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Thread: Simple RAW 3
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2017-12-18, 03:47 PM (ISO 8601)
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- Oct 2017
Re: Simple RAW 3
Q415 - If someone casts wall of water and someone casts Fireball and targets an area on the other side of the water, does the fire damage get halved for people on that side of the water? I want to say no because the rules state that it halves fire damage, but the fireball is a streak until it blows up and doesn't deal fire damage until that time.
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2017-12-18, 06:46 PM (ISO 8601)
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- Jan 2013
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- New Hampshire
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Re: Simple RAW 3
Q 416 What does Zephyros' Journal do? (Common magic item from SKT)
If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting?
In real estate, they say it's all about location, location, location. In D&D I say it's about action economy, action economy, action economy.
Crystal Mage -- a homebrewed arcane tradition
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2017-12-19, 12:14 AM (ISO 8601)
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- Aug 2016
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2017-12-20, 10:08 AM (ISO 8601)
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Re: Simple RAW 3
Q417: Is there a 5E equivalent of the arcane mark spell?
We just started a 5E game, and our party has gotten involved in what looks like some sort of smuggling operation with mops. We've discovered the mops are magical, but we're not entirely sure what they are being used for. I'd like to know if there's a low-level spell we could use to "track" their location, to help us determine how the mops are being used. Books are limited at the moment, and I didn't see anything in the PHB that could help, but I haven't had a chance to really dig deep into the books.Last edited by Darrin; 2017-12-20 at 10:09 AM.
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2017-12-20, 01:04 PM (ISO 8601)
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- Oct 2017
Re: Simple RAW 3
A417
The ones I can think of are:
Hunter's Mark - 1st Level - Gives you advantage on tracking the target creature
Locate Creature - 4th Level - You know the direction of a creature if it is within 1000ft
Mind Spike - 2nd Level (See Xanathar's Guide to Everything) - Deals damage and you know the creature's location
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2017-12-20, 01:13 PM (ISO 8601)
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- May 2014
Re: Simple RAW 3
Last edited by Flashy; 2017-12-20 at 01:14 PM.
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2017-12-20, 08:03 PM (ISO 8601)
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- Oct 2017
Re: Simple RAW 3
Q418a - when do you apply STR/DEX bonus to attack and damage rolls? I know you do so if you're proficient with a weapon, but can you do so with weapons you aren't proficient with?
Q418b - If you're proficient with blowdarts does that mean you do 1 + DEX score damage?
Q418c - If you're proficient with improvised weapons, can you do more than 1 fire damage with a torch?
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2017-12-21, 12:25 AM (ISO 8601)
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- Feb 2012
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- Texas
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Re: Simple RAW 3
A418a You add your STR or DEX mod to attack and damage rolls regardless of proficiency.
A418b Blowgun, 1+dex modifier, but otherwise yes.
A418c That a torch only does 1 fire damage is an exception to normal damage rules, and its attack is not strictly speaking an improvised weapon, so by RAW, no.
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2017-12-22, 05:15 AM (ISO 8601)
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- Feb 2016
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Re: Simple RAW 3
A418c
The feat only does what it says about improvised weapons,but improvised weapons fall under DM judgement, so it's not something you'll find a RAW answer to.
Personally I think that 1d4 fire damage is appropriate for a (lit) torch, but I can also see a torch doing 1d4 bludgeoning damage +1 fire damage, both answers are "RAW" because the RAW says that the DM decides.Last edited by Lombra; 2017-12-22 at 05:16 AM.
English isn't my first language, so I will likely express myself poorly.
Please assume that I'm arguing in good faith, and that I mean no offense to anybody.
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2017-12-22, 10:43 AM (ISO 8601)
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- Sep 2011
Re: Simple RAW 3
A418cThe rules say the torch only does 1 fire damage, but nothing says you don't also add your strength modifier on top of that (which is normal procedures for all melee weapon attacks unless you're getting into finesse etc.). Mike Mearls has tweeted in the past that you're supposed to get your strength bonus on damage with a torch so there's some RAI to go with the RAW as well. (Link: https://www.sageadvice.eu/2016/03/28...-with-a-torch/)
That said, yeah. As a DM, I would look at the improvised weapon rules and say "a torch is basically a club that happens to be on fire" and let it deal 1d4 bludgeoning + 1 fire + strength on whichever damage type the player wants, but that's definitely in DM discretion territory.
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2017-12-24, 10:41 AM (ISO 8601)
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- Apr 2015
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Re: Simple RAW 3
Q419 Can a creature get several levels of exhaustion from the same casting of sickening radiance, over multiple failed saves?
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2017-12-25, 12:45 AM (ISO 8601)
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- Aug 2016
Re: Simple RAW 3
A419: Yes.
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2017-12-25, 05:00 AM (ISO 8601)
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- Apr 2015
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- Paris, France
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Re: Simple RAW 3
I assume you mean this:
Originally Posted by Jeremy Crawford
My doubt is over this:Originally Posted by PHB p291
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2017-12-25, 12:15 PM (ISO 8601)
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- Aug 2016
Re: Simple RAW 3
I believe 'another effect' absolutely includes subsequent failed saves to the same Sickening Radiance. There is no caveat limiting the exhaustion and the is no violation of the Stacking Effects Rule if someone gets exposed to the same Sickening Radiance repeatedly over the course of several minutes.
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2017-12-27, 11:01 AM (ISO 8601)
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- May 2017
Re: Simple RAW 3
Q420a Can a war cleric use War God's Blessing to aid the attack roll of someone firing a siege weapon, i.e. a cannon or a trebuchet?
My confusion is that if it's the siege engine making the attack roll, it's attacking as an object and therefore is not subject to things like WGB or bardic inspiration, which specifically call out creatures as the recipients of the attack bonus. But, on the other hand, if it's a creature using the siege engine to attack, then is it become the creature's roll and not the object's?
Q420bWhose roll is it?
Q421 Can an armored Kensai monk still receive the benefits of the Deft Strike ability?
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2017-12-27, 11:30 AM (ISO 8601)
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- Nov 2017
Re: Simple RAW 3
A421. Yes, but remember that Armored monks do 1 damage with unarmed strikes and doesn't earn bonus action unarmed attack (flurry of blows still doable).
Last edited by BobZan; 2017-12-27 at 11:31 AM.
Signed
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2017-12-27, 02:05 PM (ISO 8601)
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- Nov 2017
Re: Simple RAW 3
Q422. Would a Familiar be affected by Inspiring Leader?
Signed
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2017-12-27, 08:18 PM (ISO 8601)
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- Feb 2012
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Re: Simple RAW 3
A420: While there's no specific rule, siege weapons have their own stat blocks, and make their attacks independent of the stats and proficiency of the operator. It is therefore likely that WGB, etc. does not work. However, this is ultimately up to the DM, and it would be reasonable to rule either way.
A421: I would say not. The "martial arts die" is a function of the "Martial Arts" ability, which you can only gain the benefits of while unarmored, such that an armored monk simply wouldn't have a martial arts die to add using the Deft Strikes ability. It is, however, more interesting to rule the opposite, and allow it, I think.
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2017-12-27, 08:21 PM (ISO 8601)
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- Feb 2012
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2017-12-27, 09:09 PM (ISO 8601)
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- Dec 2017
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Re: Simple RAW 3
So I want to make sure I've got this right. I'm currently a lv 8 paladin and I want to take the last 12 lv's in Sorc. It says I gain 2 first lv spells in the PH at level 1 but it also says you when you level you and if you get another spell to learn you can take any spell you have a spell slot for and change one you know already to a new spell. Now I am assuming those first 2 1st lv spells are locked in but under the multi-class section magic table under such a combo I would have access to Lv 3 spells. So once I level up to a 2nd lv Sorc I can learn a lv 3 spell and change one of my lv 1 spells to a Lv 3 even though under the sorc spell table I wouldn't have access to a lv 3 spell but I do on the multi-class spell slot table?
Have I got this right or have I gone cross eyed :)
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2017-12-27, 09:59 PM (ISO 8601)
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- Aug 2016
Re: Simple RAW 3
Q423A423:You are a little off.
When you take your first lvl in Sorcerer your spells slots are determined by the multi-class spell chart (phb 165).
As a Pal 8/Sor 1 character you would have the following spell slots: 4 first, 3 second, and 2 third available to cast with.
Your spells known is based solely on your independent classes at their respective levels.
So at ninth you know your (cha mod + 4) pali spells of 1st and/or 2nd lvl, and two 1st lvl sorcerer spells (+4 cantrips). When you reach tenth you are still only a 2nd lvl sorcerer for determining spells known, and can only pick/swap among 1st lvl spells.
With this builds projection you won't actually get 3rd lvl spells until 13th lvl.
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2017-12-28, 04:24 PM (ISO 8601)
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- Oct 2013
Re: Simple RAW 3
Q424 is the whip the only finesse, reach weapon?
Q425 is there a finesse two-handed weapon?
Q426 is there a finesse equivalent of the lance?
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2017-12-28, 05:48 PM (ISO 8601)
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- Sep 2011
Re: Simple RAW 3
A424 Yes.
Q425 is there a finesse two-handed weapon?
Q426 is there a finesse equivalent of the lance?
The weapons table in the Player's Handbook and the SRD is the only one we have right now, outside of a few scattered weapons that have popped up in places like the Monster Manual (like Kuo-Toa Pincer Staffs) which are written up as the attack of a monster rather than a weapon for players to choose or equip. I've never seen an official source for any two-handed or heavy finesse weapon, or any reach finesse weapon besides the whip.
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2017-12-29, 08:57 PM (ISO 8601)
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- Oct 2017
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2017-12-30, 08:06 AM (ISO 8601)
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- Nov 2015
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- Finland
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Re: Simple RAW 3
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-12-31, 04:55 PM (ISO 8601)
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- Jun 2015
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2017-12-31, 06:13 PM (ISO 8601)
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Re: Simple RAW 3
Q 427 If you take the ritual caster feat, and use wisdom to meet the prerequisite, is that the stat you use to scribe scrolls into your book? Do you get proficiency bonus?
If you cast Dispel Magic on my Gust of Wind, does that mean you're disgusting?
In real estate, they say it's all about location, location, location. In D&D I say it's about action economy, action economy, action economy.
Crystal Mage -- a homebrewed arcane tradition
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2018-01-01, 08:18 AM (ISO 8601)
- Join Date
- Nov 2016
Re: Simple RAW 3
Q 428 - Eldritch Smite
The requirement for Divine Smite to use only Paladin spell slots...
Originally Posted by The Players Handbook, (p. 85)
Originally Posted by Player’s Handbook Errata
So what about Eldritch Smite?
Originally Posted by Xanathar's Guide to Everything, (p. 56)
Q 428:b
Can Eldritch Smite and Divine Smite be stacked? I'm guessing not as gthat would burn 2 spell slots.
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2018-01-01, 01:41 PM (ISO 8601)
- Join Date
- Apr 2011
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- The Great White North
Re: Simple RAW 3
A 428: It's been specified by Jeremy Crawford that you must use a Warlock spell slot (granted by the Pact Magic feature) to power Eldritch Smite.
Originally Posted by Jeremy Crawford, Twitter
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2018-01-01, 01:46 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Simple RAW 3
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014