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  1. - Top - End - #31
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
    Location
    Michigan
    Gender
    Male

    Default Re: Roguelike: Dagna Blackstone

    Her strongest effort isn't even enough, unfortunately, the heavy gate seeming to resist any attempts to lift it up. If she wants to go through that way, she'll likely need to break it down.


    Spoiler: OOC
    Show
    If you want to essentially take the time needed to chop through it, let me know (because you won't get it in one attack). It may or may not draw attention.

  2. - Top - End - #32
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    Dagna grunts, then slumps over, dissappointed, and shook her head. She could calways get back to the grate later. That chamber in there might have been a good place to rest though... Damn.

    She abandons the portcullis, and seeks out an alternative route. She decides that exploring the side passage fully will probably be the best course of action. She plods along with her pole... until she hits the end of the tunnel. Huh. That's awfully suspucious. By the stone, there's probably a hidden door around here somewhere...

    She spends a good deal of time carefully purviewing the stonework of the blind tunnel, trying to find a hidden door.

    Spoiler: OOC
    Show
    Taking 20 on searching the blind tunnel for secret doors. Result is 22, 24 if stonework is involved.
    Edit: Would the arrow trap be worth xp?
    Last edited by arccos; 2015-05-13 at 03:46 AM.

  3. - Top - End - #33
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
    Location
    Michigan
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    Male

    Default Re: Roguelike: Dagna Blackstone

    As she heads down that hallway, there's a sudden click as the pole is prodded against the ground, and suddenly the floor drops out, the thin stonework crumbling into a pit and threatening to take her pole with it (and maybe make her trip).

    Spoiler: OOC
    Show
    Make a DC20 reflex save to avoid losing your pole and falling prone

  4. - Top - End - #34
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    Spoiler: OOC
    Show
    Reflex - (1d20+1)[20]

    Sometimes I get really lucky.
    Last edited by arccos; 2015-05-13 at 04:05 AM.

  5. - Top - End - #35
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
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    Michigan
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    Male

    Default Re: Roguelike: Dagna Blackstone

    With quick reflexes, she manages to pull the pole back and avoid losing her balance. After a bit, the stone settles, and it's clear there's enough room along the edges to move past and try her search.

    Unfortunately, even with the time spent, she doesn't seem to find anything.

  6. - Top - End - #36
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    Whew. That was close. Done with her investigation of the walls, she stands on the edge of the pit, and looks down. There might be something down there she could use...

    Spoiler: OOC
    Show
    Perception:
    (1d20+2)[3]

  7. - Top - End - #37
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
    Location
    Michigan
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    Default Re: Roguelike: Dagna Blackstone

    There's unfortunately nothing in the hole, beyond the fallen rubble.

  8. - Top - End - #38
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    Dagna decides to abandon the empty side corridor, going back to the unexplored tunnel she started in. She takes care to use her pole, the pit having just reminded her how important it is.

  9. - Top - End - #39
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    Should she arrive at the door at the end of the corridor unmolested, she takes some time to listen at the door before trying to open it.

    Spoiler: OOC
    Show
    Perception(listen):
    (1d20+2)[20]

  10. - Top - End - #40
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    As she walks down the corridor, she can feel her connection to the earth deepen, and its power surges in her, healing her wounds and invigorating her. She's ready to press on.

    Spoiler: OOC
    Show
    Spending a use of lay on hands; (1d6)[6]
    That's all of my uses/d.
    Last edited by arccos; 2015-05-13 at 06:42 AM.

  11. - Top - End - #41
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
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    Michigan
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    Default Re: Roguelike: Dagna Blackstone

    She does indeed get to the doorway unmolested. The door itself seems safe, and there's nothing audible on the other side of it that she can tell. When she tries the handle, though, it's stuck, once again.

    Spoiler: OOC
    Show
    This generator just LOVED stuck doors for this level.

  12. - Top - End - #42
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    She gives it a good kick. The last time she tried this, the result was quite rewarding, no reason to change up a good thing.

    Spoiler: OOC
    Show
    Strength check to knock it down;
    (1d20+3)[6]
    If it fails, she takes 20.

    My perception increased by +2 this level, by the by.

  13. - Top - End - #43
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
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    Michigan
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    Male

    Default Re: Roguelike: Dagna Blackstone

    The kick doesn't do it, but with a bit more effort she manages to get the door open. It opens into a fairly large room, but entirely empty, devoid of any obvious signs of life, and as dark as the rest of the level. There's a portcullis off to the north and an archway to the east (west end of the room, but east when one comes inside) which leads into a hallway.


    Spoiler: MAP
    Show



  14. - Top - End - #44
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    Dagna examined the apparently empty archway. Did it have another portcullis? If so, and she could find the closing mechanism, she might be able to have some uninterrupted rest before moving forwards.

    She was getting pretty tired - it might be time to call it a day soon enough.

  15. - Top - End - #45
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
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    Michigan
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    Default Re: Roguelike: Dagna Blackstone

    There's no apparent portcullis there in the empty archway, unfortunately.

  16. - Top - End - #46
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    There was something unsettling about the two archways, one containing a portcullis, one wide open, both leading into the same tunnel.

    While whoever built this had quite the skill at masonry, they couldn't be very bright. Setting a portcullis and then building a tunnel immediately next to it that allowed bypassing the gate was... It was like whoever built this wasn't remotely humanoid.

    She shuddered. Best not linger here.

    She made sure to keep up with prodding the floor as she went. Maybe there was a trap on the open arch, and the apparent ease of passage was meant as a bait of sorts. She found herself half-way hoping there was a trap.

    Dagna continued down the open tunnel, keeping left as it bent. The ethereal music seemed to her less soothing than it had when she first entered the maze.

    "Torag, lead me to the light of your forge. Lead my hand, that my hammer may strike true, and from the fires rise creation."

    Speaking felt good. It'd been hours since she'd last heard a voice, she realised. The prayer centered her, and let her focus of the feeling of stone, unyielding beneath her boots.

  17. - Top - End - #47
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
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    Michigan
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    Default Re: Roguelike: Dagna Blackstone

    As she heads into the hallway, she notices a fairly well made iron chandelier hanging from the ceiling, though it's not currently lit; she only notices it because of her own darkvision, as with the rest of the dungeon so far.

    The prodding causes another click to be heard, but unlike last time, it's not a pit, instead a spiked flail fires upward from the floor, attached to a chain and pushing the pole aside (thankfully not breaking it) before continuing onward to slam into the front of Dagna, a sharp bit of pain felt as the chained ball bounces off and falls to the floor.

    Spoiler: OOC
    Show

    Damage taken: (1d6)[4]

    Worth 800xp, since living through counts as defeating it. Ridiculous, with that damage, isn't it? But I dare not question the almighty generator.

  18. - Top - End - #48
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    Dagna takes the blow from the flail, almost happy it was there, even as it stung.

    She shakes her arm, to get the sting out of it, then continued on down the tunnel to the left.

  19. - Top - End - #49
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
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    Michigan
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    Default Re: Roguelike: Dagna Blackstone

    The hallway leads into another, coming to a dead end quickly on the right, and then expanding past her darkvision to the left, although if she goes that way she won't find anything there, either.

    Spoiler: Map
    Show

  20. - Top - End - #50
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    Dagna set all of her things at the far end of the corridor. It was somewhat tight, cozy, in a way; she decided against putting up her tent, instead rolled out her bedroll, and laid out her blanket. She was tired, but she set about taking off her armor, and put her shield and axe within easy reach. Once her armor was off, she ate.

    Afterwards, she spent an hour in prayer, sewing up her tunic where a falchion had slashed it up pretty good. She had no forge, so there really wasn't much opportunity for proper devotion to Torag, but small acts of creation counted too, she knew.

    That done, she laid down to sleep. Hopefully she wouldn't wake up dead.

    Spoiler: OOC
    Show
    Taking a night's rest at the very end of the hallway. Do hit me with your random encounter generator, if you feel so inclined.

  21. - Top - End - #51
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
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    Michigan
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    Default Re: Roguelike: Dagna Blackstone

    Her sleep goes undisturbed, and she wakes up fully rested.

    Spoiler: OOC
    Show

    Heh, no wandering monsters in this generation, which is where I'm pulling random encounters from as a general rule.

  22. - Top - End - #52
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    In the 'morning', after getting her armor on and packing her things, she spends half an hour carefully pooring over the western wall - she had a feeling there might be a way to bypass the portcullis in the torture chamber.

    Spoiler: OOC
    Show
    That's nice. Dagna needs her rest. Maybe I can return to this floor later to sleep, or something.

    Taking 20 to see if there are any secret doors in the western wall of the corridor, or the top. It seems searching a square is a move action, so taking 20 takes a minute.

    Perception is 24, 26 if stonecunning applies.


    If she doesn't find anything, she'll make her way to the torture chamber area, and begin hacking down the portcullis blocking her way there. She pokes it with her pole to make sure the arrow trap hasn't reset.
    Last edited by arccos; 2015-05-13 at 08:03 PM.

  23. - Top - End - #53
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
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    Michigan
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    Default Re: Roguelike: Dagna Blackstone

    There's no secret doors in any of those areas, as far as she can tell, but thankfully it doesn't take TOO long to bash through the portcullis. However, she should be thankful there's nothing wandering around given how noisy the whole process is.

    Still, she finds her way into the torture chamber of sorts, and sees that the archway leads into another darkened hallway.

    Spoiler: OOC
    Show

    I'm not going to remake the map again for it; the archway leads to another dead end. But do tell me where in the room and hallway you go.

  24. - Top - End - #54
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    Dagna makes a beeline for the hallway beyond the chamber first, and explores that side passage. Then she returns to the chamber and explores it thouroughly, rifling through whatever torture instruments left behind, hitting the whole thing with detect evil, and paying special interest to the north-eastern corner, which seems somehow segregated from the rest of it.

    Spoiler: OOC
    Show
    Perception to find... Stuff, in the chamber;
    (1d20+4)[24]

  25. - Top - End - #55
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
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    Michigan
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    Default Re: Roguelike: Dagna Blackstone

    In the northeastern corner she notices two things. One, she notices that the wall there is not as thick as at the rest of the wall, specifically behind the spiked implement covering it. By pulling on the spikes, she could open it like a door.

    However, she also realized that in doing so, it will trigger the magical explosive that's embedded between the secret door and the wall, the slight impression left in each part of the stone something her dwarven eyes easily picked up on.

    Unfortunately, without some knowledge of engineering, or ability with alchemy or trapmaking, it's impossible to know just how intense or far reaching said explosive might be.

  26. - Top - End - #56
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    Huh. This was a problem.

    However, she might be able to... Yeah. That might work.

    She dug around in her gear untill she found her rope. Securing one end of it to the spikes on one side of the door, she walked the full fifty feet away from the door. She didn't know how large the explosion would be, and it was better to be safe than sorry.

    Spoiler: OOC
    Show
    She also has a grappling hook she might use to help fasten the rope to the door, if neccesary.
    Last edited by arccos; 2015-05-14 at 06:01 AM.

  27. - Top - End - #57
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
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    Michigan
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    Default Re: Roguelike: Dagna Blackstone

    *BOOM*

    A thunderous roar echoes outward from the spide-laden secret door as the sonic mine goes off, utterly decimating everything within a ten foot radius of it, and slamming the door open. Thankfully, the rope is broken apart at that end too, so she isn't tugged along, though 10 feet of that rope is utterly useless now.

    However, there's now an open passageway, bending immediately around a corner towards the stairs down.

    Spoiler: OOC
    Show

    Not worth a map update; it leads around a corner after 20 feet and then immediately descends downward.

    I'm headed off for now, but in the meantime, mention if you want to rest before descending or whatever else you wanna do first, or else just say you descend and you'll be on a new floor later!

  28. - Top - End - #58
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    Dagna decides to take some time out to rest before she explores the newly opened area.
    She laments the loss of part of her rope, but it couldn't be helped, really. At least it wasn't her that got blown up. She cuts off the frayed end with her dagger.

    Spoiler: OOC
    Show
    Spending my use of lay on hands, then rests for the night.
    (1d6)[3]

    All right, have a nice day

    Way to end this level with a bang, by the way.
    Last edited by arccos; 2015-05-14 at 06:15 AM.

  29. - Top - End - #59
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2013
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    Michigan
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    Default Re: Roguelike: Dagna Blackstone

    Descending down the steps, the walls shift a bit, reinforced masonry of a slightly different color lining the walls. The smooth stone floor almost seems to radiate the cool air that surrounds the area, but unlike the level above, torches and lamps seem to line the upper areas of the walls, providing plenty of light to see by, allowing her to avoid relying on her darkivsion.

    She sees various twists and turns up ahead, plenty of options as to which direction to explore.


    Spoiler: MAP
    Show

  30. - Top - End - #60
    Barbarian in the Playground
    Join Date
    Apr 2015

    Default Re: Roguelike: Dagna Blackstone

    Dagna is somewhat unsettled by the lights, after having moved around in darkness for a few days.

    Still, she had better get about her business. She takes the right-hand path, delving off into the western side passage. She makes sure to prod the floor in front of her with her pole. This was new territory, and probably laden with traps.

    When she reaches the door, she pauses to listen, before trying to open it.

    Spoiler: OOC
    Show
    Perception to listen: (1d20+4)[10]

    Also, if it's locked or stuck, she'll attempt to break it down with a strength check;
    (1d20+3)[18]
    If it fails, she takes 20.

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