Results 1 to 9 of 9
Thread: Childworld/Dreamworld
-
2007-04-25, 01:14 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Annar
- Gender
Childworld/Dreamworld
Okay, I've wanted to start this thread for a long time, and now with the new Klog page (5), I think I can. Discussion was started in this thread and I'll quote the most important parts, then add on at the end. The spoiler is the quotes so you don't have to scroll through if you just want to read the original thread (which actually has a lot more thoughts than I'm copying here; I stopped where I did because it gets complicated to follow after this without breaking up quotes....)
SpoilerOriginally Posted by DoshiOriginally Posted by Maerad of PellinorOriginally Posted by SteveMBOriginally Posted by Doshi
Now, think about the average child. She (I'm too lazy to type s/he and the example is Wanda) doesn't think of herself as a child, unless she's told that by adults. And to be a child is usually demeaning. Yes, childhood brings priviledges that adulthood takes away, such as the ability to play hide-and-seek in public without being too embarrassed, but for the most part, being a child means you can't do what you want to do. Children don't like that. So in their ideal daydream world, there is no such thing as a child--or, if there is, then the daydreamer isn't the child. But suppose Erfworld is created by lots of children. Then none of them will want to be the child, and so none of them are children. And so their characters (their projections of themselves into Dreamworld) have never been children.* Thus, Wanda doesn't know what a child is, and the books (which are Parson's only source of information for Klog #5) know/say nothing about children or growing up. There are only adults.
*I say "have never been children" because growing up can be a scary prospect, so it's much easier if they never have to grow up at all and just start out as adults. So they get the best of both worlds, which is what they want out of Dreamworld.
Why are cities required for creating people? Maybe each PC (main character/child who has projected herself into Dreamworld) has her own way of looking at the Ideal Life and so has to be in charge of her own city to be fully happy. And all NPCs (everyone else in Erfworld; the people who are "allowed" to die; the people who are just in the background a single panel of the comic) have to be thought up by someone, so they have to spawn from a city too.
How could warlords fit into this? Favorite stuffed animals? People children imagine into existance with more detail?
Reminds me of the joke "Imagine this: there's a fishbowl with a duck inside it. How do you take the duck out without touching it?" The answer is that you imagine it out...."Take my love, take my land, take me where I cannot stand, I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell 'em I ain't comin' back, burn the land and boil the sea, you can't take the sky from me. There's no place I can be since I found Serenity, but you can't take the sky from me."
May the Force be with you.
Why are you standing in the courtyard holding a parasol painted like a bullseye?
Highlight: I prepared Explosive Runes this morning.
-
2007-04-25, 08:12 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- TEXAS and 49 Other States
Re: Childworld/Dreamworld
There are no children in Erfworld because there are so few games that actually have children in them. Any game that does have them are almost always hard coded to have the children unattackable/unkillable. Can you think of a RTS or TBS with kids in it?
If God had wanted you to live he would not have created me!
-
2007-04-25, 08:27 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
Re: Childworld/Dreamworld
warcraft 3
Warwind 2Last edited by Gri; 2007-04-25 at 08:27 AM.
-
2007-04-25, 09:15 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Northern Virginia
- Gender
Re: Childworld/Dreamworld
The "favorite stuffed animals" and the like seem like closer parallels to the gwiffons, dwagons, etc. Significant supporting characters (not necessarily warlords; Mung seems like a likely example) would naturally be imagined in somewhat more detail than individual grunts among the troops.
The mention of Mung reminds me of perhaps the main difficulty with this interpretation -- parts of the story are a bit on the mature side to be the creations of a child's imagination. The whole "complex" relationship between Wanda and Jillian (brainwashing, BDSM sexual overtones) is the obvious example, but the discussion between Vinnie and Ansom about Stanley's political legitimacy also seems a bit over the head of someone who would create a fantasy world with military units based on stuffed animals and marshmellow peeps.Last edited by SteveMB; 2007-04-25 at 01:09 PM.
-
2007-04-25, 12:05 PM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: Childworld/Dreamworld
Some of the more basic troop types remind me of the friendly (different from serious) table top gaming mindset. "If you dont have it, make it up from whats lying around".
Marbits, marshmallow peeps, and stuffed toys. All items that Parsons probably was planning to use as unit counters in his trial run of his new game, before he went plot into Erfworld.
-
2007-04-25, 12:41 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- on some forum, somewhere
- Gender
Re: Childworld/Dreamworld
One can also draw paralels with Winnie the Pooh.
Christopher Robin is the creator of the world indeed CR is the font of wisdon to which all defere and often leads or at least accompanies his creations in there adventures.
Yet Pooh et al have a life outside of CR's presence which is then recounted to CR upon his return.
Which mirror's the situation regarding the Titans quite nicely.Exploding nuns, just what everyone needs...
Never were truer words spoken ThorFluff
-
2007-04-25, 05:07 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Childworld/Dreamworld
How about this one:
"What if a fantasy wargame were in a world that was 'real'?"
-
2007-04-25, 05:15 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- In search of cheese
Re: Childworld/Dreamworld
Then Warcraft III would be awesome.
"I have been chosen, by the big metal hand in the sky!"
World of Warcraft, on the other hand, can go stuff itself with chopped nails.
There'd be almost nothing different in any of Molyneaux's games.Belkar's Bad to the Bone.
Dispossible a fetter hein and bemay kine a sinder's tock.
-
2007-04-25, 05:16 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Childworld/Dreamworld
"Nobody knows what's going on in this world. I guess... a few of us would like to."
Erfworld doesn't even make sense to those of its inhabitants thoughtful enough to try to do more than be caught up in the moment.