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  1. - Top - End - #121
    Ettin in the Playground
     
    WolfInSheepsClothing

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    Default Re: Bel's Age of Worms [IC]

    Rose

    After a cursory search for anything resembling a trap immediately outside....
    Spoiler: Search
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    1st round Take 10 = 15
    2nd round (1d20+5)[19]

    ...assuming she finds nothing, Rose steps out... (to search for controls for the tube)
    Last edited by Deophaun; 2017-04-03 at 02:42 PM. Reason: Closing Spoiler Tags

  2. - Top - End - #122
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    Default Re: Bel's Age of Worms [IC]

    Rose finds nothing she can see as being a trap and steps out. The door to the tube remains open.

    While she is searching, the tube makes a hissing sound, and rises up into the shaft above.

    --ʕ*ʔ--

    Everyone else

    A moment later, the tube comes back up, as before, it pops up out of the ground, and the door opens to reveal its emptiness.

    --ʕ*ʔ--

    Rose

    As the tube ascends, you find a recessed button.
    Last edited by BelGareth; 2017-04-03 at 02:49 PM.
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  3. - Top - End - #123
    Ettin in the Playground
     
    WolfInSheepsClothing

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    Default Re: Bel's Age of Worms [IC]

    Rose

    Out of instinct Rose drops the sunrod and reaches for her dagger at the sudden hiss. It's only when the door closes that she realizes what's happened. "Son of a--" Rose lunges towards the tube, only for it to slide up beyond her reach.

    "There's got to be a way to bring it back," she says to herself. "If I was a switch, where would I be? A-ha!" Rose exclaims in victory upon finding the button. "Just don't do anything bad."

    Spoiler: Search
    Show

    Round 1: Take 10 = 15
    Round 2: Roll (1d20+5)[15]

    When satisfied that the button probably won't kill her, Rose pushes it.
    Last edited by Deophaun; 2017-04-03 at 03:21 PM.

  4. - Top - End - #124
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    Default Re: Bel's Age of Worms [IC]

    Cyrius

    THe bald-header warrior mutters an oath under his breath as the tube ascends and appears once more. Glancing at the others - "Avenge me if you can" he barks before running into the tube and lookinga round for a button or some other depression, finger hole or something to pull/push that will send him down to rescue Rose.
    Thanks to Emperor Ing for the nice Avatar

  5. - Top - End - #125
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    Almost at the same time, the tube rises up, opens the door, and Cyrius barrels in, intent on finding out where Rose went, as Rose presses the button to recall the elevator.

    The tube rumbles, and appears before Rose, the slides open to reveal Cryrius.
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  6. - Top - End - #126
    Ettin in the Playground
     
    WolfInSheepsClothing

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    Default Re: Bel's Age of Worms [IC]

    Rose

    Rose's eyes narrow as the shiny head of Cyrius appears before her.

    "What part of two minutes... Stay there. If you step out, it's just going to go back up and then someone else might panic and come down."

    Rose pushes the button a second time.

    ********

    "It seems safe enough. At least, we have a way back up," Rose says after figuring out the button. "You can all come down."

    "Now, there must be some way around this stone block."

    Spoiler: Search
    Show
    Take 20 on the stone block for 28, looking for controls/hidden mechanisms/traps/secret passages
    Last edited by Deophaun; 2017-04-05 at 03:52 PM.

  7. - Top - End - #127
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    Default Re: Bel's Age of Worms [IC]

    The stone block is roughly 10 feet wide by 2 feet deep by 8 feet tall, and nearly seals off the passage to the south. A large rich e about the same size as the block opens in ceiling 10 feet above. A fine layer of dust covers everything in the room.

    You manage to crawl on top of the block and gain a good view of the darkened hallway beyond, and manage to make out a handful of alcoves marking the walls of the tunnel at regular intervals.

    You think you could squeeze through it, or, if you got a few of you, you might be able to push the block to the side.

    Spoiler
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    Escape Artist DC 25 to squeeze through
    or
    DC 25 Str check to push the slab.
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  8. - Top - End - #128
    Firbolg in the Playground
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    Default Re: Bel's Age of Worms [IC]

    Seramal

    Small for her father's kind, but still stronger than the human side, Seramal tries to help shove the stone aside.

    Spoiler: STR
    Show
    (1d20+1)[7]


    "Huh. Well okay then."
    Last edited by redzimmer; 2017-04-08 at 04:10 PM.
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  9. - Top - End - #129
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    Cyrius

    THe young man grins at Rose and Seramal as the sorcerer joins them in the dim chamber. The light of the sunrod sheds enough light to see all the small room to ward off some of the feeling of claustrophobia that the small room would othersiw justify. Looking at the gap and the slab he nods to the others. "Can you girls give me a hand. We'l see if all together we can push this down. It may take a few tries. It looks pretty heavy!". Putting his shoulder against the slab he leans in trying to push it aside.

    Spoiler: Str checks
    Show

    Hope for assists but I'l roll the first 5 tries
    (1d20+3)[5]
    (1d20+3)[15]
    (1d20+3)[12]
    (1d20+3)[11]
    (1d20+3)[10]


    Thanks to Emperor Ing for the nice Avatar

  10. - Top - End - #130
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    Default Re: Bel's Age of Worms [IC]

    Tobul will take a few moments to look the stone up and down, trying to find the best angle. A Dwarf knows a stone, and she in particular studies structures when she can.

    Knowledge (Arch/Eng) - (1d20+7)[14]
    Kaedanis Pyran, tai faernae.

    The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016

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    Spoiler: Quotes
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    Quote Originally Posted by Lycan 01 View Post
    Roland just endorsed a crack pairing?


    Did... did we break the universe?
    Quote Originally Posted by SassyQuatch View Post
    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  11. - Top - End - #131
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    With Tobul's keen eye, she directs you in how to best leverage the stone. You all begin to push the heavy stone, and it starts to barely move when Rose yells out "STOP!" she eyed something earlier, and now it was very apparent what it was. Bending down, she inspects the bottom of the stone, and sees the telltale sign of a pressure plate, neatly hidden beneath the large stone.

    It was a trap, and a well placed one.

    After a few minutes, she pulls a slender rod from a kit, and manages to slide it into the contraption, and then another one, this time a thin bar made of adamantium, which she edges into the gap between the stone floor, and the pressure plate at an angle, the rod holding something up and allowing her to leverage the plate with the flat bar. With delicate moves of each, and her biting her lip in concentration, she hears a *Click*. Smiling she looks up and nods to the others.

    You all move the stone to the side with a heavy *Thump*, careful to avoid the thin rod protruding from the floor.

    --ʕ*ʔ--

    Curious carvings that seem to represent a stirring tempest cover the walls of this ten-foot-wide passage. At ten-foot intervals, small alcoves flank the passage, and each alcove contains an androgynous humanoid figure with cupped hands. The figures stand roughly seven feet tall. A faint wind seems to play within the passage, but its difficult to tell where its coming from.

    Spoiler: Map
    Show


    Last edited by BelGareth; 2017-04-11 at 12:57 PM.
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  12. - Top - End - #132
    Firbolg in the Playground
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    Default Re: Bel's Age of Worms [IC]

    Seramal

    "Okay, this place seems intent on killing us. Must have some choice treasure!"

    Uncharacteristically, Seramal pauses to look for anything obviously dangerous.

    Spoiler: Search Spot
    Show
    (1d20)[15] Search for the obvious
    (1d20+1)[13] Spot anything moving or shiny
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  13. - Top - End - #133
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    Default Re: Bel's Age of Worms [IC]

    Seramal sees nothing that would grab her attention.
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  14. - Top - End - #134
    Firbolg in the Playground
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    Default Re: Bel's Age of Worms [IC]

    Seramal

    "Welp, looks safe!"

    With what almost amount to skipping gaily, the sorceress walks down the hall.

    "Yo, Tobul! What d'ya think these statues are worth?"

    Spoiler: Ever read Shortpacked?
    Show
    Seramal is starting to make me think of Robin DeSanto.
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  15. - Top - End - #135
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    Default Re: Bel's Age of Worms [IC]

    Cyrius breathes a sight of relief. Sweat streaming from his bald head at the effort of moving the stone he is too slow to stop the sorceress smiling down the passage. A sword in one hand and the sunrod in the other he walks down after the skipping Seramal looking at the various statues
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  16. - Top - End - #136
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    WolfInSheepsClothing

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    Default Re: Bel's Age of Worms [IC]

    Rose

    Rose stored her tools and once more kept a dagger out. She was quickly learning that it was pointless to hold the half-orc back. Still, what were the chances the corridor beyond the trap was also trapped?

    Pretty high, she guessed.

    "If the condition of these statues is anything to go by, this place should be untouched. Although it looks like they're supposed to be holding something."

    Spoiler
    Show
    Spot:(1d20+4)[12]
    Search:(1d20+8)[10]
    Listen (wind):(1d20+7)[16]

  17. - Top - End - #137
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    As Seramal moves through the hallway, a flash appears from behind one of the statues shooting toward her!

    Spoiler
    Show

    Init - (1d20+4)[17]
    Ranged touch - (1d20+7)[11] vs flat footed (HIT)
    If hit, Will save DC 11 or fall asleep per Sleep spell

    Map


    Roll init, and post actions.
    Last edited by BelGareth; 2017-04-12 at 03:27 PM.
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  18. - Top - End - #138
    Firbolg in the Playground
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    Default Re: Bel's Age of Worms [IC]

    Seramal

    Spoiler: Why is the room feel so asleep now~¿
    Show
    Let's see what Iron Will feat is worth: (1d20+6)[7] Aaaaand 1.


    And suddenly mid-skip the half-orc collapses, her tall frame folding like so many hinges.

    Spoiler: Conditions
    Show
    Seramal Three-Curses
    F CG Half-orc Sorcerer, Level 2, Init 2, HP 12/12, Speed 30
    AC 12, Touch 12, Flat-footed 10, Fort 2, Ref 2, Will 6, Base Attack Bonus 1
    Masterwork Morningstar +2 (1d8+1, x2)
    (+2 Dex)
    Abilities Str 12, Dex 14, Con 14, Int 10, Wis 12, Cha 15
    Condition Asleep
    Last edited by redzimmer; 2017-04-12 at 03:48 PM.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  19. - Top - End - #139
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    WolfInSheepsClothing

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    Default Re: Bel's Age of Worms [IC]

    Rose

    "One hundred percent!" Rose shouts out, carrying her thoughts into the open. She sees Seramal crumple to the floor, unsure if the half-orc's alive or dead. Rose tosses her sunrod down to where the beam came from and takes cover by one of the statues.

    Spoiler
    Show
    Attack roll if necessary for sunrod: (1d20+4)[15]

    Initiative: (1d20+4)[17]
    Spellcraft: (1d20+4)[24]
    Spot:(1d20+4)[7]


    Spoiler: Conditions
    Show
    HP: 14/14
    AC:17 Touch:13 Flat-footed:14
    Fort:2 Ref:6 Will:4

    Conditions:
    Filter mask: +2 to saves against gas-based effects.
    Island of blades: Flanking if Rose and ally are adjacent to the same creature.
    Last edited by Deophaun; 2017-04-12 at 04:22 PM. Reason: Color Confusion

  20. - Top - End - #140
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    Default Re: Bel's Age of Worms [IC]

    Init: (1d20+1)[18]

    Tobul will roll her eyes as Seramal goes down again, then jog to O-13 while pulling out an Eggshell Grenade. If she sees anyone behind the statue, she will throw it at them unless one of her allies would be within the AoE.

    Spoiler
    Show
    Declare Dodge feat vs whatever attacked Seramal.

    Ranged Touch: (1d20+1)[20]
    On Hit: Blinded for (1d4)[3] rounds (no save)
    5' radius: Fortitude 10 or blind for 1 round
    Tobul Fortitude: (1d20+8)[15]
    Kaedanis Pyran, tai faernae.

    The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016

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    Spoiler: Quotes
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    Quote Originally Posted by Lycan 01 View Post
    Roland just endorsed a crack pairing?


    Did... did we break the universe?
    Quote Originally Posted by SassyQuatch View Post
    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  21. - Top - End - #141
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    Default Re: Bel's Age of Worms [IC]

    Cyrius

    The young cleric watches Seramal fall even as he shouts a warning. Shaking his head sadly he moves towards the source of the problem shield and sword ready. A low "Careful, we don't know what manner of beast it is!"

    Spoiler: OOC
    Show


    Swift: crusader stance
    Move: moved on mal
    If something there: hit it (1d20+6)[26] dam (1d8+5)[7]

    AC 19 (FF 19, Touch 10)
    Saves 5, 0, 3

    Stance: crusader strike
    Ready: stone bones, crusader strike
    (1d3)[3]
    Vanguard, lead attack, douse flames

    Thanks to Emperor Ing for the nice Avatar

  22. - Top - End - #142
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    As Seramal drops to the ground, the others react with the precision they lacked earlier, Rose throws her sunrod to illuminate the area where the attack came from, revealing a grotesque set of floating eyeballs hovering just behind the statue.



    Tobul, knowing more about dungeons and what can lurk in them, wastes no time and launches an eggshell grenade directly at the eyes, she scores a direct hit, blinding the abomination, as Cyrius strides up and slices the thing in half, dropping each eyeball to the ground, where it squirmed for a moment, and then shuddered one last time. It stopped moving and stared out of its lidless eyes.
    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  23. - Top - End - #143
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    WolfInSheepsClothing

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    Default Re: Bel's Age of Worms [IC]

    Rose

    With the battle over and the threat obviously not a trap, Rose kneels over Seramal and shakes her to wake her up.

    "Stop running ahead!"

  24. - Top - End - #144
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    Seramal wakes up, oblivious as to what just happened.
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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    Default Re: Bel's Age of Worms [IC]

    Cyrius picks up the pair of eye-balls that dangle together. "Hmm, a strange beast. What manner of creature is it?" He spins around dangling the pair of balls together. "Seramal. Can you keep behind us, just to make sure you are safe.". THrowing the eyeballs back into the corner he scoops up the sunrod and heads further down the corridor, sword and sunrod at the ready.
    Thanks to Emperor Ing for the nice Avatar

  26. - Top - End - #146
    Firbolg in the Playground
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    Default Re: Bel's Age of Worms [IC]

    Seramal

    "Well,Master Cyrius, I expect you got a good look whilst I was in a state of discomfiture," Seramal says with a mocking, prim tone.

    "I don't know what the harlots in the Vein are like, but I expect more courtesy from a gentleman."

    Brushing off her clothes, she stands up again.
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  27. - Top - End - #147
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    Default Re: Bel's Age of Worms [IC]

    Tobul will take a closer look at the creature.

    K: Dungeoneering (1d20+7)[12]
    Kaedanis Pyran, tai faernae.

    The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016

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    Spoiler: Quotes
    Show
    Quote Originally Posted by Lycan 01 View Post
    Roland just endorsed a crack pairing?


    Did... did we break the universe?
    Quote Originally Posted by SassyQuatch View Post
    It is a major flaw in the game. Destroy a moon? Sure. Talk to somebody a hundred miles away, that's going to be difficult.
    Quote Originally Posted by Rizban View Post
    Realistically speaking... D&D style magic doesn't exist, so... let's ignore reality.

  28. - Top - End - #148
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    WolfInSheepsClothing

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    Default Re: Bel's Age of Worms [IC]

    Rose

    "Hey, light thief!" she calls to Cyrius as he carries off her sunrod in addition to his own. "My eyes may be sharp, but they aren't no dwarf's. Don't work well in the dark."

    When (if) she recovers her light-source, Rose goes back to clearing the path ahead for traps, curious as to the unknown stuff to the right (West?).

    Spoiler
    Show

    Take 10 on Search for 18.
    Roll Search: (1d20+8)[26]
    Listen: (1d20+7)[17]
    Last edited by Deophaun; 2017-04-26 at 10:56 PM. Reason: Color Again

  29. - Top - End - #149
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    Default Re: Bel's Age of Worms [IC]

    After a brief tense moment, and raised eyebrow, Cyrius hands back the sunrod to Rose and allows her to search the hallway before him, keeping a watchful eye out. (ahem)

    Tobul inspects the eyeballs, but is unable to recall what it is exactly, though, she thinks it might be related to beholders in some fashion.

    --ʕ*ʔ--

    A dull gray stone pillar reaches from floor to ceiling in this large chamber. Halls extend to the east and west.

    The west wall of the rooms grey central pillar holds a deep recession that ends at what looks like a fountain basin about 4 feet off the ground. Coming from this, is a thick brown substance that spreads across the floor into the adjoining room.

    Spoiler: Map
    Show


    Spoiler
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    Bel's Compendium
    Homebrew sig
    Epic items of interest
    Sir cowabunga of clubs
    ENTJ-A

    “Take but degree away, untune that string, And, hark, what discord follows!” -Shakespeare
    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi” -Ragnar Lodbrok

    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus

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  30. - Top - End - #150
    Firbolg in the Playground
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    Default Re: Bel's Age of Worms [IC]

    Seramal

    "Ick," is all the half-orc opines, looking at the brown sludge.

    Knowing what she's learned so far in this death trap of a tomb, she readies the most offensive spell that comes to mind.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

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