Results 181 to 210 of 1485
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2015-09-21, 03:59 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
**** Should not point out to the DM that priceless means that no price can be evaluated for an important item while the price of "nothing" is an actual price, therefore his joke falls flat.
***** Might not start an Adamantium Door Dungeon outfitter with a Wizard specialized in Polymorph spells.
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2015-09-21, 04:15 PM (ISO 8601)
- Join Date
- Dec 2013
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2015-09-21, 05:00 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
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2015-09-21, 05:16 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
*Must not state a die is lucky or performing well, or offer it any form of praise whatsoever for consistently high rolls, as it will immediately turn against me and refuse to roll higher than single-digits.
Last edited by JAL_1138; 2015-09-21 at 05:16 PM.
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2015-09-21, 05:54 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Where I am
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
*Any build that gives an arbitrarily large number of spell points at chargen is banned.
I also answer to Bookmark and Shadow Claw.
Read my fanfiction here. Homebrew Material Here Rater Reads the Hobbit and Dracula
Awesome Avatar by Emperor Ing
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2015-09-21, 06:18 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
* My character must have a motivation other than 'FOR SCIENCE!'
** Said character cannot be the most emotionally stable of the group.
*** Cannot use science to invent a new version of magic.
**** Especially if magic and science are said to be in opposition.
***** May no longer play scientists or engineers. It's scary when I apply the scientific method in-game.
The last one is actually kind of true, in that once I had my character start applying actual scientific method to experiments involving zombies he discovered more in a day than the army had in six months (it helped that we ended up in an industrial estate with many weak zombies surrounding it, meaning that my character had enough resources that capturing test subjects and holding them were handwaved, and lightweight armour to protect from bites in experiments. He managed to confirm that zombies were essentially immune to electricity). I made sure to stress that every experiment was repeated to get reliable data, and I think he GM only took me out of the lab in the session I missed so that I couldn't learn enough to start developing effective weaponry.
As it turns out, playing a scientist when the GM doesn't have any idea how science works can be really scary, in that I could roll off simple experiments for useful data in the order of one experiment roughly every two minutes, and one of my first experiments established the enemy as non-sentient because they couldn't be trained (at all). It's made me want to play another scientist character who actually gets time in R&D to make gadgets. I did once get the opportunity, but the world's magic system was so interesting I made a kook instead.
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2015-09-21, 07:22 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
There were two retired military personnel in my old group. I learned a lot about military protocol and tactics because of them. It was indeed scary when I ran an American Civil War campaign and they handily won like... 25% more Union battles than the Union actually did.
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2015-09-21, 10:13 PM (ISO 8601)
- Join Date
- Dec 2014
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2015-09-21, 10:48 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
* May not point out that Wizards are often the equivalent of magic scientists in most RPGs.
** Can also not use real architectural knowledge to point out how concrete walls would not stand in a post apocalyptic scenario 500 years from now.
*** May not point out that in said scenario there is NO real reason for some factions to revert to weaponry from the Iron Age, the Renaissance or the Industrial Age.
**** Might not point out the setting's flaws mid-session; and question the DM's weird fascination with that cohesive yet scientifically completely stupid world.
***** Not allowed to wonder or complain if I am not invited to further sessions of ANYTHING remotely fantastical.
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2015-09-21, 11:57 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
Ammunition could be a factor in going back to earlier weapons. Brass cases wear out if you reload them enough, and smokeless powder isn't terribly easy to make compared to black powder (which will foul a barrel and action extremely quickly--enough smokeless-powder residue can gum up a striker-fired pistol to the point the action doesn't work properly even if the barrel is clean; black powder is far worse). Powder doesn't keep indefinitely either; it has a shelf-life. Old powder is unreliable as to burn rate. Primers and even their precursor, percussion-caps, aren't really easy to homebrew without functioning industry (if nothing else, to provide the chemicals), either. Lead spheres and Minié balls are easier to make than modern hardened-lead bullets, which are themselves easier to make than any kind of jacketed bullet. Flintlock muzzleloaders might make a bit of a resurgence for ease of maintenance and ammo, as might bows and spears as hunting tools. Machetes, knives, axes, or even a fairly common WWI trick, sharpened shovels, are pretty useful in close-quarters combat, especially if you don't have easy access to cartridges. And of course springs wear out, barrels bulge, rust happens, metal fatigue snaps that teeny fiddly little absolutely-critical part somewhere in the inner works and there's no easy way to replace it. So I could see that sort of thing, somewhat, if a hundred years or more had gone by since the apocalypse without any real rebuilding.
Last edited by JAL_1138; 2015-09-22 at 12:04 AM.
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2015-09-22, 05:59 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
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2015-09-22, 08:12 AM (ISO 8601)
- Join Date
- Apr 2015
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
Just thought of this
* If playing a Mega Man X based campaign, can't leave the quest to resurrect Green Biker Dude.
** If playing a Classic Mega Man based campaign, can't leave the quest to make sure Green Biker Dude never dies.
*** Especially because he hasn't been born yet!Link to true signature
Feel free to sig anything I post, just do so in quote format.
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2015-09-22, 12:35 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
Yeah, I refrain from commenting on bad science as I'm really not as up-to-date as I should be (but I have called bull**** on the physically impossible several times, and outright ban instant travel in my games). But if I actually do start experimenting in-game I can be scarily competent, as I ask enough questions that I stumble across the right ones.
** May not point out that this is true in all my homebrew worlds, and that generally they have the rules of magic pretty well worked out to the point where they can come up with the right spell with a few weeks to a few decades to work on it. Usually.
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2015-09-22, 02:23 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Brazil
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
Member of the Hinjo fan club. Go Hinjo!
"In Soviet Russia, the Darkness attacks you."
"Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."
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2015-09-22, 02:50 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
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2015-09-22, 04:32 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Resting upon my hoard
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
*I may not bluff my way into an emergency international meeting when I just randomly stuble upon it.
**Especially not if my nation didn't originally send anyone to this meeting.
***I may not claim that my nation is willing to open trade routes with other nations when we've been entirely self-sustaining until this point.
****If they contact my nation's rulers to confirm this, I may not act so confident about it that the rulers decide to just roll with my bluff.
*****I may not do this all at level 1.
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2015-09-22, 06:01 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
Brohoof. I did almost the same thing once (at much higher level, though that didn't give me a stat bonus in 2nd). May have put it in an earlier thread. Bluffed my way into trade negotiations as a duke when the representative didn't show. Got a good enough trade deal set up that my home nation had to retroactively make me a duke because they didn't want to lose the trade deal. I retired the character to go run his new fiefdom.
Last edited by JAL_1138; 2015-09-22 at 06:02 PM.
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2015-09-23, 12:39 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Resting upon my hoard
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
In my case, I only had to actually roll a couple of bluff checks. The rest of it was pure roleplaying. It got really tense. And I loved every second of it. I haven't played that character since - haven't really got the chance - but he had a fun personality. He was actually one of my first evil PCs, so he introduced me to the deep end of the alignment pool.
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2015-09-23, 07:33 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
The thing was, we were earning XP so slowly that me staying behind, doing research and developing gadgets would have been strictly better than me going out into the field and earning XP, simply because we weren't earning XP fast enough for me to get good at fighting with anything but an arming sword.
The thing that annoys me was that I had been clear since my first character concept (magic-using Anglican priest) had been shot down that research was my character's number one priority, and that was why over half my skill points were in science and electronic engineering. Instead of letting me roll with it he stopped me from building simple weaponry (you can totally build a railgun good enough to kill a zombie with modern equipment, the power drain is just so much it would likely end up as a turret weapon or with a backpack battery) and only let me run any experiments once he had finally decided to stop making up reasons why are characters couldn't do the sensible thing and go to the industrial estate (we had several days worth of food and plans that would have allowed us to be better equipped for scavenging at the end of day one at the industrial estate).
Any reasonable GM would have either just docked me XP or required me to funnel the XP towards science and engineering skills. This GM came up with reasons why the party scientist and mechanical engineer (that's two separate PCs) couldn't use their skill sets.
Sounds perfectly reasonable. Bounded accuracy means that the level 5 representatives likely don't have a sense motive much higher than your bluff.
* When every other suggestion of a game has fallen through, cannot finally try to run D&D at the university gaming society.
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2015-09-23, 09:00 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
* No longer allowed to categorize game systems based on their ability to ship my characters.
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2015-09-23, 09:28 AM (ISO 8601)
- Join Date
- Dec 2014
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
Last edited by goto124; 2015-09-23 at 09:30 AM.
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2015-09-23, 09:49 AM (ISO 8601)
- Join Date
- Jul 2015
- Location
- Resting upon my hoard
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
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2015-09-23, 06:04 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
*** May not respond with 'it means that your bonus can't get above a 12 without magic, and so is obviously a way to make wizards all powerful'.
Digo: ** May not mention Bliss Stage.
**** 'Can you sleep with the aliens?' is also banned.
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2015-09-23, 06:16 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
* No longer allowed to sing the NWO's name in full in an uplifting british voice every time I refer to the NEW WORLD ORDER!!
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2015-09-23, 06:18 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
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2015-09-23, 06:46 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
** May not criticise the British accent without hearing it.
*** Even if I have one of the most British accents possible.
**** May not mention that my family, despite having the most English accent possible this side of RP frequently get accused of having an American accent by people with the exact same accent.
* No matter how many laughs it gets, I cannot have the punchline to a 'the government says foreigners are evil' joke be 'now if you'll excuse me I have a Chinese girl I want to ask out'.
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2015-09-23, 06:52 PM (ISO 8601)
- Join Date
- Dec 2013
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2015-09-23, 06:54 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
*May not claim that a 10ft pole is more precious than adamantite or mithral armor or weapons.
**Even if it's saved my life more often.
***There is no god of 10ft poles.
****The god of survival's holy symbol is not a 10ft pole.
*****Nor is it a bag of flour.
******Nor is it 50ft of rope.
*******Nor is it a reach polearm, which is just a 10ft pole you can kill people with more easily.
********Even if I made it through the Tomb of Horrors in one piece and am of sufficient level to earn the title "High Priest," I am not the High Priest of Survival.
*********Nor am I the High Priest of Dungeoneering.
**********Nor am I the High Priest of the Order of the Red Shirt.
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2015-09-23, 06:59 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Where I am
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
*None of my reflected mystical effects can be stronger than the original.
**Especially if I'm reflecting a reality Marble.
***Especially if the Reality Marble is Unlimited Blade Works.I also answer to Bookmark and Shadow Claw.
Read my fanfiction here. Homebrew Material Here Rater Reads the Hobbit and Dracula
Awesome Avatar by Emperor Ing
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2015-09-23, 07:08 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: Things I May No Longer Do while Playing IX: GNO GNOMES!
* may not design traps that only activate when feet touch them, which wooden poles wouldn't be able to detect.
** or change the dungeon to kill monsters before the PC's can get to them to deny them valuable exp when they use a pole
*** or change all the gold in the dungeon to wood.
**** or set it up so that every trap they find it only makes the 10 ft pole glow and keeps returning to their hand but otherwise seems harmless until they finally step into the BBEG's room where all the traps stored in the 10 ft pole suddenly explode upon the PC's as they cross the threshold
***** or design traps that seem only beneficial until they hit a "reversal room" that then reverses all the buffs they got so that they die or at least incredibly weakened so that the BBEG kills them.
****** nor can I design traps that don't seem to do anything but instead activate illusions out of sight that lead them to their doom.