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2015-08-07, 01:36 PM (ISO 8601)
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- Jan 2012
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- Secret Lair on Sol c
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Stellaris: Paradoxian Space Stategy.
Game Site
Steam
Stellaris forum
RockPaperShotgun Press release article.
Anyone else having seen this one comming up? Appearently its going to be 4X from symmetrical positions in the early game, veering more into 'Traditional' Paradox Interactive Grand Strategy as you fill up the Galaxy, with huge lategame events that might tell you the Tyranids or Chaos Demons have found you, or an intergalactical robotic rebellion happens, or even falling into Ian Banks "Culture" or something more Star Trekkie ...
You're going to start as one of 7 Phenotypes (which are somewhat customizable i believe), of which 6 Phenotypes is known ... Molluscoid, Mammalian, Fungoid, Avian, Human, Retilian, and a procedurally generated random galaxy each start, with procedurally generated alien species. Among others select
Going to be interesting to see if they can pull the subgenre-changing gameplay off, and slightly surprised they believe that their Clausewitz Engine can pull it off.Last edited by Sian; 2015-08-07 at 01:37 PM.
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2015-08-07, 06:58 PM (ISO 8601)
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- May 2007
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- Greece
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Re: Stellaris: Paradoxian Space Stategy.
Wow, this is awesome. Any idea of a release date? Can't wait to play grand strategy In Space.
Many thanks to Assassin 89 for this avatar!
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2015-08-07, 07:17 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Stellaris: Paradoxian Space Stategy.
Paradox? Space? Grand Strategy? Grand Strategy? Paradox? Space? Paradox?
Sold.
If i could pre-order it now i would with zero hesitation.
And then play it two months after release when the game becomes playable.Current avatar Thanks to Serpentine
Red Gyarados Avatar Thanks to Mr SaturnSpoiler
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2015-08-07, 07:20 PM (ISO 8601)
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- Nov 2006
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- Watching the world go by
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Re: Stellaris: Paradoxian Space Stategy.
I'm not sold on it. For me, 4X in space will always require the ability to be fiddly with the ships. Somehow, I cannot see Paradox being able to pull that off with their current engine.
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2015-08-07, 09:35 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Stellaris: Paradoxian Space Stategy.
Cautiously optimistic. But never a on-launch buy, since this is a new title for them, and HOI IV is looking to be disappointing.
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2015-08-07, 10:54 PM (ISO 8601)
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- Nov 2006
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- Watching the world go by
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Re: Stellaris: Paradoxian Space Stategy.
Actually read the article. Looks like there will, nominally, be a ship design tool. I'm still looking forward to The Mandate more than to this game. Not least because The Mandate will not require me to get steam up and running to play.
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2015-08-08, 11:55 AM (ISO 8601)
- Join Date
- May 2013
Re: Stellaris: Paradoxian Space Stategy.
I think it will be good, but I don't trust it to be.
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2015-09-11, 08:29 AM (ISO 8601)
- Join Date
- Aug 2005
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2015-09-11, 08:52 AM (ISO 8601)
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- Feb 2006
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- Das Kapital
Re: Stellaris: Paradoxian Space Stategy.
Would be day-one if I could convince my girlfriend that I didn't need to save the money for Germany...
Probably will be first-month purchase anyways! :P
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2015-09-11, 09:17 AM (ISO 8601)
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- Jan 2012
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- Secret Lair on Sol c
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Re: Stellaris: Paradoxian Space Stategy.
Given the history of Paradox Interactive, i'm guessing that its working but with number of non-gamebreaking bugs on release. But it'll have strong mechanics which becomes great with a bit of polish and that polish will be applied in form of many patches, making it a very strong game a month or two post-release.
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2015-09-11, 09:19 AM (ISO 8601)
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- Dec 2009
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- Massachusetts
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Re: Stellaris: Paradoxian Space Stategy.
Honestly, fiddling with space ships tends to be my least favorite part of space grand strategy, and the reason why I could never get into things like Galactic Civilizations, because I felt like the defaults were probably just so much worse than anything I'd design but I didn't want to spend hours and hours learning how to do spaceship design.
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2015-09-11, 09:30 AM (ISO 8601)
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- Oct 2007
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- Chicagoland
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Re: Stellaris: Paradoxian Space Stategy.
This is the reason why just about any Paradox purchase of mine is done when it goes on sale. They get the time to apply the necessary polish, I get a discount.
Plus I'm just not sold on this one. I want to be. I love CK2 and have EU4 just waiting to be played once I have my gaming PC back, but I think I've just had my fill of space 4x games.
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2016-03-16, 09:14 AM (ISO 8601)
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- Jan 2012
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- Secret Lair on Sol c
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Re: Stellaris: Paradoxian Space Stategy.
And it got a release date ... May 9th
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2016-03-16, 09:20 AM (ISO 8601)
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- Apr 2006
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- Oxford, UK
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Re: Stellaris: Paradoxian Space Stategy.
I'm really looking forward to a new IP coming from Paradox Dev Studio (and not just published by), but it'll probably be really buggy on release. It looks interesting though, and I'll probably be a sucker and buy it on launch anyway...
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2016-03-17, 09:09 AM (ISO 8601)
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- Nov 2012
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- Toronto
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Re: Stellaris: Paradoxian Space Stategy.
I probably won't be getting it right away (more due to lack of money/time than lack of faith) but I am pretty stoked about this. I think what will really make this game stand out is two things:
1 - The emphasis on exploration for the early game. I like how they've made the galaxy very mysterious and wondrous.
2 - The migration of character and POP dynamics from CK/EU/Vic to space empires. This will make the mid-late game of a space 4x so much more interesting.So Much for the Glory of Rome, a Crusader Kings 2 Let's Play
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2016-03-17, 12:46 PM (ISO 8601)
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- May 2010
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- Somewhere over there ->
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Re: Stellaris: Paradoxian Space Stategy.
i'm certainly watching it as well. I'll likely preorder it and/or buy it on day 1.
Honestly despite some bumps every now and then. None of the Paradox Development Studios games that i have ever bought have been disappointing. I have several hundred hours into most of them and even play the games I don't have that much time in, Vicky II and HoI III, on occasion.
Sure, there may be rocky parts and I may not approve with all of the changes, but as long as I get my money's worth(at least 40 hours of enjoyment is my preferred number. 1 hour/dollar) I will be happy.
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2016-03-17, 02:28 PM (ISO 8601)
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- Jan 2012
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- Montreal
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Re: Stellaris: Paradoxian Space Stategy.
Someone knows if it will require pixel shader 5.0 or more?
My vid card is 4.1.. Cant even run BFG Armada :(
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2016-03-17, 04:13 PM (ISO 8601)
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- Sep 2005
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- an island in maine
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2016-03-17, 04:15 PM (ISO 8601)
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- Jul 2007
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- Savannah, GA
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Re: Stellaris: Paradoxian Space Stategy.
I am interested.
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2016-03-17, 04:19 PM (ISO 8601)
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- May 2010
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- Somewhere over there ->
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Re: Stellaris: Paradoxian Space Stategy.
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2016-03-17, 06:29 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Stellaris: Paradoxian Space Stategy.
If anyone cares, they were doing a stream of it earlier today (it started at 20:00 CET). Hopefully they'll put it up on youtube pretty soon if you're like me and had to be at work during that time.
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2016-03-17, 08:59 PM (ISO 8601)
- Join Date
- Sep 2014
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2016-03-17, 09:50 PM (ISO 8601)
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- Sep 2008
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2016-03-17, 11:26 PM (ISO 8601)
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- Sep 2014
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2016-03-18, 12:05 AM (ISO 8601)
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- Sep 2008
Re: Stellaris: Paradoxian Space Stategy.
Last edited by Grif; 2016-03-18 at 12:05 AM.
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2016-03-18, 01:29 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Stellaris: Paradoxian Space Stategy.
It actually is going to be much closer to a 4x game than being EU4/CK2 in space. Stellaris will have victory conditions, but it is distancing itself from traditional 4x games by incorporating a lot of the things Paradox uses to limit expansion (coalitions, caps on direct territory control, etc). At least, that's what I have been able to glean so far.
Former Owner of GiTP's fanciest Bloodbowl Team: The Fancy Lads
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Current Owner and Manager of Rampant Professionalism
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2016-03-18, 04:45 AM (ISO 8601)
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- Jan 2012
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Re: Stellaris: Paradoxian Space Stategy.
From what i can see, its more a 'classic' Paradox Grand Strategy, that incorperates themes from 4x specially in that it have a much more comprehensive eXploration fase, an actual eXpansion fase where you paint a blank canvas and a much more explicit win-condition, than it can be defined as a 4x with Grand Strategy elements...
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2016-03-18, 07:37 AM (ISO 8601)
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- Jan 2012
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- Montreal
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Re: Stellaris: Paradoxian Space Stategy.
Yhea, it the feel i also got. Its a 4x game, but with deeper and more complex canvas that yeh average game
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2016-03-18, 11:17 AM (ISO 8601)
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- May 2007
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- Greece
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Re: Stellaris: Paradoxian Space Stategy.
Yeah, from what I've seen the game starts as 4x and morphs into standard paradox fare as the galaxy fills up.
Also, the game looks awesome and I'll almost certainly preorder as soon as I can.Many thanks to Assassin 89 for this avatar!
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2016-03-18, 04:29 PM (ISO 8601)
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- May 2010
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Re: Stellaris: Paradoxian Space Stategy.
This was pretty much the idea they implied when they first announced it on the forums. They wanted the 4x experience initially and it eventually evolves into a Grand Strategy game.
If anybody's interested, Quill18,aKiss4Luck, and Briarstone got an early look at the game. https://www.youtube.com/watch?v=r5rmqiyxxjY
At least the initial parts of the game definitely have a very 4x feeling to them it seems.