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  1. - Top - End - #1
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    Default [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Greetings! At this point I suspect most everyone here has at least heard of Drop Dead Studio's Spheres of Power system and that expansion handbooks for each of the individual Spheres are being created, and I've had the honor of working on the Creation Sphere Handbook (Working Title, names are hard). However, one neophyte writer working with just the helpful suggestions from other handbook authors isn't as effective an editing tool as crowd-sourcing, so in an effort to make sure the book is perfect before it's sent to print, I present to you an early look into the Creation Sphere Handbook, use it as you see fit, break games, make your GMs and players cry with awkwardly worded rules text, realize there's a missing size limit somewhere and create a new moon, or just point out that one of the abilities uses a comma when it needed a semi-colon, any feedback is helpful, and even if you don't see anything wrong to call out then have fun with it!

    The Creation Sphere Handbook Playtest

    Feel free to leave your comments on the google doc itself, here, or both. Content, rules mistakes, rules interaction, copy editing, and any other pertinent errors or issues are fair game. All replies will be read and considered, even if I don't respond to each in detail.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    I will finally be able to make a master of anvils.

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    I was thinking Manifester for the name, but that word 's kinda taken...

    EDIT; Oh! How about Fabricator's Handbook?
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by digiman619 View Post
    I was thinking Manifester for the name, but that word 's kinda taken...

    EDIT; Oh! How about Fabricator's Handbook?
    Oh, that might work. I'll toss that onto the list of possibilities.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    I see the term "cubic feet" being used a lot. Is that supposed to be 5-foot cubes?

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    posting so I can keep the track of treat

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by SergharCromwell View Post
    I see the term "cubic feet" being used a lot. Is that supposed to be 5-foot cubes?
    The ones that are 5 cubic feet are supposed to fill a 5-foot cube. Honestly talking about volume gets very confusing, especially because 90% of the game deals with 2 dimensions. It's a real possibility that I messed up the wording somewhere.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Acidic Creation, for example, says it treats "3 cubic feet" as a small object. One 5-foot cube would be 125 cubic feet, meaning you'd need to be CL 42 to make even a single cube of liquid.

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    is there a suplementery talent for making create food and liquid tasty vecouse ı want to make incanter who feeds party with 5 star meals via magic and corect me if I am wrong there is a permenet creation talent in creation sphere right if not can you please make it.

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by SergharCromwell View Post
    Acidic Creation, for example, says it treats "3 cubic feet" as a small object. One 5-foot cube would be 125 cubic feet, meaning you'd need to be CL 42 to make even a single cube of liquid.
    OK, so my gut was right when I tried to initially write Mass Liquid Generation as 125 cubic feet. Could you do me a favor and comment on that talent so I can remember to adjust it later? (I was intending to make some changes today but scheduling issues came up and I may be busy)

    The 3 cubic feet options are correct since they match the base water option. It's the 5-cubic feet ones that I need to adjust to say 5-ft cubes/125 cubic feet.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by khadgar567 View Post
    is there a suplementery talent for making create food and liquid tasty vecouse ı want to make incanter who feeds party with 5 star meals via magic and corect me if I am wrong there is a permenet creation talent in creation sphere right if not can you please make it.
    There is, the Create Food option lets you use Profession (Cook) or similar to make the food taste better (though not without spending a spellpoint, if you don't it's just bland).

    Also I'm debating whether or not to combine Create Food and Mead Mastery or just buff the latter so stay tuned for that.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by Desril View Post
    There is, the Create Food option lets you use Profession (Cook) or similar to make the food taste better (though not without spending a spellpoint, if you don't it's just bland).

    Also I'm debating whether or not to combine Create Food and Mead Mastery or just buff the latter so stay tuned for that.
    instead of mead mastry just make whole talent create liquid then put table for diffrent dcs like dc10 for water simple liquids, dc 15 for teas semi comlex stuff, dc 20 for mead like complex brews( may require time sphere for aging the liquid)and dc 25+ to truely complex thing like cola in medival world or with check potions it self

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Agreed, the mead & water talents aren't very attractive individually but when rolled into one talent that scales do make it more attractive.

    I'd like to see the Object of Force talent specify if the creator can specify opaqueness for the effect.

    Also, the Floating Creation talent could use some extra wording regarding it's combination with an Instantaneous Create and cover the case for Objects of Force having no weight.
    This talent also heralds the advent of mechanical power generation and locomotion, as long as the creator is present. Would be nice if one could just set a pattern for the Floating Creation to follow (ie, move up 3 rounds, down 3 rounds, repeat).

    I'd review the Gaseous Generation talent, as is, it is rather lackluster bordering useless, being 15th level, making a cloud that deals 2d6 damage is laughable. Even moreso if you later on read the (accurate) sidebar regarding pc power level regarding infinite wealth on the Create Costly material talent.

    Being able to transmute air into stone seems no different from actually displacing said air with stone you simply created instead. Vice versa, you could functionally replace the stone with air by simply using Alter to Destroy the stone instead. Trying to trap creatures by turning the air into stone seems to already be covered by the basic Create, inhibiting their movement and suffocation takes so exceedingly long to do anything that it is largely a none factor.

    Honestly I expected something akin to being able to make fog clouds, solid fogs, acid fogs or something along those likes.

    Of course, I could have missed the point entirely, in which case am curious.

    All for now...

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by Flesh_Engine View Post
    Agreed, the mead & water talents aren't very attractive individually but when rolled into one talent that scales do make it more attractive.

    I'd like to see the Object of Force talent specify if the creator can specify opaqueness for the effect.

    Also, the Floating Creation talent could use some extra wording regarding it's combination with an Instantaneous Create and cover the case for Objects of Force having no weight.
    This talent also heralds the advent of mechanical power generation and locomotion, as long as the creator is present. Would be nice if one could just set a pattern for the Floating Creation to follow (ie, move up 3 rounds, down 3 rounds, repeat).

    I'd review the Gaseous Generation talent, as is, it is rather lackluster bordering useless, being 15th level, making a cloud that deals 2d6 damage is laughable. Even moreso if you later on read the (accurate) sidebar regarding pc power level regarding infinite wealth on the Create Costly material talent.

    Being able to transmute air into stone seems no different from actually displacing said air with stone you simply created instead. Vice versa, you could functionally replace the stone with air by simply using Alter to Destroy the stone instead. Trying to trap creatures by turning the air into stone seems to already be covered by the basic Create, inhibiting their movement and suffocation takes so exceedingly long to do anything that it is largely a none factor.

    Honestly I expected something akin to being able to make fog clouds, solid fogs, acid fogs or something along those likes.

    Of course, I could have missed the point entirely, in which case am curious.

    All for now...
    well only way i thing create air to be useful is making air blather so you can stay under water longer and thanks for vote of agreement on liquid talent

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Just out of curiosity can object of force talent use able as armor. If yes then whats the ac of it

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by khadgar567 View Post
    Just out of curiosity can object of force talent use able as armor. If yes then whats the ac of it
    Equal to whatever is normal for the type of armor I assume. A chain shirt of force has the same coverage as one of steel.

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by stack View Post
    Equal to whatever is normal for the type of armor I assume. A chain shirt of force has the same coverage as one of steel.
    Thanks stack with protection sphere this makes first bikini armor on apearane full armor on paper situation

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by Flesh_Engine View Post
    Agreed, the mead & water talents aren't very attractive individually but when rolled into one talent that scales do make it more attractive.

    I'd like to see the Object of Force talent specify if the creator can specify opaqueness for the effect.

    Also, the Floating Creation talent could use some extra wording regarding it's combination with an Instantaneous Create and cover the case for Objects of Force having no weight.
    This talent also heralds the advent of mechanical power generation and locomotion, as long as the creator is present. Would be nice if one could just set a pattern for the Floating Creation to follow (ie, move up 3 rounds, down 3 rounds, repeat).

    I'd review the Gaseous Generation talent, as is, it is rather lackluster bordering useless, being 15th level, making a cloud that deals 2d6 damage is laughable. Even moreso if you later on read the (accurate) sidebar regarding pc power level regarding infinite wealth on the Create Costly material talent.

    Being able to transmute air into stone seems no different from actually displacing said air with stone you simply created instead. Vice versa, you could functionally replace the stone with air by simply using Alter to Destroy the stone instead. Trying to trap creatures by turning the air into stone seems to already be covered by the basic Create, inhibiting their movement and suffocation takes so exceedingly long to do anything that it is largely a none factor.

    Honestly I expected something akin to being able to make fog clouds, solid fogs, acid fogs or something along those likes.

    Of course, I could have missed the point entirely, in which case am curious.

    All for now...

    There we go, sorry I'm a bit late, the weekend and Monday were...hectic.

    You make a good point about Object of Force and I've done as you requested. They're translucent by default but you can make them opaque or invisible with the transparency talent at no cost.

    Getting a floating creation to follow persistent commands is more Enhancement's realm, but I might be able to add a 'Dancing Creation' feat later on. I'll keep that in mind.

    Gaseous Generation is in the odd situation of needing to not be too powerful while still allowing for options. I do agree that it's pretty lackluster mechanically however and am open to suggestions, and I'm kind of a moron for not thinking about the Fog spells. I'll try and figure out where to add those in or clarify that they're options and get that updated. That said, preventing 'air to stone' is mostly a case of trying to avoid "I fill the dragon's mouth with antifreeze" and atom splitting shenanigans. Breaking wealth guidelines is one thing but I have to try and limit GM headaches as best I can for some shenanigans.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Just wanted to say I adore the Knight of Willpower, but have one consideration:
    EDIT:Nevermind.


    Also Material Body with Object of Force is almost exactly just a straight up better version of the Obstruction Talent from Protection. I like the general idea of it, but that maybe isn't something you want to do?
    Last edited by Mithril Leaf; 2016-11-11 at 05:23 AM.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by Mithril Leaf View Post
    Just wanted to say I adore the Knight of Willpower, but have one consideration:
    EDIT:Nevermind.


    Also Material Body with Object of Force is almost exactly just a straight up better version of the Obstruction Talent from Protection. I like the general idea of it, but that maybe isn't something you want to do?
    Oh, you bring up a good point, I didn't actually consider the combination of those two. I think I might just add a call out in Material Body that doesn't let you use Force for the material.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    So I have a little bit of feedback for ya. Hope any of it helps. :)



    -Barrier Knight
    -Barrier Mastery does not seem very good.So at 5th lvl I get to exchange an Immediate action and a spell point to give someone a +2 to ac? Not worth a spell point in my opinion. At 10th a spell point to give +4 is kinda ok. Full cover at 15th is good though
    I kinda think this would be cooler if the immediate action created a physical barrier that absorbed the damage done depending on the material you use as well as the Cover. Say absorbs an amount of damage equal to the HP of the material you use? That would be worth a spell point + immediate action
    -Unconsious Shielding I always loved this type of ability. Instead og giving a single +1 if you already have wis to Ac, how about a +1 per 5 lvl in barrier knight? Gives you a little something extra for staying in the class longer?


    -Lingchi Warrior
    -Armory Arena is a very cool and interesting ability. Kudos to you. :)
    -Arsenal Tricks:
    -Absolute Control - Why the hell is this lvl 12? The first thing I thought of when reading the Arena ability was that I thought it odd that anyone could just pick and choose what they got. Then I see this and I am like, oh cool... a trick seems worth it to do this... then I saw lvl 12. To me this makes no sense. I get making me spend a trick for it but if I wasnt to take it, no reason I cant at low lvl.
    -Arena Patrol - So this works pretty much like Combat patrol right? except that it covers the whole area of the Arena?
    -Dancing Arena - Very cool but is there a reason why the damage die of the Arena got bigger? Not that I am complaining, just asking.

    -Incanter Specialization
    -Master of Creation. Not sure wht the 1 less spell pint is given at 3rd and the +1 CL is at 8th. They seem like they should be switched?
    -Sword Birth, is this suppose to be Mystic Combat? ISnt that for Mageknights? Shouldnt you get Arsenal tricks for this?

    Basic Talents:
    I agree with most people on combining some of the talents. Water Well, Mead mastery and create food, in my mind, should just all be combined.

    Other than what I have mentioned above, good job man. This was my least favorite sphere and now I enjoy it quite a bit. :)

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by Mathias1313 View Post
    -Incanter Specialization
    -Master of Creation. Not sure wht the 1 less spell pint is given at 3rd and the +1 CL is at 8th. They seem like they should be switched?
    I agree with the sentiment expressed within. maybe move the Spell Point Reduction to 8, then drop the level 5 ability to level 3 and the current level 8 ability to level 5?

    Follow up, can I Create fancy guns with Exquisite Detail? I kind of love the idea of a character who's goal is to advance the technology level of the setting through creation of nearly impossible objects.

    Thirdly, as written Wall Mastery applies fully to Object of Force walls, which I don't think you want.
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    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Instead of saying "cubic feet," just say "fits within a 5-foot cube." It's what 5th Edition does and it's much more intuitive.

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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    So I've recently read through the Ships of Skybourne book, which I absolutely adore and I have a ton of questions about using magic to create an airship:
    1. When anchoring an object to another object, it says to use the Break DC of the weaker object. How does that work when I want to anchor the left half of a larger object to the right half of that object?
    2. Within the same line of reasoning, can I use a number of separate Fabrications to create a single larger object?
    3. I really want to make a super cool force airship, pretty please can that be an option?
    4. Since it has no weight, shouldn't it probably do that Mithril/Darkwood thing where it counts as a lighter class than it actually is?
    5. Related to airships, it seems like one should probably half the weight when calculating an airship's mass when using raw Force, much like using Darkwood, yes?
    6. Exquisite talent feels a bit weak, would it be unreasonable to allow you to apply it when using Fabricate, maybe at reduced strength?
    7. When using the Change Material talent to turn something into Force, you use the normal statistics for your Objects of Force regarding hardness and HP, correct?
    8. At level 5 does Gaseous Generation let you make Helium?

    Thank you so much, I love the Creation sphere.
    Last edited by Mithril Leaf; 2016-11-13 at 04:56 AM.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    So, I think my hard drive is dead, which means it will likely be a few days before I can get my computer running again which means responses here and on the document will be postponed for the time being.

    I'll get responses up once I get my computer running!

    OK, computer running again, but I'm not home today. Further corrections edits and responses on the document resume Sunday.
    Last edited by Desril; 2016-11-19 at 02:14 PM.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    First off, I am thrilled that the Creation Sphere is being worked on as it is one of my favorites.

    Barrier Knight
    This seems to straddle the line between the Creation and Protection Spheres and honestly seems like it would be slightly more appropriate in the eventual Protection sphere expansion since it focus more on "force field" barriers rather than "wall" barriers.

    Lingchi Warrior
    The Material Armory arsenal trick is a combination of the Improved Materials and Greater Materials tricks from the SoP Core except you get everything sooner then you would by taking the latter two.

    I like the flavor of the Dancing Armory trick but it seems to be a watered down version of the Soaring Blade Archetype from the Telekinetic's handbook. I think that following with the theme, some more tricks that add buff/debuff effects like giving enemies a penalty to armor class, or adding low grade bleed or poison effect to the "zone of pain".

    The only other gripe that I have is that Object of Force talent is similar to the Kinetic Creation feat from the Telekinetic's handbook, except it is literally better in almost every way and doesn't have the 7th level prerequisite. I think it's a cool effect, but it seems a little much that it completely outshines some of the previous work in the expanded SoP line.

    Otherwise, everything look brilliant. Two ideas that I think would be interesting if they seem viable would be an armorist that forgoes the bound equipment and in turn gets greater flexibility/power from summoning or forging new equipment. For the other, an archetype that specializes in the creation of mundane traps, like maybe getting the instant burial feat or exquisite detail for free, or a talent for putting semi complex mechanical traps (like an arrow trap or guillotine triggered via a pressure plate) into material without being that time consuming.
    Last edited by JerichoPenumbra; 2016-11-21 at 02:47 AM.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Two additional things to comment on here.

    First is that Dwarf literally has no Alternative Racial Traits. Every other core race has at least one. This seems like it could be and ideal book for one. Maybe Greed and Stonecunning for Creation Sphere.

    Second is that I really desperately want to make contact and injury poisons. Inhaled and Ingested are thus far covered, but it seems like the only option for creating functional combat poisons is through creating the reagents (either through Create Materials or Alchemic Mastery) and then using Fabricate on them.

    EDIT: Third is could one be persuaded to let you make intelligent oozes that possess maybe half or a quarter of your CL in Hit Dice? Also can I make permanent Oozes with Permanent Creation? Please say yes, I want adorable pet slimes.
    Last edited by Mithril Leaf; 2016-11-30 at 06:17 PM.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Just thought I should say that this isn't dead! Things got a little chaotic on my end for a while there but I've been adding and editing the handbook slowly over the last couple weeks again and I didn't realize there were posts on this thread that I hadn't gotten around to replying to before I went dark for a bit!

    Quote Originally Posted by JerichoPenumbra View Post
    First off, I am thrilled that the Creation Sphere is being worked on as it is one of my favorites.

    Barrier Knight
    This seems to straddle the line between the Creation and Protection Spheres and honestly seems like it would be slightly more appropriate in the eventual Protection sphere expansion since it focus more on "force field" barriers rather than "wall" barriers.

    Lingchi Warrior
    The Material Armory arsenal trick is a combination of the Improved Materials and Greater Materials tricks from the SoP Core except you get everything sooner then you would by taking the latter two.

    I like the flavor of the Dancing Armory trick but it seems to be a watered down version of the Soaring Blade Archetype from the Telekinetic's handbook. I think that following with the theme, some more tricks that add buff/debuff effects like giving enemies a penalty to armor class, or adding low grade bleed or poison effect to the "zone of pain".

    The only other gripe that I have is that Object of Force talent is similar to the Kinetic Creation feat from the Telekinetic's handbook, except it is literally better in almost every way and doesn't have the 7th level prerequisite. I think it's a cool effect, but it seems a little much that it completely outshines some of the previous work in the expanded SoP line.

    Otherwise, everything look brilliant. Two ideas that I think would be interesting if they seem viable would be an armorist that forgoes the bound equipment and in turn gets greater flexibility/power from summoning or forging new equipment. For the other, an archetype that specializes in the creation of mundane traps, like maybe getting the instant burial feat or exquisite detail for free, or a talent for putting semi complex mechanical traps (like an arrow trap or guillotine triggered via a pressure plate) into material without being that time consuming.

    You're not wrong that Barrier Knight is a bit of a Creation/Protection hybrid, I think I'll mess with the fluff a little soon to make that lean a little more toward Creation.

    As for Lingchi Warrior;
    That's intentional, it's just limited to the archetype rather than available to any armorist.

    I like the idea but I'm not sure how I'll have to think on how I could implement it without it getting too powerful, but I'm open to suggestions.

    I think I missed that talent, I'll look at the TK handbook again and see what I can do.

    There's not much I can do with that first one, I'm actually pretty close to the recommended size limit, I don't think I can squeeze another full archetype in but the latter is a good idea. I might be able to work something like that in!

    Quote Originally Posted by Mithril Leaf View Post
    Two additional things to comment on here.

    First is that Dwarf literally has no Alternative Racial Traits. Every other core race has at least one. This seems like it could be and ideal book for one. Maybe Greed and Stonecunning for Creation Sphere.

    Second is that I really desperately want to make contact and injury poisons. Inhaled and Ingested are thus far covered, but it seems like the only option for creating functional combat poisons is through creating the reagents (either through Create Materials or Alchemic Mastery) and then using Fabricate on them.

    EDIT: Third is could one be persuaded to let you make intelligent oozes that possess maybe half or a quarter of your CL in Hit Dice? Also can I make permanent Oozes with Permanent Creation? Please say yes, I want adorable pet slimes.

    Personal bias showing, dwarves suck, never managed to play with one that wasn't problematic! But I'll see about adding something in for them later.

    Hm, poisons could probably be expanded on, I'll see what I can do.

    Intelligence is really the domain of Enhancement more than Creation, but I could add a line that allows it to affected by the Bestow Life advanced talent easily enough.
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by Desril View Post
    Personal bias showing, dwarves suck, never managed to play with one that wasn't problematic!
    I mean... I was going to buy the handbook.... Joking aside, was it the players or the roleplaying of dwarves? I just can't see how dwarves could inherently be problematic.
    Quote Originally Posted by Red Fel View Post
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    Default Re: [Spheres of Power] The Creation Sphere Handbook Open Playtest

    Quote Originally Posted by LordOfCain View Post
    I mean... I was going to buy the handbook.... Joking aside, was it the players or the roleplaying of dwarves? I just can't see how dwarves could inherently be problematic.
    The players in question, the fact that they were dwarves was merely coincidental, but it still leaves a bad taste in my mouth for the species. Anyway, as mentioned, I'll add something in there for 'em.
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