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2017-04-06, 03:22 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
Aha! I found a Supernatual Ability List! There's some fun stuff on here. Did you know that a Hoary Steed can, at 12th level, give you Astral Projection at-will?
Hill Giant Games
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STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
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Giants and Graveyards: My collected 3.5 class fixes and more.
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2017-04-06, 04:23 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
No, it does not make sense. It still sounds like you're just complaining about the fact that I gave martial a nice thing. In fact, the more you explain it, the more it sounds like I'm not supposed to be making martial good, that I'm not allowed to make something stronger than the canon classes. That's a notion that I just cannot agree with, and I feel like discussing this further will yield nothing for either of us.
Now you're just getting into the fundamental issues of the system at large, and those run so deep that there's no way for me not to run afoul of them. What do you expect me to do? Make it exactly like Wild Shape? Then why play this rather than druid? Add abilities that have little to no connection to shapeshifting? Then the class has no focus. Base wild shape already gives extraordinary abilities. The only step up from that which is still relevant to the core design is to add supernatural abilities. What other choice do I have?
It's not just MoMF as a base class. It's way stronger. You get supernatural abilities, for one thing, extraordinary special qualities really early, for another, and magical beasts, which is a really broad and potentially problematic type, for a third. Is it as strong as a druid? Probably not. Could it still plausibly play at lower tier one levels without any outside resources used, just because you know the books real good? Very possibly. You're getting these kinda variable and crazy abilities so early.
And, honestly, for all I know, it could be stronger than a druid, at least from 10th level on. Su abilities are sometimes spells. Really often, when that happens, this class will have access to it, and they can do so at no cost at any time. If that set of spells is reasonably close in power to an optimized druid list (I have no idea whether this is the case), then this is clearly better than a druid. Accounting for stuff like a beholder's crazy multiple per per turn thing, I wouldn't be at all surprised. So, in summary, it may or may not be the case that this is just the most powerful class. And I'm not sure which because I haven't read every monster in the world. At that level, what you have isn't really wild shape any more. It's a whole hell of a lot closer to shapechange.Princess Celestia's Homebrew Corner
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2017-04-06, 04:50 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
This isn't precisely martial, is the thing. You get a ton of stuff that is deeply casterly, and a lot of the power of this class is going to wind up coming from that casting capability.
Now you're just getting into the fundamental issues of the system at large, and those run so deep that there's no way for me not to run afoul of them. What do you expect me to do? Make it exactly like Wild Shape? Then why play this rather than druid? Add abilities that have little to no connection to shapeshifting? Then the class has no focus. Base wild shape already gives extraordinary abilities. The only step up from that which is still relevant to the core design is to add supernatural abilities. What other choice do I have?
There is still an HD limit here, you know. Getting extraordinary qualities from level one doesn't break anything when your only options are 1HD animals. What's that going to give you? Scent and low-light vision? Yes, there are some powerful qualities out there, but to get them, you have to already be a high enough level that they're relatively standard fare. And getting more powerful from reading every source book is nothing new. Spellcasters have been doing that since day one. The variability in power this class has is absolutely no different than that.
Perhaps. I won't pretend that I understand the system enough to definitively say whether or not this is stronger than druid. I think not as I believe that you are hilariously undervaluing spellcasting, but that's neither here nor there. The point I'm trying to make is that you are hilariously ignoring the existence of DMs. Yes, there are cheesy exports that can be done here, but do you really thinks DMs are just going to let that happen and then get upset when their games are ruined? No, of course not. It is entirely possible to play this class without ruining everything just like it's possible to play a full caster without ruining everything. You can play a wizard without creating an infinite wish loop, and you can play a beastblood shifter without exploiting overpowered abilities. I'm not sure why you seem to be treating my class differently.
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2017-04-06, 04:52 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
Giving martials nice things is good game design. Giving them insanely powerful things is not, any more than it was good game design to give them to casters. I'm complaining that you did the latter-- you made a class that's stronger than the GOOD martial classes, the ones that DID give them nice things. If you really don't understand why that's a problem, why "well, it doesn't cast spells" isn't an excuse to throw on any insane power you want, then I'm not sure there's any point in offering feedback.
You made a full caster level class. It's stronger than anything out there that's not dropping 9th level spells, and quite possibly a bunch that are. Period.
Still, if that's the power level you want, you should probably address save DCs and what happens to ongoing Su abilities (like, say, Dominate Person or Create Spawn) when you change form again.Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
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Giants and Graveyards: My collected 3.5 class fixes and more.
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2017-04-06, 05:04 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
If you guys are talking about the Anima Mage, that one has the problem that's kinda at the core of its design. It's made specifically to be a cheesy class because it steals power from people it encounters and meant to do a mirror match in every way possible with almost no limits.
Obviously, this makes it simultaneously broken and absurdly weak at the same time. You basically are the Ice Assassin...
I don't know if there's a real way to make it both capable of doing what it's theme is and still being balanced for party play at the same time.
In any event. I thought you guys were talking about the Hydrablood Warrior for like an hour.... Man, imagine my confusion when I thought you guys said that class was broken.I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
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2017-04-06, 05:08 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
We're talking about the Beastbound Shifter, especially it's Supernatural Shifting ability.
(Hydrablood Warrior looks like a fun T4 whose only real problem is being a hilariously good dip; Anima... Thief? looks interesting, though the fact that the ability copying is also paired with a save-or-lose/die is worrying)Last edited by Grod_The_Giant; 2017-04-06 at 05:12 PM.
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2017-04-06, 06:10 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
Wild shape gives extraordinary special attacks by default, but not extraordinary special qualities.
In addition to Ex Sq, you've already added other items that keep the class focused, like rapid shifting, the ability to not shift worn items, ability boosts, and beneficial type checking. Some that synergize with being an animal (although not particularly with turning into humanoids/outsiders/dragons/etc), like track. And some that seem relatively on-theme, like endurance.
There are a lot of other possibilities for things you can do. I spent longer than mortal minds really ought to on this class concept, so here's a few:
- Movement speed, or movement modes
- Natural armor, damage reduction
- Increased natural attack damage, additional natural attacks, natural attack weapon enhancements
- Smaller body-modification effects, disguise bonuses
- The ability to use templates in some way
Your class is clearly better than the Master of Many Forms at changing shape, largely due to its supernatural and spell-like ability progression. I only wish it got some warshaper goodies like immunity to critical hits, nature's warrior's goodies like magical natural attacks, or plain jane druid abilities like the ability to heal or speak with animals of the same form. Speaking aesthetically, I also like classes that require some stats to function, but I know that's rather difficult with shapechanging.
I think we're destined to see flaws in the works of others. I look at yours and I see a simple design with a lot of holes, whereas I'm sure you look at mine and see an overcomplicated mess. Different strokes. The Shifter was one of my earliest homebrews, and looking at it now I see some spots I really ought to edit, but I just lack the will to decompress the entire class design and balance into my memory, rebalance it, rewrite it, reformat it, and make it all fit again.Tome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
Skill Trick Compendium|Cantrips for Days|Complete Control Revamped: Customize everything.|Bek's Book of Blissful Bewitchment: Who wants to spend their life in a musty cave?
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2017-04-06, 06:42 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
And the only ways to fix that are to apply sweeping cuts that destabilize the entire basis for the class or go through and apply individual rulings on every single possibility, which will take forever, be nearly incomprehensible to read through, and will certainly miss numerous things. Alternatively, you could just treat it like you do with casters and acknowledge that while there are easily accessible and exploitable problems, you're not going to use them. You know, respect for the DM and other players and all that.
It's not a matter of standards here, and pulling that card is cheap and insulting. I may know there are problems with shapeshifting, but that doesn't mean that fixing them is at all practical. But by all means, if you want to go through every book ever published and make a shapeshifting mechanic that accounts for each and every one, be my guest. I will gladly change my class to work with those fixes. Until then, don't call me out on it.
Are you being serious right now? Calling it a full caster class? Saying it's more powerful than classes that get 9th level spells? Is this just misplaced hyperbole, or are you honestly trying to make that stick? Either way, I'm going to ignore it.
I intentionally didn't give it a bunch of various class features because I felt it has enough. Others, apparently, think it has too much. Either way, I appreciate the suggestions, but I'm definitely not adding anything to the class.
Unless you're suggesting I do that instead of giving it access to supernatural abilities. That's certainly an option, but as you said, I do prefer the simplicity. I have other classes that are complicated with a whole host of various features, but I don't want them all to be like that. Plus, I very much did almost that exact same thing already. The Warforged Warden is a shapechanging class that, instead of getting options with forms, gives you choices to fine tune one form. It does a lot of those same things you suggested.
That reminds me. I never did finish that ACF for Warforged Warden...Princess Celestia's Homebrew Corner
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2017-04-06, 07:24 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
I mean, just pushing each major ability type advancement up a step would fix a lot of it. Leave Ex special qualities out of the basic ability, give those where you currently have supernatural, and then give supernatural where you currently have SLA's, and a lot of the currently present issues wouldn't exist. You maintain a reasonable ability progression too. And you can do a bunch of broken stuff with special qualities.
It's not a matter of standards here, and pulling that card is cheap and insulting. I may know there are problems with shapeshifting, but that doesn't mean that fixing them is at all practical. But by all means, if you want to go through every book ever published and make a shapeshifting mechanic that accounts for each and every one, be my guest. I will gladly change my class to work with those fixes. Until then, don't call me out on it.
Are you being serious right now? Calling it a full caster class? Saying it's more powerful than classes that get 9th level spells? Is this just misplaced hyperbole, or are you honestly trying to make that stick? Either way, I'm going to ignore it.Last edited by eggynack; 2017-04-06 at 07:26 PM.
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2017-04-06, 07:37 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
Last edited by Almarck; 2017-04-06 at 07:37 PM.
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2017-04-06, 08:12 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
That's certainly part of it. The overall problem is that there are a lot of monsters in a lot of books with a lot of different abilities. The more monsters you can become, the more likely some of those monsters are to be crazy. Beholder is very likely near the top of the curve, at least at that level (later levels provide things that are, I'd argue, even more broken than shooting off between 10 and I think 20 spells in a single round, like having that but also straight up full casting), but it's just one example. Monsters are weird. There's a straight up totally mundane animal, the dung snake, that has fast healing. Gives a druid access to that ability before plants, at 7th level (enhance wild shape) if they want it. Only has three HD, so it grants this class access to that ability starting at level three, or, if you want to invest feats (you very likely do, because I keep coming back to the use of said feats in the discussion of this class), level one. Not necessarily broken, but ain't it a bit wonky? Remove all beholders from the game entirely, and there'll be a bunch of other wacky ways to break this class in half. Because the class basically has shapechange starting at level 10, albeit somewhat type and HD limited.
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2017-04-06, 08:20 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
The prime answer I can think of is to tie that class to it's name more literally: Only Animals until level 10, then Magical Beasts get added to the available list, with Aberrations as a capstone and getting various types of abilities coming online at various levels. Not in the sense of ability tags like (Ex), but in the sense of stuff like Fast Healing and abilities that replicate spells of particular levels being level-locked to prevent early access of silly things. You don't want them getting 8th level spells 5 levels earlier than the casters, after all.
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2017-04-06, 08:21 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
I'm wondering then, if maybe a good way to patch this up is to instead of going through source books is to take Pathfinder's approach to the whole polymorph thing: Treat the effect as a buff that modifies the player's stats and grants benefits or changes up the gameplay.
Could even just have what are essentialy "base forms" which can then be modified by adding traits from the list, resulting in a "build it yourself" setup.
Higher levels either unlock base forms, more trait options, or slots to customize.
For instance, "generic quadruped" can be given the scent quality... or have say damage reduction or flight if you have high enough level.I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
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Backing Dragon: the Inheritance - World of Darkness Fan game where you play a dragon
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2017-04-06, 09:20 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
Put simply, there's no clean way to make it work. Every approach will either begin with the "Wild shape" base (as this class does), or with the "Shapeshift" base, like the PHB2 druid, in which you have preset balls of stats that may or may not rely on your previous abilities. Basically, do you get better when more books are released?
Supernatural abilities are pretty beefy, and retarding their abuse was one of the primary goals in my shifter class, but like I've said in the past, they're not the most broken thing you can do once you can wild shape into other creature types. 4HD, Fey shape, and MM5 is all you need. You don't even need supernatural abilities at all. You don't even need extraordinary special qualities, for that matter.
As long as there are poorly balanced and poorly edited monster entries, wild shape-based classes will continue to be total messes. Some people, luckily, prefer it that way. At least when we're not GMing...Tome of the Holy Grail: Draw power from legendary heroes.|The Dashing Dualist: Two weapons. One happy ending.|The Shifter: Be all that you can be.|The Professional: Mundanes, competent.|The Wuxia Fighter: Mundanes, Wacky.|The Generalist: Do literally everything.
Skill Trick Compendium|Cantrips for Days|Complete Control Revamped: Customize everything.|Bek's Book of Blissful Bewitchment: Who wants to spend their life in a musty cave?
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2017-04-06, 09:40 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
You keep acting like there is some magical way to fix this that I am simply refusing to do, but I keep telling you that's not true. It can't be fixed. Wild shape, by its very nature, is broken, and any class based on it will be broken. I can limit it as much as possible, and it'll still be broken. Why don't, or won't, you understand this? You wrote a rather extensive guide about the druid, after all.
So, gut the entire class, betray the very reason I made it, and keep the two creature types that are the focus of everyone's complaints? Sounds great!
I already made that class once. Why would I do it again?
Thank you! So I'm not The only one who gets it!Princess Celestia's Homebrew Corner
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2017-04-06, 10:03 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
I mean, I did just make a suggestion that'd solve a good percentage of the problems. Toss in a dragon wild shape style note about how you can't gain casting even through Ex special qualities and you solve one of the bigger other problems. I obviously still don't know all the possibilities within that set, because I don't know all extraordinary special qualities everywhere, but the problem space is a lot more limited. You can still attack folks from the ethereal plane, but you can't do all that other stuff I was talking about. Still probably land around tier two.
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2017-04-06, 10:03 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
Well, I'm not really fond of the Shifter, so I won't make much more comment. I kinda liked the Cliche Villian because of how ridiculous it was.
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2017-04-06, 10:20 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
Alternatively, just add the restrictions on abilities. Like the aforementioned spell duplicate abilities being locked to the levels casters tend to have them at.
Like, the biggest complaint is the access to stuff at low levels due to the hit dice based limit. Restrictions like not getting to use spell-equivalent abilities until your class level is past the spell level times two, having Regeneration, DR, Energy Resistance and Fast Healing capped by level and some sort of overall ability score modifier past your base ability score modifiers would make the class hard to outright shatter the game with until other characters can do it just as well, if not better.
No need to gut it, just add clear restrictions based on level. Like making the Hydras less crazy by having a limit to the number of Natural Attacks you can use in a round similar to the PF Summoner's Eidolon, with something like class level/2. Generally, restrict the common game breakers with guidelines that just keep the class to about level-appropriate power.
I mean, it works a lot better as a general guideline for Polymorph and Wildshape based abilities to keep all such abuses from shattering the game, but you can bake it into the class if you want.
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2017-04-07, 02:29 AM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
I still feel like innate spellcasting being labeled as an extraordinary ability is an editing error that shouldn't be given legitimacy, but I suppose I can add in a line to clarify that the class does not get spellcasting.
I'm glad you like it. Honestly, I'm not too pleased with how that one turned out, myself. I know it's a joke class, but I still made some silly mistakes that, in retrospect, I shouldn't have done.Princess Celestia's Homebrew Corner
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2017-04-07, 10:35 AM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
Eggynack and I have both suggested easy ways to improve it: push back Ex special qualities to 10th and Su stuff to 18th, and add an bit of clarifying text about never getting spellcasting. Boom, balance significantly improved while flavor remains intact.
I also take issue with the idea that Wild Shape is inherently a broken ability. It's goofy on the Druid chassis, sure, but that's because it's paired with full casting. It's goofy on your class, but that's because you double down on the most broken bits (granting special abilities). It can be painfully clunky, but that's because it's an "anything in the book" ability. By contrast, look at my take on the idea:- It doesn't have magic, so it doesn't result in a double-capable class like the Druid
- It doesn't grant special qualities, so you wind up as a physical-brawler-with-cool-senses-mobility-and-potential-skill-boosts-- not a very broken role, and one that works well in most parties.
- You only have a limited set of potential forms (all basic animals, plus one per level, plus two extra whenever you unlock a new type)
- It's still slightly stat-dependent, so you can't dump all your physical scores
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2017-04-07, 12:43 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
I've seen this so called logic before, and it still makes no sense.
"This ability is fine at low levels but completely broken at mid levels. You should push it back so you don't get it until mid levels."
It literally does nothing you want it to. Why does no one get that?
... and Su stuff to 18th, ...
... and add an bit of clarifying text about never getting spellcasting. Boom, balance significantly improved while flavor remains intact.
I also take issue with the idea that Wild Shape is inherently a broken ability.
... It's goofy on the Druid chassis, sure, but that's because it's paired with full casting. It's goofy on your class, but that's because you double down on the most broken bits (granting special abilities). It can be painfully clunky, but that's because it's an "anything in the book" ability.
... By contrast, look at my take on the idea:- It doesn't have magic, so it doesn't result in a double-capable class like the Druid
- It doesn't grant special qualities, so you wind up as a physical-brawler-with-cool-senses-mobility-and-potential-skill-boosts-- not a very broken role, and one that works well in most parties.
- You only have a limited set of potential forms (all basic animals, plus one per level, plus two extra whenever you unlock a new type)
- It's still slightly stat-dependent, so you can't dump all your physical scores
I think a big problem that the both of you have is that you refuse to compare this class with the druid. You see a lack of spellcasting and intrinsically rate it against martials. I see it as a druid with no spells, companion, or class features. So, I add things to make up for that. The addition of those extra abilities is to make up for two thirds of the druid. I still think it's significantly weaker, at least until level 18, but at that point, the druid has been Shapechanging for one level, anyways. The druid gets this whole class as a spell.Princess Celestia's Homebrew Corner
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2017-04-07, 03:41 PM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
It makes perfect sense. It's how balance works. You get good things late and kinda broken things so late it usually doesn't matter. The main problem with Ex special qualities is the casting thing, because of the interaction with the monstrous humanoid type. It's a singular problem that can be removed. Special qualities are really frigging powerful, but they usually don't do caster things, and when they do it's not quite so borked on a non-caster base. I have a good list of that stuff, y'know? I can tell you with reasonable certainty that animals, vermin, humanoids, and dragons have little to be all that scared of (except for the bonus feat in the case of humans specifically). Aberrations and plants have some really good stuff, but my handbook has good lists of that stuff, and I don't think it's crazy to have that on a class.
So, the only open questions are monstrous humanoids, magical beasts, and giants. I'm a bit doubtful that giants are that crazy in these terms. For the other two, I can't say for certain whether there's anything absurd lurking, but what absurdity there is will be an order of magnitude less powerful than what Su abilities would grant. Notably, the MoMF bible has good data on the Ex special qualities of monstrous humanoids and giants, so a lot of that research is done for you, meaning it's all down to the Ex special qualities of one type. Which, again, could be great. It's less risky, but still risky. If you pushed that type back, it'd avoid that risk somewhat, but that's not as critical in this situation.
I really don't see why I should have to do that. You both have said repeatedly how broken this is, but you never actually provided evidence. Yeah, you showed a list of supernatural abilities, but who knows whether or not any of them can be acquired with the HD limit? I mean, for all I know, the broken ones are still level locked. It's not my job to search for the evidence for your claims.
Did that, even though, again, I don't think I should have to clarify that.
Oh, so it's only broken when I do it?
"Clunky" is a silly way to say broken.
I think a big problem that the both of you have is that you refuse to compare this class with the druid. You see a lack of spellcasting and intrinsically rate it against martials. I see it as a druid with no spells, companion, or class features. So, I add things to make up for that. The addition of those extra abilities is to make up for two thirds of the druid. I still think it's significantly weaker, at least until level 18, but at that point, the druid has been Shapechanging for one level, anyways. The druid gets this whole class as a spell.
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2017-04-08, 12:39 AM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
Moving asside from the whole shapechange topic, since I don't think you're interested in defending your design choices: @Celestia are you open to requests or ideas for new things to homebrew?
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2017-04-08, 02:37 AM (ISO 8601)
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Re: Princess Celestia's Homebrew Corner
Princess Celestia's Homebrew Corner
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2017-04-08, 04:09 AM (ISO 8601)
- Join Date
- Apr 2010
Re: Princess Celestia's Homebrew Corner
While you undeniably possess a prolific mind and are a great source to draw ideas from, you also have a tendency toward unwarranted stubbornness. Also, the disparity of power between your suggested classes is quite radical... to a point where it doesn't ameliorate that problem with the official classes in the slightest.
Grod is one of the better game masters around here, if not the best of them. When he says that something's broken, you better listen well, and think long and hard before handwaving his analysis. He doesn't spread the "broken" label lightly.
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2017-04-08, 05:09 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Canterlot, Equestria
- Gender
Re: Princess Celestia's Homebrew Corner
Princess Celestia's Homebrew Corner
Old classes, new classes, and more!
Thanks to AsteriskAmp for the avatar!
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2017-04-08, 05:34 AM (ISO 8601)
- Join Date
- Apr 2010
Re: Princess Celestia's Homebrew Corner
No I'm not.
We don't share many overlapping game-design agenda points, but I don't remember him ever putting up red warning signs that were disputed with compelling claims, or ones that I didn't agree with.
It's your project and you're free to do with any and all PEACHing as you see fit. I just found it fitting to share my standpoint. Feel no obligation to adopt it. Just don't fall off your chair if you choose to use that class as is only to find that the other players are not enjoying themselves as much you'd expected.Last edited by nonsi; 2017-04-08 at 05:36 AM.
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2017-04-08, 10:51 AM (ISO 8601)
- Join Date
- Oct 2014
Re: Princess Celestia's Homebrew Corner
So I had this idea consuming my attention for a while but long story short I want to ask.
can you make a class whose entire purpose is to cook magical meals in much the same way the point of the bard is to make magical performances? Atleast with a sort of complexity involving different types of food options.
I had this idea for a class that mixed ad matched cooking ingredients, but I wonder if maybe you'd be better suited to it than me.Last edited by Almarck; 2017-04-08 at 01:40 PM.
I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
Current Projects:
Backing Dragon: the Inheritance - World of Darkness Fan game where you play a dragon
Mutant - Be a horrible abomination of a player character. Comes in a variety of flavors.
Proprietor - Bring a House to a Sword fight! Be the adventuring interior/exterior decorator. Use siege weapons, customize your hour.
Extended Signature
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2017-04-08, 03:38 PM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Canterlot, Equestria
- Gender
Re: Princess Celestia's Homebrew Corner
Princess Celestia's Homebrew Corner
Old classes, new classes, and more!
Thanks to AsteriskAmp for the avatar!
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2017-04-08, 03:57 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Princess Celestia's Homebrew Corner
Last edited by Almarck; 2017-04-08 at 04:22 PM.
I possess the Addicted to Editing flaw. I have edit my posts 3 seconds after posting them for 10 minutes.
Current Projects:
Backing Dragon: the Inheritance - World of Darkness Fan game where you play a dragon
Mutant - Be a horrible abomination of a player character. Comes in a variety of flavors.
Proprietor - Bring a House to a Sword fight! Be the adventuring interior/exterior decorator. Use siege weapons, customize your hour.
Extended Signature