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Thread: Should a Bard multiclass?
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2019-06-03, 02:54 PM (ISO 8601)
- Join Date
- Jun 2019
Re: Should a Bard multiclass?
I advice lvl 3 in rogue/mastermind, you will get a lot of good support features and, the xtra 3 languages (one being thieves cant) is a welcome edition for RP, sneak attack. This can be mixed great with your control spells.
Anything more and you lose out on getting 9th lvl spells. and anything less, loses you all the support features mastermind gets you. I don't see losing superior inspiration or the final magical secrets as a bad thing, at lvl 17 you can already cast so much and the final features i think depends on what you have been wanting you're bard to do. IF you need that final magical secrets. Then don't take it. BUt i think you are missing out on the support stuffLast edited by Omen D&D; 2019-06-03 at 02:56 PM.
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2019-06-03, 03:23 PM (ISO 8601)
- Join Date
- Nov 2016
Re: Should a Bard multiclass?
Never let the fluff of a class define the personality of a character. Let Clerics be Atheist, let Barbarians be cowardly or calm, let Druids hate nature, and let Wizards know nothing about the arcane
Fun Fact: A monk in armor loses Martial Arts, Unarmored Defense, and Unarmored Movement, but keep all of their other abilities, including subclass features, and Stunning Strike works with melee weapon attacks. Make a Monk in Fullplate with a Greatsword >=D
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2019-06-03, 03:31 PM (ISO 8601)
- Join Date
- Apr 2019
- Location
- Oregon
- Gender
Re: Should a Bard multiclass?
^^^
This guy nailed it.
If your party needs a little more DPR from you in favor of support, then take 2 of Hexblade Warlock. You'll get a shield for +AC, Eldritch Blast, and 2 Invocations (Agonizing blast and Mask of Many Faces). Eldritch Blast becomes your new go-to action (in favor of Vicious Mockery) for pretty solid Force damage, and you gain At-Will Disguise Self.
If your party doesnt need the Damage, go straight Bard.
Disclaimer - im assuming you're Lore - its all i play.
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2019-06-03, 11:41 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Should a Bard multiclass?
I'm sure your advice would've been appreciated.
If it came 3 years ago, that is. As it is, thread necromancy is frowned upon.
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2019-06-04, 12:26 AM (ISO 8601)
- Join Date
- Apr 2019
- Location
- Oregon
- Gender
Re: Should a Bard multiclass?
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2019-06-04, 01:00 AM (ISO 8601)
- Join Date
- Nov 2016
Re: Should a Bard multiclass?
Never let the fluff of a class define the personality of a character. Let Clerics be Atheist, let Barbarians be cowardly or calm, let Druids hate nature, and let Wizards know nothing about the arcane
Fun Fact: A monk in armor loses Martial Arts, Unarmored Defense, and Unarmored Movement, but keep all of their other abilities, including subclass features, and Stunning Strike works with melee weapon attacks. Make a Monk in Fullplate with a Greatsword >=D
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2019-06-04, 01:03 AM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Should a Bard multiclass?
It's on the front page because Omen D&D responded to more than 3 years old thread. The post you've replied to is over 3 years old. It doesn't matter how old "this whole page" is, when the post before that was made 3 years ago. Thread necromancy is against the forum rules.
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2019-06-04, 08:11 AM (ISO 8601)
- Join Date
- Dec 2017
Re: Should a Bard multiclass?
Personally, I liked the 2 level hexblade warlock multiclass for my lore bard. It fit the character back story and was taken early so at level 5 he was 3 lore bard/ 2 hexblade warlock.
This multiclass delays spell progression by one spell level and loses the level 19 ASI.
However, in exchange I added the following:
- proficiency with medium armor and shields as well as martial weapons. With a 14 dex and a +2 shield, my AC at level 13 is 20. It will go higher if I get some magic armor. I also have the shield spell from hexblade warlock giving an AC of 25 if I want to use a reaction.
- hexblades curse - add proficiency damage if doing damage
- additional spells and cantrips - shield, hex and especially eldritch blast
- invocations - agonizing blast and one other - could be devils sight for seeing in the dark (great for races without darkvision), mask of many faces for at will disguise self and some fun social interactions, or repelling blast for a 10' push back on EVERY eldritch blast bolt for some cool crowd control and the ability to push opponents off cliffs.
- two short rest first level spell slots for additional fuel for shield or other first level spells like dissonant whispers or faerie fire
Some of the benefits depend on your stats. If your dex is higher than 14 (which it likely is) then the AC boost may mean less ... but you still get to use a shield and you still have a hand free for spell casting.
So far, I have enjoyed the trade off, the hardest level was level 6 for me before getting third level spells but the at will damage from agonizing blast compensated.
I find that often the bard will cast a concentration spell for cc like hypnotic pattern or similar and then has to fall back on cantrips for about 50% of the combat rounds (This depends on whether your campaign runs one big combat/day or several encounters - the more encounters and the less you can afford to blow all your spell resources on one fight). I found vicious mockery to be extremely lacking. There is nothing quite like casting vicious mockery at level 6 and doing 2 damage (assuming that the target fails the very commonly resisted save) and then comparing to 2d10+charismax2 for agonizing blast with a very rarely resisted damage type.
I've even found occasion to use hex when the best action my bard could take was to stack damage on a difficult target (I'd tried blindness and the target's save was very large).
At 4th level the spells I took were dimension door and polymorph. Polymorph can be fun and can either CC a boss or save one of your team mates with a timely transformation but I didn't find waiting a couple of levels for these to be much of a problem since I could do a lot with the 3rd level spells already. However, delay of spell levels is probably the biggest issue and taking the levels of hexblade now might make you feel like you are really slowing your progression while when I took it early it just became a part of the character so it didn't really feel behind and I always had agonizing blast to fall back on for damage.
As for magical secrets, I took fireball and counterspell at 6 and wall of force and circle of power at 10. There are a lot of good choices depending on which way you want to go with the character.
P.S. You probably don't want more than 2 levels of multiclassing IF you think the character might get to level 20 since the level 18 magical secrets will give you access to any 9th level spells of your choice and makes a decent capstone.Last edited by Keravath; 2019-06-04 at 08:15 AM.
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2019-06-04, 02:40 PM (ISO 8601)
- Join Date
- Apr 2019
- Location
- Oregon
- Gender
Re: Should a Bard multiclass?
So then dont you think your comments would be better served directed towards the person who revived the thread?
I'm not sure why i was singled out by you when there's a whole page of posters above me all of whom responded. Particularly with a post that could be read as possessing rude tone.
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2019-06-04, 02:43 PM (ISO 8601)
- Join Date
- Oct 2014
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2019-06-04, 02:48 PM (ISO 8601)
- Join Date
- Sep 2005
- Gender
Re: Should a Bard multiclass?
Sheriff: This is a good example of: 1) why thread necromancy is disfavored and 2) why vigilante modding is unhelpful. Both are prohibited here.