New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 38 of 51 FirstFirst ... 13282930313233343536373839404142434445464748 ... LastLast
Results 1,111 to 1,140 of 1504
  1. - Top - End - #1111
    Firbolg in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Occasional Sage View Post
    Folks, I'm looking for ideas.

    I'm working on my next EDH deck, and masochistically have decided on Boros. Rather than strict aggro, though, I want to politic and incite fights between the other players. Any ideas on cards that do such things? I'm planning on cards to introduce the Monarch mechanic, and to pass around something chunky with the Assault Suit strapped to it. There are some curses that will incentivize players to attack one another. Goblin Diplomats and similar cards seem like a bad plan since I can't control where the attack goes.

    Pitch me suggestions! Obviously White and Red are preferred, but other colors can suggest new things to look for as well.
    All I have to say is that pillow forting is necessary with this strategy, so Ghostly Prison, Archangel of Tithes, Sphere of Safety, Windborn Muse, Propaganda (if you decide go to with Zedruu), and Solitary Confinement (if Zedruu), Collective Restraint (if Zedruu) are all great. Otherwise... Sunforger with Master Warcraft is always fun?

    Otherwise, you'll mostly be looking for card draw, so Mind's Eye, Sword of Fire and Ice, Mesa Enchantress, Diviner's Wand, skullclamp, and so on are a given. Then... well, it depends on how you want to incite conflict. I will say Reiterate is a good way. And is also good if you want to run the Firemind's Foresight combo as a way to finish games.
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
    Show

  2. - Top - End - #1112
    Ogre in the Playground
     
    Occasional Sage's Avatar

    Join Date
    Oct 2007
    Location
    Seattle, WA, USA
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Ebon_Drake View Post
    Nah, "tutor" is a word with a very specific meaning and weight to it in Magic. Every card that uses it is essentially a callback to Demonic Tutor and riffs on its mechanics. Same for stuff like Lotus*, Mox or (perhaps to a lesser extent) Lord. If you hear those words, you'll have a rough idea of what a card does before you even read the text. "Mentor" just doesn't have that same kind of pedigree to it. There have been a few good ones recently, but there's no real common element to them and most of the other cards that use it are unremarkable at best. Also notably none of them actually have anything to do with tutoring in the Magic sense.

    * Get lost, Lotus Guardian. No-one likes your style.
    The Lord of Tresserhorn wants to say hi.

    Quote Originally Posted by enderlord99 View Post
    Does TappedOut serve your purposes?
    Sorry I missed this. Wow yes, I'd never tried TappedOut and that's perfect, thank you!

    Quote Originally Posted by ImperiousLeader View Post
    Why not add Black and use Queen Marchesa as your commander?
    Well because Mardu isn't Boros. That said, suggestions of black cards will give ideas of things to search in other colors.

    Quote Originally Posted by Fable Wright View Post
    All I have to say is that pillow forting is necessary with this strategy, so Ghostly Prison, Archangel of Tithes, Sphere of Safety, Windborn Muse, Propaganda (if you decide go to with Zedruu), and Solitary Confinement (if Zedruu), Collective Restraint (if Zedruu) are all great. Otherwise... Sunforger with Master Warcraft is always fun?

    Otherwise, you'll mostly be looking for card draw, so Mind's Eye, Sword of Fire and Ice, Mesa Enchantress, Diviner's Wand, skullclamp, and so on are a given. Then... well, it depends on how you want to incite conflict. I will say Reiterate is a good way. And is also good if you want to run the Firemind's Foresight combo as a way to finish games.
    Forting up and attacking from relative safety isn't a bad plan. I'm also looking forward to sending Indestructible creatures out wearing the Assault Suit to cause havoc.
    Avatar by the incomparable araveugnitsuga!

  3. - Top - End - #1113
    Ettin in the Playground
     
    enderlord99's Avatar

    Join Date
    Jul 2011

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Occasional Sage View Post
    Sorry I missed this. Wow yes, I'd never tried TappedOut and that's perfect, thank you!
    I'll be honest, I only read the first 8 words before replying. Good to see it works, though!
    Spoiler: Vanity quotes
    Show
    Quote Originally Posted by Strigon View Post
    Wow.
    That took a very sudden turn for the dark.

    I salute you.
    Quote Originally Posted by AuthorGirl View Post
    I wish it was possible to upvote here.

    I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.

  4. - Top - End - #1114
    Barbarian in the Playground
     
    BlackDragon

    Join Date
    Nov 2004
    Location
    Norwich, UK
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Occasional Sage View Post
    The Lord of Tresserhorn wants to say hi.
    Ugh, not that jerk again! Tell him I'm not in!

    But yeah, now that I think about it there are lots of cards whose name includes Lord but which aren't proper lords - even back to good ol' Lord of the Pit. In fact, I think that's why the Lord creature type was retired: too many cards had the word lord on them without being lords, while too many cards were lords in the colloquial sense of "gives +1/+1 and/or an ability to a specific creature type" without actually using the word.

    Still, the point is that if someone had told you "Amonkhet has a cat lord!" then you'd have known what they meant, but if they'd said "Amonkhet has a new mentor!" it wouldn't really have given you any sense of what the card is about.
    Allergy advice: posts may contain traces of sarcasm

  5. - Top - End - #1115
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    God-Pharaoh's Gift has been spoiled and it looks awesome. I think Jeskai would be a good colour combination for it - Insolent Neonate and Cathartic Reunion to fill the graveyard and dig for the Gate, and Temmet to make your Eternals unblockable.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  6. - Top - End - #1116
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Feb 2013

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Svata View Post
    Alert! Alert! Copycat (Felidar Guardian) is now banned in standard. http://magic.wizards.com/en/articles...ent-2017-04-26
    I know this is a fairly old post but i was digging back through the thread for somthing else and came across it and since my interest has been kicked up again i took a look at the link, and well, i'm confused, a lot. I can't see why it was an issue, it doesn't do anything thats not super common for white to do. And the mention of Saheeli in the article didn't help, either card turned up by a search had a thing it could do that combo'd in any way with the banned card. Could someone give a dunce an explanation please?

  7. - Top - End - #1117
    Ettin in the Playground
     
    Comissar's Avatar

    Join Date
    Jan 2012

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Carl View Post
    I know this is a fairly old post but i was digging back through the thread for somthing else and came across it and since my interest has been kicked up again i took a look at the link, and well, i'm confused, a lot. I can't see why it was an issue, it doesn't do anything thats not super common for white to do. And the mention of Saheeli in the article didn't help, either card turned up by a search had a thing it could do that combo'd in any way with the banned card. Could someone give a dunce an explanation please?
    It's a two card infinite combo. The plan is to have Saheeli and a Felidar Guardian on the field at the same time. Then you use Saheeli's -2 to copy the Guardian (hence copycat), the token copy comes in with haste and flickers a permanent you control. You pick Saheeli, she comes back in with 3 loyalty, so you -2 her, copy the Guardian, rinse and repeat an arbitrarily large number of times and swing to win.



    GLaDOS Avatar and Pokémon Sig. by me

    Spoiler: Alternate Avatars
    Show


    Leah and Saura, Summer Rose, and Firebrand by me

  8. - Top - End - #1118
    Ogre in the Playground
     
    Svata's Avatar

    Join Date
    May 2013
    Location
    Gainesville, GA
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Also, there's a new Dark Depths combo set-up card.
    Spoiler: Hour of Promise
    Show
    Last edited by Svata; 2017-06-27 at 12:17 PM.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  9. - Top - End - #1119
    Troll in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2013
    Location
    Skyron, Andromeda
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Svata View Post
    Also, there's a new Dark Depths combo set-up card.
    Spoiler: Hour of Promise
    Show
    Spoiler
    Show
    That, and Solemnity


    Peelee’s Lotsey

  10. - Top - End - #1120
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    May 2009

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Svata View Post
    Also, there's a new Dark Depths combo set-up card.
    Spoiler: Hour of Promise
    Show
    Spoiler
    Show
    Am I missing something? It doesn't seem much better than land fetchers like Expedition Map, Sylvan Scrying, or Reap and Sow.
    ithilanor on Steam.

  11. - Top - End - #1121
    Ettin in the Playground
    Join Date
    Aug 2008
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by IthilanorStPete View Post
    Spoiler
    Show
    Am I missing something? It doesn't seem much better than land fetchers like Expedition Map, Sylvan Scrying, or Reap and Sow.
    Spoiler
    Show
    It doesn't grab basics, so you can easily grab, say, Dark Depths and Vesuva at once, copying Dark Depths with Vesuva and getting Marit Lage off it immediately.

    Or you could use any non-basic fetch with Solemnity out, yeah.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

  12. - Top - End - #1122
    Bugbear in the Playground
    Join Date
    Jan 2016
    Location
    To the cosmos, nearby you
    Gender
    Female

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by tonberrian View Post
    Spoiler
    Show
    It doesn't grab basics, so you can easily grab, say, Dark Depths and Vesuva at once, copying Dark Depths with Vesuva and getting Marit Lage off it immediately.

    Or you could use any non-basic fetch with Solemnity out, yeah.
    Spoiler
    Show
    Err, no you can't? They enter at the same time, so Vesuva can't copy Dark Depths because Dark Depths isn't on the field yet. Thespian's Stage would work though.
    LGBTitP
    Proudly Founded Team 2

    "Everyone starts off making garbage.
    If you finally make something halfway
    decent, it'll be the best day of your life."
    Nehra, inventor
    _________________

  13. - Top - End - #1123
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Feb 2013

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Comissar View Post
    It's a two card infinite combo. The plan is to have Saheeli and a Felidar Guardian on the field at the same time. Then you use Saheeli's -2 to copy the Guardian (hence copycat), the token copy comes in with haste and flickers a permanent you control. You pick Saheeli, she comes back in with 3 loyalty, so you -2 her, copy the Guardian, rinse and repeat an arbitrarily large number of times and swing to win.
    Ahh cheers. Again my experiance is coming from duels and you don't get planeswalkers there so the thought that it would reset loyalty and you could do things with it frankly never occurred.

  14. - Top - End - #1124
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Feb 2013

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Just a quick FYI for everyone, thrown up a general homebrew brainstorming and card posting thread in homebrew section so you can post and review and critique each other's cards and generally brainstorm homebrew MTG stuff. I would appreciate it if the OP would add a link to the OP, so people can find it easier, might keep it in use that way. I've thrown a quick and dirty concept up to get the ball rolling though and linked it in the ne of two contest threads i can find as well so all the side discussion like the recent set of "annoy Jormungand " cards can be thrown in their and other funnies stuff not directly related to the contest. May even become a review and tweaking ground for the contest if people go that way.

    Linky: http://www.giantitp.com/forums/showt...-Brainstorming

  15. - Top - End - #1125
    Troll in the Playground
     
    gooddragon1's Avatar

    Join Date
    Dec 2005
    Location
    In the playground

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Copying my ymtc over for fun:

    Chronollusionist 1uu
    Legendary Creature - Illusion Wizard
    Vanishing 4
    Whenever a player casts a spell, put a time counter on Chronollusionist.
    Chronollusionist's toughness is equal to the number of time counters on it.
    Remove a time counter from Chronollusionist: Return target spell to its owner's hand unless its controller pays 1.
    0/*

    Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
    Last edited by gooddragon1; 2017-06-29 at 09:43 PM.
    There is no emotion more useless in life than hate.

  16. - Top - End - #1126
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Dec 2008
    Location
    Carlisle, Englund
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by gooddragon1 View Post
    Remove X time counters from Chronollusionist: Return target spell to its owner's hand unless its controller pays 1. X must be at least 1.
    What's the X for? Did you mean for it to be unless the controller pays X?
    "Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
    Androgeus' 3 step guide to Doctor Who speculation:
    Spoiler
    Show
    1. Pick a random character
    2. State that person is The Rani
    3. goto 1

  17. - Top - End - #1127
    Troll in the Playground
     
    gooddragon1's Avatar

    Join Date
    Dec 2005
    Location
    In the playground

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Androgeus View Post
    What's the X for? Did you mean for it to be unless the controller pays X?
    Yeah, the costs didn't copy over and I instinctively put it as 1. Fixed.
    There is no emotion more useless in life than hate.

  18. - Top - End - #1128
    Ogre in the Playground
     
    Silfir's Avatar

    Join Date
    Jan 2006
    Location
    Esslingen, Germany
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    What's the issue with just "Remove a time counter from Chronollusionist: Return target spell to its owner's hand unless its controller pays 1."? There's nothing stopping you from activating the ability as many times as you need to, so it ends up having the same effect. Doing it that way avoids having to add the "X must be at least 1" clause to avoid giving this guy's controller the ability to return their own spells to their hand for free.
    This signature is boring. The stuff I write might not be. Warning: Ponies.

  19. - Top - End - #1129
    Troll in the Playground
     
    gooddragon1's Avatar

    Join Date
    Dec 2005
    Location
    In the playground

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Silfir View Post
    What's the issue with just "Remove a time counter from Chronollusionist: Return target spell to its owner's hand unless its controller pays 1."? There's nothing stopping you from activating the ability as many times as you need to, so it ends up having the same effect. Doing it that way avoids having to add the "X must be at least 1" clause to avoid giving this guy's controller the ability to return their own spells to their hand for free.
    Because that would be too easy. Just kidding, yeah, sounds better.
    There is no emotion more useless in life than hate.

  20. - Top - End - #1130
    Ogre in the Playground
    Join Date
    Aug 2009

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Building a Witch/Hag themed deck centred arround Bogbrew Witch/Bubbling Cauldron/Festering Newt.
    Stippulation: cards must fit the theme (in name or artwork)

    The deck is intended for casual multiplayer.

    I've built a good portion of the deck, but there are still some missing pieces. This is what I have so far:
    Spoiler
    Show

    Creatures x18
    3x Anurid Scavenger
    4x Bitterheart Witch
    4x Bogbrew Witch
    3x Desecrator Hag
    4x Festering Newt

    Enchantments x8
    2x Cruel Reality
    1x Curse of Bloodletting
    2x Curse of Death's Hold
    1x Curse of Oblivion
    2x Curse of Vengeance

    Artifacts x6
    4x Bubbling Cauldron
    2x Elixir of Immortality

    Lands 23
    5x Forest
    4x Geothermal Crevice
    3x Jund Panorama
    1x Mountain
    7x Swamp
    3x Terramorphic Expanse


    There are still 5 slots open, and many cards are negotionable (only the three core cards are fixed).
    If cuts are necessary, the second Elixir is a likely candidate. And I don't know if Curse of Vengeance is actually, you know, usefull.

    I originally planned to run 3 Kindly Strangers. It's a Witch and it provides addiotional removal which the deck is light of. But I don't think the aiming for Delirium is feasable in the current state of the deck.
    The manabase with it's high count of sac lands reflects the planned inclusion of Kindly Stranger, though.

    I probably need more removal (targeted or untrageted) and definitely some card draw/deck manipulation. Read the Bones fits the theme very well, but I think the effect of Bitter Revelation is much better in the deck: it digs deeper, puts things in the 'yard to feed Scavenger and to provide targets for Desecrator Hag (and to keep the dream of Delirium alive...).

    Any suggestions?
    Last edited by Zombimode; 2017-07-01 at 10:27 AM.

  21. - Top - End - #1131
    Ogre in the Playground
     
    Svata's Avatar

    Join Date
    May 2013
    Location
    Gainesville, GA
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Hey, y'all, Pre-prerelease of Hour of Devastation in an hour.

    https://www.twitch.tv/loadingreadyrun

    Everyone come by, and please, please, please be friendly and don't pick apart everyone's misplays. Its a prerelease, and these are not pro players. I'd super appreciate that.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  22. - Top - End - #1132
    Troll in the Playground
     
    gooddragon1's Avatar

    Join Date
    Dec 2005
    Location
    In the playground

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Zombimode View Post
    Building a Witch/Hag themed deck centred arround Bogbrew Witch/Bubbling Cauldron/Festering Newt.
    Stippulation: cards must fit the theme (in name or artwork)

    The deck is intended for casual multiplayer.

    I've built a good portion of the deck, but there are still some missing pieces. This is what I have so far:
    Spoiler
    Show

    Creatures x18
    3x Anurid Scavenger
    4x Bitterheart Witch
    4x Bogbrew Witch
    3x Desecrator Hag
    4x Festering Newt

    Enchantments x8
    2x Cruel Reality
    1x Curse of Bloodletting
    2x Curse of Death's Hold
    1x Curse of Oblivion
    2x Curse of Vengeance

    Artifacts x6
    4x Bubbling Cauldron
    2x Elixir of Immortality

    Lands 23
    5x Forest
    4x Geothermal Crevice
    3x Jund Panorama
    1x Mountain
    7x Swamp
    3x Terramorphic Expanse


    There are still 5 slots open, and many cards are negotionable (only the three core cards are fixed).
    If cuts are necessary, the second Elixir is a likely candidate. And I don't know if Curse of Vengeance is actually, you know, usefull.

    I originally planned to run 3 Kindly Strangers. It's a Witch and it provides addiotional removal which the deck is light of. But I don't think the aiming for Delirium is feasable in the current state of the deck.
    The manabase with it's high count of sac lands reflects the planned inclusion of Kindly Stranger, though.

    I probably need more removal (targeted or untrageted) and definitely some card draw/deck manipulation. Read the Bones fits the theme very well, but I think the effect of Bitter Revelation is much better in the deck: it digs deeper, puts things in the 'yard to feed Scavenger and to provide targets for Desecrator Hag (and to keep the dream of Delirium alive...).

    Any suggestions?
    Creature removal:
    Nettlevine Blight
    Unmake
    Broken Visage
    Hex
    Most Appropriately:
    Sinister Concoction

    For deck manipulation:
    Good ol' Crystal Ball.

    For Laughs/Confusion:
    Ice Cauldron
    Spoiler: Explanation
    Show

    You exile a card with it and pay some mana if you want. Then you can use that mana later to pay for the card you exiled.
    Last edited by gooddragon1; 2017-07-01 at 01:32 PM.
    There is no emotion more useless in life than hate.

  23. - Top - End - #1133
    Bugbear in the Playground
    Join Date
    Dec 2015

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    My favorite design for HoU is probably Unquenchable Thirst.

  24. - Top - End - #1134
    Ogre in the Playground
    Join Date
    Aug 2009

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by gooddragon1 View Post
    Creature removal:
    Nettlevine Blight
    Unmake
    Broken Visage
    Hex
    Most Appropriately:
    Sinister Concoction

    For deck manipulation:
    Good ol' Crystal Ball.

    For Laughs/Confusion:
    Ice Cauldron
    Spoiler: Explanation
    Show

    You exile a card with it and pay some mana if you want. Then you can use that mana later to pay for the card you exiled.

    Those are great! Sinister Concoction is perfect

  25. - Top - End - #1135
    Troll in the Playground
     
    gooddragon1's Avatar

    Join Date
    Dec 2005
    Location
    In the playground

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Zombimode View Post
    Those are great! Sinister Concoction is perfect
    Thanks, and Jar of eyeballs is another possibility, but not as repeatable as the ball.
    Last edited by gooddragon1; 2017-07-03 at 01:19 PM.
    There is no emotion more useless in life than hate.

  26. - Top - End - #1136
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Dec 2015
    Location
    Central Illinois
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    MTG guilty pleasure confession time:
    Spoiler
    Show
    I was playing with two friends at our FLGS earlier today, and we were having very fun casual games between the three of us. I was using my Red Aggro deck, and thanks to Fanatic of Mogis I scraped out a few close wins. Another pair of guys come up, and ask if they can play as well. We said sure, and they saddled up for the next match. One of them had never played the game before, so I let him use my Red Aggro deck and slapped together a Izzet deck on the fly. The other guys played while I was putting the deck together, and as it turns out the one with experience was a bit rude. He was verbally aggressive, kept boasting about how great his deck was, and continually lambasted the other players for not getting good draws. That kind of got to me as I listened in for a game's worth of that.

    I entered the next game, though one of my friends dropped out as the rude guy had annoyed him to the point of him not wanting to play anymore. This annoyed me further. This guys deck was virtually only big creatures, so he had nothing to do for the first 7ish rounds.

    After a few uneventful rounds of building up mana and the new guy going to town on the other two players with an Ash Zealot, things started to happen. I had played a Young Pyromancer on turn 3, and I had a Fire Elemental on the board. I had an Aradara Express sitting there as well, though I didn't have enough crew for it. I played Seething Song, giving me extra mana, and played Thatcher's Revolt and some other things I don't recall, but at the end of my first main phase I had 3 fire elementals and three peasants. The peasants and the first fire elemental manned the Aradara Express, slamming into the guy for 8. He protested, but I pointed out that he had been threatening to kill me the next turn for the last couple of minutes and he shut up. Next turn, he plays some hydra or something. He's down to 8 health, since the Ash Zealot had hit him for 4 earlier. He gets cocky again, talking about how the hydra only has to block for one turn and he can play something better to kill me the next turn. I played Shiv's Embrace on my Pyromancer and sent in the Aradara Express again (alone; the Pyromancer went after the fourth player). He moved to block, and I reminded him that the Aradara Express has menace. He got mad, died, and in a huff went to go 'advise' the new player. He complained quite a bit that my deck was OP (ha), and got even madder when he asked me how long I'd been playing and I answered two months.

    My friend clearly wanted to leave, so he conceded and I attacked the newbie and did some damage, and then conceded as well to the new guy, who got a win on his first game and seemed to genuinely enjoy the experience.

    I'm hardly an expert at playing magic but man it felt good to beat the cocky 'tourney vet'.
    Probably shouldn't do this kind of thing again, as I do not want to be a bad sport, but it was fun to do one time.


    Side note: What does make a good (for casual metas) Izzet (or just general R/U) deck other than burn/mill? The deck mentioned in the spoiler story was one I threw together in half an hour, so I'm not at all attached to it.
    “Stupid entropy ruins everything.”
    -Jennifer Ouellette

    My divine portfolio (cred goes to Jormengand):
    Spoiler
    Show
    Bobby, the Twist in Time
    Divine Rank: 4
    Deity of: Twisted Truth, Time
    Symbol: A pair of wings made of fossils
    Alignment: True Neutral
    Worshipers: Archaeologists, forgers
    Cleric Alignments: Any neutral
    Domains: Artifice, Creation, Knowledge, Time
    Favoured Weapon: Longsword

  27. - Top - End - #1137
    Firbolg in the Playground
    Join Date
    Jan 2010
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Bobby Baratheon View Post
    Side note: What does make a good (for casual metas) Izzet (or just general R/U) deck other than burn/mill? The deck mentioned in the spoiler story was one I threw together in half an hour, so I'm not at all attached to it.
    Ping. Really, Gelectrode/Cinder Pyromancer with Electrolyze and possibly some Curiosity in the mix. Just keep casting red spells and drawing cards. Wheel of Fate on turn two, let that go off turn 5, and in response ritual, manamorphose, electrolyze, ritual, etc. to get rid of your hand, restock off the manamorphose, and have a grand old time.

    Or build around Paradox Haze/Chronozoa and Epochrasite.

    Those were the two most enjoyable looking Izzet decks I saw in my days of casual lunch magic. I'd look into them if they seem your style.
    Used to be DMofDarkness
    Old avatar by Elagune.
    Spoiler: Collection of Signature Quotes
    Show

  28. - Top - End - #1138
    Ogre in the Playground
     
    Svata's Avatar

    Join Date
    May 2013
    Location
    Gainesville, GA
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Or just general spellslinging type stuff. Instants and sorceries are red and blue's THING. There's also lots of artifact synergies in both colors, so you could build around those.
    Copy this to your signature if you love Jade_Tarem, too.

    Quote Originally Posted by Extra Anchovies View Post
    A 20th-level fighter should be able to break rainbows in half with their bare hands and then dual-wield the parts of the rainbow.

    Dual-wield the rainbow. Taste the rainbow.

  29. - Top - End - #1139
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Feb 2013

    Default Re: Magic the Gathering XXII: Where Puns Go to Die

    Quote Originally Posted by Bobby Baratheon View Post
    MTG guilty pleasure confession time:
    Spoiler
    Show
    I was playing with two friends at our FLGS earlier today, and we were having very fun casual games between the three of us. I was using my Red Aggro deck, and thanks to Fanatic of Mogis I scraped out a few close wins. Another pair of guys come up, and ask if they can play as well. We said sure, and they saddled up for the next match. One of them had never played the game before, so I let him use my Red Aggro deck and slapped together a Izzet deck on the fly. The other guys played while I was putting the deck together, and as it turns out the one with experience was a bit rude. He was verbally aggressive, kept boasting about how great his deck was, and continually lambasted the other players for not getting good draws. That kind of got to me as I listened in for a game's worth of that.

    I entered the next game, though one of my friends dropped out as the rude guy had annoyed him to the point of him not wanting to play anymore. This annoyed me further. This guys deck was virtually only big creatures, so he had nothing to do for the first 7ish rounds.

    After a few uneventful rounds of building up mana and the new guy going to town on the other two players with an Ash Zealot, things started to happen. I had played a Young Pyromancer on turn 3, and I had a Fire Elemental on the board. I had an Aradara Express sitting there as well, though I didn't have enough crew for it. I played Seething Song, giving me extra mana, and played Thatcher's Revolt and some other things I don't recall, but at the end of my first main phase I had 3 fire elementals and three peasants. The peasants and the first fire elemental manned the Aradara Express, slamming into the guy for 8. He protested, but I pointed out that he had been threatening to kill me the next turn for the last couple of minutes and he shut up. Next turn, he plays some hydra or something. He's down to 8 health, since the Ash Zealot had hit him for 4 earlier. He gets cocky again, talking about how the hydra only has to block for one turn and he can play something better to kill me the next turn. I played Shiv's Embrace on my Pyromancer and sent in the Aradara Express again (alone; the Pyromancer went after the fourth player). He moved to block, and I reminded him that the Aradara Express has menace. He got mad, died, and in a huff went to go 'advise' the new player. He complained quite a bit that my deck was OP (ha), and got even madder when he asked me how long I'd been playing and I answered two months.

    My friend clearly wanted to leave, so he conceded and I attacked the newbie and did some damage, and then conceded as well to the new guy, who got a win on his first game and seemed to genuinely enjoy the experience.

    I'm hardly an expert at playing magic but man it felt good to beat the cocky 'tourney vet'.
    Probably shouldn't do this kind of thing again, as I do not want to be a bad sport, but it was fun to do one time.


    Side note: What does make a good (for casual metas) Izzet (or just general R/U) deck other than burn/mill? The deck mentioned in the spoiler story was one I threw together in half an hour, so I'm not at all attached to it.
    Is it wrong that i want a like button right now.

  30. - Top - End - #1140
    Banned
     
    LansXero's Avatar

    Join Date
    Jun 2010
    Location
    Lima, Peru
    Gender
    Male

    Default Re: Magic the Gathering XXII: Where Puns Go to Die


Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •