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Thread: Simple RAW 3
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2018-03-03, 11:35 AM (ISO 8601)
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2018-03-03, 11:45 AM (ISO 8601)
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2018-03-03, 11:28 PM (ISO 8601)
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- Sep 2014
Re: Simple RAW 3
Q493 Mummy Lord lair action: each undead can pinpoint location of each living creature. If mummy is blinded, or someone is invisible, mummy can still pinpoint them it seems. Does 'pinpoint' mean there is no disadvantage on the attack?
Q494 Regional effects: all water instantly evaporates. Holy water too?
Q495Diderius the Mummy Lord has arcane spells. I wanted to change a few of them to make the encounter more challenging. If I give him Mage armor, will that change his AC at all?
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2018-03-03, 11:33 PM (ISO 8601)
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Re: Simple RAW 3
Q496 can levitate and misty step work together, levitating 20ft in the air and teleporting somewhere else, still 20ft in the air?
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2018-03-04, 12:50 AM (ISO 8601)
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- Sep 2014
Re: Simple RAW 3
Q497 an invisible creature can always try to hide. By that same rational, can you always try to hide from a creature that's blinded? Can a creature always try to hide in a heavily obscured area?
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2018-03-04, 01:31 AM (ISO 8601)
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- Sep 2014
Re: Simple RAW 3
Q498 magic resistance gives a mummy lord advantage on saves against spells and magical effects. Is the clerics channel divinity (turn undead) a magical effect?
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2018-03-04, 07:04 AM (ISO 8601)
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2018-03-05, 11:49 PM (ISO 8601)
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Re: Simple RAW 3
Q499 Holy Weapon emits a burst. Each creature of your choice that you see can within 30 of YOU?, or the weapon you cast the spell on?
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2018-03-06, 12:15 AM (ISO 8601)
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2018-03-06, 12:41 PM (ISO 8601)
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Re: Simple RAW 3
A493 No. "Pinpoint" isn't a game term and that regional effect doesn't say that it nullifies disadvatage. Which is weird, so I've tweeted this question to Jeremey: https://twitter.com/ETallitnics/status/971077537877995520
A494 No. If the regional effect affected magical items the description would say so.
A495 No. When you're given an AC calculation you choose which one to use. In your example the Mummy Lord could either use its Natural Armor (AC 17) or Mage Armor (AC 13 + 0 [DEX MOD] = AC 13).Last edited by E’Tallitnics; 2018-03-06 at 12:50 PM. Reason: Grammar
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2018-03-06, 12:45 PM (ISO 8601)
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Re: Simple RAW 3
A496 Yes, but No: You can levitate 20 feet in the air and then misty step to wherever you wish within range. Once you arrive at that spot you're still levitating.
Example: You cast levitate and rise up 20 feet in the air, then cast misty step and teleport up and over 30 feet. You're now levitating 50 feet in the air.
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2018-03-06, 12:46 PM (ISO 8601)
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2018-03-07, 11:09 AM (ISO 8601)
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- Mar 2018
Re: Simple RAW 3
Q500 If I banish someone on a moving ship when they return in 1 hour do they appear (a) in the same location on the ship, (b) on exact coordinates a few feet above the water (c) on the closest "appearable surface" which could be the ship or a nearby island.
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2018-03-07, 02:03 PM (ISO 8601)
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- Dec 2015
Re: Simple RAW 3
R486 Technically, the spell can give disadvantage with certain weapons. Reduce reduces the target size category, such as from Medium to Small [PHB 237]. If the target becomes Small, it has disadvantage on attack rolls with Heavy weapons [PHB 147]. Therefore, according to RAW, casting Reduce on a Medium creature will give the creature disadvantage with Heavy weapons, which all happen to be strength-based.
Note: There is room for interpretation in the phrases "weapons also shrink to match its new size" and "heavy weapon's size and bulk make it too large for a Small creature to use effectively."
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2018-03-07, 03:45 PM (ISO 8601)
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- Mar 2014
Re: Simple RAW 3
Q501: If you fail the save against Sanctuary, must you select a new target immediately from among those in range, visible to you, etc. or can you move or take other actions first in order to acquire more valid targets?
Originally Posted by SanctuaryProclaiming something "objectively" true or false does not excuse you from proving it so.
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2018-03-07, 07:01 PM (ISO 8601)
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- Feb 2018
Re: Simple RAW 3
Q502
New player about to DM with my friends (who have never played). I am trying to prep lots of stuff for us so I know the answers to some questions.
My friend is playing a Dwarf Fighter with Two-weapon fighting. She is wielding two handaxes.
I am struggling to understand that mechanics of her action, bonus action, attack roles for each, and damage rolls for each.Last edited by Kaibis; 2018-03-07 at 07:24 PM.
"Just so we're clear everybody ... THIS IS A GAME." Liam O'brien ("The Siege of Emon" 2:25:42)
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2018-03-07, 07:59 PM (ISO 8601)
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- Jun 2015
Re: Simple RAW 3
The rules for Two-Weapon Fighting are on p195 of the PHB.
In layman's terms, although everyone can use their Action in Combat to do various things, no-one has ANY bonus actions, unless a game mechanic specifically gives them a bonus action, which (when they get it) they may or may not actually choose to do. If you have more than one bonus action you could do, you still can actually do only one of them.
Let's imagine your friend's dwarven fighter. Having an axe in each hand does not let you attack with both of them during the same Attack action if you only have one attack. If you have the Extra Attack class feature (most warrior-types get it at 5th level) then you can attack two times whether you are holding two weapons or one weapon.
So holding two weapons doesn't grant you any extra attacks than you would have anyway.
What the TWF rules say is that IF you attack with a light weapon you are holding in one hand, THEN this attack (hit or miss) generates a bonus action that you didn't have until you made that first attack. This bonus action can only be used to make an attack with a different light weapon held in your other hand. This is how that second weapon gets you an extra attack.
As for attack and damage rolls, then each attack roll is calculated normally (usually Str/Dex modifier + proficiency bonus). The damage roll of the first attack is the damage code of the weapon (which is 1d6 for a handaxe) + Str modifier. The damage roll for the bonus action attack does not add your Str mod though.
Damage bonuses from other things (like magic weapon pluses, damage bonus from Rage, and so on) all add to the damage roll, it's just the Str mod that doesn't get added to the bonus action attack's damage.
Unless you have the Two-Weapon Fighting style (fighters and rangers can choose it). If you have this style then you CAN add your Str mod to the damage of the bonus action attack.
Examples:-
basic: 1st level dwarf with Str 16 and two handaxes: action = +5 to attack, 1d6+3 damage; bonus action = +5 to attack, 1d6 damage.
with twin magic +1 handaxes and +2 Rage damage bonus: action = +6 to attack, 1d6+6 damage, bonus action = +6 to attack, 1d6 +3 damage (no Str bonus to damage)
with TWF fighting style, non-magic axes and no Rage: action AND bonus action attacks each are +5 to attack, 1d6+3 damage
Does that answer your question?
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2018-03-07, 08:08 PM (ISO 8601)
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- Feb 2018
Re: Simple RAW 3
That does answer my question, and then some. Thank you so much, this has helped a lot. Especially the bit about the first attack generating the bonus.
So she couldn't say use her bonus action to attack, and then her action to disengage etc."Just so we're clear everybody ... THIS IS A GAME." Liam O'brien ("The Siege of Emon" 2:25:42)
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2018-03-07, 11:02 PM (ISO 8601)
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- Feb 2018
Re: Simple RAW 3
Q503
Can a High-Elf Wizard use* a longsword or a longbow?
*I am a little confused by what proficiency means. I think it means that anybody can use anything, but being proficient gives you a bonus on your attack roll?
The PHB does not list either, however when I create a wizard using DNDBeyond it lists proficiency in both weapons. Am I missing something."Just so we're clear everybody ... THIS IS A GAME." Liam O'brien ("The Siege of Emon" 2:25:42)
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2018-03-07, 11:13 PM (ISO 8601)
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Re: Simple RAW 3
Everyone can use any weapons, proficiency or not (being proficient is kind of being trained). If you're proficient with something, and that something involves a d20 roll, you add your proficiency bonus on the roll along with any other relevant modifiers.
In other words, a character without proficiency can still use anything they want to, they just don't add proficiency bonus to the d20 roll (if there is one).
To answer to your question specifically, yes a high elf wizard can use those weapons. Because elves are "trained" to use those weapons, they will add proficiency bonus on their attack rolls with the weapons.Last edited by Arkhios; 2018-03-07 at 11:34 PM.
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2018-03-08, 12:41 AM (ISO 8601)
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Re: Simple RAW 3
Q504. If a spellcaster has an invisible companion (beast companion or familiar with Invisibility cast on them), could the party rogue use sneak attack against a target that is adjacent to the invisible companion? Or would the rogue need See Invisibility?
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2018-03-08, 03:42 AM (ISO 8601)
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Re: Simple RAW 3
A 494 So, holy water is magical?
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2018-03-08, 03:45 AM (ISO 8601)
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Re: Simple RAW 3
Last edited by Arkhios; 2018-03-08 at 03:49 AM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2018-03-08, 07:39 AM (ISO 8601)
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2018-03-08, 07:43 AM (ISO 8601)
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Re: Simple RAW 3
The damage being radiant isn't relevant, but the spell is, according to the SAC's guideline on what mechanically counts as magical.
Originally Posted by Sage Advice Compendium, Is the breath weapon of a dragon magical?Originally Posted by PHB p152, Holy Water
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2018-03-08, 11:10 AM (ISO 8601)
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Re: Simple RAW 3
A 494 I say holy water is not magical. Made a thread to continue this discussion since it's venturing beyond "simple".
Last edited by Dalebert; 2018-03-08 at 11:11 AM.
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2018-03-08, 01:41 PM (ISO 8601)
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Re: Simple RAW 3
Very, very technically she just has to take the attack action on the same turn as the bonus action attack.
So she could bonus action attack and then attack with the primary hand, but not bonus action attack and then disengage or dash. This is completely unimportant for two weapon fighting, but does matter for some other bonus action features like Shieldmaster.
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2018-03-08, 02:00 PM (ISO 8601)
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Re: Simple RAW 3
Q 505
In Adventure League play, are there any restrictions to the number of classes one can multiclass into? To clarify, I'm not asking about ability score minimums to multiclass, but rather if it's okay to, say, have 1 level dips in several classes.
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2018-03-08, 02:59 PM (ISO 8601)
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Re: Simple RAW 3
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2018-03-08, 03:49 PM (ISO 8601)
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Re: Simple RAW 3
A504 Based on PHB page 96, all that is required is that the companion be an enemy of your target, and not incapacitated.
Whether "enemy" means the companion must be hostile to your target, or your target must be hostile to the companion (and whether that's possible if it's unaware of the companion) is the territory of rulings, not RAW.Proclaiming something "objectively" true or false does not excuse you from proving it so.