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2015-08-25, 07:18 PM (ISO 8601)
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- Jun 2011
Re: Dreamscarred Press Announces - Steelforge Playtest
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2015-08-25, 08:08 PM (ISO 8601)
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- Jan 2015
Re: Dreamscarred Press Announces - Steelforge Playtest
Probably late on this, but I really like the changes to Gravity Slime Master. The Slime Guardian got considerably beefier since I last checked. I do have some concerns and questions though.
The 5th level Impact ability is a 1 minute paralysis, which in itself is very mighty. At the same time, every time they use Launch Gravity Slime, they send out 3 of these 1 minute paralysis slimes, and can do this 5 times per encounter. If targeting one person, any of these 3 that miss can also whip around and try again alongside the next 3 you send out. This is also besides the fact that you have already Weapon Slimed your entire party's weapons and arrows and have a slime guardian also distributing Impact. Even as a fort save, with that much of it going around, failed saves will probably be happening often.
Paralysis seems like a very large jump in power from Slow, which was just 1 level ago. I would suggest finding a new status effect, and not one that allows someone to be coup de graced. Also, try not to make it so much better than energy stun, which is a pretty darn good psionic power with a similar role.Last edited by Kaidinah; 2015-08-25 at 08:13 PM.
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2015-08-25, 08:18 PM (ISO 8601)
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- Aug 2011
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- San Antonio.
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Re: Dreamscarred Press Announces - Steelforge Playtest
Nauseated maybe?
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2015-08-26, 09:45 PM (ISO 8601)
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- Dec 2013
Re: Dreamscarred Press Announces - Steelforge Playtest
Looking into this. 1-minute stun at level 10 is a hair early, yes, though I'm not sure if I'm going to change the status or just make the duration one round instead.
In other, semi-related stuff...
Alright, so I'm debating a couple of points and wanted to see if I could grab some quick feedback. So, here I go...
1) Potential shift to Forgelord's prior-class boost to 2/3/4 instead of 1/3/5. I've gotten the feedback a lot that basically anyone with Craft Wondrous will dip one level essentially for free, which is a concern.
2) Would a Legendary Item that originally appears as a Repeating Crossbow ever be used? I'm cooking one up, but I don't want the price of entry to be THAT far out of people's way... but I also really don't want to write for firearms.
3) I want to create a Spheres-Initiator crossover item like I did for the other subsystems. I'm just /really/ lost in finding a point where they can intersect. Looking for possible ideas for places to start.
4) More of a general question, Is there anything you've seen and thought "there should be an item for that...", but couldn't find one? It's what we're here for, so fire away.
Thanks in advance for any responses here.Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2015-08-26, 10:01 PM (ISO 8601)
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- Aug 2014
Re: Dreamscarred Press Announces - Steelforge Playtest
It would be better to make it last 1 round.
Nothing that gives +1 level of existing class features should do so at 1st level. Advancement at 2/3/4 would be much better than 1/3/5.
When was the last time that you used a repeating crossbow in one of your games? The only time I've ever used one was back in middle school, before I realized that rapid reload existed.
If you're going to make an exotic legendary weapon, make it a good one. Which you can't, really, because there aren't any Paizo exotic weapons worth using (except maybe the Falcata for 20th-level fighters). The only times I use exotic weapons are when I get the feat for free, because they took the only 3.5 exotic weapon worth paying for (the spiked chain) and gutted it.
An idea that springs to mind is being able to spend a spell point to spontaneously recover some maneuvers (1 level of maneuvers per sphere caster level, maybe), but that would be much better handled with a feat. It would have to be a spheres -> initiating item, though, because any initiating -> spheres item is inherently overpowered due to A) maneuvers being accessible via feats and B) the unlimited-use nature of initiating compared to the limited-use nature of Spheres.
Oh, I know! Maybe you could sacrifice one of your daily maneuvers readied slots for a spell point!
Except even that wouldn't work, because it would break hard on a Mystic.Last edited by Extra Anchovies; 2015-08-26 at 10:01 PM.
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-08-26, 10:22 PM (ISO 8601)
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- Aug 2011
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- San Antonio.
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Re: Dreamscarred Press Announces - Steelforge Playtest
I've only used a repeating crossbow on an inquisitor for PFS. Mostly because they got automatic proficiency and I wanted to use it, but still.
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2015-08-26, 10:49 PM (ISO 8601)
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- Mar 2014
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2015-08-27, 01:42 AM (ISO 8601)
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- Jan 2015
Re: Dreamscarred Press Announces - Steelforge Playtest
It's a 1 minute paralyze on the Slime Master right now actually. I was just comparing it to energy stun to give a power comparison, since its an AOE power that deals more damage, but has a much weaker status effect. Similar role overall.
1. This is a very fair concern. I think that moving it to 2/3/4 is a fine idea. Even without the additional level, the 5th level bonuses of the class are worth it.
2. I think it would be used as long as it had a way to circumvent a few of the crossbow flaws. A Forgemaster gets past its Exotic Weapon Proficiency flaw with attunement, and there are a few classes that come with Repeating crossbow proficiency. The biggest flaw, which I think the Crossbow should address is the damage. If the damage is made viable, the players will come.
3. I think the point of interaction should be the action economy. Spheres competes with Initiating action-wise.
4. Got nothing for now.
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2015-08-27, 02:01 AM (ISO 8601)
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- Nov 2007
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2015-08-27, 02:39 AM (ISO 8601)
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- Dec 2013
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- turkey
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Re: Dreamscarred Press Announces - Steelforge Playtest
really like to see repeating crossbow able to make rabid fire bolts( 10 bolts in 2 seconds( maybe in one turn)) is always good for any ranged build
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2015-08-27, 05:44 AM (ISO 8601)
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- Jun 2011
Re: Dreamscarred Press Announces - Steelforge Playtest
Spell point for max augmentation on en elemental flux or sleeping goddess maneuver in place of flux/pp? Expend a boost to not provoke when casting?
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2015-08-27, 04:38 PM (ISO 8601)
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- Apr 2013
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- Middle of nowhere USA.
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Re: Dreamscarred Press Announces - Steelforge Playtest
As someone playing through the Iron Gods adventure path right now I find myself wondering, will there be any Technological items or Other Worlds items in this publication or would that be an entirely different book?
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2015-08-27, 05:41 PM (ISO 8601)
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- Jun 2014
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Re: Dreamscarred Press Announces - Steelforge Playtest
As for items I've wanted is would be some kind of already made item to replace the camera-in-a harness-strapped-to-my-hawk-familiar for low profile aerial surveillance that I threw together in my last magi-tech campaign that I played. The success rate was... varied, but the idea behind it was sound. Maybe a Helm that links to some kind of collar that you can swap you vision to? Maybe choose to see either from your eyes or through the connected item. An upgraded version could even be a pair of helms that allow you to see from each others perspective, with some kind of two way message spell tacked on as well. Would be stellar for more stealth oriented play styles.
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2015-08-27, 06:50 PM (ISO 8601)
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- Aug 2010
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- Australia
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Re: Dreamscarred Press Announces - Steelforge Playtest
Spoiler: Old Avatar by Aruiushttp://i133.photobucket.com/albums/q56/Zeritho/Koboldbard.png
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2015-08-28, 10:53 AM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Dreamscarred Press Announces - Steelforge Playtest
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2015-08-29, 01:27 AM (ISO 8601)
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- Aug 2010
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- Australia
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2015-08-29, 10:49 PM (ISO 8601)
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- Dec 2013
Re: Dreamscarred Press Announces - Steelforge Playtest
Quickie update:
Crossbows sucking as hard as they do is something I've heard often, so I decided to do something about it in Steelforge. Check out the Autoloader Magazine, just added it to the Playtest Document. Should help things out for those of you wanting to use this under-represented combat style.Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2015-08-29, 11:08 PM (ISO 8601)
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- Jan 2012
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Re: Dreamscarred Press Announces - Steelforge Playtest
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2015-08-29, 11:20 PM (ISO 8601)
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- Dec 2013
Re: Dreamscarred Press Announces - Steelforge Playtest
20-round capacity is already going to hold enough for 6-7 rounds of combat assuming a Greater Magazine and standing 5-shot full attacks (7 assumes you don't use up extra ammo via Snap Shot or similar). I could make it scale 10/20/30, but there isn't too much reason to.
Repeating Crossbow won't have its action types modified. Magazine swap is a set action type, and the bolt-reload is already Free and won't be reduced.Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2015-08-29, 11:30 PM (ISO 8601)
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- Aug 2014
Re: Dreamscarred Press Announces - Steelforge Playtest
Autoloader Magazine looks pretty good. It's basically Rapid Reload: The Item, plus a constant abundant ammunition. I'm a bit wary about it copying magical effects, though (especially for its price), because I'm always wary of anything that enables Named Bullet cloning.
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-08-30, 03:52 AM (ISO 8601)
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- Jan 2013
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- The netherlands
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Re: Dreamscarred Press Announces - Steelforge Playtest
i like the autoloader. reducing the reload action is really usefull. shame there still isnt a way to not need the free hand so we can dual wield like a baws
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2015-08-30, 07:06 AM (ISO 8601)
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- Nov 2013
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- Pennsylvania, USA
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Re: Dreamscarred Press Announces - Steelforge Playtest
I do have a concern, reading the document in the OP, and I apologize if I've missed it being said somewhere else throughout the thread.
The refinement charms of health are pretty cheap for what they do already - 14k total for necklace, bracelet, and full sets of the charms grant an untyped +40HP, the equivalent of a +4 CON booster (16k, enhancement bonus) at 20th level, or a +8(!!!) at 10th (and very easily doable within WBL there, especially if self-crafted), with the only downside being not gaining actual CON points.
But consider that making them slotless would have ultimately trivial cost - the price would go up to 18k for another 40HP - and stay that way forever, rapidly outpacing any other method of gaining HP.
For a low-HP class like a primary caster, that is a fantastic investment to make, and I could see a wizard buying two or three sets starting at 20th level for 120 bonus HP that stacks with alllllll her other bonuses, probably effectively doubling or even tripling her HP for an ultimately relatively trivial sum. Maybe even more.
Is that the absolute best way to spend the money? Probably not. Hell, depending on your class, other refinement charms might be better uses.
Is it still pretty open to abuse? Absolutely.
I might want to suggest limiting the number of refinement charms of a given type that can function on a single person to twenty, or if you want to be stricter about it, add in wording preventing the necklace and bracelet from being made slotless as they normally could by the explicit item creation rules, or making it much more expensive to do so.
Because who wouldn't at least pay 14k once for +40HP, totally untyped?
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2015-08-30, 09:14 AM (ISO 8601)
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- Mar 2008
Re: Dreamscarred Press Announces - Steelforge Playtest
+40 HP is not the same as +4 CON, for one increases of CON will increase ones FORT Save aswell. So I dont think it is really an issue.
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2015-08-30, 12:29 PM (ISO 8601)
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- Dec 2013
Re: Dreamscarred Press Announces - Steelforge Playtest
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2015-08-30, 05:46 PM (ISO 8601)
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- Nov 2013
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- Pennsylvania, USA
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2015-08-30, 06:03 PM (ISO 8601)
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- Dec 2013
Re: Dreamscarred Press Announces - Steelforge Playtest
Last edited by PsyBomb; 2015-08-30 at 06:03 PM.
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2015-08-30, 06:22 PM (ISO 8601)
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- Nov 2013
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- Pennsylvania, USA
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2015-08-30, 06:39 PM (ISO 8601)
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- Dec 2013
Re: Dreamscarred Press Announces - Steelforge Playtest
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2015-08-31, 06:04 PM (ISO 8601)
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- Jun 2015
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- Ravenna, Ohio
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Re: Dreamscarred Press Announces - Steelforge Playtest
Swiftshot’s Winder
Weight: 8lbs; Price 400gp
This clockwork device is made of a reinforced iron body, loaded with heavy springs and fine armatures. It is designed to be attached to a medium or small light or heavy crossbow, usually via leather straps. The winder takes a full round action and both hands to be fully wound. Once wound the winder reduces the reload time for the attached weapon by one step (a full round action is reduced to a move action, and a move action is reduced to a free action). Three rounds after the crossbow is first fired, the winder ceases to function and the crossbow cannot be reloaded normally until it is wound back up.
Reloading in this way still provokes an attack of opportunity. Attaching and removing the winder takes a full-round action.
If the winder reduces the reload time to a free action, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow.
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2015-08-31, 06:20 PM (ISO 8601)
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- Dec 2013
Re: Dreamscarred Press Announces - Steelforge Playtest