Results 1,111 to 1,140 of 1504
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2017-06-18, 08:33 PM (ISO 8601)
- Join Date
- Jan 2010
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Re: Magic the Gathering XXII: Where Puns Go to Die
All I have to say is that pillow forting is necessary with this strategy, so Ghostly Prison, Archangel of Tithes, Sphere of Safety, Windborn Muse, Propaganda (if you decide go to with Zedruu), and Solitary Confinement (if Zedruu), Collective Restraint (if Zedruu) are all great. Otherwise... Sunforger with Master Warcraft is always fun?
Otherwise, you'll mostly be looking for card draw, so Mind's Eye, Sword of Fire and Ice, Mesa Enchantress, Diviner's Wand, skullclamp, and so on are a given. Then... well, it depends on how you want to incite conflict. I will say Reiterate is a good way. And is also good if you want to run the Firemind's Foresight combo as a way to finish games.
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2017-06-19, 08:22 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Seattle, WA, USA
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
The Lord of Tresserhorn wants to say hi.
Sorry I missed this. Wow yes, I'd never tried TappedOut and that's perfect, thank you!
Well because Mardu isn't Boros. That said, suggestions of black cards will give ideas of things to search in other colors.
Forting up and attacking from relative safety isn't a bad plan. I'm also looking forward to sending Indestructible creatures out wearing the Assault Suit to cause havoc.Avatar by the incomparable araveugnitsuga!
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2017-06-19, 08:51 PM (ISO 8601)
- Join Date
- Jul 2011
Re: Magic the Gathering XXII: Where Puns Go to Die
I use braces (also known as "curly brackets") to indicate sarcasm. If there are none present, I probably believe what I am saying; should it turn out to be inaccurate trivia, please tell me rather than trying to play along with an apparent joke I don't know I'm making.
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2017-06-21, 05:11 PM (ISO 8601)
- Join Date
- Nov 2004
- Location
- Norwich, UK
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
Ugh, not that jerk again! Tell him I'm not in!
But yeah, now that I think about it there are lots of cards whose name includes Lord but which aren't proper lords - even back to good ol' Lord of the Pit. In fact, I think that's why the Lord creature type was retired: too many cards had the word lord on them without being lords, while too many cards were lords in the colloquial sense of "gives +1/+1 and/or an ability to a specific creature type" without actually using the word.
Still, the point is that if someone had told you "Amonkhet has a cat lord!" then you'd have known what they meant, but if they'd said "Amonkhet has a new mentor!" it wouldn't really have given you any sense of what the card is about.Allergy advice: posts may contain traces of sarcasm
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2017-06-26, 03:53 PM (ISO 8601)
- Join Date
- Oct 2005
Re: Magic the Gathering XXII: Where Puns Go to Die
God-Pharaoh's Gift has been spoiled and it looks awesome. I think Jeskai would be a good colour combination for it - Insolent Neonate and Cathartic Reunion to fill the graveyard and dig for the Gate, and Temmet to make your Eternals unblockable.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2017-06-27, 11:07 AM (ISO 8601)
- Join Date
- Feb 2013
Re: Magic the Gathering XXII: Where Puns Go to Die
I know this is a fairly old post but i was digging back through the thread for somthing else and came across it and since my interest has been kicked up again i took a look at the link, and well, i'm confused, a lot. I can't see why it was an issue, it doesn't do anything thats not super common for white to do. And the mention of Saheeli in the article didn't help, either card turned up by a search had a thing it could do that combo'd in any way with the banned card. Could someone give a dunce an explanation please?
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2017-06-27, 11:16 AM (ISO 8601)
- Join Date
- Jan 2012
Re: Magic the Gathering XXII: Where Puns Go to Die
It's a two card infinite combo. The plan is to have Saheeli and a Felidar Guardian on the field at the same time. Then you use Saheeli's -2 to copy the Guardian (hence copycat), the token copy comes in with haste and flickers a permanent you control. You pick Saheeli, she comes back in with 3 loyalty, so you -2 her, copy the Guardian, rinse and repeat an arbitrarily large number of times and swing to win.
GLaDOS Avatar and Pokémon Sig. by me
Spoiler: Alternate Avatars
Leah and Saura, Summer Rose, and Firebrand by me
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2017-06-27, 12:16 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Gainesville, GA
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
Also, there's a new Dark Depths combo set-up card.
Spoiler: Hour of PromiseLast edited by Svata; 2017-06-27 at 12:17 PM.
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2017-06-27, 03:56 PM (ISO 8601)
- Join Date
- Dec 2013
- Location
- Skyron, Andromeda
- Gender
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2017-06-27, 05:02 PM (ISO 8601)
- Join Date
- May 2009
Re: Magic the Gathering XXII: Where Puns Go to Die
ithilanor on Steam.
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2017-06-27, 05:38 PM (ISO 8601)
- Join Date
- Aug 2008
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.
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2017-06-27, 05:41 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- To the cosmos, nearby you
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
LGBTitP
Proudly Founded Team 2
"Everyone starts off making garbage.
If you finally make something halfway
decent, it'll be the best day of your life."
— Nehra, inventor_________________
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2017-06-27, 07:07 PM (ISO 8601)
- Join Date
- Feb 2013
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2017-06-28, 01:56 PM (ISO 8601)
- Join Date
- Feb 2013
Re: Magic the Gathering XXII: Where Puns Go to Die
Just a quick FYI for everyone, thrown up a general homebrew brainstorming and card posting thread in homebrew section so you can post and review and critique each other's cards and generally brainstorm homebrew MTG stuff. I would appreciate it if the OP would add a link to the OP, so people can find it easier, might keep it in use that way. I've thrown a quick and dirty concept up to get the ball rolling though and linked it in the ne of two contest threads i can find as well so all the side discussion like the recent set of "annoy Jormungand " cards can be thrown in their and other funnies stuff not directly related to the contest. May even become a review and tweaking ground for the contest if people go that way.
Linky: http://www.giantitp.com/forums/showt...-Brainstorming
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2017-06-28, 09:15 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Magic the Gathering XXII: Where Puns Go to Die
Copying my ymtc over for fun:
Chronollusionist 1uu
Legendary Creature - Illusion Wizard
Vanishing 4
Whenever a player casts a spell, put a time counter on Chronollusionist.
Chronollusionist's toughness is equal to the number of time counters on it.
Remove a time counter from Chronollusionist: Return target spell to its owner's hand unless its controller pays 1.
0/*
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)Last edited by gooddragon1; 2017-06-29 at 09:43 PM.
There is no emotion more useless in life than hate.
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2017-06-28, 10:49 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Carlisle, Englund
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2017-06-28, 11:39 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
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2017-06-29, 10:44 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Esslingen, Germany
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
What's the issue with just "Remove a time counter from Chronollusionist: Return target spell to its owner's hand unless its controller pays 1."? There's nothing stopping you from activating the ability as many times as you need to, so it ends up having the same effect. Doing it that way avoids having to add the "X must be at least 1" clause to avoid giving this guy's controller the ability to return their own spells to their hand for free.
This signature is boring. The stuff I write might not be. Warning: Ponies.
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2017-06-29, 09:44 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
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2017-07-01, 10:11 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Magic the Gathering XXII: Where Puns Go to Die
Building a Witch/Hag themed deck centred arround Bogbrew Witch/Bubbling Cauldron/Festering Newt.
Stippulation: cards must fit the theme (in name or artwork)
The deck is intended for casual multiplayer.
I've built a good portion of the deck, but there are still some missing pieces. This is what I have so far:
Spoiler
Creatures x18
3x Anurid Scavenger
4x Bitterheart Witch
4x Bogbrew Witch
3x Desecrator Hag
4x Festering Newt
Enchantments x8
2x Cruel Reality
1x Curse of Bloodletting
2x Curse of Death's Hold
1x Curse of Oblivion
2x Curse of Vengeance
Artifacts x6
4x Bubbling Cauldron
2x Elixir of Immortality
Lands 23
5x Forest
4x Geothermal Crevice
3x Jund Panorama
1x Mountain
7x Swamp
3x Terramorphic Expanse
There are still 5 slots open, and many cards are negotionable (only the three core cards are fixed).
If cuts are necessary, the second Elixir is a likely candidate. And I don't know if Curse of Vengeance is actually, you know, usefull.
I originally planned to run 3 Kindly Strangers. It's a Witch and it provides addiotional removal which the deck is light of. But I don't think the aiming for Delirium is feasable in the current state of the deck.
The manabase with it's high count of sac lands reflects the planned inclusion of Kindly Stranger, though.
I probably need more removal (targeted or untrageted) and definitely some card draw/deck manipulation. Read the Bones fits the theme very well, but I think the effect of Bitter Revelation is much better in the deck: it digs deeper, puts things in the 'yard to feed Scavenger and to provide targets for Desecrator Hag (and to keep the dream of Delirium alive...).
Any suggestions?Last edited by Zombimode; 2017-07-01 at 10:27 AM.
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2017-07-01, 12:03 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Gainesville, GA
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
Hey, y'all, Pre-prerelease of Hour of Devastation in an hour.
https://www.twitch.tv/loadingreadyrun
Everyone come by, and please, please, please be friendly and don't pick apart everyone's misplays. Its a prerelease, and these are not pro players. I'd super appreciate that.
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2017-07-01, 01:23 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Magic the Gathering XXII: Where Puns Go to Die
Creature removal:
Nettlevine Blight
Unmake
Broken Visage
Hex
Most Appropriately:
Sinister Concoction
For deck manipulation:
Good ol' Crystal Ball.
For Laughs/Confusion:
Ice Cauldron
Spoiler: Explanation
You exile a card with it and pay some mana if you want. Then you can use that mana later to pay for the card you exiled.Last edited by gooddragon1; 2017-07-01 at 01:32 PM.
There is no emotion more useless in life than hate.
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2017-07-01, 03:43 PM (ISO 8601)
- Join Date
- Dec 2015
Re: Magic the Gathering XXII: Where Puns Go to Die
My favorite design for HoU is probably Unquenchable Thirst.
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2017-07-03, 05:38 AM (ISO 8601)
- Join Date
- Aug 2009
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2017-07-03, 01:19 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Magic the Gathering XXII: Where Puns Go to Die
Thanks, and Jar of eyeballs is another possibility, but not as repeatable as the ball.
Last edited by gooddragon1; 2017-07-03 at 01:19 PM.
There is no emotion more useless in life than hate.
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2017-07-05, 08:14 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- Central Illinois
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
MTG guilty pleasure confession time:
SpoilerI was playing with two friends at our FLGS earlier today, and we were having very fun casual games between the three of us. I was using my Red Aggro deck, and thanks to Fanatic of Mogis I scraped out a few close wins. Another pair of guys come up, and ask if they can play as well. We said sure, and they saddled up for the next match. One of them had never played the game before, so I let him use my Red Aggro deck and slapped together a Izzet deck on the fly. The other guys played while I was putting the deck together, and as it turns out the one with experience was a bit rude. He was verbally aggressive, kept boasting about how great his deck was, and continually lambasted the other players for not getting good draws. That kind of got to me as I listened in for a game's worth of that.
I entered the next game, though one of my friends dropped out as the rude guy had annoyed him to the point of him not wanting to play anymore. This annoyed me further. This guys deck was virtually only big creatures, so he had nothing to do for the first 7ish rounds.
After a few uneventful rounds of building up mana and the new guy going to town on the other two players with an Ash Zealot, things started to happen. I had played a Young Pyromancer on turn 3, and I had a Fire Elemental on the board. I had an Aradara Express sitting there as well, though I didn't have enough crew for it. I played Seething Song, giving me extra mana, and played Thatcher's Revolt and some other things I don't recall, but at the end of my first main phase I had 3 fire elementals and three peasants. The peasants and the first fire elemental manned the Aradara Express, slamming into the guy for 8. He protested, but I pointed out that he had been threatening to kill me the next turn for the last couple of minutes and he shut up. Next turn, he plays some hydra or something. He's down to 8 health, since the Ash Zealot had hit him for 4 earlier. He gets cocky again, talking about how the hydra only has to block for one turn and he can play something better to kill me the next turn. I played Shiv's Embrace on my Pyromancer and sent in the Aradara Express again (alone; the Pyromancer went after the fourth player). He moved to block, and I reminded him that the Aradara Express has menace. He got mad, died, and in a huff went to go 'advise' the new player. He complained quite a bit that my deck was OP (ha), and got even madder when he asked me how long I'd been playing and I answered two months.
My friend clearly wanted to leave, so he conceded and I attacked the newbie and did some damage, and then conceded as well to the new guy, who got a win on his first game and seemed to genuinely enjoy the experience.
I'm hardly an expert at playing magic but man it felt good to beat the cocky 'tourney vet'.
Probably shouldn't do this kind of thing again, as I do not want to be a bad sport, but it was fun to do one time.
Side note: What does make a good (for casual metas) Izzet (or just general R/U) deck other than burn/mill? The deck mentioned in the spoiler story was one I threw together in half an hour, so I'm not at all attached to it.“Stupid entropy ruins everything.”
-Jennifer Ouellette
My divine portfolio (cred goes to Jormengand):SpoilerBobby, the Twist in Time
Divine Rank: 4
Deity of: Twisted Truth, Time
Symbol: A pair of wings made of fossils
Alignment: True Neutral
Worshipers: Archaeologists, forgers
Cleric Alignments: Any neutral
Domains: Artifice, Creation, Knowledge, Time
Favoured Weapon: Longsword
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2017-07-06, 12:48 AM (ISO 8601)
- Join Date
- Jan 2010
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
Ping. Really, Gelectrode/Cinder Pyromancer with Electrolyze and possibly some Curiosity in the mix. Just keep casting red spells and drawing cards. Wheel of Fate on turn two, let that go off turn 5, and in response ritual, manamorphose, electrolyze, ritual, etc. to get rid of your hand, restock off the manamorphose, and have a grand old time.
Or build around Paradox Haze/Chronozoa and Epochrasite.
Those were the two most enjoyable looking Izzet decks I saw in my days of casual lunch magic. I'd look into them if they seem your style.
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2017-07-06, 01:37 AM (ISO 8601)
- Join Date
- May 2013
- Location
- Gainesville, GA
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
Or just general spellslinging type stuff. Instants and sorceries are red and blue's THING. There's also lots of artifact synergies in both colors, so you could build around those.
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2017-07-06, 02:30 AM (ISO 8601)
- Join Date
- Feb 2013
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2017-07-06, 12:16 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Lima, Peru
- Gender
Re: Magic the Gathering XXII: Where Puns Go to Die
Build around http://magiccards.info/isd/en/231.html .