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  1. - Top - End - #121
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    I can't find U27 anywhere on the numerous tables in the thread (and in the googledocs case, U27 is currently owned by the Holy Nations/Sycia [whichever you prefer to mark it as] since Gengy handed it off to me a few rounds back) though I'm assuming the religion table doubles as a 'who owns what' table
    Last edited by HalfTangible; 2015-05-13 at 06:42 PM.
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by HalfTangible View Post
    I can't find U27 anywhere on the numerous tables in the thread (and in the googledocs case, U27 is currently owned by the Holy Nations/Sycia [whichever you prefer to mark it as] since Gengy handed it off to me a few rounds back) though I'm assuming the religion table doubles as a 'who owns what' table
    This is a true thing that did happen.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    A note about Military Tables!
    The Winning Tactics table is behind by quite a bit. I'm slowly fixing it, however...

    If you notice yours missing, could you PM me rather than post it here?
    It'd be handy to have the link and though I could find the following, also the name of your country, the name of your winning tactic and the round it was introduced.

    I don't always stay up to date with the OOC thread.

    Quote Originally Posted by Kasanip View Post

    About Military Tables

    There are some errors.
    The country name is Chivalric Republic of the United Free Cities, however to be written on Military Table [United Chivalric Republic]. Is this mistake or [abbreviated]? If the meaning is the same, probably it is ok.

    About Troops
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    [26] 1000 troops raised (land units (army))
    http://www.giantitp.com/forums/shows...&postcount=709
    [28] +1000 Free Knights (land units (army))
    http://www.giantitp.com/forums/shows...&postcount=769
    [29] +2000 Free Knights (land units (army))
    http://www.giantitp.com/forums/shows...&postcount=799
    [31] +1000 Free Knights (land units (army))
    http://www.giantitp.com/forums/shows...&postcount=854
    [34]Zuiguo's army joins Kanyat +3000 garrisons (land units (army)), Dong Nam Dosi + 5000 garrisons (land units (army))
    Bastet +1000 Sphynks Lightning Ballistae (land units (army))
    http://www.giantitp.com/forums/shows...&postcount=949
    http://www.giantitp.com/forums/shows...&postcount=957
    [40] Bastet +1000 Sphynks Executors (land units (army))
    http://www.giantitp.com/forums/shows...postcount=1191

    Total:
    Dong-Nam Dosi [136] 5000
    Free Cities [138] 5000
    Bastet [142] 2000
    Kanyat [143] 3000



    Table [List of winning Tactics] also is absent of Chivalric Republic of the United Free Cities. It can be found in Actions:
    Spoiler: Round 32
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    Free Knights Renowned Epic
    (Military 10 Special Action: Winning Tactic: (Storms))
    Heroic Free Knights can fight in any environment. However, very memorable are their abilities in the most difficult of weather. Even if most armies become disorganized by mud and rain, or scared of thunder and lightning, a Free Knight will always do one's best. The summer rainy season and Fernbrake are not just examples. Of course history remembers defeat of Zuiguo in many summer battles. Of course such ability is trained skill and talent.
    http://www.giantitp.com/forums/shows...&postcount=883
    Thank you. I'm sorry I missed Kanyat's military units. It has been updated in my spreadsheet and will be correct when I next update the military table.

    I assume it is an abbreviation, but now that I look at it 'United Free Cities' or 'Republic of the United Free Cities' may look better?

    The Winning Tactics table is behind by around ten rounds, so I will add this one as well.

    Quote Originally Posted by Aedilred View Post
    Some abbreviations are used to save space and make the tables neater, especially when names are quite long. If you have a preferred abbreviation I'm sure the table monkeys would be happy to take that into account.
    Maybe my issue is I use creatures other than monkeys for tables.
    I go by they/them/their or he/him/his pronouns

  4. - Top - End - #124
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    There is a new bit about projects under "Actions", although perhaps the principle could do with a little clarification. Essentially projects have no mechanical consequence unless they form a prerequisite for something else (an agent or technology) in which case it is specified in that description. They are principally a fluff thing, to help characterize a region, describe new impressive developments and establish bragging rights.
    Please distinguish between Curiosity Investigation little projects and other projects.
    Originally to develop [curriculum] it seems to be Curiosity Investigation little project [Action], however it was explained it must be [Project].

    As a general rule, only military technologies have slots, at least so far. This is because they are the only technologies which can be extensively stacked with each other, so there is no real need to apply the system outside a military context.

    So Medicine, for instance, does not have a slot because it is not used in battle. I am not sure what the effects of Patriotism or Psychology are and maybe they will be assigned slots when they are added to the description table (which is in need of an update).

    If the table were made sortable it would be possible to view all current technologies in a given slot easily.
    Sorry, it is a misunderstanding. What are the available [Slots] of a country? For example, if it is desired to develop new technology, it must be assigned to [Slot]. What are all available [Slot] types?

    Some abbreviations are used to save space and make the tables neater, especially when names are quite long. If you have a preferred abbreviation I'm sure the table monkeys would be happy to take that into account.
    I don't know how to properly write abbreviation of the name.
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  5. - Top - End - #125
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Kasanip View Post
    Please distinguish between Curiosity Investigation little projects and other projects.
    Originally to develop [curriculum] it seems to be Curiosity Investigation little project [Action], however it was explained it must be [Project].
    Ah, I see. This is probably "D&D Level Syndrome" where a word with generic meaning is also used for something specific in the rules. Perhaps the sentence under Curiosity which refers to "investigating new ways to acquire or apply knowledge, doing little projects to fluff furthering the knowledge of your country, essentially furthering science in ways that don’t require the invention of new technologies" should be reworded.

    There are no particularly hard and fast rules regarding the scale of a project: in general the more actions that go into it the more impressive it will be. Anything that is of nationwide significance will generally require at least a two-round project though.


    Sorry, it is a misunderstanding. What are the available [Slots] of a country? For example, if it is desired to develop new technology, it must be assigned to [Slot]. What are all available [Slot] types?
    The slots in use right now are not an exhaustive list of all possible types, nor are they intended to be: if someone comes up with something so different from anything currently in play that it doesn't fit in any of the existing categories then it would be assigned its own. If however you develop something which fits naturally in a particular slot it would go there.

    If a technology has no military use, it does not require a slot.

    Spoiler: Slots currently in play
    Show

    For reasons of getting more similar techs together the display format is slightly different in some cases, but it should be obvious which is which.

    Aerial Cavalry (Heavy)
    Aerial Cavalry (Light)
    Aerial Infantry
    Armour
    Artillery
    Auxiliary (Land)
    Auxiliary (Naval)
    Cavalry (Aquatic)
    Cavalry (Land, Heavy)
    Cavalry (Land, Light)
    Fortifications
    Metallurgy
    Medical
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    Ranged Small Arms
    Ship Armaments
    Ship Design
    Vehicles (Aerial)
    Vehicles (Land, Heavy)
    Vehicles (Naval)
    Vehicles (Polar)


    I don't know how to properly write abbreviation of the name.
    Well it's largely up to you what you want it to be called in its shortened form. Or you could insist on the full name at all times (some real countries do) but that could be a bit cumbersome. Abbreviations which seem to have come up naturally include:

    Chivalric Republic
    United Free Cities
    United Chivalric Republic
    Republic of Free Cities

    etc. Obviously the general idea is to make it distinctive from everywhere else, so inclusion of "Free Cities" or "Chivalric" is probably a good idea. If you have a preference then let it be known and it shall be used... Otherwise I suspect unofficial abbreviations may proliferate.
    Last edited by Aedilred; 2015-05-13 at 11:31 PM.
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  6. - Top - End - #126
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Yo guys, I drew up some art for Nyllana. For the ones interested:

    Spoiler: Nyllana
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    A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    That looks really cool, Way!
    I go by they/them/their or he/him/his pronouns

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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by WaylanderX View Post
    Yo guys, I drew up some art for Nyllana. For the ones interested:

    Spoiler: Nyllana
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    Is this a different Nylanna from the one I know: Nylanna Noth née Earthguard?
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    Quote Originally Posted by bosssmiley View Post
    You altruistic weirdo you!
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Rain Dragon View Post
    That looks really cool, Way!
    Sorry Rain, I believe you made a mistake. I'll correct it.

    That looks Way cool, really!
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Logic View Post
    Is this a different Nylanna from the one I know: Nylanna Noth née Earthguard?
    Wasn't Leona Flamestrike the one married into your line though? Nyllana Earthguard was an Empress at some point and was married to Iconeh of Gunung.

    We could also just make it that they have the same name, for easiness' sake.
    A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by WaylanderX View Post
    Wasn't Leona Flamestrike the one married into your line though? Nyllana Earthguard was an Empress at some point and was married to Iconeh of Gunung.

    We could also just make it that they have the same name, for easiness' sake.
    You are absolutely right. I don't know why I thought Nylanna and Leona were the same person.
    Last edited by Logic; 2015-05-14 at 08:36 AM.
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    Quote Originally Posted by bosssmiley View Post
    You altruistic weirdo you!
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Waylander, what is Hurosha's stance on the Daughters of the Watcher? 'cause I'm gonna go murder 'em.
    Quote Originally Posted by lt_murgen View Post
    Exploratory expeditions expeditiously expediting exploration would be epicurially equipped.

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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by zabbarot View Post
    Waylander, what is Hurosha's stance on the Daughters of the Watcher? 'cause I'm gonna go murder 'em.
    Doesn't the UJR have enough fish resources already?
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by zabbarot View Post
    Waylander, what is Hurosha's stance on the Daughters of the Watcher? 'cause I'm gonna go murder 'em.
    Well, I already got rid of them, so yeah....there's that...
    A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Aedilred View Post
    Doesn't the UJR have enough fish resources already?
    You can never have enough fish.

    Quote Originally Posted by WaylanderX View Post
    Well, I already got rid of them, so yeah....there's that...
    Really? Was that somehow folded in to how you dealt with the watcher or something? It wasn't really mentioned anywhere.
    Quote Originally Posted by lt_murgen View Post
    Exploratory expeditions expeditiously expediting exploration would be epicurially equipped.

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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    While I remember. Some of you (who have been following the recruitment thread and/or the Skype chat) may have seen these already, but since it's of relevance to everyone:




    (Fera actually extends slightly further northwards than shown on the second map, as I miscounted regions when determining borders. I think all the others are correct though).

    I might do an underground and/or underwater one at some stage, but no promises.
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Aedilred View Post
    While I remember. Some of you (who have been following the recruitment thread and/or the Skype chat) may have seen these already, but since it's of relevance to everyone:

    [img]http://i7.photobucket.com/albums/y287/athelassan/Empire/Empire%20Political%20World%20Map%20535_zpsc50u1yxt .png[img]
    [img]http://i7.photobucket.com/albums/y287/athelassan/Empire/Empire%20Political%20World%20Map%20Polities_zpsjmx oo8l4.png[img]

    (Fera actually extends slightly further northwards than shown on the second map, as I miscounted regions when determining borders. I think all the others are correct though).

    I might do an underground and/or underwater one at some stage, but no promises.
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  18. - Top - End - #138
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Aedilred View Post
    While I remember. Some of you (who have been following the recruitment thread and/or the Skype chat) may have seen these already, but since it's of relevance to everyone:




    (Fera actually extends slightly further northwards than shown on the second map, as I miscounted regions when determining borders. I think all the others are correct though).

    I might do an underground and/or underwater one at some stage, but no promises.
    Quote Originally Posted by HalfTangible View Post
    I love this so much.
    You aren't the only one.
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    Quote Originally Posted by bosssmiley View Post
    You altruistic weirdo you!
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  19. - Top - End - #139
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by QuintonBeck View Post
    I think the Cataclysm being relatively minor in Way's writeup may owe to not wanting to claim the epicenter of all the destruction but if it's going to be processed on and worked out in a worldbuilding fashion allowing more input and thus involving more people and their consent to the story upping the "blast-radius" might make sense.

    I also like the not-all Zuko as Cloudiz idea especially as it could make the fae/elves into some form of "Brightguard" and helps tie north and south histories together plus Fire Berapi as Fireguard makes sense and considering the wide range of fae types having the multiple races have representatives is a neat concept. I also like it being adopted by the various fae empires (as like Aed I do picture it as a roulette wheel of who's on first) with the Cloudiz claiming all the families at some point, the elf-fae doing the same, the Berapi doing the same, etc. but the original players of the Guards and the purest most true lines being members of the "appropriate" line and the others as just mixed blood descendants of those used to legitimize a line within the race that wanted to claim dominance be they Cloudiz, Elf, or Berapi.
    To jump all the way back to this, after some thought; I've always wondered if ancient Gelderenes weren't part of the problem, perhaps stirring up too much magic in the world in general, which caused greater detonations/cataclysmic events. At the very least, they knew about the cataclysm happening, which is why they sailed away from the edge of the desert.

    Quote Originally Posted by HalfTangible View Post
    I love this so much.
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by SamBurke View Post
    To jump all the way back to this, after some thought; I've always wondered if ancient Gelderenes weren't part of the problem, perhaps stirring up too much magic in the world in general, which caused greater detonations/cataclysmic events. At the very least, they knew about the cataclysm happening, which is why they sailed away from the edge of the desert.
    Sam...why do you want to suggest disaster related historical events are Guilder's fault, and that the Cataclysm spelled the first time Guilder Guildered, and cursed the line?







    I suppose it will take another Cataclysm to reverse the process?
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by TheWombatOfDoom View Post
    Sam...why do you want to suggest disaster related historical events are Guilder's fault, and that the Cataclysm spelled the first time Guilder Guildered, and cursed the line?







    I suppose it will take another Cataclysm to reverse the process?
    While Guilder does not have the most territory, its land currently extend about as far north and south as any single nation possibly could.

    I would prefer that Guilder NOT blow itself up in a way large and total enough to be considered a cataclysm, because that would destroy two entire oceans.

    Also, if Guilder gets wiped off the map, no one will know what the phrase 'you just did a Guilder' means anymore and that would be sad =(
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by TheWombatOfDoom View Post
    Sam...why do you want to suggest disaster related historical events are Guilder's fault, and that the Cataclysm spelled the first time Guilder Guildered, and cursed the line?
    I guess that's what happens if you get all your history from Caercian textbooks...
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Aedilred View Post
    I guess that's what happens if you get all your history from Caercian textbooks...
    That and a bunch of hype about the Glorious Sterk Navy, yup.

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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by HalfTangible View Post
    While Guilder does not have the most territory, its land currently extend about as far north and south as any single nation possibly could.

    I would prefer that Guilder NOT blow itself up in a way large and total enough to be considered a cataclysm, because that would destroy two entire oceans.

    Also, if Guilder gets wiped off the map, no one will know what the phrase 'you just did a Guilder' means anymore and that would be sad =(
    If that happened, I'd expect the very landscape to reverse! LAnd would become water, and water become land! Oh what a world that would be! Probably one full of even more disaster and oddities.
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by TheWombatOfDoom View Post
    Sam...why do you want to suggest disaster related historical events are Guilder's fault, and that the Cataclysm spelled the first time Guilder Guildered, and cursed the line?







    I suppose it will take another Cataclysm to reverse the process?
    I was never sure; I know that ancient Gelderenes had some form of advanced magic, which allowed the relatively weaker polity to survive in the vicious far east... I've never defined it well though; it was supposed to be next after the Sunset war, but, y'know.


    Quote Originally Posted by HalfTangible View Post
    While Guilder does not have the most territory, its land currently extend about as far north and south as any single nation possibly could.

    I would prefer that Guilder NOT blow itself up in a way large and total enough to be considered a cataclysm, because that would destroy two entire oceans.

    Also, if Guilder gets wiped off the map, no one will know what the phrase 'you just did a Guilder' means anymore and that would be sad =(
    I was talking past tense, as with "Gelder" not Guilder.

    Quote Originally Posted by Aedilred View Post
    I guess that's what happens if you get all your history from Caercian textbooks...
    It's almost like bias is a thing that exists!

    Quote Originally Posted by TheWombatOfDoom View Post
    If that happened, I'd expect the very landscape to reverse! LAnd would become water, and water become land! Oh what a world that would be! Probably one full of even more disaster and oddities.
    I officially support this as the next cataclysm.
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    If you name is not WaylanderX, or you are not Guilder (and therefore already edited within my round post actions), and you want to trade with Praeclarus this turn, please send me a PM via the forums.

    I'm going to be very busy this weekend, and a forums PM will help me immensely to figure out whom I still need to add to my Round Post. Even if we have already had a PM discussion, please send me a reminder. Or a link to your own round post, if you've already updated your post for our trades.

    Thank you.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

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  27. - Top - End - #147
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Logic, your inbox, it is the full.

    Since I'm likely to be busy all tomorrow and in case we don't get a chance to speak otherwise before round close, in short, yes.
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Zosimus is now my favorite character, btw
    Hate me if you want. But that's your issue to fix, not mine.

    Primal ego vos, estis ex nihilo.

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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by HalfTangible View Post
    Zosimus is now my favorite character, btw
    I wholeheartedly agree
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  30. - Top - End - #150
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Aedilred View Post
    Logic, your inbox, it is the full.

    Since I'm likely to be busy all tomorrow and in case we don't get a chance to speak otherwise before round close, in short, yes.
    Inbox space created.
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