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Thread: If you were Wizard 20
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2015-09-30, 09:58 AM (ISO 8601)
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2015-09-30, 10:30 AM (ISO 8601)
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2015-09-30, 11:15 AM (ISO 8601)
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- Oct 2011
Re: If you were Wizard 20
Step 1 - Get other people's opinions about what to do as a Wizard 20 - perhaps by posting a thread about it on one or more popular forums.
1c) Do so in some way that it would be difficult to track back to me - teleport to a cybercafé, disguised via spells, try to find some way to leave no fingerprints/genetic material, etc.
1b) Look for anyone else creating similar threads, to see if anyone else a) suddenly woke up as a wizard and b) thought to test the internet for ideas
1a) Use divinations to determine the outcome of the above steps.
I can easily see divinations becoming a step I take before I take any other steps.
Mindrape would be my friend.
Step 2 - become immortal.
2a) check the internet for ideas, divining first.
2b) fallback plan - evil spell (from Book of Vile Darkness?) that permanently steals youth.
2c) other fallback plan - lich + develop spell to "reflesh" my bones.
2d) can I mindrape myself? can I mindrape myself back to Good (or at least Neutral)? I sure hope so...
If there are other wizards... divinations to see if they are hostile, friendly, etc; how they would react to me, etc.
Which means STEP 0 - Mind Blank! Don't want hostile wizards able to locate me, mindrape me, etc!
Or, if I got to choose my "build"... even as 20 levels of pure Wizard... can I use feats to lower metamagic costs to pull off a persistent timestop? If so, this makes divinations and contingencies much easier to set up before deciding what to do. It would probably be difficult to convince me to ever interact with a non-timestopped world, at least until I was done with all my divinations, spell research, etc. Definitely want to use Monte Cook's Unearthed Arcana to use mana-based spellcasting - IIRC, this would (among other things) eliminate the need for me to re-memorize my spells each day.
If I am the only wizard... self replicate. Simulacri are too expensive in 3e... although I believe someone suggested a solution for this earlier. Find ways for my selves to bring each other back from the dead.
Time travel would quickly become an interest. Which means trying to research spells to allow time travel, or, if that seems impossible, trying to use Sending to send to "GM" to ask for an edition change, preferably back to 2e (where Time Travel was a thing, and simulacra were not expensive). Use Time Travel and Time Stop to create 100% real movies of historic events. These would start out as "silent movies", until I developed spells and/or technology to allow me to extrapolate sound from within a time stop. Obviously, I would want my build to include skill ranks in appropriate skills (Craft:Movie? Profession:Camera Man? Perhaps even Knowledge:History). Movies of the future would be... problematic. I would want to develop spells to allow me to travel to "alternate" futures, or at least to any future I had ever visited to, so that, if I ever make a change, I can still go back to the future I had "erased". Hmmm... spells to allow me to undo any change I had made when I exit my time stop.
Develop spells to "fix the planet" - perhaps "Delayed Blast Repair Environment", so I wouldn't have to leave my Time Stop - I could just fly/teleport/walk around the world, leaving delayed blast crystals around the world to undo pollutants.
Perhaps develop spells, "Add Thread" and "Respond to Thread", that specifically *can* work while timestopped, or, at least, go off after I time travel. Sounds like I would want to invent a whole series of "Delayed Blast"-style spells, but that have a target rather than an area.
As to things other people had posted... would I care about taking over the world? Not really. Creating a cool home? As a place to store mementos, and famous items/paintings/etc taken just as they were about to be destroyed (and replaced with equal amounts of the same matter to prevent butterfly effects), perhaps. Improving the world? Beyond pollution? Curing world hunger would obviously be nice, but, as mentioned, could hurt farmers. Definitely want spells of time travel and undoing my actions before I try to fix anything. Colonizing other worlds? Probably not. If I did, I probably wouldn't let people in general know about the other worlds - just take people from history as they were about to die (replacing them with an equal amount of the same matter to prevent butterfly effects) and use them to populate new worlds. The new worlds could have a new world order, a new magical police force, etc... Perhaps even a whole new Necropolitan world? Hard to say what I might do.
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2015-09-30, 11:20 AM (ISO 8601)
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2015-09-30, 01:17 PM (ISO 8601)
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Re: If you were Wizard 20
I think he means Psionics, Rubik.
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2015-09-30, 01:25 PM (ISO 8601)
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2015-09-30, 01:28 PM (ISO 8601)
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Re: If you were Wizard 20
I want you to PEACH me as hard as you can.
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2015-09-30, 04:23 PM (ISO 8601)
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- Oct 2011
Re: If you were Wizard 20
Mana... Not psionics, spell points. Same basic idea, though.
If I made my build, definitely want Eschew Materials.
As for casting spells with expensive / XP components, and making magical items... well, if my only MAGICAL item is my spellbook, how about starting with Foci for my costly/XP spells? XP components for making items. Surely modern robotics would count as XP components for many fabrication etc spells.
And I'd be expecting the DM to be giving me RP XP because, well, you can't tell me I"m not roleplaying myself correctly ;)
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2015-09-30, 05:18 PM (ISO 8601)
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- Sep 2015
Re: If you were Wizard 20
I'd have sex with two hot 20 y/o women at the same time... using Charm Person on both.. timing the spell so that it ends around 5-10 minutes after we complete our activities.
I want to watch their face go from "You are the best friend ever." to "What have I done."
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2015-09-30, 05:29 PM (ISO 8601)
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Re: If you were Wizard 20
Last edited by Rubik; 2015-09-30 at 05:30 PM.
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2015-09-30, 05:51 PM (ISO 8601)
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- Sep 2015
Re: If you were Wizard 20
Perfect example of how text communication sucks. I was making a self-deprecating joke about myself and you turn it into "Charm Person = Ruffies."
But if you want game rules.. simple Diplomacy check to turn Friendly into Helpful and at level 20 I got that roll made... Now I am just "The Most Interesting Man in the World" ... Stay Thirsty.
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2015-09-30, 07:38 PM (ISO 8601)
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- Jul 2011
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2015-09-30, 07:41 PM (ISO 8601)
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Re: If you were Wizard 20
Less "self-deprecating joke" and more "rape people for the lulz."
If you were aiming for the former, you rolled a double-nat 1 and got a horrible result on the critical failure chart.
I still don't see the words "spell points" or "power points" anywhere in there.Last edited by Rubik; 2015-09-30 at 07:41 PM.
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2015-10-01, 01:00 AM (ISO 8601)
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- Mar 2015
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Re: If you were Wizard 20
What would I do if I was a lv 20 Wizard?
This about sums it up :3
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2015-10-01, 04:48 AM (ISO 8601)
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Re: If you were Wizard 20
Hmm spell points would simply allow more castings of the same spell wouldn't it? They would only need to memorize one copy of the spell, correct?
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2015-10-01, 06:42 AM (ISO 8601)
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- Mar 2013
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2015-10-01, 06:44 AM (ISO 8601)
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2015-10-01, 05:52 PM (ISO 8601)
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- Oct 2011
Re: If you were Wizard 20
Yup. Under most spell point systems, you never have to rememorize your spells again. Which means you don't lose your spells if you lose your spellbook (you just can't change what spells you have memorized without your spellbook). Not worrying as much about losing my spellbook was what I was mostly after.
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2015-10-01, 06:02 PM (ISO 8601)
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- Mar 2014
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Re: If you were Wizard 20
I'd probably go on this forum and ask what people would do.
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2015-10-01, 08:32 PM (ISO 8601)
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2015-10-01, 08:57 PM (ISO 8601)
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Re: If you were Wizard 20
And people wonder why some of us want to optimize really hard.
I don't know about any of you, but I fully plan on coming out on top.
Of course, I'd rather just stop the infighting altogether, preferably with as little death and destruction as possible. We've had enough of that over the past 20,000+ years. We really don't need any more.
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2015-10-01, 08:59 PM (ISO 8601)
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Re: If you were Wizard 20
Absolutely.
And with infinite space available, there's not really any need for conflict unless you go looking for it.
Like, I mean, does your Moon Base really need to be in the exact same place as mine? The moon isn't exactly crowded at the moment. Two or three different Moon Bases wouldn't really put a dent in lunar real estate prices.I want you to PEACH me as hard as you can.
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2015-10-01, 09:25 PM (ISO 8601)
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Re: If you were Wizard 20
And honestly, with full-on level 20+, T1+ casting, complete invulnerability isn't terribly difficult, even against other T1s, so it's not like I'd have to worry about anything anyone else can do, so why should I feel threatened by them?
However, for the few people who go off the deep end of the alignment scale and wreck **** up? Remember that making others invulnerable is just as easy. It's not nearly as much fun when everyone can play in your sandbox.Last edited by Rubik; 2015-10-01 at 09:26 PM.
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2015-10-01, 10:04 PM (ISO 8601)
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2015-10-01, 10:25 PM (ISO 8601)
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Re: If you were Wizard 20
I would have so much fun on holidays. All Hallows Eve? I may not raise the undead or want to unleash horrors onto the world, but that doesn't mean I can't use illusions and transmutation magic to throw the biggest and scariest Halloween parties in history. Solstmas? Give every person on the planet proof that a Santa Claus exists somewhere, even if he's not the same one they see in the malls. Boxing Day?*I'll Fabricate the best packaging materials ever produced by a Craft check.
*Yes, I know that's not what Boxing Day is.Last edited by Rubik; 2015-10-01 at 10:28 PM.
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2015-10-02, 05:22 AM (ISO 8601)
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Re: If you were Wizard 20
Step 1 is to resurrect my ferret that passed.
Step 2 is to then polymorph all 3 of my ferrets into Mustival Archons
Step 3 is to bind them as familiars.
Step 4 is to create a demilane made of fuzzy hammocks, crinkle tubes, and small shiny objects.
Everything after that point is moot.
Fair warning to anyone trying to invade my Plane of ferrety happiness uninvited: I'm devoting a third of my spellbook to spells from BoEF. You have been warned.
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2015-10-02, 11:03 AM (ISO 8601)
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Re: If you were Wizard 20
This plan is the best plan.
Can we be wizard-buddies? Your ferret familiars and my otter familiars can be best friends. They can even visit my World o' Water Slides and Fun Tubes if you want.
I only hope this statement is unrelated to the ferrety goodness of the rest of the post.
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2015-10-02, 11:53 AM (ISO 8601)
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- Aug 2009
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2015-10-02, 12:09 PM (ISO 8601)
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Re: If you were Wizard 20
I already plan on having all the spells. All of them. Except maybe some [vile] ones that have nothing but horrible uses. And I'm not sure if a wizard can copy from a level 1 ardent (with ML = HD) using the StP erudite minion/Psychic Chirurgery trick to learn them all.
I know I'd take Wedded to History, three levels of cleric and Initiate of Mystra, Supernatural Transformation (Psionics), and a lot of metapsionic and metamagic-adapted-to-psionics feats. Heck, I've already got a list of all the ways to abuse the Dark Chaos Feat Shuffle to get lots of feats. I'm having trouble filling in all the slots, in fact. More than 2,100. I could fill them in with Metamorphic Transfer and such, but there're only so many times you'll need to use a Supernatural Ability from a shapeshifted form in a day.Last edited by Rubik; 2015-10-02 at 12:13 PM.
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2015-10-02, 12:14 PM (ISO 8601)
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Re: If you were Wizard 20
I think everybody's missing the whole "Wizard 20" thing.