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2017-02-28, 03:50 AM (ISO 8601)
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- Dec 2013
Re: Hearthstone 19: Patches In All The Wrong Places
Welp, finally went through and dusted all my excess gold cards (all my golds that I have 2 copies of the base), crafted Sylvanas for the month I'll be able to use her plus the bonus dust on rotation.
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2017-02-28, 06:58 AM (ISO 8601)
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- Nov 2004
Re: Hearthstone 19: Patches In All The Wrong Places
Un'Goro Crater, in World of Warcraft, is a place of primal (elemental) magic, preserved ancient fauna and flora, and Stone Age ruins.
"Quest" doesn't go with it particularly, but goes with any Hearthstone set--with the basic set most of all, but obviously it wasn't in the basic set.
If we never get another goblin-themed expansion it will be too soon.Orth Plays: Currently Baldur's Gate II
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2017-02-28, 08:39 AM (ISO 8601)
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- Nov 2013
Re: Hearthstone 19: Patches In All The Wrong Places
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2017-02-28, 01:32 PM (ISO 8601)
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- Jan 2010
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- Inside
Re: Hearthstone 19: Patches In All The Wrong Places
Just got the update.
Apparently the only changes for now were the nerfs toSmall Time Buccaneer (health dropped to 1) and Spirit Claws (mana cost upped to 2). (<partially wrong)
Sylvanas and Ragnaros still playable in standard.
Started a new arena run right before the update so don't know for sure, but I think it's still the same as before for now.(<wrong!)Last edited by thirsting; 2017-02-28 at 02:16 PM.
Well that was awkward.
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2017-02-28, 01:44 PM (ISO 8601)
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- Nov 2006
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- Washington, D.C.
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2017-02-28, 01:45 PM (ISO 8601)
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- Jan 2010
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- Inside
Re: Hearthstone 19: Patches In All The Wrong Places
Ahh, yes. Oops. Should have read the patch notes first before posting.
Well that was awkward.
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2017-02-28, 02:01 PM (ISO 8601)
- Join Date
- Dec 2013
Re: Hearthstone 19: Patches In All The Wrong Places
Bit more Un'Goro information:
The other four Adapt effects were revealed. They are +1/+1, Poison, +3 Health, and Stealth until your next turn.
Spoiler: Big Gentle Dinosaur4 mana 5/4 Rare Neutral Beast. Battlecry: Adapt your Murlocs. Should actual Murloc decks become a thing, this might see play. I personally hope so, Murloc Rush is one of the more entertaining aggro decks.
Also confirmed that there will be two Legendary cards per class (ugh), one minion and one Quest.Last edited by PsyBomb; 2017-02-28 at 02:05 PM.
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2017-02-28, 02:32 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Hearthstone 19: Patches In All The Wrong Places
Plus 3 health is pretty good. Generally for adapt to be great 3 of the out comes must result in a great out come (that is about 71% great out come, 4 is about 83% great out come).
Long neck possibilities are 8/4 (not that good), 5/4 with divine shield (great), 5/7 (good but probably not good enough), 5/4 death rattle summon two 1/1 (don't think it is good enough), 5/4 with poison (better with high health but pretty good still), 5/4 taunt (terrible unless you die otherwise), 5/4 with windfury (depends heavily on board state but doesn't seem good enough), stealth (meh), 6/5 (bad), 5/4 with shroud (probably bad). Over all, I don't think long neck will be consistently good enough to see play after initial experiments with it.Last edited by Hamste; 2017-02-28 at 02:33 PM.
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2017-02-28, 02:39 PM (ISO 8601)
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- Dec 2013
Re: Hearthstone 19: Patches In All The Wrong Places
Many of them are going to depend on board and game state. The Deathrattle is good if you anticipate a board clear, Shroud is good if your opponent has been leaning on targeted removal, etc. I'm more bullish on this one than most, but I do agree that it's going to take experimentation... and also seeing what the other 130 cards are going to look like.
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2017-02-28, 03:00 PM (ISO 8601)
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- Nov 2008
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- Minnesota
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Re: Hearthstone 19: Patches In All The Wrong Places
I think Longneck will be good, but not a staple except for in a possible Beast Druid if that becomes a thing.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2017-02-28, 07:00 PM (ISO 8601)
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- Aug 2008
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- Malaysia
Re: Hearthstone 19: Patches In All The Wrong Places
Awesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.
General nerd person. Mostly computer games and manga.
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2017-02-28, 09:25 PM (ISO 8601)
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- Dec 2013
Re: Hearthstone 19: Patches In All The Wrong Places
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2017-02-28, 10:04 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Hearthstone 19: Patches In All The Wrong Places
What worries me about Adapt is that it sounds like the pool is a standard pool. Applying those to a 5 mana 5/4 isn't bad, but the odds of there being some smaller minion that just goes bonkers with it is exceedingly high. Small Time Buc 2: Electric Boogaloo.
New Arena is...interesting. I already ran into Ranked Hunter (coin Quickshot into Quickshot into Animal Companion into Houndmaster), and I suspect such craziness will be more common now with additional spells and a smaller pool.Last edited by Rodin; 2017-02-28 at 10:06 PM.
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2017-03-01, 12:19 AM (ISO 8601)
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- Aug 2006
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- sector ZZ9 plural-z alpha
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Re: Hearthstone 19: Patches In All The Wrong Places
I actually noticed the other day that I have two golden Azure Drakes, so I'll be getting a nice big chunk of dust for the turnover.
I'm also still getting offered GVG cards in Arena, so not sure what, if anything, has changed there.I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2017-03-01, 12:30 AM (ISO 8601)
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- Dec 2013
Re: Hearthstone 19: Patches In All The Wrong Places
Avatar by Elder Tsofu
Originally Posted by Forrestfire
PsyBomb's Guides to the Akashic Mysteries (Now with all three classes!)
Fear Itself: the Dread
Extended Signature HERE
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2017-03-01, 01:06 AM (ISO 8601)
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- Aug 2006
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- sector ZZ9 plural-z alpha
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Re: Hearthstone 19: Patches In All The Wrong Places
No, PC. Figured it out, though. Overwatch was trying to update, so Hearthstone hadn't started its update.
EDIT: Holy crap there's a lot of rares and epics in arena now. Also gold cards for some reason.Last edited by Destro_Yersul; 2017-03-01 at 01:13 AM.
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2017-03-01, 01:19 AM (ISO 8601)
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- Apr 2005
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Re: Hearthstone 19: Patches In All The Wrong Places
Speaking of, how does it work if you have a client that hasn't updated with regards to card nerfs?
What I mean is I was playing on my phone earlier today and ran into a 2 health buccanneer. I figured this was because my app hadn't downloaded, but how would it work if I was playing against someone who had updated? Do they see 1 health and I see 2? Or does being on an old version of the app put me in a pool with only other players on that same version?
In Arena cards you own in gold are now gold in arena. If you have 1 gold card, the first one you draft is gold. If you have 2 gold cards, every version of that card you draft is gold.If my text is blue, I'm being sarcastic.But you already knew that, right?
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2017-03-01, 01:29 AM (ISO 8601)
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- Jan 2010
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- Inside
Re: Hearthstone 19: Patches In All The Wrong Places
Gah. I'd like an option to turn off gold card visuals, as in every card shows as a normal to those who so choose.
Well that was awkward.
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2017-03-01, 01:38 AM (ISO 8601)
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- Apr 2007
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- Out of my mind.
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Re: Hearthstone 19: Patches In All The Wrong Places
It's that last one. At some point later this week the Hearthstone servers will stop accepting connections from the 7.0 client, at which point the last few stragglers will be forced to update to 7.1 before they can play again. Until then, 7.0 clients will only be matched against other 7.0 clients.
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2017-03-01, 02:05 AM (ISO 8601)
- Join Date
- Aug 2008
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- Malaysia
Re: Hearthstone 19: Patches In All The Wrong Places
Awesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.
General nerd person. Mostly computer games and manga.
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2017-03-01, 07:37 AM (ISO 8601)
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- Nov 2004
Re: Hearthstone 19: Patches In All The Wrong Places
That's real unlikely. It wouldn't benefit Blizzard in any way to change "you should spend more dust on gold cards so you can show off that you have these fancy cards" to "you should spend more dust on gold cards so you can show off that you have these fancy cards to anyone who hasn't opted out of seeing them."
Orth Plays: Currently Baldur's Gate II
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2017-03-01, 08:29 AM (ISO 8601)
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- Jun 2008
Re: Hearthstone 19: Patches In All The Wrong Places
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2017-03-01, 09:41 AM (ISO 8601)
- Join Date
- Mar 2017
Re: Hearthstone 19: Patches In All The Wrong Places
The game got really stale and boring to me. There are only a few valid tactics for ranked games. Good thing the arena is as fun as it always was. I wish I could stop playing the game, but the vision of leaving all precious hours and dollars I have invested into it drives me crazy...
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2017-03-01, 10:02 AM (ISO 8601)
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- Aug 2008
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- Malaysia
Re: Hearthstone 19: Patches In All The Wrong Places
It's funny. The devs actually mentioned this in their dev video thing before the Un'Goro announcement. I've heard many people claim the game is stale, and I won't disagree on that, but there's no clear idea of what specifically would solve that issue.
Is it a question of not enough game modes? Too slow release schedule? Expansion sets need to be bigger? Or something less obvious? How many viable decks does the game need to stay fresh for four months? Because eventually, even if there are a dozen viable decks people will naturally gravitate to the one which has a 1.5% higher win rate than the others. The ability for people to share decks online, whether through guide sites or even just high level players streaming their games, contributes to the lack of variety. Why slog through an experimental deck building process when you can just crib Reynad's notes?
I am curious, for those who play other digital CCGs, what the experience is with those. Is there this feeling of the meta establishing itself quickly and then being bored to death waiting for the next release? Or do those games remain fresh throughout?
Also, you can leave anytime and then come back anytime. Unless your goal is to qualify for tournaments or something, there's nothing to lose. A break might actually be good. I know I took one some time before Whispers of the Old Gods.Awesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.
General nerd person. Mostly computer games and manga.
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2017-03-01, 10:41 AM (ISO 8601)
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- Nov 2006
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- Washington, D.C.
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Re: Hearthstone 19: Patches In All The Wrong Places
The option to de-golden your arena deck after draft will be an option in a future patch:
https://www.reddit.com/r/hearthstone...sl0/?context=3
I'm not sure if they'll ever de-golden or do a "no animations" mode for Hearthstone, because one of the main appeals of Hearthstone is the great UI.Last edited by Joran; 2017-03-01 at 10:47 AM.
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2017-03-01, 11:28 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Hearthstone 19: Patches In All The Wrong Places
I think the variance has increased greatly with the ARena patch. I've had a couple drafts that were basically old Arena decks, thanks to the spells being offered being crap.
And then there's my current Priest deck, which managed to get a Dragon sub-theme going and has the following AoE:
1x Excavated Evil
2x Holy Nova
3x Dragonfire Potion
1x Chillmaw
And I also passed up the Murloc that AoEs.
So um...yeah. Blowouts at low wins are going to be much more common now, I think. And high win Arena is going to be insane.
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2017-03-01, 11:50 AM (ISO 8601)
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- Apr 2005
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Re: Hearthstone 19: Patches In All The Wrong Places
I tested an arena draft last night, grabbed Warrior, was offered 0 weapons, and no particularly useful spells (wound up with Mortal Strike and Cleave in the deck). Went 1-3, I was very disappointed.
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2017-03-01, 12:17 PM (ISO 8601)
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- Nov 2006
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- Stuck in a bottle.
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Re: Hearthstone 19: Patches In All The Wrong Places
Comparing it to the other CCG I've played extensively (Magic: The Gathering), I feel one of Hearthstone's big issues is the lack of persistent board state. With the exception of Taunt minions, the game basically devolves into maintaining board presence in an environment where most things survive one round at most. There's no ability to save a creature at the expense of your health by simply not blocking, and thus persistent effects you might build a deck around are much less reliable. In M:tG big creatures that don't have immediate effects are still playable, as they're immune to direct creature attacks and if you've had enough threats to consume removal spells in advance they'll stay around for a while.
The end result of that is that it's harder to plan several turns ahead in Hearthstone, making the game largely one of "what's the best way I can preserve my current advantage" with a small side of "what threat is his deck probably running." But, with a few exceptions, getting into a good board position NOW is better, since it forces your opponent to play catch up.
That, combined with the lack of interrupting actions you can control, means the game often feels rather same-y. Plus the fact that EVERY type of deck goes for board control in some manner means that, even if you're playing something weird, it'll come down to having taunt minions and/or board dominance anyway. There aren't enough cards that make you or your opponent make meaningful decisions, and there's not enough interaction between the two of you. Finally, there's not enough interaction in your OWN decks, with only a few combos doing anything fun other than +damage.
Heck, you don't even have the choice between tapping a creature for an effect and using it offensively or defensively.
Frankly, I'm not sure Hearthstone's core design is robust enough to have a meta that doesn't eventually feel stale without adding a bit of complexity somewhere.Last edited by Djinn_in_Tonic; 2017-03-01 at 12:24 PM.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2017-03-01, 12:40 PM (ISO 8601)
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- Sep 2009
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Re: Hearthstone 19: Patches In All The Wrong Places
@djinn-in-tonic:
I agree with most of what you said:
Hearthstone minions are just too vulnerable and easy to kill:
That's why every minion with an "once per turn" effect is super powerful, to the point that it would win you the game on its own if you let it up for two or three turns.
Sadly, the way minions attack is one of the core parts of the game and can't really be touched.
The only way to fix it would be to do something like **massively** decrease the Attack of every minion: so that two "even" minions take 2-3 turns to even kill each other.
This would make it so that minions are sorta guaranteed to stick around more, and in turn add complexity to the game. (Of course, once-per-turn effect would have to be scaled down, and probably the starting Health of heroes too).
Anyways, this is such a massive change I don't think it could really happen (like, most minions in the game would have 0 or 1 Attack, and 4/12 would be Deathwing level instead of Ysera level)
With regards to tapping, it's just gonna happen eventually. I give it one year before they introduce something like that (either "attack a friendly minion => special effect" or "if this minion didn't attack this turn, ...")Last edited by Gandariel; 2017-03-01 at 12:42 PM.
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2017-03-01, 12:43 PM (ISO 8601)
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- Feb 2005
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Re: Hearthstone 19: Patches In All The Wrong Places
Kinda sad that this brawl doesn't progress class-win quests. It even says 'Mage' under Kazakus.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void