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Thread: BAB or HD to initiative
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2017-06-26, 09:42 PM (ISO 8601)
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- Mar 2013
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BAB or HD to initiative
I've been playing a Star Wars Saga game, and I loved how they made Initiative scale with level. It makes sense; a lv 20 Fighter shouldn't lose initiative to a lv 1 Commoner every now and again.
Since skills in 3.x, unlike in SW:S, are so easily boosted, I don't want Initiative as a skill. So I was thinking about one of two options
BAB to Init or HD to Init. Both have their pros (+) and cons (-), and both have 1 very big con, that is easily solvable so let's get to it.
Spoiler: PROS AND CONSBAB to Initiative:
+ Bigger boost to classes in lower tiers, as they tend to have higher BAB than full casters
- Lower boost to classes tropes say are supposed to win initiative (Rogues, Scouts, and similar)
- Punishes multiclassing
I also thought of "BAB to initiative, but Rogue-like classes count as full BAB"
HD to Initiative
+ Gives roughly the same power level to all classes. Rogues have it as good as Fighters
- Gives roughly the same power level to all classes. Wizards have it as good as Monks
+ Doesn't punish multiclassing
Spoiler: THE BIG CON
- Monsters get super high Initiative modifiers.
I think this can be solved by saying that BAB derived from Monster HD, or Monster HD itself, are only worth half the normal amount. So a Great Wyrm Red Dragon goes from +40 Initiative to much more manageable +20, which is pretty low for a CR 26 creature.
Anyway, suggestions and pros and cons I might've missed are appreciated.
Thanks!
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2017-06-26, 09:47 PM (ISO 8601)
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- Feb 2006
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Re: BAB or HD to initiative
Solution:
- Monsters add their CR to Initiative rolls, not HD
- PCs add ECL to their CR, not HDI want you to PEACH me as hard as you can.
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2017-06-26, 09:49 PM (ISO 8601)
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- Jun 2013
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Re: BAB or HD to initiative
Add base reflex save (maybe from class levels only?) to intiative.
If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!
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2017-06-26, 10:21 PM (ISO 8601)
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- Oct 2011
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Re: BAB or HD to initiative
I'd second using Reflex save or BAB whichever is higher.
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2017-06-26, 10:49 PM (ISO 8601)
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- Mar 2013
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Re: BAB or HD to initiative
Interesting...
How about 1.5x Reflex save (rounded down, as usual) or BAB? Rogues get Ref = BAB at lv 7, and this way they start with a little boost, and basically get the equivalent of full BAB
I only wonder about multiclasses, though I heard it's not such a problem in PFLast edited by heavyfuel; 2017-06-26 at 10:51 PM.
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2017-06-26, 11:07 PM (ISO 8601)
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- Sep 2014
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Re: BAB or HD to initiative
Use fractional saves and BAB if using the BAB or Reflex to Initiative idea.
Alternately, I wonder if removing Dex to Initiative entirely might be a fair trade for Dex to Damage being easier to access.
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2017-06-27, 11:56 AM (ISO 8601)
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Re: BAB or HD to initiative
Yeah, just turning initiative into an opposed reflex save would be a quick and dirty solution that wouldn't mess too much up. Improved Initiative would be a situational reflex save boost that applied only to initiative. Magic items and spells that boost reflex saves boost initiative as a side effect, but that isn't bad per say.
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2017-06-27, 12:08 PM (ISO 8601)
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- Feb 2015
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Re: BAB or HD to initiative
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2017-06-27, 12:31 PM (ISO 8601)
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- May 2010
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- ganiseville GA
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Re: BAB or HD to initiative
A skilled master swordsman who focuses on his keen mind and agility and a warrior who has mastered bladework that happens in the blink of an eye though focus and concentration... and they are as likely to strike fist as an average commoner who took a feat to be good at going first.
Yeah, I have no problem with the fix.Last edited by Fouredged Sword; 2017-06-27 at 12:31 PM.
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2017-06-27, 01:56 PM (ISO 8601)
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- Mar 2013
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2017-06-27, 02:37 PM (ISO 8601)
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- Apr 2010
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- The State of Denial
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Re: BAB or HD to initiative
My suggestion would be neither. Just create a new Initiative progression for each class that's either full, 3/4, or 1/2 HD just like BAB. And then you can give each class whatever initiative bonus makes sense. So for the core classes you might go with:
Full Initiative Bonus
Monk
Ranger
Rogue
3/4 Initiative Bonus
Barbarian
Bard
Fighter
Paladin
1/2 Initiative Bonus
Cleric
Druid
Sorcerer
WizardIf build a man a fire, he'll be warm for a day.
If you set a man on fire, he'll be warm for the rest of his life.
My Homebrew
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2017-06-27, 03:02 PM (ISO 8601)
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- Feb 2015
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- Italy
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Re: BAB or HD to initiative
Another, more meaningful example, is a wizard taking insightful reflexes.
You obviously do not want a wizard to be even better at initiative than with official rules, so base reflexes could be a good choice.
Though, rogue has good dex and good base ref, while fighter has probably bad dex and bad ref. I feel that adding base ref to init would increase the distance between them and I think this is unwanted.
Maybe just adding BaB is the best thing.Last edited by noce; 2017-06-27 at 03:03 PM.
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2017-06-27, 03:24 PM (ISO 8601)
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- Oct 2011
Re: BAB or HD to initiative
Pretty much this.
If I couldn't brew my own, and had to create math using existing variables, I think I'd go with... Hmmm... Class / HD contribution to Reflex Save (hereafter referred to as "Base Reflex Save"), limit (CR / 2)? No, that gives mindless 20 HD zombies a boost to initiative.
Hmmm... 2nd try: (Base Reflex Save - Base Reflex Save of a Wizard of your HD*) x 2, limit CR. This gives Wizards no bonus, and gives Dragons an initiative boost - bug or feature? Oh, but it gives Fighters no bonus, either.
Third try: the larger of (the difference between your BAB and an equal HD Wizard's BAB, or twice the difference between your Base Reflex Save and that of a Wizard of your HD), limited by your CR.
* note that epic progression makes this a penalty for the 40HD Zombie, which I consider a feature.Last edited by Quertus; 2017-06-27 at 03:27 PM.
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2017-06-27, 03:49 PM (ISO 8601)
- Join Date
- Mar 2016
Re: BAB or HD to initiative
I see you hate wizards above all else, but I'd like to remind you Clerics and Druids have Rogue BAB. Contrary to what you seem to think, those classes are way easier to break than a Wizard, for even if you mess up the whole character creation, they're still decent characters. Hell, a Druid is better than most things even without his spellcasting, thanks to his pocket Fighter.
Any change you make based on HD will give monsters a huge advantage. Any change based on saves will favor Dragons. Any "I hate wizards" approach doesn't do much to divine casters. The best I've seen until now is the idea of creating Init bonuses based on class just like BAB, and then give monsters 1/2 or 3/4 CR. Monster-related BAB is usually 3/4 HD, so it makes sense.
Also, shouldn't this be in the Homebrewing board?Last edited by Kayblis; 2017-06-27 at 03:51 PM.