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2016-05-07, 10:16 AM (ISO 8601)
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Re: Stellaris: Paradoxian Space Stategy.
Last edited by Manticoran; 2016-05-07 at 10:17 AM.
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2016-05-07, 01:15 PM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: Stellaris: Paradoxian Space Stategy.
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2016-05-07, 01:29 PM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Stellaris: Paradoxian Space Stategy.
It's actually not that big a surprise to me--the Yogscast do a lot of 4X games, and even have an entire channel (which used to be called Civilization, but I think has changed recently) devoted to them. They did a multiplayer playthrough of the Master of Orion beta recently, for instance.
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2016-05-07, 02:19 PM (ISO 8601)
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- Apr 2011
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2016-05-07, 06:51 PM (ISO 8601)
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- May 2010
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- Somewhere over there ->
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Re: Stellaris: Paradoxian Space Stategy.
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2016-05-07, 11:44 PM (ISO 8601)
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- Feb 2006
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- Das Kapital
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2016-05-08, 05:08 AM (ISO 8601)
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- May 2007
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- Greece
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Re: Stellaris: Paradoxian Space Stategy.
So apparently slaves can't currently revolt. At all. DDRJake in his stream was able to prevent factions from rising up by simply enslaving every pop in them. Disappointing, but I guess it wouldn't be a paradox release without a major bug or another.
Many thanks to Assassin 89 for this avatar!
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2016-05-08, 05:20 AM (ISO 8601)
- Join Date
- Sep 2014
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2016-05-08, 06:00 AM (ISO 8601)
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- May 2007
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- Greece
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2016-05-08, 12:19 PM (ISO 8601)
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- May 2009
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Re: Stellaris: Paradoxian Space Stategy.
The release time is set for 1800 GMT.
EDIT: That's 24 hours and 40 minutes away as of this post.Last edited by Teln; 2016-05-08 at 12:20 PM.
Originally Posted by Book of Erotic Fantasy
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2016-05-08, 02:46 PM (ISO 8601)
- Join Date
- Feb 2007
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- Manchester, UK
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Re: Stellaris: Paradoxian Space Stategy.
OK, I just broke one of my rules and pre-ordered the game, I hope I don't regret that decision in 24 hours plus however long it takes to download the thing...
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2016-05-08, 03:31 PM (ISO 8601)
- Join Date
- Jan 2012
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- Secret Lair on Sol c
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Re: Stellaris: Paradoxian Space Stategy.
Now matter how much i want to (having seen several youtubers play it), i can't help but be uncertain if I'm going to like Stellaris ... I like 4x (its probably the game genre that I played the most in my youth), and i like grand strategy (the game genre i play the most nowadays), but i just can't help but feel that Stellaris is going to be less than its parts, due to their respective complexity stepping on each others toes. Don't think i can sufficiently articulate exactly whats wrong before actually playing it, but my gut feeling tells me I'm not going to be as impressed as i want to be.
Last edited by Sian; 2016-05-08 at 03:33 PM.
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2016-05-08, 06:33 PM (ISO 8601)
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- Jan 2007
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- Switzerland
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2016-05-08, 06:34 PM (ISO 8601)
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- Apr 2011
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Re: Stellaris: Paradoxian Space Stategy.
To be honest, it looks p. simple by Paradox standards, and basically all the concepts in it are already extant in other Paradox games.
Also, the addition of the demense limit to 4x is a great solution to what I've always felt is the weakest element of the genre, that you need some level of planetary micromanagement in the early game to give the player more interaction in the early game, but when you get too large an empire it becomes tedious to click through the same build order over and over but you need to do it because the automation AI will do it wrong every time.
Keeping it down to a few things to personally manage means that it won't become an endless chore to make sure planets are in working order.
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2016-05-08, 09:38 PM (ISO 8601)
- Join Date
- Sep 2014
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2016-05-08, 09:52 PM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Stellaris: Paradoxian Space Stategy.
As GloatingSwine says, the game specifically limits how complex the 4X part can be by reducing the amount of planetary micromanagement you have to do once your empire is big enough that the "grand strategy" element comes to the fore, so I don't think they'll step on each other as much as you think. Guess we'll all find out when we get a chance to play it, though!
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2016-05-08, 10:32 PM (ISO 8601)
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- May 2010
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- Somewhere over there ->
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Re: Stellaris: Paradoxian Space Stategy.
I think it's going to be a bit too 4x-y and a bit little Grand Strategy-y for my liking.
I'm going to get my money's worth. It's only $40(USD), but I would be surprised if i got the 2,000 hours that i've gotten out of EUIV and CKII.
The enjoyment of EUIV and CKII is that each game can play out dramatically different. You could have a game of EUIV where Russia dominates Eastern Europe, or a game of CKII where Byzantium inherits the HRE. These things make each game a very unique playthrough and offers varying challenges each time.
I think once all things are said and done, Stellaris will be a bit more homogeneous. After the novelty has worn off. After we run out of ideas for new space empires. We're going to be left with a fairly standard(but enjoyable) 4x space strategy game.
After that, it's largely going to be up to what kind of DLC Paradox decides to make for it that will dictate the game's longevity. The options are almost literally limitless.
However, we'll see. Time will tell.
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2016-05-09, 02:06 AM (ISO 8601)
- Join Date
- Feb 2007
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- Manchester, UK
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Re: Stellaris: Paradoxian Space Stategy.
I wonder why it's so cheap in the States? It's £34.99 in the UK, which is about the normal price for a game.
Question: does anyone know if the game will be pre-loadable at any point, or will we have to wait until 6pm to even start downloading it? My Internet connection isn't the best, and if I don't start downloading until 6pm I don't think I'll have a chance to play it until tomorrow.
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2016-05-09, 02:25 AM (ISO 8601)
- Join Date
- Sep 2014
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2016-05-09, 03:59 AM (ISO 8601)
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- Jan 2012
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- Secret Lair on Sol c
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Re: Stellaris: Paradoxian Space Stategy.
thinking more about it, I'm starting to believe that its probably the pacing of the early (4x) game that concerns me
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2016-05-09, 04:30 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Stellaris: Paradoxian Space Stategy.
Economics is always pretty important, but there are a lot of games where research accumulated is a much stronger indicator for how dangerous a faction is than how much money they've accumulated, let alone income.
I'd expect it to be the weaker part, if only because Paradox has vastly more experience as a studio in the grand strategy side than the 4x side.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2016-05-09, 07:20 AM (ISO 8601)
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- May 2007
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- Greece
- Gender
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2016-05-09, 08:42 AM (ISO 8601)
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- May 2008
- Location
- Orlando, FL
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Re: Stellaris: Paradoxian Space Stategy.
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2016-05-09, 10:01 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Somewhere over there ->
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Re: Stellaris: Paradoxian Space Stategy.
If i had to guess, probably marketing. They know that the United States is a larger market for their game, so they offer it at a slightly lower price to incite more sales.
It's a bit unfair, but I have seen other companies do similar things where a game will be less expensive in the States, but more expensive in Europe.
This used to be my tactic in the old Warcraft and Starcraft games. I would just turtle until the AI used up all of their resources. It was viable up until Starcraft Brood War where some of the later levels, the enemy had so much of an advantage over you; they could just overwhelm you if you didn't move quickly. After that, Warcraft 3, the AI outright cheated in order to not be forced into bankruptcy and would only use up 1 gold in the mine and get the standard amount in return.
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2016-05-09, 11:40 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Stellaris: Paradoxian Space Stategy.
Game is up! Canary empire is a go!
Last edited by AgentPaper; 2016-05-09 at 11:55 AM.
5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
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2016-05-09, 11:53 AM (ISO 8601)
- Join Date
- May 2010
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- Somewhere over there ->
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Re: Stellaris: Paradoxian Space Stategy.
finally decided on my first race with the help of my girlfriend(she picked the name and race).
Spoiler
Basically, a close-knitted Fennec race with a sort of Pharaoh-type divine ruler(If i'm understanding the description of that government right). Also, I took the avian ship design, because I have to say...Of all of the types of ships, I think the avian ones look the most elegant.
I really hope they add more designs later.
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2016-05-09, 12:13 PM (ISO 8601)
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- Dec 2009
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- Massachusetts
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Re: Stellaris: Paradoxian Space Stategy.
150% Alien Slavery Tolerance! Could have gotten 100% alien slavery tolerance from just Xenophobe, and then picked up Fanatic Spiritualist or social trait like Militarist. Militarist+Xenophobe+Spiritualist with Divine Mandate gives you 100% Slavery Tolerance for aliens and 100% War Tolerance, letting you be perpetually angry at the universe. :D
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2016-05-09, 12:25 PM (ISO 8601)
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- May 2010
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- Somewhere over there ->
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Re: Stellaris: Paradoxian Space Stategy.
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2016-05-09, 12:46 PM (ISO 8601)
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- Jan 2007
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- Derby, UK
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Re: Stellaris: Paradoxian Space Stategy.
Almost forgot... Was so busy quest-writing (as I do on Mondays that) I didn't notice the time - so probably as well roleplaying is cancelled today, otherwise I'd have to be leaving right about now. But instead I can stick it on to download.
Though I should finish my first EUIV run first, seeing as I've got meely 70 or years to go before I will have to decide to go into Extra Time...!
Edit: So, Paradox... er... manual?
Or are we supposed to play with no instructions at all aside from the extremely bare (understandably) wiki?
'Cos there's no "manual" link on steam.Last edited by Aotrs Commander; 2016-05-09 at 01:57 PM.
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2016-05-09, 01:56 PM (ISO 8601)
- Join Date
- Nov 2012
- Location
- Toronto
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Re: Stellaris: Paradoxian Space Stategy.
So Much for the Glory of Rome, a Crusader Kings 2 Let's Play
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