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  1. - Top - End - #91
    Maleceptor
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    Default Re: Middle Earth WW: The Two Towers

    Sure, I can get behind this. Sprig

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    I just wanted to ride my first bandwagon
    Last edited by Maleceptor; 2015-08-08 at 09:37 PM.

  2. - Top - End - #92
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    Default Re: Middle Earth WW: The Two Towers

    Wow, this railroading of Sprig is pretty fast. I hate to go after a newby to GitP Werewolf, so I guess I'll point at AvatarVecna, as he's not quite as new, and Visor was the first to point.

    AvatarVecna, why did you jump on this bandwagon so quickly?
    Last edited by Lex-Kat; 2015-08-10 at 05:58 PM.

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  3. - Top - End - #93
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    Default Re: Middle Earth WW: The Two Towers

    My dice say.... Visor.

  4. - Top - End - #94
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    Default Re: Middle Earth WW: The Two Towers

    Quote Originally Posted by Lex-Kat View Post
    Wow, this railroading of Sprig is pretty fast. I hate to go after a newby to GitP Werewolf, so I guess I'll point at AvatarVecna, as he's not quite as new, and Visor was the first to point.

    AvatarVecna, why did you jump on this bandwagon so quickly?
    I'll probably hop on this particular train of thought at a later day phase; I'd rather make it to day two right now, though, so I'll just keep my mouth shut.


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  5. - Top - End - #95
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    Default Re: Middle Earth WW: The Two Towers

    Wait. Indarra, what about those orcs who wanted to eat Mary and Pipin?
    Granted, that's two orcs out of millions, but... huh. I guess I just answered my own question.
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  6. - Top - End - #96
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    Default Re: Middle Earth WW: The Two Towers

    Murska because Murska constant.
    Last edited by 101jir; 2015-08-09 at 07:46 PM.
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  7. - Top - End - #97
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    Chimera

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    Default Re: Middle Earth WW: The Two Towers

    Quote Originally Posted by Cuthalion View Post
    Did... did you just verb "warg"?
    I did. Deal with it.
    As a Neutral Good Chimera, I feel a kinship to the orcs who are judged by the orc-ness of their self and not the actual actions they perform.

  8. - Top - End - #98
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    Default Re: Middle Earth WW: The Two Towers

    101jir for invoking Murska constant
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    He's Fleeing Coward. The man could be a cookie-baking, cancer-stricken orphan kitten and still look like a reasonable suspect.
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    I would advise people not to trust FC just on principle. Even if he's on your team, confirmed by the narrator.

  9. - Top - End - #99
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    Default Re: Middle Earth WW: The Two Towers

    I think we might have made a mistake leaving the Shire.
    I'll vote on Xihirli
    Last edited by Luizeu; 2015-08-08 at 10:23 PM.
    Darn it Whisper !


  10. - Top - End - #100
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    Default Re: Middle Earth WW: The Two Towers

    Quote Originally Posted by Lex-Kat View Post
    Wow, this railroading of Sprig is pretty fast. I hate to go after a newby to GitP Werewolf, so I guess I'll point at AvatarVecna, as he's not quite as new, and Visor was the first to point.

    AvatarVecna, why did you jump on this bandwagon so quickly?
    Sprig's not new. I know for a fact he played in the Fellowship.
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  11. - Top - End - #101
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    WolfInSheepsClothing

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    Default Re: Middle Earth WW: The Two Towers

    Lex-Kat, because she's a cake pushing pixie.

  12. - Top - End - #102
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    Default Re: Middle Earth WW: The Two Towers

    Quote Originally Posted by Cuthalion View Post
    Sprig's not new. I know for a fact he played in the Fellowship.
    I think they were saying "I don't suspect Sprig, so I suspect people voting for Sprig; I don't want to suspect a noob (like the first voter), so I'll suspect AV".


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    Quote Originally Posted by Xumtiil View Post
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  13. - Top - End - #103
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    Default Re: Middle Earth WW: The Two Towers

    Quote Originally Posted by AvatarVecna View Post
    I'll probably hop on this particular train of thought at a later day phase; I'd rather make it to day two right now, though, so I'll just keep my mouth shut.
    Isn't discussing things openly in thread like, the single most important tool the village has?

  14. - Top - End - #104
    Mythaos
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    Default Re: Middle Earth WW: The Two Towers

    Orcs? Lemme see how well I can answer this.

    In the prologue-ish scene from Fellowship, those orcs are the ones who just tried to conquer the world. They got pretty far along before the Last Alliance pushed them back into Mordor.

    In Journey's Moria battle, fair point, I suppose. It was abandoned. The raiding pack slain by elves, though? Raiding party. Outfit for war, shouting battle cries and brandishing weapons? Yeah I don't want that near my house. Especially when the Orc's lands are northwest of there, in the mountains, and the Warg "homeland" is on the other side of them. Then the goblins capture the dwarves for coming about as close to their halls as the wargers did to Rivendell. Unwittingly in both cases, btw. And these goblins are big into torture. Invent new torture devices for fun. No quick execution for their enemies, nope. Gotta bring out the bonecrushers and skinflayers first.

    Then in Desolation, said fort is a military outpost and said orcs are using to 1) harbor a demonic* war criminal and 2) prepare for war. And they torture Gandalf too. Then, at the river, this is very clearly Wood-Elven territory, and the orcs are clearly commiting an act of war. Then, in Laketown, they attack these dwarves who have basically been trying to get away from them for two movies. Legolas is pretty safe from cheesing off the Master because no human, dwarf or elf has hired orc mercenaries in the multi-millennia history of ever.

    Now, say you've got a few policemen outside a house where a murderer is hiding out. Then four truckloads of mafia hitmen, all armed, show up and say, "We wanna get that guy too." Nobody needs four truckloads of tommy guns to get one guy. And no one needs two armies to get fourteen dwarves. And the Eagles have the same stake as anyone who'd rather not live in an orc-ruled world.

    In Fellowship proper, the Moria orcs get one charge of consorting with a demon. The Uruks are so eager to taste manflesh they have to be ordered to leave the hobbits alive. Even then, they try to murder each other over them, ans only fail because the Rohirrim patrol kills them for trespassing while geared for war.

    In Towers, the Uruks are indeed in Rohan. They were never exiled because they didn't exist until Saruman started dabbling in eugenics. The Dunlendings were exiled, and they do have a case, but they don't show up in the movies. And those Uruks not in the raid on the Fellowship? They're an invading army. I'd say that's as good a reason as you get. As for the trees, most states don't consider trees to be life as valuable as a human life. The Uruks betrayed the Ents' principles all over the friggin' place.

    And in Return, yep, open warfare.

    *Literally, just about.

    And Indarra because why not. And by why not I mean suspicion of Orkish sympathies. ;)
    Last edited by Mythaos; 2015-08-09 at 07:42 AM.

  15. - Top - End - #105
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    Default Re: Middle Earth WW: The Two Towers

    I think Indarra meant the Rohirrim were banished from Rohan, for being loyal to it or something like that. Grima Womtongue being a jerk.

    Anyway, Luizeu, you pointed at me for no reason at all. And that's technically valid for day one. I don't really like Day One. Has a wolf/nazgul/assassin ever been lynched D1?

    No Lynch.
    Last edited by Xihirli; 2015-08-08 at 11:20 PM.
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  16. - Top - End - #106
    Visor
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    Default Re: Middle Earth WW: The Two Towers

    No Lynch is terrible because we go into the next day with about the same level of information.

    You need to lynch every day unless the numbers suggest otherwise.

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    I'm going to tear you a newyn.
    Last edited by Visor; 2015-08-10 at 06:49 AM.

  17. - Top - End - #107
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    Default Re: Middle Earth WW: The Two Towers

    Xihirli, there was no reason for voting on you

    Until now...

    The lynch is the only power town has. Advocating that people just don't lynch is absurd. If I hadn't already voted on you I would vote now.
    No lynch brings us nowhere closer to finding wolves. Lynching does. A chance of = number of wolves/25
    Last edited by Luizeu; 2015-08-08 at 11:03 PM.
    Darn it Whisper !


  18. - Top - End - #108
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    ElfRogueGirl

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    Default Re: Middle Earth WW: The Two Towers

    Without actually having read through Indarra's entire post yet, I'd just like to point out that Tolkien was uncomfortable with his own portrayal of the Orcs as Always Chaotic Evil.

    Also, Luizeu for living in a tower and therefore clearly being one of the bad guys.

    Or, y'know, because it's day 1 and I don't feel like finding a random number generator.
    Last edited by Elenna; 2015-08-09 at 07:37 PM.
    I'm Chaotic Good! Ish!

  19. - Top - End - #109
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    Default Re: Middle Earth WW: The Two Towers

    That's a common misconception most tower dwellers are princesses, loners and lighthouse keepers. Tolkien had lot of prejudices.
    Darn it Whisper !


  20. - Top - End - #110
    Maleceptor
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    Default Re: Middle Earth WW: The Two Towers

    I don't want to deal with the murska constant in my first game. So.. 101jir
    Last edited by Maleceptor; 2015-08-08 at 11:15 PM.

  21. - Top - End - #111
    Visor
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    Default Re: Middle Earth WW: The Two Towers

    With 25 players, there is around probably 5 wolves in this game (I'm used to saying scum so I might slip occasionally).

    GITP normally has a cop and a fool, doctor, roleblocker on at least the mafias side.

  22. - Top - End - #112
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    Default Re: Middle Earth WW: The Two Towers

    Quote Originally Posted by Luizeu View Post
    Xihirli, there was no reason for voting on you

    Until now...

    The lynch is the only power town has. Advocating that people just don't lynch is absurd. If I hadn't already voted on you I would vote now.
    No lynch brings us nowhere closer to finding wolves. Lynching does. A chance of = number of wolves/25
    I have never been in a game where D1 got a wolf. Every time we lynched someone D1 it brought the wolves closer to victory. So, for advocating not doing part of the wolves' job for them... I am proving myself a wolf? That... that may be the worst argument I've ever heard. But if you insist...

    Luizeu.
    Last edited by Xihirli; 2015-08-10 at 02:53 PM.
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  23. - Top - End - #113
    Visor
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    Default Re: Middle Earth WW: The Two Towers

    The last LOTR game had a wolf lynched D1.

    It happens reasonably often.

    By NOT lynching d1 you are less closer to finding a wolf

    you haven't narrowed down the possibility or chances. You have no leads or flips to work off. Lynch info is what the town needs.

    No more talk of no lynch, tis a waste d1.

  24. - Top - End - #114
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    Default Re: Middle Earth WW: The Two Towers

    Personally I think the no lynch thing is less wolf-like and more just sloppy village play. I think I'm gonna throw a vote onto AvatarVecna for 'keeping their mouth shut' when asked to explain their voting pattern. This is liable to change if we get some justification.
    Last edited by Pelican; 2015-08-08 at 11:31 PM.

  25. - Top - End - #115
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    Default Re: Middle Earth WW: The Two Towers

    Quote Originally Posted by Visor View Post
    With 25 players, there is around probably 5 wolves in this game (I'm used to saying scum so I might slip occasionally).

    GITP normally has a cop and a fool, doctor, roleblocker on at least the mafias side.
    Classic roles are seer, fool, baner, masons, devil. From what I've seen I wouldn't say GitP normally has a roleblocker.
    Last edited by Elenna; 2015-08-08 at 11:36 PM.
    I'm Chaotic Good! Ish!

  26. - Top - End - #116
    Visor
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    Default Re: Middle Earth WW: The Two Towers

    Quote Originally Posted by Pelican View Post
    Personally I think the no lynch thing is less wolf-like and more just sloppy village play. I think I'm gonna throw a vote onto AvatarVecna for 'keeping their mouth shut' when asked to explain their voting pattern. This is liable to change if we get some justification.
    Yeah that's my wavelength at the moment. Its rare a scum suggests a no lynch d1.

    Agreed a bit on avatar, but it seems a bit weird for a mafia player to do that as well.

  27. - Top - End - #117
    Maleceptor
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    Default Re: Middle Earth WW: The Two Towers

    Quote Originally Posted by Pelican View Post
    Personally I think the no lynch thing is less wolf-like and more just sloppy village play. I think I'm gonna throw a vote onto AvatarVecna for 'keeping their mouth shut' when asked to explain their voting pattern. This is liable to change if we get some justification.
    Avatar is acting weird. But unless Avatar refuses to answer i'd rather not change my vote. Although i do agree with you.

  28. - Top - End - #118
    Visor
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    Default Re: Middle Earth WW: The Two Towers

    murska on a hunch

  29. - Top - End - #119
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    Default Re: Middle Earth WW: The Two Towers

    If we were dealing (only) with classic roles, we'd know that. What we do know is that we specifically don't know that. Might be kind of silly to expect to only see all those same things and we might even be looking at a situation where not all of them are in play and other things are.

  30. - Top - End - #120
    Visor
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    Default Re: Middle Earth WW: The Two Towers

    Its a mafia game on gitp, I'm pretty sure we will see standard roles in addition to new/different ones.

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