: [PF] The Dragon Empire, IC II

    Ed goes pale as the falchion cuts deeply into his side. He ducks backwards, falling back behind River as the monk steps up to deliver a series of powerful strikes. He pauses a moment to catch a breath, and then leans forward, spinning the glaive around and over River's head into the orc in front of him.

    Spoiler: OOC
    Show
    Ouch. Ed will 5 foot step backwards, swapping places with River, and then attack OF7. If OF7 has already been dropped by River, he will instead attack OF9.

    Power Attack (with Ferocious Strike): (1d20+9)[25]
    Damage: (1d10+10)[14]


    Spoiler: Stat Block
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    Edmund Grimace

    Chaotic Good Human Fighter/Cleric (ECL 3)

    HP 10/39, Initiative +4, Speed 10, BAB 3.
    AC 18, Touch 11, Flat-Footed 17, CMB +7, CMD 18
    Fort+7, Ref+3, Will+5
    Masterwork Glaive +8 (1d10+6)
    Throwing Axe +7 (Melee) +5 (Thrown) (1d6+4)
    +1 Orcsbane Warhammer +8(+10) (1d8+7(+2d6+2))
    Shortbow +5 (1d6)
    Masterwork Banded Mail +7 (Heavy)

    Effects: Bless (37)

    Spells (CL4): (L1) 2/3, (L2) 2/2
    (D1) 1/1, (D2) 0/1

    Abilities: STR 18, DEX 14, CON 14, INT 10, WIS 15, CHA 10

    Special Abilities: Channel Energy 3/3, Ferocious Strike 4/5.

  17. - Top - End - #167
    Barbarian in the Playground
     
    Indori's Avatar

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    Default Re: [PF] The Dragon Empire, IC II

    Orrick watched an arrow streak in a strike the captain, who he then realized was not well off. When had that happened? No matter, the alchemist backtracked the path of the arrow to an orc standing on the adjacent pier. Moving to a better position, he lined up on the assailant and fired on him.

    Spoiler: OOC
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    Move: as necessary to avoid any cover shenanigans.
    Standard: Bow attack on OC10: (1d20+7)[8]
    Damage: (1d8+1)[7]

    Spoiler: Stat Block
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    Orrick Drummond
    Male LN Human Alchemist, Level 4, Init +3, HP 32/32, Speed 30 ft
    AC 16, Touch 13, Flat-footed 13, CMD 17, Fort +5, Ref +7, Will +2, CMB +4, Base Attack Bonus 3, Action Points 1
    Longbow, composite +6 (1d8+1, x3)
    Bomb (8/8) +7 (2d6+4, x2)
    Sickle +4 (1d6+1, x2)
    Masterwork Studded Leather (+3 Armor, +3 Dex)
    Abilities Str 13, Dex 16, Con 12, Int 18, Wis 12, Cha 8
    Condition Scarred Throat (-1 Con drain, difficulty speaking)
    Extracts L1: 1/4, L2: 0/2
    Me? I'm the king of the twentieth century.
    I'm the bogeyman. The villain.

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    Orrick Drummond ??? Luin Shei

    The Dragon Empire
    PF - IC - OOC
    Saldora, the Ringed World
    D&D 4E - IC - OOC
    In the Shadow of Titans
    SWSE - IC - OOC

  18. - Top - End - #168
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: [PF] The Dragon Empire, IC II

    Azrin motions to Hsmorjo. "Here, let me switch spots with you, quick." He waves his hand at the thundercloud as he moves, having it use its last bit of steam to envelop the nearer Strix.

    Then he casts a new spell, summoning a much larger cloud around the Rhedrans on the pier. "Don't worry folks, this is just to give us a break from those arrows. Keep moving forward and fight as you're able!"

    Spoiler: OOC
    Show
    As before, DC15 Reflex save for SS2 to avoid 3d6 damage.
    Azrin casts Obscuring Mist after stepping back 5' to where Hsmorjo was (assuming we swap or whatever). The OF7 set of orcs will be in the cloud just barely (with partial concealment for 20% miss chance), and the rest of the party should have concealment from anybody further than 5' away. The Strix might even be on the edge themselves, though not if it's a sphere and they're flying at a higher altitude. It'll last 4 minutes unless the sea breeze moves it around.


    Spoiler: Azrin Bluestone Stats
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    Azrin Bluestone
    M Chaotic Good Gnome Gunslinger 1, Witch 3, Level 4, Init +3, HP 28/33, Speed 20
    AC 17, Touch 13, Flat-footed 15 (+2 Armor, +2 Dex, +1 Size, +2 Natural)
    CMD 14, Fort +5, Ref +5, Will +7, CMB +0, Base Attack Bonus 2
    Grapple Launcher Experimental Musket (mstwk) (29 cartridges) +6, 7 @PB (1d10, x4)
    Light Hammer +2, thrown +5, or 6 @PB (1d3-1, x2)
    Dragon Pistol (5 cartridges) +6 (1d4, x4)
    Abilities Str 9, Dex 14, Con 14, Int 17, Wis 16, Cha 11
    Condition Not too shabby.

  19. - Top - End - #169
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: [PF] The Dragon Empire, IC II

    Mossgandra sidesteps around the orc in front of her, allowing River space to advance. During the maneuver Olivin makes use of the opening to lash a whip around that same orc's foot and pull his feet out from under him. Edmund pulls back from his attackers, striking out vengefully against the orc that wounded him and in doing so striking it down. Orrick and Azrin try to take down the strix flying above, but their attacks are easily evaded. (Or wait, was Orrick aiming at that orc across the way? Wow that went way off.) To keep them protected from the archers, Azrin whips up a cloud of fog on the dock to provide them with cover.

    Another volley of missiles is sent at the strix, some aimed haphazardly from within the fog at the last known position of the creatures. Through the mist the sound of bodies plunking into water is heard. Mossgandra swings downwards at the prone orc, striking him against the ground with her strange axe-gauntlet and finishing the job. The enemy forces back away from the cloud of fog, their archers firing blindly into it in the hopes of hitting something.

    Spoiler: Summary
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    Map

    Olivin trips OC7.
    River hits OF7 for 10 damage. His other attacks miss.
    Edmund hits OF7 for 14 damage, dropping it.
    Orrick's attack misses.
    Azrin's thundercloud is evaded and it disperses.
    Azrin conjures a Obscuring Mist.

    HR1 misses due to total concealment.
    HR2 hits SS4 for 1 damage.
    Alphonse misses.
    Hsmorjo hits SS4 through the total concealment for 6 damage and drops it.
    Pomutiki flings fire at SS2 for 4 damage and drops it.
    Mossgandra strikes OC7 through concealment for 10 damage, finishing it.

    SC1 misses.
    Orc Conscripts fire randomly into the mist. Hsmorjo is hit for 4 damage.

  20. - Top - End - #170
    Bugbear in the Playground
     
    DwarfFighterGuy

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    Default Re: [PF] The Dragon Empire, IC II

    Olivin will move north so that he is just inside the mist. He is getting enough room to drink the enlarge person potion while inside the mist and avoid knocking anyone into the water. Intent is that the enemy will not see that he grows larger because he is still hidden in the myst.

    Spoiler: Actions
    Show

    Move Action: move north
    Standard Action: drink potion


    Spoiler: Olivin
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    Olivin Instance

    N Human Lore Warden Fighter 4

    HP 51/51, Initiative +0, Speed 30, BAB 4.
    AC 14-2, Touch 10-2, Flat-Footed 14-2, CMB +11+1, CMD 21+1
    Fort+7, Ref+1, Will+2
    +1 Whip +11 (1d3+8)+1 damage
    +1 Whip Trip/Disarm +16 +1
    15ft +5ft=20ft Reach

    Effects: None

    Spells : 6/6 rounds left on Enlarge Person: +2 Sgt, -2 Dex, -1 AC, -1 Attack Rolls

    Abilities: STR 20+2, DEX 10-2, CON 16, INT 14, WIS 10, CHA 7

    Special Abilities:
    Last edited by brandnewb; 2015-04-04 at 12:03 PM.

  21. - Top - End - #171
    Barbarian in the Playground
     
    Indori's Avatar

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    Default Re: [PF] The Dragon Empire, IC II

    Orrick watched in disappointment as his arrow swerved off to his right, and high, narrowly avoiding an armed strix winging over the water. How had that happened? Shaking it off, he drew another shaft and aligned it on the orc across the way. However, before he could fire, a mysterious fogbank suddenly settled around him. Azrin's calls explained the situation well enough. The others must have been having a hard time of it. He had seen the captain injured, but so some of the other crew members must have suffered wounds as well. Perhaps this was the best time to play it safe.

    Reaching to his belt, he found one of the vials he had prepared during the morning. The liquid inside was sky blue in color. He downed it in one gulp and tossed the vial into the sea. No doubt the soldiers next to him in the cloud got quite a shock when the shadow next to them appeared to shrink to the size of a halfling in the span of only a few seconds.

    Spoiler: OOC
    Show
    Move and standard: Draw and drink an extract of Reduce Person.

    Spoiler: Stat Block
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    Orrick Drummond (Small)
    Male LN Human Alchemist, Level 4, Init 4, HP 26/32, Speed 30 ft
    AC 18, Touch 15, Flat-footed 14, CMD 17, Fort 5, Ref 8, Will 2, CMB +2, Base Attack Bonus 3, Action Points 1
    Longbow, composite +7 (1d6+1, x3)
    Bomb (8/8) +9 (2d6+4, x2)
    Sickle +4 (1d4+1, x2)
    Masterwork Studded Leather (+3 Armor, +4 Dex, +1 Size)
    Abilities Str 11, Dex 18, Con 12, Int 18, Wis 12, Cha 8
    Condition Scarred Throat (-1 Con drain, difficulty speaking)
    Extracts L1: 1/4, L2: 0/2
    Last edited by Indori; 2015-04-07 at 03:39 PM. Reason: Changed stat block to account for Reduce Person.
    Me? I'm the king of the twentieth century.
    I'm the bogeyman. The villain.

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    Orrick Drummond ??? Luin Shei

    The Dragon Empire
    PF - IC - OOC
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    D&D 4E - IC - OOC
    In the Shadow of Titans
    SWSE - IC - OOC

  22. - Top - End - #172
    Ogre in the Playground
     
    HalflingRogueGirl

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    Default Re: [PF] The Dragon Empire, IC II

    Azrin also takes advantage of the fog to reload his musket with a fresh cartridge, of the normal variety, and cast his Guidance spell on himself. Sure, Gorum had maybe had something to do with River's healing, but asking for help from multiple sources was always better.

    He moves up a bit if the rest do as well.

    Spoiler: OOC
    Show
    Move action reload and standard for Guidance. 5' step along the pier if the others move up and make a space.

  23. - Top - End - #173
    Bugbear in the Playground
     
    Aeryk's Avatar

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    Default Re: [PF] The Dragon Empire, IC II

    Using the sudden mist to his advantage, River adopts a low profile and attempts to dash around the crates without being seen.

    Spoiler: OoC
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    Stealth (1d20-1)[13]
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    WAKING NIGHTMARES (Page Link) (Map Link)


  24. - Top - End - #174
    Bugbear in the Playground
     
    Aeryk's Avatar

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    Default Re: [PF] The Dragon Empire, IC II

    River doubles around the back of the crates and throws a shuriken at the nearest orc.
    Spoiler: Attack
    Show
    Shuriken Attack:(1d20+9)[27]
    Damage:(1d2+5)[6]
    vs. OF8 from where the barrel or whatever that circle thing is. I believe that puts him 10 feet away. He wants to keep his back to the wall and use the choke point if necessary.
    Last edited by Aeryk; 2015-04-06 at 08:13 AM.
    Spoiler: Playing as...
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    WAKING NIGHTMARES (Page Link) (Map Link)


  25. - Top - End - #175
    Ogre in the Playground
     
    PirateCaptain

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    Default Re: [PF] The Dragon Empire, IC II

    Ed breathes deeply, glad of the brief reprieve. The wound in his side was a nasty one. Reaching into his belt, he pulls out the vial the doctor had given him and drinks deeply. Tossing it aside, he grips his glaive tightly and steps forward.

    Spoiler: OOC
    Show
    Move and Standard to draw and drink CLW extract. Then 5' step forward.

    (1d8+4)[8]

  26. - Top - End - #176
    Firbolg in the Playground
     
    BlueKnightGuy

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    Default Re: [PF] The Dragon Empire, IC II

    River wastes no time in bursting from the mist and darting around the boxes. While he doesn't go unseen, he does get around to flank the enemy and nails the nearest to him with a sharp-edged throwing star. Edmund tries to move up as well, but bumps into a large shape - Olivin, now ogre-sized and with a whip comparable to a dragon's tail if that dragon were also a rat. Rat-dragons. Probably exists somewhere.

    Orrick's silhouette shrinks as someone moves past in the fog, and Azrin prepares himself while loading his gun. There is the clang of metal and a few cries and grunts of pain from outside of the fog as the Fog's forces continue to press the advantage. Hsmorjo and Mossgandra take a few hits while bringing the fight to the enemy, but no major wounds. The enemy is ragged and the orcs are continuing to fight out of their stubborn pride, but the two remaining strix valiantly take wing and flee. The fires atop the forts are beginning to wane and will slowly recede unless they are actively spread further. The two catapults are now ruined lumps of wood, with a few metal bits attached. The siege crews are not visible from the ground, but are probably no better.

    Spoiler: Summary
    Show
    Map

    Olivin gets big.
    Orrick gets small.
    Azrin gets loaded.
    Edmund gets better.
    River gets around and hits OF8 for 6 damage.

    HR1 hits SC1 for 1 damage.
    Alphonse stops wasting his darts.
    Reed and dean attack SC1, Dean hits for 3 damage.
    Pomutiki burns SC1 for 5 damage, finishing it.
    Hsmorjo fires an acid dart at OF9 for 5 damage.
    Mossgandra slashes at OF8, but misses.

    Orc Footsoldiers attack Mossgandra, one barely hitting her for 8 damage.
    Orc Conscripts fire at Hsmorjo, dealing 4 damage total.

  27. - Top - End - #177
    Bugbear in the Playground
     
    Aeryk's Avatar

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    Default Re: [PF] The Dragon Empire, IC II

    River steps in to flank the orc with Mossgandra and attacks.
    Spoiler: OoC
    Show
    Assuming from the position on the map that's a 5' step, in which case River will do flurry of blows. If it's longer than 5', he will just do a single attack. In either case, first hit will be with elemental fist.
    Attack 1:(1d20+9)[13]
    Damage 1:(1d8+5)[7]
    Elemental Fist: (1d6)[3] cold damage

    If applicable,
    Attack 2:(1d20+9)[20]
    Damage 2:(1d8+5)[6]

    *If he's too far for flurry of blows, the single attack will be at a +1. Also, if OF 8 falls after the first attack, second attack will be directed at OF 9 with a shuriken (-1 to the attack roll). If that applies, damage for shuriken is:
    (1d2+5)[6]
    Spoiler: Playing as...
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    WAKING NIGHTMARES (Page Link) (Map Link)


  28. - Top - End - #178
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
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    Default Re: [PF] The Dragon Empire, IC II

    Olivin steps out of the fog with his whip ready and looks down across the battlefield from his new height. He spots Mossgandra and River engaged with a pair of Orcs. With his new lumbering Strength he lashes out an attack attempting kill OF9.
    Spoiler: Actions
    Show

    Power Attack: (1d20+11)[27]
    Damage: (1d3+9)[12]


    Spoiler: Olivin
    Show
    Olivin Instance

    N Human Lore Warden Fighter 4

    HP 51/51, Initiative +0, Speed 30, BAB 4.
    AC 14-2, Touch 10-2, Flat-Footed 14-2, CMB +11+1, CMD 21+1
    Fort+7, Ref+1, Will+2
    +1 Whip +11 (1d3+8)+1 damage
    +1 Whip Trip/Disarm +16 +1
    15ft +5ft=20ft Reach

    Effects: None

    Spells : 5/6 rounds left on Enlarge Person: +2 Sgt, -2 Dex, -1 AC, -1 Attack Rolls

    Abilities: STR 20+2, DEX 10-2, CON 16, INT 14, WIS 10, CHA 7

    Special Abilities:

  29. - Top - End - #179
    Barbarian in the Playground
     
    Indori's Avatar

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    Default Re: [PF] The Dragon Empire, IC II

    Orrick grabbed the amulet that hung around his neck. Somewhere up ahead in the fog was the captain, and he was badly wounded. Azrin's quick thinking may well have saved the man's life. The doctor hoped that this would help as well, despite whatever differences the men had had between them. With a yank, the amulet came free from its chain, and Orrick whispered a few words into it before tossing it onto the dock neck to him. If the nearby troopers had not been phased by the sudden reduction in his silhouette prior, they would certainly be put on edge by the sudden appearance of a skittering, eight-legged creature in the mist with them. With determined purpose, it crawled off into the blurred distance.

    Spoiler: OOC
    Show
    Full round action: use the Summon Monstrous Spider necklace. Orrick told it to defend Edmund and to kill any orcs that try to approach him.

    Spoiler: Stat Block
    Show
    Orrick Drummond (Small)
    Male LN Human Alchemist, Level 4, Init 4, HP 26/32, Speed 30 ft
    AC 18, Touch 15, Flat-footed 14, CMD 17, Fort 5, Ref 8, Will 2, CMB +2, Base Attack Bonus 3, Action Points 1
    Longbow, composite +7 (1d6+1, x3)
    Bomb (8/8) +9 (2d6+4, x2)
    Sickle +4 (1d4+1, x2)
    Masterwork Studded Leather (+3 Armor, +4 Dex, +1 Size)
    Abilities Str 11, Dex 18, Con 12, Int 18, Wis 12, Cha 8
    Condition Scarred Throat (-1 Con drain, difficulty speaking)
    Extracts L1: 1/4, L2: 0/2
    Me? I'm the king of the twentieth century.
    I'm the bogeyman. The villain.

    Spoiler: Current Roster...
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    Orrick Drummond ??? Luin Shei

    The Dragon Empire
    PF - IC - OOC
    Saldora, the Ringed World
    D&D 4E - IC - OOC
    In the Shadow of Titans
    SWSE - IC - OOC

  30. - Top - End - #180
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
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    Default Re: [PF] The Dragon Empire, IC II

    Azrin tells the Captain, "I'll press on; we'll make you proud, I hope, Sir."

    He runs up towards the edge of the fog, and it's a good thing he doesn't look back as a giant spider looms out of the fog where he'd just been standing.

    As he reaches the edge, he sees the huge former slave avenging himself upon two orcs, and off to the right, three other orcs shooting at the intruders. Azrin raises his musket, aims quickly, and fires at one of the latter group.

    Spoiler: OOC
    Show
    Move action up the pier past Ed to beside UT2. Standard to shoot (with Guidance) at OC8. Assuming Point Blank range,
    Attack: (1d20+8)[27]
    Damage: (1d10+1)[3]


    Spoiler: Azrin Bluestone Stats
    Show
    Azrin Bluestone
    M Chaotic Good Gnome Gunslinger 1, Witch 3, Level 4, Init +3, HP 28/33, Speed 20
    AC 17, Touch 13, Flat-footed 15 (+2 Armor, +2 Dex, +1 Size, +2 Natural)
    CMD 14, Fort +5, Ref +5, Will +7, CMB +0, Base Attack Bonus 2
    Grapple Launcher Experimental Musket (mstwk) (28 cartridges) +6, 7 @PB (1d10, x4)
    Light Hammer +2, thrown +5, or 6 @PB (1d3-1, x2)
    Dragon Pistol (5 cartridges) +6 (1d4, x4)
    Abilities Str 9, Dex 14, Con 14, Int 17, Wis 16, Cha 11
    Condition Not too shabby.
    Last edited by Archemist; 2015-04-08 at 09:41 AM.

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