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2016-07-30, 06:32 PM (ISO 8601)
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2016-07-30, 06:45 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
I do too, but it's the pass, concede part that messes with me most. Passing gets me thinking about what to do to win, since I like to finish them off quickly rather than faffing about like a lot of people do. And in the midst of that thought, usually when I'm reaching to attack with a minion or whatever, I lose control of my character because they ended the game without me expecting it in that moment. It creates an actually painful cognitive disconnect for me, and I haven't been able to "get over it."
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2016-07-30, 07:09 PM (ISO 8601)
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- Nov 2015
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
I play on mobile, so I watch TV at the same time usually. Them roping has never bugged me, since I'm paying attention elsewhere.
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2016-07-30, 07:24 PM (ISO 8601)
- Join Date
- Jul 2010
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2016-07-30, 07:56 PM (ISO 8601)
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- Aug 2006
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- sector ZZ9 plural-z alpha
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Going Imp -> Succubus might be good, actually, since it mitigates the drawback of the 2 mana 4/3.
I used to do LP's. Currently archived here:
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My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2016-07-30, 08:04 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
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2016-07-30, 08:19 PM (ISO 8601)
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- Nov 2008
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Toph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2016-07-30, 08:27 PM (ISO 8601)
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- Jun 2005
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- Avatar by the_fennecfox
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
I think the missing piece to the Imp/discard deck is another Fist of Jaraxxus-like card.
Something equivalent to "Madness" from MTG.
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2016-07-31, 12:06 AM (ISO 8601)
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- Nov 2006
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- Washington, D.C.
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2016-07-31, 02:48 AM (ISO 8601)
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- Aug 2007
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- In your head.
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
That's because wrathguard risks shield slam instagib.
Can't see much value in the book either.
The only real value of the cabalist tome to begin with is the fact it virtually increases your deck size.
This does not, you spend one spot for one random spell. No real gain involved.
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2016-07-31, 05:36 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Agreed - if you really think about it, you're replacing a spell you choose with a random spell, then adding a 1 mana 1/1 to your deck. I don't think the tradeoff is worth it, even in Reno. It can't even replace cards like Novice Engineer, because it isn't digging you further into your deck.
The only time it gets kinda good is if your opponent wants to play a 3/2 minion and you're playing a grindy mage - that way you can trade into it and ping without blowing a spell on a 2-mana minion.
Book Wyrm looks pretty exciting for Dragon decks, it's basically an in-theme Stampeding Kodo. It might not make it into Dragon Warrior since by turn 6 they're heading into their endgame, but slower Dragon decks will love this card.
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2016-07-31, 05:54 AM (ISO 8601)
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- Aug 2006
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- sector ZZ9 plural-z alpha
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
I think the book is good for reasons of curve and Reno, but I don't think it's OP or anything. The power creep is not real.
Also, it occured to me that Fiery Win Axe is another reason for Succubus to suck, even with the imp. Anyways.
Moroes is interesting! 3 mana 1/1 with Stealth that summons 1/1 stewards at the end of each turn. Pretty much any board clear kills him, so I don't think he's that good, but I like the design. Book Wyrm I think IS good, since Dragon Decks are kind of a thing and the Curator will let you fish for dragons. Drawing a guaranteed activator is another use for him that I hadn't really considered.I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2016-07-31, 07:50 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In your head.
- Gender
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Turn 6 for the wyrm just feels too late for the effect to matter. not many 3-attack minions matter any more against anything turn 6.
Moroes seems like a gimmik play. doubt he will pay off as the tempo loss is rather big, and while the long-term effect is useful, its hardly overwhelming and takes too long to pay off, not to mention rather easy to get rid of with mere 1 HP. most decks have some sort of 1-damage AoE (or bigger) and/or random missile effects.
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2016-07-31, 08:36 AM (ISO 8601)
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- Oct 2013
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- Germany
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Moroes niche is incredibly thin. It's only worthwhile in Steward Paladin Aggro Decks. Turn 3 Moroes, Turn 4 Steward + 1 drop. Also Turn 6 Steward into Moroes is nice. Otherwise it is too weak for the overhwelming card power on constructed. It is nice for Arena however.
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2016-07-31, 09:36 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
The main problem I have with Moroes is that he summons the minion at the end of the turn. That makes it nearly impossible to combo the tokens with stuff, because they just wind up getting mashed. If he summoned at the beginning of the turn, that opens him up for stuff like Violet Teacher + Power of the Wild.
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2016-07-31, 11:04 AM (ISO 8601)
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- Nov 2006
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- Washington, D.C.
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
C'Thun Warrior isn't the current FotM, so the odds of facing one isn't very high; all other flavors of Warrior don't run Shield Slams.
As mentioned before, it isn't played much because lots of classes have the ability to do 3 damage cleanly (Lightning Bolt, Rockbiter, Wrath, Frostbolt, Faerie Dragon, Alexstrasza's Champion, Quickshot, Huge Toad/King's Elekk). All of those classes happen to be in the current meta, so the odds of Wrathguard surviving more than one turn is pretty low. Zoo is already running enough 2 drops (2 Dire Wolf Alphas, 2 Dark Peddler's, 2 Knife Jugglers), so it doesn't need another one that isn't guaranteed to get value.
Edit: That's not to say that Wrathguard isn't a decent to good card. It's seen play a few times in Zoo back before WotG, the downside tends not to be too punishing, but the current Zoo has more tokens, so the Wrathguard doesn't fit.
I could see the book being run in a fast Tempo Mage deck.
For Moroes, they need more cards to buff up 1/1s for him to be good. Otherwise, he just seems like a worse version of Imp Master. It's a 3 mana 2/2 and he needs to survive another turn to even sniff vanilla value and the current meta environment is not friendly to 1/1s.Last edited by Joran; 2016-07-31 at 01:18 PM.
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2016-07-31, 04:59 PM (ISO 8601)
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- Aug 2007
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- In your head.
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
And yet, somehow, half my games are against warrior, and every single one was c'thun with double shield slam.
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2016-07-31, 05:07 PM (ISO 8601)
- Join Date
- Nov 2004
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Orth Plays: Currently Baldur's Gate II
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2016-07-31, 05:17 PM (ISO 8601)
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- Feb 2005
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Last edited by The Glyphstone; 2016-07-31 at 05:18 PM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2016-07-31, 06:54 PM (ISO 8601)
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- Jun 2005
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Got my first twelve win arena run!
No decklist because I wasn't thinking, but it was 12-1 Mage with 2 Fireball, 2 Frostbolt, 2 Faceless Summoner, 1 Ethereal Conjurer.
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2016-07-31, 08:39 PM (ISO 8601)
- Join Date
- Dec 2013
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Malchezzar's Imp has one thing that people don't seem to be talking about, much. Its stat line is 1/3, which is not at all common and very useful. A deck relying on it to refuel discards is going to have other issues, but the point is that it can alternate between an opening play that trades well and a late combo piece. Also depends on if it triggers once per card, or once per discard (I.E. Does Doomguard get two draws?)
Solid cards which benefit: Soul Fire, Darkshire Librarian, Doomguard, possibly Succubus. Just watch out for clearing out your deck, and also beware discarding things you'll need later.Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2016-07-31, 08:46 PM (ISO 8601)
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- Dec 2007
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- UTC -6
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
The trigger probably works the same as for the Tiny Knight, which does activate on both cards from Doomguard.
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2016-07-31, 10:12 PM (ISO 8601)
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- Jun 2008
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
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2016-07-31, 10:14 PM (ISO 8601)
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- Nov 2006
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
1/3 statline is good, but I'm unsure which of the 8 one drops it'd replace: Voidwalker x2, Flame Imp x2, Argent Squire x2, Possessed Villager x2. The voidwalkers help protect the rest of the board, flame imps are good for early aggression, and the Argent/Possessed Villagers are stickier and good for trading.
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2016-07-31, 10:43 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Folks keep talking about "how can Zoo use the Imp?" but I don't think that discard cards are really well-suited to Zoolock to begin with. Warlock's discard-based cards are all about aggressively high tempo at the cost of card advantage, while Zoolock is about building a strong (but small) board and using small minions to trade up into big minions, which lets small minions aggressively hit face. Otherwise, it's not really a tempo deck.
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2016-07-31, 10:48 PM (ISO 8601)
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- Dec 2007
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- UTC -6
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
There is a very important difference between discarding a card and having it at the bottom of your deck, even for Warlock decks that won't make a habit of heading into fatigue: the information is revealed to your opponent. If you opponent knows you lost your second Darkshire Councilman (for example), they can start to play around that.
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2016-08-01, 07:43 AM (ISO 8601)
- Join Date
- Mar 2010
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
That's the same as Fel reaver though since they know what you burned. The Imp allows YOU to have more information before using it though. You can decide if you want to burn a known card in your hand for an unknown draw. Sometimes it won't be worth it, if you have a really key card in hand.
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2016-08-01, 07:48 AM (ISO 8601)
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- Sep 2009
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Congrats! !!
Well, depending on what deck you're playing. Zoo for example doesn't really care. Does it really matter to your opponent that you tossed Peddler? Or Possesses Villager ?
I could maybe see a case for Doomguard and PO because they're reach, but other than that you're not giving away that much info.Originally Posted by actual quote from this forum
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2016-08-01, 07:59 AM (ISO 8601)
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- Aug 2007
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- In your head.
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Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
Two new cards!
Protect the king-warrior rare spell-3 mana
For each enemy minion, summon a 1/1 pawn with taunt
Interesting, might tip taunt warrior into viability?
Prince Malchezaar-neutral legendary minion-5 mana
At the start of your turn, shuffle 5 extra legendary minions into your deck
Daemon
5/6
Ok, what?
Probably will become staple of every grinder/mill deck for the sheer ability to pump your deck size, though only rouge can assure it triggers. it is said it will only put legionaries you don't already have in your deck, and only neutral and your class.
Now we know why master of disguise was nerfed though XD
Being a daemon is...interesting?Last edited by boomwolf; 2016-08-01 at 08:02 AM.
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2016-08-01, 08:56 AM (ISO 8601)
- Join Date
- Nov 2004
Re: Hearthstone 16: Ia Ia! C'thun Fhtagn!
For anyone who's wondering, Daemon is a typo; it's Demon, not a new type they invented for Malchezaar.
Also, it was a misreport that it triggers at the start of your turn apparently--the text is "at the start of the game," and it means that if you have Malchezaar in your deck, you start off with a 35-card deck, with five legendaries in it you didn't put there. Only neutral, class, non-duplicate legendaries.Orth Plays: Currently Baldur's Gate II