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  1. - Top - End - #1
    Pixie in the Playground
     
    HalflingRogueGuy

    Join Date
    Mar 2016
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    Germany
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    Question Build Help for a "Fire and Smoke"-y Pirate guy

    Hello you wise people on the GitP-Forums.

    I've come up with a new idea for a character concept but I'm not sure about the built I want to use.

    Recently, some kids in school messed up my last name. The result was somewhat funny, since it would basically translate to "sizzle-beard". This, while odd, set my mind spinning about a pirate who uses a fire and smoke infused melee fighting style.

    I wanted him to (preferably) be a halfling with just one arm (he lost his left one while rescuing his first mate and refuses to have it regrown as a reminder of the dangers at sea).

    My first idea was a desert wind/shadow hand swordsage, but I'm not entirely sure about that. Maybe some kind of Gish? So, you see, I'm really up for anything you can come up with.

    I'd be very grateful for any ideas or even builds you have

    Thank you all in advance,
    Botz
    Last edited by Botz; 2016-03-17 at 12:07 PM.

  2. - Top - End - #2
    Banned
     
    NecromancerGuy

    Join Date
    Dec 2007

    Default Re: Build Help for a "Fire and Smoke"-y Pirate guy

    Loving it, I'd do the Halfling but ask the GM for flavor purposes if you could have a little tiefling blood mixed in somehow, or vice versa. Make yourself a gnarled mess with a beard and empty eye socket that constantly emit wisps of smoke. Then go the arcane trickster route or something along that line

  3. - Top - End - #3
    Ettin in the Playground
     
    The Viscount's Avatar

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    Dec 2012

    Default Re: Build Help for a "Fire and Smoke"-y Pirate guy

    Swordsage would help make this build pretty effective. If you're really going fire heavy, you can also consider pyrokineticist.
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  4. - Top - End - #4
    Pixie in the Playground
     
    HalflingRogueGuy

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    Default Re: Build Help for a "Fire and Smoke"-y Pirate guy

    Quote Originally Posted by Necromancy View Post
    Loving it, I'd do the Halfling but ask the GM for flavor purposes if you could have a little tiefling blood mixed in somehow, or vice versa. Make yourself a gnarled mess with a beard and empty eye socket that constantly emit wisps of smoke. Then go the arcane trickster route or something along that line
    thanks, I will look into it

    Quote Originally Posted by The Viscount View Post
    Swordsage would help make this build pretty effective. If you're really going fire heavy, you can also consider pyrokineticist.
    yeh I've thought about pyrokineticist. not sure about what to take as a base class though...

  5. - Top - End - #5
    Pixie in the Playground
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    Default Re: Build Help for a "Fire and Smoke"-y Pirate guy

    It's not brilliant power-wise, but how about soulknife? Flaming swords formed of sheer fighting spirit!

  6. - Top - End - #6
    Banned
     
    NecromancerGuy

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    Dec 2007

    Default Re: Build Help for a "Fire and Smoke"-y Pirate guy

    Quote Originally Posted by Botz View Post
    thanks, I will look into it
    The pathfinder site has a table of tiefling traits

    http://www.d20pfsrd.com/races/other-...s/arg-tiefling

    We had a member roll smoking eyes and teased him incessantly about coughing from his eye smoke. He convinced the DM to let him try one more roll and got a gimpy shriveled arm instead. He was instantly associated with the butler from scary movie and he just scrapped that character on the spot.

  7. - Top - End - #7
    Ettin in the Playground
     
    BlackDragon

    Join Date
    Oct 2011
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    Mexico
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    Default Re: Build Help for a "Fire and Smoke"-y Pirate guy

    Or ask for heritage from the elemental plane of fire or ash or smoke. Ask if you can reconfigure a genasi into a haggling sort Hmm. Iirc the smoke paragenasi have the breathless quality. Good for a pirate. Means they can't drown.
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
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    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  8. - Top - End - #8
    Pixie in the Playground
     
    HalflingRogueGuy

    Join Date
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    Default Re: Build Help for a "Fire and Smoke"-y Pirate guy

    Wow! That's a lot of fluff ideas I never thought about! Thanks a lot :)


    Do you maybe have some more build ideas? I'm really unsure how to build the little guy ... :/

  9. - Top - End - #9
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Build Help for a "Fire and Smoke"-y Pirate guy

    Quote Originally Posted by FuryouMiko View Post
    It's not brilliant power-wise, but how about soulknife? Flaming swords formed of sheer fighting spirit!
    How about Psychic Warrior with the Soulbound Weapon ACF instead? It gives you more options and is very similar fluff-wise.

  10. - Top - End - #10
    Ettin in the Playground
     
    BlackDragon

    Join Date
    Oct 2011
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    Default Re: Build Help for a "Fire and Smoke"-y Pirate guy

    Hmmm sea salt and smoke and embers:

    I'd go swordsage (shadow hand and desert wind focus)

    Though White Raven wouldn't be bad: a captain is a team leader too.

    Alternatively Bard or Marshal to have the crew-boosting/morale boosting effects

    Bard or Barbarian can be used for the intimidate factor, seeing how you have a blackbeard thing going, with the smoking beard and all.

    If you go Divine Bard + Swordsage you can go into RKV...

    another alternative is to go Binder. There are a few fire and fear sort of vestiges, and the cha focus makes them good for talking.

    OOOOR (it has fire in its name)
    Do a Hellfire Warlock + anything charisma-y
    Last edited by Gildedragon; 2016-03-18 at 04:46 AM.
    Handbook in Process:Getting the Facts Straight: A Guide to the Factotum

    Homebrew:
    Spoiler
    Show
    The Singular Band: There can be only one
    Khayal: A monster class worth playing


    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

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