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  1. - Top - End - #181
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Ah man I saw Chief already posted and panicked.

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    This is not the end of the round!
    Thank goodness he included a warning
    Quote Originally Posted by lt_murgen View Post
    Exploratory expeditions expeditiously expediting exploration would be epicurially equipped.

  2. - Top - End - #182
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    PEPPERP
    Darrel Grant to Marry Princess Gatalea Starridge. Pepper, they can be your characters if you want, travelling the world. Or they can be mine, I just need age and description. I will confirm it this round, saying she ran off with him after the Grand Ball and it took a couple of years for them to finally have the ceremony.

    WAYLANDER
    Li Mako to marry Joanna Airguard of the Hurosha Empire. Waylander, he’s yours to do with what you want. He was born in 497, and was the adopted son of Li Bolin, so he is pretty much pure Salterri looking, but with a tan from decades on ships. We can fluff that he went off with her after the ball to work 'as friends' and it grew from there.

    As far as the older girls, they decided not to get married at all, and continue their Licentious and lascivious lifestyle.
    Last edited by lt_murgen; 2015-05-19 at 12:44 PM.
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  3. - Top - End - #183
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by lt_murgen View Post
    As far as the older girls, they decided not to get married at all, and continue their Licentious and lascivious lifestyle.
    How would they feel about a career as Ambassadors to Raaneka?
    Quote Originally Posted by lt_murgen View Post
    Exploratory expeditions expeditiously expediting exploration would be epicurially equipped.

  4. - Top - End - #184
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by zabbarot View Post
    How would they feel about a career as Ambassadors to Raaneka?
    Isn't that the same thing?
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  5. - Top - End - #185
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by lt_murgen View Post
    Isn't that the same thing?
    This comes with a title and they get first pick of drinks at all major events
    Quote Originally Posted by lt_murgen View Post
    Exploratory expeditions expeditiously expediting exploration would be epicurially equipped.

  6. - Top - End - #186
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by zabbarot View Post
    This comes with a title and they get first pick of drinks at all major events
    Also a nice crash pad.
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    Many thanks to Snowfire for collating all these. He's a madman, but he's a helpful madman.
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    Damn you Snowfire. I cried.
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    T_T I swear, you just made me cry.
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    Well, here's another for your sig, Snowfire.

    <struck dumb>

  7. - Top - End - #187
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by lt_murgen View Post
    PEPPERP
    Darrel Grant to Marry Princess Gatalea Starridge. Pepper, they can be your characters if you want, travelling the world. Or they can be mine, I just need age and description. I will confirm it this round, saying she ran off with him after the Grand Ball and it took a couple of years for them to finally have the ceremony.

    WAYLANDER
    Li Mako to marry Joanna Airguard of the Hurosha Empire. Waylander, he’s yours to do with what you want. He was born in 497, and was the adopted son of Li Bolin, so he is pretty much pure Salterri looking, but with a tan from decades on ships. We can fluff that he went off with her after the ball to work 'as friends' and it grew from there.

    As far as the older girls, they decided not to get married at all, and continue their Licentious and lascivious lifestyle.
    Any who want marriage? Or, perhaps a deleterious influence?
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  8. - Top - End - #188
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by lt_murgen View Post
    As far as the older girls, they decided not to get married at all, and continue their Licentious and lascivious lifestyle.
    That's probably what caused the death of their mother. Have they no shame!?

    When I pressed reply I thought there was something there for me, but maybe I misremember. In any case, yes, Selwyn would appear basically human. I haven't actually identified her mother, which could conceivably give her more elfin features, but I'm not terribly fussed either way.
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  9. - Top - End - #189
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Minor rules update in the round opener.

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    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
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  10. - Top - End - #190
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Trades for last round. As usual, please let me know if there are any errors or issues.

    I'll also make my semi-regular plea to please give me as much information as possible in the action post as to trades. In particular it's useful to know which region a resource is coming from (even if you don't know where it's going to exactly) and ideally the region number as well in case I don't have that region otherwise recorded (mainly an issue with relatively recently-occupied regions, admittedly).

    For instance, if the trade is simply listed as "trade Heliotropic Childergoats for Divining Phlugnuponies" then I have to track down which region has each of those resources. On the other hand noting even that your resource originates in Zooland, even if you don't know whether it's going to Zinj or to Mordor, is a real help especially when there are a lot of trades to do.

    I am unusually grumpy at the moment (for reasons not to do with the game) which has likely meant that missing information has aggravated me more than usual during the trade updates, but the above would be nice in any case.


    Trades for Round 41

    Trades
    Symphony [U22] Shuffling Vacua to Kasumor for Gwristin [7B] Quartz
    Myrwik [U34] Sea Wurms for Symphony [U22] Shuffling Vacua
    Belua Bay [U33] Claymak for [??] Whispering Darkness
    Belua Bay [U33] Artificiers for Guilder [13A] Inventors
    Galomyr [90] Sages for Belua Bay [U33] Artificers
    Myrwik [U34] Sea Wurms for Abyss of Corraich [U12] Blowstars
    Ti Saethyl Elfin Rune Chanters for Graberlock [33B] Mole Owls to Ti Kathuan
    Ti Kathuan Sung Blossoms for Meiterdon [65B] Rose Steel to Ti Saethyl
    The Coldwell [123] Giant Bear-Dogs to Trinacria [125] for Vennland [64A] Papyrus to the Broken Enclave [122]
    Tepti [120] Mithril-Willow for Estglaz [58] Silver to the Coldwell [123]
    Broken Enclave [122] Fish for Bastet Glass
    Sanglea [121] Skywhales for Maos [54] Athletes
    Bor-Teire [34A] Drum Lizards for Dekboard [151] Marble.

    Gifts
    Margaria [U17] Merlight to Myrwik [U34]
    Belua Bay [U33] Sea Drake Scales to Kasumor [4A]
    Tumeland [125] Childerberries to Ayava [11B]
    Oztotla [104] Stone to Maur [73]
    Dinarii [115] Serene Magi to Pontensulae [37]
    Dinarii [115] Divining Sapphires to Pontensulae [37]
    Dinarii [115] Divining Sapphires to Tzalteclan [86]
    Taloqi [116] Basilisks to Tzalteclan [86]
    Kemuliaan [141] Necrosand to Maur [73]

    Trading Posts
    Salterri Heartlands in U18 for Tittering Cobbles.
    Timber trading post in Jarrland [62A] bought out by the Kingdom of Mularuhm
    UJR in Felitora [51] for Mithril

    Cancellations
    Vennland [64A] Papyrus to Ayava [11B]
    Minotron Grain for Palas Caercia Cana Beans
    Minotron Cattle for Promise Frozen Eggs
    Ayava [11B] Scholars/Illuminators to Alydaxis [29]

    Curiosity 5 Actions

    Ayava [11B] Scholars changed to Illuminators

    Invalid Trades
    Offer trade of Serpent Scales for ???? (more information needed)
    Offer trade of Geotrophic Terratons for Tears of Yphine (unconfirmed by recipient)
    Minotron Grain and Minotron Cattle to the Kingdom of Dekboard for Iron (unconfirmed by Dekboard)
    Salterri Heartlands Trading Post in Palas Caercia [67] for Cana Beans (already exists)
    Propinlonge [39] Platinum for [??] Bronze/Brass (more information needed)
    Telek'kra [144] Pomegranates for Gwristin [7B] Quartz (overtraded Quartz)
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  11. - Top - End - #191
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Aedilred View Post
    T
    Propinlonge [39] Platinum for [??] Bronze/Brass (more information needed)
    Chalk that up to trying to talk to fish-folk….
    In http://www.giantitp.com/forums/showsinglepost.php?p=19203965&postcount=1200”]this post[/url] Gengy had the other half of that trade:
    • Sages for Artificers
    • Platinum for Bronze
    . Sages are from Galomyr, and Platinum was from Propinlonge, but I will admit I do not know which regions GENGY has those resources
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  12. - Top - End - #192
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Ruler Information

    Round 41 Stat Increases

    Kingdom of Serendel : +1 Diplomacy, +1 Military

    Praeclarus: +2 Diplomacy

    Celero: +1 Diplomacy, +1 Curiosity

    Telek’kra: +1 Military

    Sycia: +2 Curiosity

    An Nadur: +2 Diplomacy

    Kingdom of the Isles: +2 Diplomacy

    Kingdom of Carmine: +1 Diplomacy, +2 Military. Empire created: The Empire of Sobrida

    Kingdom of Caramel: +2 Military

    Faedas: +1 Curiosity, +1 Military. New Ruler: Alicia Loistavaseppä (Loris captured: 5/6/6/10/6)

    Silver Moon: No increase

    Tzalteclan: +1 Curiosity

    Salterri Heartlands: +1 Military, +1 Curiosity

    Kasumor: +1 Diplomacy, +1 Faith

    Great Sharixian Republic: +2 Curiosity, +1 Diplomacy

    Glazfell: +1 Diplomacy, +1 Faith

    Dekboard: +1 Curiosity, +1 Diplomacy, +2 Military. New Ruler: King Tet Dekboard!

    Guilder: +2 Diplomacy (already accounted for in linked post). New Ruler: Unnamed at Present DeLuca!

    Caercian Consortium: +2 Military, +1 Diplomacy

    Mularuhm: +1 Curiosity, +1 Military

    Niskovia: +2 Curiosity. New Ruler: Zoran Alkaev-Nisakovich

    UJR Executor: +1 Military, +1 Diplomacy

    Seaborne Confederacy: +1 Curiosity

    UJR Legislator: +2 Curiosity, +1 Diplomacy

    Ash-Kingdom of Maur: +1 Diplomacy, +1 Curiosity

    Chivalric Republic: +1 Faith, +1 Diplomacy, +1 Curiosity

    Fera: +1 Diplomacy. New Ruler: Aglus Thuidans Leikeis Kaiser!

    Ashenia: +1 Faith, +1 Diplomacy

    Calorum: +1 Military, +1 Faith

    Everburning Horde: +1 Military, +1 Diplomacy

    Kemuliaan: +2 Diplomacy. New Ruler: Grandfather Thirst

    UJR Judicator: Inactive for 1 round!

    Thalman Legacy: Inactive for 3 rounds! NPC-ified.

    New Crima: Inactive for 2 rounds.

    Tuvaak: Inactive for 1 round!
    Last edited by TheWombatOfDoom; 2015-05-22 at 12:44 PM.
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  13. - Top - End - #193
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by lt_murgen View Post
    Chalk that up to trying to talk to fish-folk….
    In http://www.giantitp.com/forums/showsinglepost.php?p=19203965&postcount=1200”]this post[/url] Gengy had the other half of that trade:
    • Sages for Artificers
    • Platinum for Bronze
    . Sages are from Galomyr, and Platinum was from Propinlonge, but I will admit I do not know which regions GENGY has those resources
    This is a true thing that is true. Artificers (U33) go to S.C. Bronze (U34) as well.

    On an unrelated note, Wombat, is someone else taking care of +Luck increases?
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

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  14. - Top - End - #194
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Gengy View Post
    This is a true thing that is true. Artificers (U33) go to S.C. Bronze (U34) as well.

    On an unrelated note, Wombat, is someone else taking care of +Luck increases?
    Someone else was (Quinton) ...but I'm gonna take it back over I suppose. I've got my work cut out for me though....
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  15. - Top - End - #195
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Meh; it's the off week. It's easier to ask who gets luck, rather then who does not.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
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  16. - Top - End - #196
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Gengy View Post
    Meh; it's the off week. It's easier to ask who gets luck, rather then who does not.
    Yeah, but the lucks are also apparently in and out of date on the table. So there's that to consider as well.
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  17. - Top - End - #197
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by lt_murgen View Post
    PEPPERP
    Darrel Grant to Marry Princess Gatalea Starridge. Pepper, they can be your characters if you want, travelling the world. Or they can be mine, I just need age and description. I will confirm it this round, saying she ran off with him after the Grand Ball and it took a couple of years for them to finally have the ceremony.
    Quote Originally Posted by lt_murgen View Post
    Darrel Grant and Galatea Starridge (34 and ?)

    Sweet! I'll make sure to action the marriage in this round, Murgen. Gatalea would be 23 at this point!
    Quote Originally Posted by Kasanip View Post
    Somehow it is nostalgic to see the lewd discussion to return again to EMPIRE game.
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  18. - Top - End - #198
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Wow, 24 hours without a post?!

    Is Skype killing the thread-based activities?
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  19. - Top - End - #199
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Skype chat is actually 89% blather and 10% "hey, let's talk about Empire in a different one-on-one chat". There is that rare 1% of the time where everyone is discussing current affairs, but it's not often.

    I tend to make my formal requests here, and go to Skype for "Hey, can any help me find the post that has [insert thing I want to find]."

    Also, in case people were not aware, school sucks. And by sucks, I mean, is almost over. Which is great... but the last week sucks. That is all.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
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  20. - Top - End - #200
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by lt_murgen View Post
    Wow, 24 hours without a post?!

    Is Skype killing the thread-based activities?
    Well I'm still 90% on the forum but PMs are nice to give ideas on moving forward

  21. - Top - End - #201
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Gengy View Post
    Skype chat is actually 89% blather and 10% "hey, let's talk about Empire in a different one-on-one chat". There is that rare 1% of the time where everyone is discussing current affairs, but it's not often.

    I tend to make my formal requests here, and go to Skype for "Hey, can any help me find the post that has [insert thing I want to find]."

    Also, in case people were not aware, school sucks. And by sucks, I mean, is almost over. Which is great... but the last week sucks. That is all.
    From what I notice, even the times when we are talking about Empire-related stuff, it's stuff that happened several rounds ago or even further back.
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  22. - Top - End - #202
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Planning to introduce a new technology either this round or next round, so:

    Sharixian Steel [Met] (+1 to Battle Checks); Sharixian Foundry and Iron
    Sharixian steelworkers, with the aid of a state-of-art foundry, begin producing steel of a remarkable quality and of a distinctive appearance.
    Adaption Suggestions: Any metal foundry Project that brings together the best and brightest of a region can be adapted to replace a Sharixian Foundry, though it would be hard to see how you’d replace Iron as a requirement, though any mundane metal could be used.

    It's basically Damascus Steel.
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  23. - Top - End - #203
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    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    While I have no particular problem with the technology, I've always felt that if you're going to make the principal required resource for a technology Iron then one might as well not bother: like Wood it's so common that almost everyone has it as a matter of course, although I guess there are one or two people who subsist on Bronze and in this instance the distinction is important.

    The Great Project requirement is perhaps a bit onerous, when compared to the other +1 metallurgic techs that only require possession of the resource (themselves not that hard to get hold of these days) but then to justify iron having the same effect as mithril or adamantine it's probably not entirely unfair.



    While I'm on the subject, I might as well also make the point (to a general audience) that while great project (or minor project) requirements on technologies are increasingly common they are not a default prerequisite and the introduction of a tech doesn't itself require any kind of project. Often/usually they do make sense where it's happened so far, but great projects are also something of a luxury which only a handful of players can afford - usually the longer-serving ones with empires and federations. The project requirement thus effectively acts as a lock on the technology's use in the same way that an exclusive resource does (except that the resource can be circumvented with a single Cur5 action and a project always takes five): if you want to restrict circulation that might be a benefit, but it also makes the technology (imo) less valuable to allies and trading partners.

    A GP requirement on an otherwise indifferent technology will probably therefore have an effect on its market value. There will always be a degree of demand, of course, as some players want to possess the technologies even if they don't use them, but techs they're not going to use are basically just cosmetic, so they're less likely to want to trade something good for them.
    Last edited by Aedilred; 2015-05-21 at 10:26 PM.
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  24. - Top - End - #204
    Barbarian in the Playground
     
    The Blue Guard's Avatar

    Join Date
    Nov 2009
    Location
    Nottingham, UK (GMT)

    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Aedilred View Post
    While I have no particular problem with the technology, I've always felt that if you're going to make the principal required resource for a technology Iron then one might as well not bother: like Wood it's so common that almost everyone has it as a matter of course, although I guess there are one or two people who subsist on Bronze and in this instance the distinction is important.
    It's special steel. I felt that special steel requiring Iron was a no-brainer.

    Quote Originally Posted by Aedilred View Post
    The Great Project requirement is perhaps a bit onerous, when compared to the other +1 metallurgic techs that only require possession of the resource (themselves not that hard to get hold of these days) but then to justify iron having the same effect as mithril or adamantine it's probably not entirely unfair.
    It isn't. It's a Project. Capital P, no G.
    "Everyfing I see is mine. All da uvver bits are mine too - I just ain't got there yet." - Grimgor Ironhide

  25. - Top - End - #205
    Troll in the Playground
     
    Chimera

    Join Date
    Mar 2010
    Location
    London
    Gender
    Male

    Default new player

    Hi. I'd like to join in, if there is a suitable nation for me to take over

  26. - Top - End - #206
    Ettin in the Playground
     
    TheWombatOfDoom's Avatar

    Join Date
    May 2012
    Location
    Aldain
    Gender
    Male

    Default Re: new player

    Quote Originally Posted by Togo View Post
    Hi. I'd like to join in, if there is a suitable nation for me to take over
    Togo! Welcome! You'll fit right in here.
    Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes

    World Building Projects:
    Magic
    : The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology

    Order of the Stick Projects:
    Annotation of the Comic | Magic Compendium of the Comic | Transcription of the Comic
    Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
    Extended Signature | My DeviantArt | Majora's Mask Point Race
    (you can't take the sky from me)

  27. - Top - End - #207
    Ogre in the Playground
    Join Date
    Mar 2012
    Location
    In Orbit
    Gender
    Intersex

    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by lt_murgen View Post
    Wow, 24 hours without a post?!

    Is Skype killing the thread-based activities?
    I was just thinking of what the EMPIRE! OOC threads used to be, especially as they moved faster than Random Banter threads at some point. I think the chat about previous EMPIRE! things, ideas for current and new projects and trade helped a lot? Quite a bit of it has moved into the Skype, which is a real shame if you ask me.

    Does anyone remember what was talked about back then? Thinking about it may help with ideas/topics to put some more activity back into the OOC thread, and if it was in fact ideas for current and new things then I think it's important that such things are discussed here as well as Skype and PMs so more people can see and contribute to the world-building.

    For example, I can name something that has been noted in the round opener by this stage and did come up in the Skype chat which starts with a K, but I don't remember seeing it here.


    Hello Togo! Welcome!

    I know you haven't asked for information about the NPC nations, but if you would like some I know there was a thread here with useful information on taking up a NPC nation as your post seems to imply you're looking to do. The only thing of note is Fera is no longer an NPC and I believe there are some new ones. Also, sheesh, Haljans are more like scorpion-lizard-people than scorpion-men anyway. :P :P

    EDIT - I linked the thread because I noticed it wasn't on the front page. Would it be useful there for potential new players?
    EDIT - Misphrasing
    Last edited by Rain Dragon; 2015-05-22 at 08:32 AM.
    I go by they/them/their or he/him/his pronouns

  28. - Top - End - #208
    Ogre in the Playground
     
    Gengy's Avatar

    Join Date
    Aug 2005
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    Male

    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Welcome Togo!

    If you choose to go with an NPC nation, great! You'll have a firmly established region (or three!) already, which is a great leg up.

    If, however, you want to start as your own region, and wish to do so in an area that will allow for expansion more readily then some... Might I encourage you to join me Under the Sea? Underwater areas are the thing for allowing a new player to get their own great kingdom from start to finish... And starting soon, not only will PADL (Protection of Aquatic Dwellers League) have great benefits for you, but the Regnum of Praeclarus will soon be able to (officially) have Vassals!

    ...which brings up a good point. @Everyone, I will officially be accepting your submissions to be Vassals next round. REJOICE, and ALL HAIL PRAECLARUS. ALL HAIL JONGO.
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    BladeofObliviom said:
    I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.

    "What-the-Jongo?"
    Before you insult someone, walk a mile in their shoes.
    That way, you'll be a mile away, and have their shoes!

    Got me a Real Job™ (yay!). Still busy (boo!).
    ~avatar by myself

  29. - Top - End - #209
    Ogre in the Playground
     
    lt_murgen's Avatar

    Join Date
    Feb 2012

    Default Re: new player

    Quote Originally Posted by Togo View Post
    Hi. I'd like to join in, if there is a suitable nation for me to take over
    I will offer you two alternatives. One is my vassal nation of Novrania and Conjelado Anillo. They are NPC now. Info is here.

    If you are interested in playing Nomads, you could (with Quinton's approval) take over the Free Alliance of Trading Ships which is a group I created and used at various times. A sea carried nomad group could be really interesting.
    Keeper of the 49 Rules.

    Pet Peeve: Yay ≠ Yeah

  30. - Top - End - #210
    Ogre in the Playground
     
    BlueWizardGirl

    Join Date
    Aug 2011
    Gender
    Female

    Default Re: EMPIRE! CWBG XIV: To Heir is Human - To Faith 10, Divine

    Quote Originally Posted by Togo View Post
    Hi. I'd like to join in, if there is a suitable nation for me to take over
    Hello! While of course you can do anything my fellow posters have suggested from here, I'll encourage taking over an NPC because the GM has too many right now and we're at least making a shallow attempt to avoid driving him insane. So I'll just endorse Rain here:

    Quote Originally Posted by Rain Dragon View Post
    I know you haven't asked for information about the NPC nations, but if you would like some I know there was a thread here with useful information on taking up a NPC nation as your post seems to imply you're looking to do. The only thing of note is Fera is no longer an NPC and I believe there are some new ones.

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