Results 811 to 840 of 1447
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2017-03-18, 12:55 PM (ISO 8601)
- Join Date
- Jun 2006
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- Poland
- Gender
Re: Mass Effect Andromeda: To Boldly Go
I'm digging the new character advancement system, even if takes a while to "unlearn" some assumptions - like thinking in terms of classes. I'm trying to make a lightweight combat specialist, but I need a skill to close the distance if I want to melee. Just running around gets you gunned down quickly. Or maybe I should just dodge more. I could've sworn there was a Tech Armor equivalent, but apparently not. And Tactical Cloak requires some investment in the Tech tree first. Charge is obvious, but I'd rather not use biotics.
So far I've been using Concussive Shot, Omni-Grenade, the mobile barrier thingy and pistol specialization. I figure I'll either stick to pistols and emphasize powers with cooldowns, or branch out into shotguns, and rely more on powers like grenades. The possibilities are broad.
That said, the Favorites system looks pretty clunky to use in practice.Last edited by Morty; 2017-03-18 at 12:56 PM.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2017-03-18, 03:45 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
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2017-03-18, 03:51 PM (ISO 8601)
- Join Date
- May 2007
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2017-03-18, 04:17 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Enköping, Sweden
- Gender
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2017-03-18, 04:20 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Mass Effect Andromeda: To Boldly Go
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2017-03-18, 08:36 PM (ISO 8601)
- Join Date
- Aug 2014
- Gender
Re: Mass Effect Andromeda: To Boldly Go
So, they said there was a lore reason for the ammo being all over the place in Andromeda. Did they actually address it in game? also, why are there a bunch of supply boxes all over the place?
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2017-03-18, 08:51 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Mass Effect Andromeda: To Boldly Go
I believe it's in a codex entry unlocked when you first interact with supply boxes. What I've heard is that the player is repurposing raw materials into what they need via omni-tool. So supply grates contain raw materials that a personal fabricator can use to build the needed items in the field.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2017-03-18, 09:34 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Malaysia
Re: Mass Effect Andromeda: To Boldly Go
Awesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.
General nerd person. Mostly computer games and manga.
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2017-03-18, 10:03 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Mass Effect Andromeda: To Boldly Go
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2017-03-18, 10:06 PM (ISO 8601)
- Join Date
- May 2007
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2017-03-18, 11:15 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Mass Effect Andromeda: To Boldly Go
I really don't actually worry about it. If I did, I'd have given up like thirty minutes into Mass Effect 1, when I realized that their Mass Effect FTL drives don't even fake-work. Or the guns. Or the biotics, which don't even come close. It's all just vague science words thrown out there as a don't-look-behind-the-curtain justification for spaceships and wizards.
Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2017-03-19, 12:43 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Protecting my Horde (yes, I mean that kind)
Re: Mass Effect Andromeda: To Boldly Go
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2017-03-19, 01:50 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Mass Effect Andromeda: To Boldly Go
Well, either you can suspend disbelief enough to accept the premise as-is (and trust that there may or may not be more explanation later, when we figure out exactly what the situation is with the Remnant and Kett)... or you can't. Those are the options.
There's a bit more to it than that. Remember, a year before we got there, they HAD tried to settle each of the golden worlds, and failed. Most of the time when you find actual ammo boxes, it's in those abandoned/aborted settlements, or crashed ships like the starting shuttle. So yes, some of it is the good old omnitool magic, but some of it is real actual thermal clip caches.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2017-03-19, 02:43 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Canada
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2017-03-19, 06:14 PM (ISO 8601)
- Join Date
- Aug 2014
- Gender
Re: Mass Effect Andromeda: To Boldly Go
Oh god. I am watching Totalbiscuit's (that's actually recognised by Google as a real word, for spelling correction). Female Ryder is absolutely creepy (so does Liam). They also sound so sleepy being played at 1x speed. That might not be as bad if I am actually playing it. The turrian is quite nice though.
You can lock in the customized colors by pressing space. Interesting. I remember someone asking that here.Last edited by SangoProduction; 2017-03-19 at 07:05 PM.
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2017-03-20, 01:08 AM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: Mass Effect Andromeda: To Boldly Go
Question for the people with Early Access: Is playing a caster-type character remotely viable in this game? The reviews I read all praise the game's combat talking about the faster pace and better quality shooting... and that's fine. But will I still have the option to stand in the back as a Biotic or Tech specialist and lob powers at enemies until they die? Or is it expected that you will be shooting constantly and using powers only occasionally as support?
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2017-03-20, 01:14 AM (ISO 8601)
- Join Date
- Aug 2014
- Gender
Re: Mass Effect Andromeda: To Boldly Go
It's probably expected that you use powers as support, but casting primarily is possible, as most pistols have negligible weight, meaning you can cast more if you only have those equipped. I saw someone basically just spamming pull/push over and over again. If that's what you want, it's probably supported by the system....unless you want to have any rotation that's of more complexity than 2 buttons with a utility spell.
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2017-03-20, 01:33 AM (ISO 8601)
- Join Date
- May 2015
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2017-03-20, 06:45 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Mass Effect Andromeda: To Boldly Go
I think once people get a sense for the favorites system (And level up enough to actually have multiple favorites), you'll start to see more diversity for casters. Although power selection would probably be more diverse if you could direct your squadmates power usage, since you'd be able to spread the responsibility of priming and detonating power combos between the team.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2017-03-20, 07:29 AM (ISO 8601)
- Join Date
- Mar 2010
Re: Mass Effect Andromeda: To Boldly Go
Yeah I wondered why we had all these powers when we could only equip 3. But then I saw the favorites thing. I haven't tried it yet, but can you just change these whenever you want in combat?
Also pure biotic with pull/throw seems to work pretty darn well. Those detonations are quite strong at the start of the game. You just need something else to take down shields and armor with (I crafted a carnifex I early and it does the job well for now). What exactly does item weight do in the game?
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2017-03-20, 08:24 AM (ISO 8601)
- Join Date
- Dec 2008
Re: Mass Effect Andromeda: To Boldly Go
The big limitation of the system is that when you switch all powers start on cooldown. And it's easy to guess why, the system probably doesn't calculate cooldown of abilities just taken off rotation so Bioware was worried you could just spam your most powerful long cooldown spell switch profiles, switch back and cast it again. Making the cooldown effectively 0.
However, I think one of the first mods will be that switching profiles will not cause your abilities to be on cooldown. Effectively giving you access to all your abilities.
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2017-03-20, 08:55 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Mass Effect Andromeda: To Boldly Go
If you can get the Profile Swap cooldown low enough it should be barely noticeable. No idea how feasible that is currently as I think it would take a higher-level Ryder, perhaps even needing some caster gear (Rosenkov, or the Andromedan equivalent?) to truly reach its full potential.
What I can say from playing Multiplayer is that it is much more frenetic and fast-paced. It's also considerably harder than ME3 - we were running for our lives on Bronze. Enemies could jump like we do, which made it difficult to tell what angles they'd attack from.
EDIT: Reviews are coming in - "Every Man's Sky" is a title I was expecting.Last edited by Psyren; 2017-03-20 at 09:42 AM.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2017-03-20, 12:00 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: Mass Effect Andromeda: To Boldly Go
I'm not sure what to think about the favourites system yet. Actually setting my favourites once I had more than three active powers proved rather difficult. Swapping them in the middle of combat did introduce a break in which I could only shoot. That's probably more of a hindrance for "caster" builds than it was for me. I can't help but feel like they don't have much of a purpose, though.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2017-03-20, 12:49 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: Mass Effect Andromeda: To Boldly Go
I'm hoping that the face stuff is just a horrible bug.
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2017-03-20, 02:52 PM (ISO 8601)
- Join Date
- May 2007
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2017-03-20, 03:40 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Mass Effect Andromeda: To Boldly Go
Given that the alien facials look fine, my guess is that someone dropped the ball with the humans somewhere, but whether that means there are "good" human animations tucked away in a dev build somewhere waiting to be patched in, or it means they'd have to be remade from scratch and we're effectively stuck with what we've got, I don't have the faintest clue. Either way, it's not going to interfere with the experience for me. If it ever got truly bothersome I could re-enable helmets in cutscenes or something to at least mitigate it, but again, don't really care either way.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2017-03-20, 06:04 PM (ISO 8601)
- Join Date
- Nov 2004
- Location
- Australia
- Gender
Re: Mass Effect Andromeda: To Boldly Go
Sadly not a bug. It is just poorly done.
The game reviews are coming out and they are in the 6/7/8 range, averaging about 7.5.
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2017-03-20, 06:24 PM (ISO 8601)
- Join Date
- May 2007
Re: Mass Effect Andromeda: To Boldly Go
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2017-03-20, 07:03 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Mass Effect Andromeda: To Boldly Go
Honestly the facial animation thing seems more of a case of over tweaking the animations. It's really noticeable on the main characters but side characters have facial animations that are nowhere near as bad as what Ryder gets for instance. The running and combat animations though are all really well done.
The other main issue I've seen with the game is the dialogue and voice acting quality are all over the place. I know they bragged about how much dialogue and VA's they had before the launch and to me it shows, just not in a good way.
Other than that though the game is pretty fun to play, its exploration is much more focused compared to what we had in inquisition. The combat is much better than prior games, though the limited number of ability slots is an issue that can cramp some play styles.Last edited by Inarius; 2017-03-20 at 07:03 PM.
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2017-03-20, 07:11 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Mass Effect Andromeda: To Boldly Go
Finally decided that this squeaks onto my "play at launch" list. Just. Mainly because I'm really itching for a shooter and I'm finishing out Hollow Knight exactly as the game releases.
Hopefully I won't wind up regretting it.