Results 61 to 77 of 77
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2017-04-01, 02:26 PM (ISO 8601)
- Join Date
- Apr 2015
Re: Why I no longer level encounters for the party...
Yet even by that, it doesn't really come down to the system's fault. To me, a level 10+ is legendary, a level 15+ is dealing with international, even interplanar incidents. By my logic, for instance, the jousting champion could be level 5: down where most mortal adventures exist. The greatest knight who ever lived could easily be level 10+ just from that reputation, and a King's personal champion agent and bodyguard would be what might warrant a level 15 or higher.
This being if you don't have monsters to serve as measuring sticks("he killed four wyverns by himself? Oh now we know he's above level 12!") of course.
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2017-04-02, 06:32 AM (ISO 8601)
- Join Date
- Nov 2012
- Gender
Re: Why I no longer level encounters for the party...
I have always theorized that the reason there aren't more high-level characters in D&D worlds is that NPCs lack a DM picking their fights for them (also, the NPCs lack of meta knowledge of their world and its dangers).
So, if an NPC becomes an adventurer, he could spend months fighting nothing more dangerous than goblins, and suddenly one day, he or she would blunder onto a family of hungry Wyverns.
PCs have the advantage of their DM, who wants them to suvive and rise in power, and picks their fights accordingly. The DM plays the role of their special luck/fate/the gods whatever...
Also, players aren't afraid of death or of a ****ty afterlife. The NPCs are afraid, and will be very cautious when moving around, and won't seek a fight unles they are REALLY sure they can survive it.
As I said in another thread:
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2017-04-02, 04:36 PM (ISO 8601)
- Join Date
- Jul 2009
- Gender
Re: Why I no longer level encounters for the party...
I've never leveled encounters for the party, but I've made sure they have the Knowledge skills to tell whether a monster is going to be in their league or not, and I guide them toward adventures involving monsters of reasonable levels.
I don't mean to brag - it just sort of happens.
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2017-04-03, 02:33 PM (ISO 8601)
- Join Date
- Nov 2016
Re: Why I no longer level encounters for the party...
I tend to try to make the leveling make sense for the area... So cushy little village that's part of a larger country? It's guards are probably warrior 2. Frontier town in a dangerous land far from help? Their basic guards are Fighter 5...
I feel like making the non-leveled world work does depend on letting the players get an idea what they're up against in different situations. If they get into a fight, get killed, then hear that the old farmer they attacked was actually an ex-pirate who was retiring and settling down to a quiet life, it's just unsatisfying. If they first spot a gently glowing cutlass on the farmer, see a parrot in his house, and hear rumors of a legendary pirate in hiding in the area...then it gets interesting.
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2017-04-05, 01:50 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Why I no longer level encounters for the party...
You know, one of the most satisfying D&D experiences I had gaming was having a first-level group take on a mystery of a bunch of horses dying in one small village in a relatively 'wild' place. The DM planted it among other 'seeds' in a sandbox world.
Through a bunch of detective work, research, trial and error, we figured out it was some flying creature that ate on a predictable schedule. So we prepared a trap.
We used a combination of role-play, poison, organization and training of NPCs, face to face negotiations, bargains, and trap design to solve it - and when the time came, we caught the biggest damn Gryphon anyone had ever seen (100hp) and killed it.
This was a DM who never fudged a roll in his life for any party member's benefit. He said he was expecting a TPK, and we won.
I can't fathom how many 'level appropriate' encounters I've forgotten in 30 years of gaming. I'll always remember this one.
As long as the DM drops enough clues when the danger is high, I'm all for having a living, breathing, 'level inappropriate' world.I swear, 1 handed quarterstaves are 5e's spiked chain. - Rainbownaga
The Warlock is Faust: the Musical: The Class. - toapat
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2017-04-05, 02:21 PM (ISO 8601)
- Join Date
- Mar 2013
Re: Why I no longer level encounters for the party...
Time to shill - I one hundred percent use the DMG prescribed numbers and shape plots around level-appropriate baddies. I've never had a reason not to.
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2017-04-05, 05:18 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Why I no longer level encounters for the party...
So, tell us the story - how does the party handle the 5% of the encounters that are CR 4+ above their level? Do they get bored with all the encounters (around 50%, right?) that are below their pay grade? You say you've never had a reason to deviate from the DMG distribution of challenges, so tell us how it worked.
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2017-04-06, 03:22 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Why I no longer level encounters for the party...
I'm currently co-running a campaign that uses a hybrid approach. The world as a whole isn't levelling with the PCs. But there are specific groups who are loosely opposed to the PC's goals that are gaining power the longer the PCs wait to confront them.
Take the example of a goblin tribe that recently moved in from the unexplored wilderness and started raiding villages. If the party encounters them at level 1, they find loose squads of standard Goblin Warrior 1s. If they wait until the party is level 3, the goblin squads have combat veterans among them, Goblin Ranger 2s. Put off dealing with the goblins until level 5 and the goblins have stolen knowledge also; there are Cleric or Wizard 3s supporting the now more experienced Rangers. And so on.
Meanwhile the dragon lairing in the nearby mountain isn't going to advance for years yet.
The key difference (in-world) is that the antagonist groups are new.Last edited by Bucky; 2017-04-06 at 03:28 PM.
The gnomes once had many mines, but now they have gnome ore.
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2017-04-07, 10:28 PM (ISO 8601)
- Join Date
- Nov 2016
- Location
- SoCal
- Gender
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2017-04-08, 02:37 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Why I no longer level encounters for the party...
There are plenty of other ways to handle this. For instance, there's the possibility that it's a game where size actually counts for something, and is thus a reliable indicator (e.g. vehicular combat in a lot of sci-fi). There's the possibility that it's a game where there's a pretty standard position for a lot of common soldiers and the like, where the real threats are all known about and have extensive reputations (some wuxia). The list goes on.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2017-04-08, 03:41 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Why I no longer level encounters for the party...
I've been toying with a concept recently in regards to 4e D&D with its minion/standard/elite/solo approach to enemies and the separation of in-game and mechanical power levels. The general idea would be that while the narrative power level of the enemies does not change, how their mechanical power level is presented is relative to the PCs. Essentially, depending on the PCs' level, enemies would be presented differently with different mechanics.
For a group of level 5 characters, what would normally be a level 15 standard enemy would be a rather boring fight. The stats are just too high to make it anything but a curbstomp for the enemy and makes the encounter essentially meaningless as the players likely won't be able to do much at all. But instead, if we turn the enemy into a level 8 or 9 solo, the encounter suddenly becomes a lot more meaningful while retaining difficulty and without the need to handwave the lack of higher level entities in the world.
The same goes both ways. As the PCs gain levels, what were once elites would become standard enemies, and the enemies who were standards could easily eventually become minions taken out in a single hit. The degree of levels required to outclass the enemies would likely be significant, but still adjustable based on what levels the campaign operates around.
Enemies below minion level would likely just become terrain features or obstacles without much agency, and those above reasonable solo levels would instead become hazards to avoid, not something to fight head on, with effects that can easily incapacitate the PCs.
Of course, presentation and common sense is key. Using a level 15 standard as a solo enemy only works if the narrative works around it, likewise with a solo that eventually get outclassed (I'd have to have excellent reasons to ever demote what was originally a solo to anything except an elite). When an enemy type changes doesn't have a hard rule exactly, but would be more based around what is most appropriate in an encounter. Given my current apprehension towards actually running 4e I haven't got around to testing the approach, but I like the general idea of it.
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2017-04-08, 07:07 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Why I no longer level encounters for the party...
I am a fan of letting the players have a "panic button". A scroll with a spell well above their normal level, like a Summon Monster. If it is a consumable, they'll generally save it for when things go pear-shaped, and it'll let them extricate themselves from a misjugded situation.
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2017-04-09, 10:07 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Washington St.
Re: Why I no longer level encounters for the party...
I am a big fan of this technique. It allows the players to be bit more daring, a bit more bullish, knowing that they have a get out of jail card in their pocket.
I was first introduced to this concept by a DM who didn't actually know what the outcome would be. Our party found a Wand of Frost, which the DM thought we would have some fun with and then run out of charges. Instead, I sewed into my robes a special pocket for it, stuck it in there and 'forgot' about it.
I never used the thing but the effects were immediate and immeasurable. We had been playing cautious, retiring from the adventure early while we still had hit points, spells, and consumables. What if we needed that extra combat power on the way out, so better leave while we are able. But now, we could push farther, stay longer, accomplish more, knowing that if we were attacked on the way out, I could lay down the freeze on any threat that popped up. (I also got myself a good fire spell on a scroll, just in case cold-based baddies ambushed us.)
Giving the players a "Get out of Death Card" is a great way to get them to be more aggressive, knowing they have a backup in case they push to far. But there is a negative side effect... and my DM found out the hard way.
We're deep in the dungeon, exploring a series of caves, which had been conspicuously lacking in sentient creatures... something had cleared the area out of threats, claimed the area as their own. Then we came to a much larger cave, and found what that 'something' was. Dragon! A massive beast, blazing red in color, classic Tolkien dragon sleeping on a bed of gold, the 'boss battle' of this particular dungeon. DM had been waiting on this all session long, the epic finale of his masterpiece adventure.
Dragon was asleep, or seemingly was, so that the party could muse and plan a strategy on how to tackle this fight (or more realistically, *should* we tackle this fight). My Wizard comes to the front to peer around the corner, assess the situation. I say to the party, "I got this.", and I pull out the Wand.
One blast, Dragon is awakened and stunned and instantly angry. Second blast, Dragon is shocked, breathes flame and howls, and begins to take flight. Third blast, Dragon dies.
I put the Wand back into it's little pocket and promptly 'forgot' about it, while the party began planning how to haul that huge pile of gold home.
So, ah, yeah, giving the party a magic item that can bail them out is fine, but make sure to never forget about it. And never, ever assume your players 'forgot' about it.
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2017-04-10, 10:32 AM (ISO 8601)
- Join Date
- Oct 2011
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2017-04-10, 06:02 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Oz county
- Gender
Re: Why I no longer level encounters for the party...
@Jarawara, I'd consider that a "well played, well frikkin' played" moment. Even as a DM. Definitely a congratulations would be in order for recognizing the opportunity and having the right tool for the job, and being willing to use it. I do actually know a few people who would have the badass item, and it's an appropriate juncture to use it, but they simply won't because, "but then I won't have it anymore." Because apparently the item is more important than their character's survival, or something. (I'm a bit guilty of this myself.)
I used to live in a world of terrible beauty, and then the beauty left.
Dioxazine purple.
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2017-04-10, 06:54 PM (ISO 8601)
- Join Date
- Jul 2013
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2017-04-14, 04:50 AM (ISO 8601)
- Join Date
- Jul 2010
Re: Why I no longer level encounters for the party...
If I am running something like DnD (well pathfinder) I would at some stage directly tell the players the level of the NPC they are interacting with.
Knowledge skills in the system do let the player know game information about the world so this doesn't seem to much of a stretch. Pathfinder also has a wonderful way of working where everything scales so if you want to know is this guy is too tought for me... then you are mostly likely not going to find any information because the guy is too tough for you.
Information finding skills also get harder depending on the level of the thing you are facing.
You can do it directly and just say the level of the thing or you can use what ever code you and the players pick up for it being too difficult for them to take on.SpoilerMilo - I know what you are thinking Ork, has he fired 5 shots or 6, well as this is a wand of scorching ray, the most powerful second level wand in the world. What you have to ask your self is "Do I feel Lucky", well do you, Punk.
Galkin - Erm Milo, wands have 50 charges not 6.
Milo - NEATO !!
BLAST