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  1. - Top - End - #1471
    Bugbear in the Playground
     
    BardGuy

    Join Date
    May 2010

    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Re: Q752

    Quote Originally Posted by Venger View Post
    I'm looking on p155 of five nations and I don't see the phrase "sacred flame" mentioned anywhere in the silvereye marauder's writeup. Is this monster statted somewhere else?

    Assuming you're asking about its breath weapon, it deals "3d6 sacred." The damage is pure and untyped and thus not blocked by fire resist/fire immunity, like the divine half of flame strike.
    Not its breath weapon, but I'd wondered if it was related. I'm asking about its bite attack, which is listed as "Bite +13 melee (2d6+4 plus 2d6 sacred fire)". Like, it makes sense to me that it'd be the same damage "type" as the breath weapon, but that's not what I'm seeing. (Also, sorry for calling it "sacred flame" instead of "sacred fire", that probably confused the issue a bit.)



    And while I'm here...



    Q773

    Does it say somewhere that incarnum soulmelds overcome DR/magic? I imagine they do what with them being constructs made out of pure soul energy and all, but I'm having trouble finding a specific rule saying this.


    Q774

    If a weapon has all of its "regular" damage nullified by DR, does "rider" damage from energy effects still apply? Like, if you've got a +1 Flaming Mithril Dagger and find a DR 15/magic-and-adamantium monster, none of that dagger damage would go through, but would the 1d6 fire damage carry on?
    Last edited by Afgncaap5; 2018-06-06 at 05:51 PM.

  2. - Top - End - #1472
    Titan in the Playground
     
    Venger's Avatar

    Join Date
    Feb 2011
    Location
    Texas
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    Male

    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Re:A 752 Thanks for the clarification. That doesn't change my answer.


    A773 Soulmelds are all supernatural in nature. That said, melds that deal energy damage, such as dissolving spittle, will bypass dr normally. When it comes to melds that deal straight hp damage, if a meld bypasses dr/magic, it will say so specifically within the meld's description, such as the shoulder bind for the dragon mantle. If a meld lacks this text and does not deal energy damage, then it interacts with dr/magic normally. I advise buying your totemist a necklace of natural weapons.


    A774Yes, that is correct
    I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.

    Check out my NEW sci-fi TTRPG about first contact. Cool alien races, murderous AIs, and more. New expansion featuring rules for ships! New book here NOW!

    Quote Originally Posted by weckar View Post
    Venger, can you be my full-time memory aid please?
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  3. - Top - End - #1473
    Bugbear in the Playground
     
    BardGuy

    Join Date
    May 2010

    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Coolness. Thanks!

  4. - Top - End - #1474
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A 773 Addendum

    DR only applies to weapon damage. So unless the the soulmeld explicitly say it creates a weapon (natural or otherwise), the character can use, or deals weapon damage it is not subject to DR.
    Quote Originally Posted by SRD
    A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities.

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