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2017-06-13, 06:25 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
How is Strange going to make himself immune to Damage?
How is suppose to take away the Wizard's Powers?
That's the D&D Astral Plane though. Strange's Astral Projection works differently.
Unless any of his sanctums have an infinitely faster time flow, I think the Wizard has the advantage, because every second in the normal planes is equal to an infinite years on her Demi-Plane.The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 06:31 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Yeah. Strange is powerful, but he's meant to be challenged and the readers are meant to believe he might fail.
D&D Wizards, at high TO... They're not like that.I have a LOT of Homebrew!
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2017-06-13, 06:33 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
That's what Mind Rape is for, it can explicitly induce emotions.
How does Strange do that exactly?
Forced Dream is reality warping, your timeline never existed.
You can make most of your buffs supernatural. What holes are you referring to?
Doesn't Strange leave his body vulnerable while he's astral projecting? As Tainted Scholar pointed out, the wizard's demi plane will probably be faster.
Can Strange attack across planes, and if so how does that work?Last edited by ColorBlindNinja; 2017-06-13 at 06:33 PM.
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2017-06-13, 06:59 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
He can take the powers of gods through force of will. He rarely does this as it is considered taboo/black magic, but the option is there.
You're having your cake and eating it again. If Strange's Astral is different and his Artifacts are different, his spells must be different too. There's no point to this discussion if every definition is "whichever one favors the wizard."
No time at all would count as "inifinitely fast."
You would have to mindrape Strange himself to make him feel emotions that aren't there.
And therefore neither did you?
Death Ward for instance doesn't make you immune to death, merely death effects. Mind Blank doesn't make you immune to will saves. Holes like that.
How would a god do it?Plague Doctor by Crimmy
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2017-06-13, 07:03 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Mind Rape any random person into loving Strange, then Love's Pain that person.
No MR on Strange needed at all.I have a LOT of Homebrew!
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2017-06-13, 07:09 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Who someone thinks their loved one is by virtue of a spell that explicitly creates falsehoods, and who the actual loved one is, is quite a considerable difference. Especially since these changes can be reversed to normality by use of various methods. I'd personally rule that the creature's original true loved one is whoever would be affected by the spell, because that would fit the themes going on. It's a textbook example of sympathetic magic, and all sympathetic magic requires an actual genuine connection; it cannot be falsified.
Also 35 hit points for 3.5 intelligence points is hardly an efficient way of killing someone.
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2017-06-13, 07:13 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
So it would be out of character for him to do so.
His spells might be different. But just because they both have the same name doesn't mean that they're the same plane. Unless there is evidence that Strange's astral plane is timeless, why would we imagine it to be?
Then both parties would experience time at the same rate.
I don't need Strange to feel anything. All I need is to Mind Rape some hapless commoner and then cast the spell on them. Strange will take unavoidable damage.
No. The caster is unaffected by the disappearance of the timeline. Forced Dream resets everything back to the beginning of your turn. You travel to the universes beginning, head back to the present and then activate it. There's nothing in the power description that would imply paradoxes are an issue. It was all just a dream.
Hide Life does make you immune to death. Between True Seeing and Mind Blank, what will saves are going to be an issue?
I'm not sure I understand what you mean.
Love is entirely a subjective emotion. Feelings can change on a whim. Mind Rape can induce love, Love's Pain requires the target to be in love. There's no rule basis for your argument.
Love's pain can be powered up with metamagic, and if you use it from a fast flowing demi plane it can deal a ton of damage quickly.
Edit: Also, the wizard is probably replicating the spell with Wish or is immune to ability damage.Last edited by ColorBlindNinja; 2017-06-13 at 07:18 PM.
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2017-06-13, 07:17 PM (ISO 8601)
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2017-06-13, 07:18 PM (ISO 8601)
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2017-06-13, 07:19 PM (ISO 8601)
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2017-06-13, 07:25 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 07:26 PM (ISO 8601)
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2017-06-13, 07:34 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Respect threads are kinda useful...
He's done stuff like going up against and wielding galaxy-shattering forces. You really do need stuff on the level of high-scale Mage: The Ascension tricks to match Strange.
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2017-06-13, 07:35 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 07:39 PM (ISO 8601)
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2017-06-13, 07:39 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
I'm going to focus on this bit first because nothing else I would say matters without it. Do words/names matter or not? Does text matter or not? Rules As Written doesn't care if "artifact" has different connotations between a rulebook and a comic - an artifact is an artifact. Similarly, it doesn't care if "Astral Plane" implies something different either. RAW only cares if they have the same name. Either you accept that premise, or there's really no point in continuing this discussion as we'll just be comparing apples to apple-shaped volkswagens.
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2017-06-13, 07:43 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
RAW deals with D&D. It's silly to claim that a completely different plane of existence named the Astral Plane should be identical to the one in 3.5 just because they have the same name.
Again, this equates to claiming that a god from a completely different work of fiction should be immune to disintegration just because D&D ones are. This a non sequitur.
Certain generalized words may have identical meanings: plane of existence, magic, ect. But specific terms should not. Otherwise, Thor in Marvel would have the same abilities as Thor in Deities and Demigods. That doesn't make any sense.
It's hardly an apples to oranges comparison to say that two terms with the same name aren't equal.Last edited by ColorBlindNinja; 2017-06-13 at 07:44 PM.
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2017-06-13, 07:49 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
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2017-06-13, 07:50 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Except they're shown to be completely different. It doesn't matter if they have the same name if the barely reassemble one another.
This would be like claiming that Smaug can cast as a Sorcerer.
Or claiming that virus zombies are immune to crits (Despite the fact that they die to headshots).
Yes, we need to find equivalents so as to determine how they interact, but just because they have the same name doesn't mean they are the same thing.
This is like claiming that the Twillight vampires should die to sunlight because they're called vampires. The rules work differently between different franchises. Strange will follow his franchise's rule and The Wizard her's.Last edited by Tainted_Scholar; 2017-06-13 at 07:53 PM.
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 07:52 PM (ISO 8601)
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2017-06-13, 07:53 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Plague Doctor by Crimmy
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2017-06-13, 07:54 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 07:58 PM (ISO 8601)
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2017-06-13, 08:09 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
The D&D universe has a DM who would answer that question.
Lost fights sure, but not overall conflicts. Nothing with any permanence, in other words.
That usually starts with agreeing on terms. You can't say "fire means something different in this universe therefore they can't burn each other." Either Magic A is Magic A and we can discuss, or not and not.Plague Doctor by Crimmy
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2017-06-13, 08:14 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Last edited by Tainted_Scholar; 2017-06-13 at 08:37 PM.
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 08:17 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
D&D games have DMs, the D&D universe doesn't.
Literally no one has claimed that or anything tantamount to that. Objections were raised on two topics: are D&D artifacts and god created items equivalent, and whether or not the Marvel Astral Plane is the same as the D&D one.
I would be willing to accept the bit about artifacts and I could accept that Dr. Strange's spells are fundamentally different from D&D ones. But the Astral Planes being the same and AMF not blocking Stange's (non artifact) magic is where I disagree. Neither of those claims make any sense.
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2017-06-13, 08:38 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Depends, does the RAW say "fire?"
Sure it does, he/she is Ao's boss.
RAW doesn't have to make sense. See also drown healing or a god's toenail being in your pouch so you can Ice Assassin it. Neither of those make sense, but RAW is RAW.Plague Doctor by Crimmy
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2017-06-13, 08:41 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Last edited by Tainted_Scholar; 2017-06-13 at 08:41 PM.
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 08:45 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
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2017-06-13, 08:46 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
That doesn't make them the same thing. They're fundamentally different.
Isn't Ao exclusive to Forgotten Realms?
If RAW describes the Astral Plane as having certain properties, and Marvel's Astral Plane has different properties, then they're not the same thing. RAW is referring to something else entirely.
You misunderstand. It's not a matter of being ridiculous, you're just wrong.
Or, are you saying that Marvel Thor be the same as D&D Thor because they share the same name?
I truly think we're arguing in circles at this point. I disagree with you, but I don't think this debate is going anywhere. Perhaps we should agree to disagree?Last edited by ColorBlindNinja; 2017-06-13 at 08:50 PM.