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2015-12-26, 08:16 PM (ISO 8601)
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Q127
A) Are the animals on the summon monster spell lists considered Outsiders if they have the Celestial/Fiendish template?
B) So does the Infernal Heritage feat from PHB2 (which adds +2 to the caster level when summoning evil outsiders) apply to the fiendish animals on the summon monster I-III lists?
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2015-12-26, 08:25 PM (ISO 8601)
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Re: Q127
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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Original Fiction: The Wizard's Familiar
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2015-12-27, 01:28 PM (ISO 8601)
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Q 128
Planar Bubble spell "creates an area around the target creature that emulates its native planar environment."
Questions:
a) If caster, before casting the Planar Bubble, will Shapechange into something from another plane, then would the Planar Bubble's area emulate environment of caster's original plane, or plane of the new temporal form?
b) If caster is Lesser Planetouched, have Anarchic(/Axiomatic) template, or any other case of (Extraplanar) subtype without clear idea which plane he related to, then which plane will emulate Planar Bubble?
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2015-12-27, 01:40 PM (ISO 8601)
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- Mar 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 128
a) No. Shapechange only grants the listed properties of a certain creature. There is no mention that the native plane of a creature is one of the properties of the new form.
b) For the (lesser) planetouched the spell will mimic the prime material plane as they are native to that plane. For creatures without a listed native plane, ask your DM.
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2015-12-27, 02:09 PM (ISO 8601)
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Re: Q 128
a) Your native plane is independent of your form. Generally speaking, polymorphing won't change what plane you were born on. However, specific exceptions could apply. For instance, if you shapechanged into a creature with the special quality "Plane X Native (Ex): This creature is native to Plane X and gains the extraplanar subtype on any other plane," you would gain that ability and count as native to Plane X.
b) It will automatically emulate their native plane, whatever that is. If you don't know their home plane, the results of the spell should prove enlightening.Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2015-12-28, 01:19 PM (ISO 8601)
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- Oct 2011
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- Where i'm not, not.
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 129
Does Freedom of Movement protect against movement inhibitions from being buried in a cave-in? Also, does it prevent your movement from being impeded by difficult terrain?
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2015-12-28, 01:54 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 129 No; ask your DM.
Freedom of Movement only allows you to move normally despite impediments, which retard your movement or progress by means of obstacles or hindrances. If you're buried, your movement is not merely impeded; it is instead prevented.
As for nonmagical difficult terrain, you'll need to talk to your individual DM.Originally Posted by Freedom of Movement
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2015-12-28, 04:24 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
C 129
Movement is also "prevented" instead of "impeded" if you're paralyzed, which FoM specifically trumps.
I agree it won't get you out of being buried, but your reasoning for why it doesn't work seems wrong.Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2015-12-28, 05:05 PM (ISO 8601)
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- May 2006
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- Sunnydale
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2015-12-28, 05:23 PM (ISO 8601)
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- Mar 2010
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- Kaeda
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
C 129
"Even under the influence of magic that" etc etc. Not "only" against.
Either way, magical paralysis still prevents movement, which you claimed means FoM doesn't work.
EDIT: Although I'd say preventing something also impedes it, though not necessarily the other way around.Last edited by Debatra; 2015-12-28 at 05:25 PM.
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2015-12-28, 05:24 PM (ISO 8601)
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- Mar 2012
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 129 Addendum
FoM also does not define what moving normally means. Moving 0 ft while buried under rocks is totally normal, as is being slowed by wearing heavy armor.
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2015-12-29, 04:22 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q130 What is a tier? (When referring to a class.)
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2015-12-29, 04:37 PM (ISO 8601)
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Re: Q130
Technically not a RAW question, since tiers aren't part of the game rules, but it refers to a common ranking system used to evaluate relative power between classes.
Original tier system by JaronK
Explanation of why classes are ranked in those tiers
The TL;DR is that spells are overpowered.Last edited by Troacctid; 2015-12-29 at 10:43 PM.
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2015-12-29, 10:28 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 130 additional
I just wanted to add an extra clarification that the class tiers are entirely fan created, and not at all a part of the rules. Also, I'm pretty sure the tier system ranks the classes on versatility, not raw power.Last edited by KillianHawkeye; 2015-12-29 at 10:29 PM.
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2015-12-30, 01:31 AM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 131
Do melee touch attacks, or more specifically spells that require melee touch attacks, benefit from the Weapon Finesse feat?
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2015-12-30, 01:39 AM (ISO 8601)
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Re: Q 131
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2015-12-30, 02:04 PM (ISO 8601)
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- Mar 2013
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 132
Is there any rule that prohibits a wizard from shapechanging into a whale above a target and crushing it?
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2015-12-30, 02:22 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q133
The Artificer (Eberron Campaign Setting, p.29) has an ability called Item Creation. Part of the ability regarding the necessary Use Magic Device check refers to the spells that are prerequisites, but the example given (a Bottle of Air) then shows the Artificer making a UMD Check vs. DC27 - which is the Caster Level of the item, not the minimum spellcaster level of the spell required to make it. (i.e., the "prerequisite")
Relevant entries from the SRD, under "Magic Item Descriptions"
Caster Level
The next item in a notational entry gives the caster level of the item, indicating its relative power. The caster level determines the item’s saving throw bonus, as well as range or other level-dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effect of a dispel magic spell or similar situation. This information is given in the form "CL x," where "CL" is an abbreviation for caster level and "x" is an ordinal number representing the caster level itself.
For potions, scrolls, and wands, the creator can set the caster level of an item at any number high enough to cast the stored spell and not higher than her own caster level. For other magic items, the caster level is determined by the creator. The minimum caster level is that which is needed to meet the prerequisites given.
Prerequisites
Certain requirements must be met in order for a character to create a magic item. These include feats, spells, and miscellaneous requirements such as level, alignment, and race or kind. The prerequisites for creation of an item are given immediately following the item’s caster level.
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2015-12-30, 10:25 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 132 Yes.
The primary reason this scheme does not work is that there is no "fall and crush" option for creatures under the normal rules. The game only has rules for falling object damage, which cannot apply to creatures.creature
A living or otherwise active being, not an object. The terms "creature" and "character" are sometimes used interchangeably.
The Wizard would need something (feat, class feature, or other) which adds a D&D mechanic for crushing another creature to the rules.Last edited by Curmudgeon; 2015-12-30 at 10:27 PM.
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2015-12-31, 06:46 AM (ISO 8601)
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- Jul 2009
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 134
Under armor spikes on pg 124 of the PHB, it states they allow you to deal extra piercing damage on a successful grapple check; does this mean in addition to your unarmed damage?
Q 135
Since a gauntlet lets you deal lethal damage with an unarmed strike, would it let you deal lethal damage on a successful grapple check?
Q 136
Is the damage dealt from a successful grapple check the result of a successful "attack"? Can you deal sneak attack damage with a successful grapple check (if the target is currently vulnerable to sneak attack)?
Q 137
Improved Precise Shot lets you ignore less-than-total cover and concealment on ranged attacks, and when using a reach weapon it is treated as a ranged attack regarding soft cover, so improved precise shot would then let you ignore soft cover with a reach weapon? Does Improved Precise Shot let you ignore regular cover and concealment with a reach weapon?
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2015-12-31, 12:30 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 138
Originally Posted by The Catalogues of Enlightenment
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2015-12-31, 02:56 PM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 134 No.
If you consult Table 7–5: Weapons (Player's Handbook, page 116, or here) you'll see that spiked armor deals 1d4 damage if Small, or 1d6 damage if Medium. This is extra damage compared to unarmed strike (1d2 if Small, 1d3 if Medium).
A 135 Yes, but only with the "Attack Your Opponent" option.
Attack Your Opponent
You can make an attack with an unarmed strike, natural weapon, or light weapon against another character you are grappling. You take a -4 penalty on such attacks.
A 136 No.
From the Glossary:attack
Any of numerous actions intended to harm, disable, or neutralize an opponent. The outcome of an attack is determined by an attack roll.
A 137 Yes, but only against non-adjacent opponents.When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.
A 138 No.
Reserve feats may be used with either of two mechanisms. From Complete Mage on page 37:A spellcaster who prepares spells each day (such as a wizard) must have an appropriate spell prepared and not yet cast that day.
...
A spellcaster who does not need to prepare spells (such as a sorcerer) must know an appropriate spell and must have at least one unused spell slot of that spell's level or higher.known spell
A spell that an arcane spellcaster has learned and can prepare.Last edited by Curmudgeon; 2015-12-31 at 03:45 PM.
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2015-12-31, 06:15 PM (ISO 8601)
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- Denver.
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 139
Does being attacked while hidden make you visible?
For example, I am hidden, but one of my opponents has the spot / listen skills necessary to pinpoint me. If he runs up and hits me with a sword, am I still hidden from his less observant comrades?Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2015-12-31, 08:09 PM (ISO 8601)
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- Jan 2014
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Re: Q 139
No, it does not make you visible. Unless your attacker has some special ability that reveals you, such as a weapon with the sparkling property, you will remain hidden from their allies. The attacker could communicate your location, allowing them to guess what square to attack, but you would still have total concealment from them.
Last edited by Troacctid; 2015-12-31 at 08:10 PM.
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2016-01-01, 12:55 AM (ISO 8601)
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- Jul 2009
Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 140
Is a brilliant energy weapon first made of a material? For instance, if it was a cold iron weapon, then enhanced to become a brilliant energy weapon, does it overcome DR/cold iron?
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2016-01-01, 01:02 AM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 140
Yes.Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2016-01-01, 07:01 AM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 141: Does an Unseen Seer's Damage Bonus allow sneak attack (or skirmish, sudden strike) dice if he did not previously possess the ability?
"In reality perfection isn't really what we want, so we just throw words at the page and we call it a masterpiece if any part of it fits." -Schmidt
Monstrous law. Human slaves. Feuding dragons. And the evil elven empire. Freeholders, coming soonTM.
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2016-01-01, 07:11 AM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 141
No. The class feature only increases the sneak attack damage i.e. the extra damage gained when performing a sneak attack. The class feature does not grant the ability to perform sneak attacks.
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2016-01-01, 07:38 AM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
Q 142
Two questions about the Retraining rules from the Player's Handbook II.
142 A: The rule states that you get one go at retraining each time you attains a new level. Does that include the Bloodline Levels granted through the Bloodlines optional rules from the Unearthed Arcana?
142 B: The rules cover Class Feature retraining, as well as substitution level retraining. However what about variant class retraining? For example Cloistered Cleric instead of Cleric, or Mystic Ranger instead of Ranger. Would that be covered by Class Feature retraining? Or instead fall more into Character Rebuilding?Last edited by St Fan; 2016-01-01 at 07:40 AM.
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2016-01-01, 08:40 AM (ISO 8601)
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Re: Simple RAW thread for 3.5 #31. By now, your question has probably been answered.
A 142
Ask your DM. AFAICT there are no rules for the interaction between the new systems of those books.Last edited by Andezzar; 2016-01-01 at 11:28 AM.