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  1. - Top - End - #481
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by AmberVael View Post
    On Targeted Redemption... isn't that just worse Ancestral Spirit? The wording is a little different but I'm not seeing any advantage from it.
    I think Targeted Redemption might see play in really grindy Control Paladin lists. You can pair this card with Tirion to guarantee a second Tirion or Cairne for the N'Zoth turn.

    I wouldn't compare class cards across the board; for instance, counterfeit coin and dark bomb are strictly worse versions of their counterparts yet saw play.

  2. - Top - End - #482
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by CarpeGuitarrem View Post
    Beyond the one-turn Ice Block (which is actually pretty neat), it's pretty sick for combos. Double your Cold Blood, Evis, even just your Coin. Miracle's going to be very happy with this card as another way to give more stability to their combo turn. If nothing else, it gives you an easy Prep into Prep while you're digging for Miracle cards.

    One thing to note: it's been confirmed that the card goes away at the end of your turn (and gets replaced by a Shadow Reflection next turn), so you can't keep copying high-cost cards with it.
    I suppose, but by the time that this comes down, a Miracle deck already wants to be doing its thing, right? I mean, I'm not up on current Miracle Rogue decks, but historically that's been the case.

    And... yeah, that last sucks. They absolutely intend for this thing to be a combo card, then, not a value one. That's a shame. Oh well...

    Quote Originally Posted by AmberVael View Post
    On Targeted Redemption... isn't that just worse Ancestral Spirit? The wording is a little different but I'm not seeing any advantage from it.
    Yes, yes it is. Which is pretty baffling - why print a strictly-worse version a classic card that has never been any good?

    Edit:
    Quote Originally Posted by Joran View Post
    I wouldn't compare class cards across the board; for instance, counterfeit coin and dark bomb are strictly worse versions of their counterparts yet saw play.
    Yes, but those make sense as to why they work. Dark Bomb is a Warlock card, and Warlock always gets worse cards than other classes because its hero power is so good, while Rogue benefits more from coin than any other class due to the combo mechanic and has a long history of Gadgetzan-fueled decks. There's no comparable reason for this card being like it is. Tirion is the only remotely reasonable thing that comes to mind, and even that I don't think is a particularly good explanation.
    Last edited by Zevox; 2017-08-02 at 07:06 PM.
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  3. - Top - End - #483
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    Default Re: Hearthstone 20: What is your Quest?

    Ancestral Spirit did see competitive play for a short time in Grinder decks. Paladin can arguably use the effect better, with a couple of their bomb Deathrattle effects and divine shields (AKA Tirion)
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  4. - Top - End - #484
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by Zevox View Post
    I suppose, but by the time that this comes down, a Miracle deck already wants to be doing its thing, right? I mean, I'm not up on current Miracle Rogue decks, but historically that's been the case.
    Turn 9/10 is a little late for Miracle, but this also gives a considerable amount of consistency to your Miracle turn, because you don't have to worry about drawing both copies of various crucial cards--which means you don't need as much cycle.
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  5. - Top - End - #485
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    Default Re: Hearthstone 20: What is your Quest?

    I finally managed to get back on par, so let's keep this going.
    Lo and behold, my predictions!


    Spoiler
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    Death stalker rexxar: the hero power is actually a downgrade. Hunter hero power is the best lategame. Don't think it'll see play.
    Chill blade champion: bad.
    Spirit Lash: Good, or at least "has a lot of potential"
    Plague Scientist: bad. Too many requirements for an effect that is worse than Cold blood
    Shallow Gravedigger: meh. Maybe better than loot Hoarder for Nzoth decks
    Prince Keleseth: maybe sees play in quest Hunter, nowhere else IMO.
    Ticking abomination: bad.
    Ice Breaker: trash. Even if they print other good freeze cards, I don't see this being played.
    Prince Taldaram: it's... Not a very strong effect. Not good.
    Mountainfire Armour: "decent", which means no competitive play. But nice card!
    Blood Razor: good! I think we'll see this card. Patron warrior is out of Standard, but maybe we'll get more damaged interactions (and Acolyte Armorsmith etc are still here)
    Blood-Queen Lana'thel: absolutely terrible trash.
    Nerubian Unraveller: even worse than Blood queen
    Professor Putricide: This will follow the trend of Princess huhuran and be bad and see zero play.
    Ghastly Conjurer: probably bad? There's maybe some potential for it, but I'm doubtful.
    Vampiric poison : terrible.
    Sindragosa : good card! I'd say better than Medivh (which is played), so I expect this to see play in control mage.
    Bring It On!: Strong in control warrior, good combo with a bunch of cards. Liking this new design direction with cards like this or Dirty rat.
    Coldwraith: Potentially good, obviously, but the amount of freeze effects you'd need for this to be consistent... Not sure.
    Voodoo Hexer: Bad. Not nearly good enough to enable icebreaker. Both of these cards are the "weak" side to a 2-card combo, and they haven't put in the "good" card yet.
    Bearshark: Actually kind of strong. If it were a 3/4 it would be completely busted just for the Houndmaster synergy
    Hadronox: Probably too slow.
    Abomination Archer: Weaker than Highmane, weaker than Cairne. Not gonna see play.
    Fatespinner: Neat new mechanic, super weak card.
    Bolvar Sick artwork, card is probably weak. Significant stats (and even then, only when supported) but no immediate board impact.
    Light's Sorrow: Needs 2 ticks to become good, i'm not certain it will be strong enough. Obviously trash unless a specific bubble deck exists and is good enough. I don't think this card, by itself, enables the deck (like Drakonid Operative did for Priest, or like Menagerie Warden tried to do for Druid),
    Corpsetaker: I think i'd put him in a Paladin deck with all keywords except for Taunt. In that instance it looks good, otherwise... still decent, but maybe not top tier.
    Bonemare: Significant Arena card, not much else to say. Hilariously enough, it's much better than Don Han'Cho.
    sanguine reveler : adds consistency to zoo, but it's clearly weaker than the 4/4 pterodax. I'm moderately positive about this.
    animated Bersekrer: interesting. Can't say much else about it, as it 100% depends on the deck this will be in. Maybe Sudden Genesis will finally be a thing !
    Howling Commander: In a deck which has only Tirion, this is good. In a deck that has a ton of bubbles... It's essentially a "Battlecry, draw a card", which is kinda unimpressive.
    Moorabi: interesting and fun mechanic, I have serious doubts that freeze shaman will see play.
    Prince Valanar: Uh.. I mean it's fine, but really nothing impressive. I don't think I'd auto include him in all decks even if he had no restriction.
    I guess Quest Hunter will have all 3 princes, the quest, and 26 1-drops?
    Frost Lich jaina : as I said, not impressed. It takes a LOT of time to get going, and it doesn't provide a win condition other than fatigue.
    Cryostasis : other than synergy with the legend, it's... OK? The best use is probably to put it on a Taunter to get some immediate value, but... eh, Feels very slow.
    Dead man's Hand : interesting! Obviously only works in a super controlly warrior, which might or might not be meta.
    Venomstrike trap: solid secret, I'd rank him on par with Cat trick
    Shdowblade: eh, kind of mediocre weapon. Not awful, but nothing to write home about.
    defile: apparently Dreadsteeds are getting nerfed to "deathrattle: summon a steed at the end of turn", but Patrons are getting a hard cap programmed in? In any case, interesting card with a solid power level. I think this will see play. I even think this is better than Demonwrath.
    Eternal Servitude: Resurrect priest never really broke any records, but this card is probably on par in terms of power level. Nothing super strong either way.
    Doomed apprentice: Unless miracle rogue is super hyper mega dominating, I really don't see anyone throwing this card in in the hopes of messing up the enemy curve. Not awful, but not constructed level.
    Spreading Plague: neat idea, card looks too weak
    Snow flipper penguin: I don't see it in a constructed deck, but cute
    Ice Walker: Compared to fallen hero, it's better in the lategame, but it suffers from being pretty much dead weight before turn 7-8ish: 4 mana for a freeze effect is very mediocre.
    Meat Wagon: Super weak. I mean yes, attack buffs into Malygos combo wombo, but seriously, i don't see this seeing any serious play.
    Necrotic Geist: Very weak, even for Arena
    Cobalt Scalebane: Decent arena card, nothing else to say.
    Gnomish Vampire: Super weird. Why mill in warlock? why such a direct mill effect?
    The card is very weak, it just raises a lot of questions.
    Valkyr Soulclaimer: Nice card for enrage warrior. Note that this card needs 2ish activators to become good, as one activation doesn't mean that much value (a 1/3 and a 2/2? Kinda mediocre. I can have Cloaked Huntress or Kabal Talonpriest for that mana cost)
    Stitched Tracker: Choosing the minion definitely has some value. I... kind of feel like i'd prefer to run Tracking than this (especially since it has no beast tag), and Tracking isn't even played...
    arch bishop benedictus: Fun, but ultimately not good. He is a 1 card win condition so I don't wanna call it useless.
    Mindbreaker: not constructed worthy
    Phantom Freebooter: not impressive at all, maybe slightly better than Naga Corsair so it will replace it.
    Sunborn Valkyr : arena fodder
    Embrace Darkness: Too limited in application and targets to be good
    Crypt lord:Bad
    Shaman death Knight: interesting, but I don't think it's good. It's a value card for a deck that wants to close the game quickly. The double evolve is really good,and probably almost worth the 5 mana on its own.I'll call it decent but not OP
    Righteous Defender : Good. Finally Paladin has something better than Argent squire
    Tomb lurker: I'll say bad, because these mediocre draw a card things are better when they're cheap. I'll take the 3 mana version, and skip on this.
    Runeforge Haunter : 1 extra durability is OK, card is decent but I don't think it fits competitive decks
    Corpse Widow: very aggressively statted. This is a really strong card. I think this has a chance to see play
    Corpse Raiser : OK effect, maybe good in Evolve Shaman?
    Obsidian Statue : pretty good. It has pretty much everything you could ask for in a 9 cost card. Good to res too.
    Devour Mind : Bad
    Glacial Misteries: Also bad. By the time you play it it's gonna hit maybe 3 secrets, which is underwhelming.
    Simulacrum : very high cost to avoid super combos, so this will probably only see play in Exodia or other similar decks.
    Brrrrloc: Awesome name, mediocre card. I guess you throw him in if you really want to make your shaman legend deck
    Treachery: I'm sad that Doomsayer exists, otherwise this could have been much cheaper (such as costing 1 and drawing you a card). Too expensive for literally every other card (even Bomb Squad. For 3 mana you want to be doing more than this)
    Rogue DK : Good! I really think this has potential. It's basically an ice block + a permanent Chromaggus. You probably close out the game on the next turn, but the "long term" effect is significant too. Really good card.
    Ultimate Infestation: Holy cow. Wow. Yeah, Ramp Druid is back. Jade is an interesting issue, as jade decks don't really *need* this card and may just skip it, but this card alone may revive classic Ramp Druid
    Desperate Resistance : Bad.
    Last edited by Gandariel; 2017-08-03 at 02:02 AM.

  6. - Top - End - #486
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    Default Re: Hearthstone 20: What is your Quest?

    Just revealed: The Jade Counter, as promised by Mike Donais

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    Skulking Geist
    Epic Neutral Minion
    6 mana 4/6
    Battlecry: Destroy all 1-Cost spells in both hands and decks.


    Also hits Miracle Rogues and makes the next Mysterious Challenger painlessly easy to remove.
    Last edited by Mando Knight; 2017-08-03 at 02:57 AM.

  7. - Top - End - #487
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by Mando Knight View Post
    Just revealed: The Jade Counter, as promised by Mike Donais

    Spoiler
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    Skulking Geist
    Epic Neutral Minion
    6 mana 4/6
    Battlecry: Destroy all 1-Cost spells in both hands and decks.


    Also hits Miracle Rogues and makes the next Mysterious Challenger painlessly easy to remove.
    That's both blunt and direct. Jade Druid can actually still function, which is the interesting thing here, since they definitely still typically run Lotus/Spirit/Behemoth. They just do not go into Infinite Value Mode.
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  8. - Top - End - #488
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    Default Re: Hearthstone 20: What is your Quest?

    I was actually kind of giddy about the whole decklist I was conjuring up, I suppose with that Jade Counter it's no longer viable because Infinite Mode no longer exists, and the concept of the deck was to hit Infinite mode as fast as possible.

    Least I know fairly quickly that I probably shouldn't bother, and should experiment in other directions.

    Spoiler: Something like this
    Show
    With Ironbarks subbing as UIs, and with potential replacements to be made if I made it up with the full expansion of cards.
    http://imgur.com/0jS0cx0
    (Also probably squeeze in another Jade Spirit somehow, given I didn't realize I only put in one)
    Last edited by Epinephrine_Syn; 2017-08-03 at 03:38 AM.

  9. - Top - End - #489
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by Mando Knight View Post
    Just revealed: The Jade Counter, as promised by Mike Donais

    Spoiler
    Show
    Skulking Geist
    Epic Neutral Minion
    6 mana 4/6
    Battlecry: Destroy all 1-Cost spells in both hands and decks.


    Also hits Miracle Rogues and makes the next Mysterious Challenger painlessly easy to remove.
    I'm incredibly irritated by this card. Not only has Team 5 decided to renege on their "no hand destruction" policy, but they've decided that the best way to counter a specific deck is to print a hate card that also happens to target a huge number of other decks beyond its target.

    This basically kills Rogue, since Miracle is the only current viable Rogue, but it also hits Priest heavily (Potion of Madness, Inner Fire, Power Word: Shield), Evolve Shaman, and (in Wild) Secret Paladin.

    It's certainly viable, and effective at what it does, but what a hamhanded way to do it--and a way that vastly overshoots its intended targets.
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  10. - Top - End - #490
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    Default Re: Hearthstone 20: What is your Quest?

    @Epi: I'd probably toss the Enchanted Ravens (they have no synergy with anything) and one of the Ice Shards and add the second Jade spirit and two Servants of Kalimos.
    You can't have so many Elementals with only the Tolvir dude as payoff (a rather small payoff, too).
    Servant gives you a second card that benefits from Elementals being in your deck.
    If you don't like Servant you could maybe go for Blazecaller.

    @Carpe: 100% agree. Awful card design.
    Last edited by Gandariel; 2017-08-03 at 03:59 AM.

  11. - Top - End - #491
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by CarpeGuitarrem View Post
    I'm incredibly irritated by this card. Not only has Team 5 decided to renege on their "no hand destruction" policy, but they've decided that the best way to counter a specific deck is to print a hate card that also happens to target a huge number of other decks beyond its target.

    This basically kills Rogue, since Miracle is the only current viable Rogue, but it also hits Priest heavily (Potion of Madness, Inner Fire, Power Word: Shield), Evolve Shaman, and (in Wild) Secret Paladin.

    It's certainly viable, and effective at what it does, but what a hamhanded way to do it--and a way that vastly overshoots its intended targets.
    Also 100% agree.

  12. - Top - End - #492
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by CarpeGuitarrem View Post
    I'm incredibly irritated by this card. Not only has Team 5 decided to renege on their "no hand destruction" policy, but they've decided that the best way to counter a specific deck is to print a hate card that also happens to target a huge number of other decks beyond its target.

    This basically kills Rogue, since Miracle is the only current viable Rogue, but it also hits Priest heavily (Potion of Madness, Inner Fire, Power Word: Shield), Evolve Shaman, and (in Wild) Secret Paladin.

    It's certainly viable, and effective at what it does, but what a hamhanded way to do it--and a way that vastly overshoots its intended targets.
    Not only that but it is no soft counter but a hard one (and being a tech card you'd still probably only run one of these. It doesn't slow Jade down, it demolishes half your game plan.

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    This card after coined Radiant Elemental, Netherspire Historian or Northshire uhm.... let's just say I feel Priest will be T1 constantly. And I even forgot Crystalline Oracle.
    Last edited by Spore; 2017-08-03 at 04:50 AM.

  13. - Top - End - #493
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    Default Re: Hearthstone 20: What is your Quest?

    Skulking Geist is just shocking. They didn't want to Hall of Fame Auctioneer, didn't want to nerf Jade Idol directly, but printed this? Damn.
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  14. - Top - End - #494
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by CarpeGuitarrem View Post
    I'm incredibly irritated by this card. Not only has Team 5 decided to renege on their "no hand destruction" policy, but they've decided that the best way to counter a specific deck is to print a hate card that also happens to target a huge number of other decks beyond its target.

    This basically kills Rogue, since Miracle is the only current viable Rogue, but it also hits Priest heavily (Potion of Madness, Inner Fire, Power Word: Shield), Evolve Shaman, and (in Wild) Secret Paladin.

    It's certainly viable, and effective at what it does, but what a hamhanded way to do it--and a way that vastly overshoots its intended targets.
    Current Miracle Rogue is only hit a bit since it hits Hallucination and any Razorpetals, but not mortally; the version of Miracle with Cold Bloods is going to be hurt a lot by this card though.

    Silence Priest and Miracle Priest gets hit hard, but Control/Dragon Priests don't care as much about the 1 mana spells, especially at turn 6.

    It's definitely an interesting card, one that does violate a bunch of what we thought were design rules in Hearthstone. I'm curious to see if it's going to have as big of an effect on the meta. Kind of feels like Eater of Secrets; a tech card that's absolutely devastating in the right match-up but under-stated minion if it doesn't hit the right deck.
    Last edited by Joran; 2017-08-03 at 09:14 AM.

  15. - Top - End - #495
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    Default Re: Hearthstone 20: What is your Quest?

    Skulking Geist is a tech card. It'll see play only when there's decks in the meta that it hits. It's also 6 mana. Seems good, though.

    Shadow Ascendant is also pretty nice.
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    Default Re: Hearthstone 20: What is your Quest?

    Spoiler: Shaman Common
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    Default Re: Hearthstone 20: What is your Quest?

    2 mana to draw two cards is not a bad deal methinks. It's clearly support for the Shaman quest, which doesn't seem to be on the radar these days (though to be fair most of the Quests ended up that way).

    Now I wonder if the 2 mana 2/2 freezing murloc is meant to help with aggro matchups when running the quest deck.
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by Joran View Post
    It's definitely an interesting card, one that does violate a bunch of what we thought were design rules in Hearthstone. I'm curious to see if it's going to have as big of an effect on the meta. Kind of feels like Eater of Secrets; a tech card that's absolutely devastating in the right match-up but under-stated minion if it doesn't hit the right deck.
    Quoting Joran, but not responding to anyone in particular.

    I don't know how strong or meta defining this Geist is going to be. It might well be useless and have zero impact on the meta.
    It is still bad design.

    It's offensive resource destruction in one of the worst possible ways.

    It destroys cards in the hand AND deck, indiscriminately, and with no way of countering (there's no way to currently block a Battlecry from happening). It shuts down combo decks such as Inner Fire priest because they made the mistake of having a 1-cost card as their lynchpin.

    I'd take "your opponent discards a card" over this, because maybe on your turn you could have played that card (or if you couldn't because it was too expensive, the argument "play a lower curve" can be made).

    Blood Knight and Golakka crawler are good hate cards. Eater of Secrets and the other one (Stealer of secrets) were a bit too swingy IMO, but this is way too pushed.

    And again, I don't mean "strong". My actual prediction is that we aren't gonna see much of this card. I just think that cards with such binary outcomes shouldn't exist in a game that doesn't also feature MtG like Counterspelling or something similar.
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by Haruspex_Pariah View Post
    2 mana to draw two cards is not a bad deal methinks. It's clearly support for the Shaman quest, which doesn't seem to be on the radar these days (though to be fair most of the Quests ended up that way).

    Now I wonder if the 2 mana 2/2 freezing murloc is meant to help with aggro matchups when running the quest deck.
    Honestly, unless Shaman gets some better class murlocs, being able to draw more of them really won't help. I ran the deck at the start of the expansion and the real problem is it doesn't put out much, if any, pressure in the early game, despite being heavily focused on the early game. And many of the murlocs' power comes from Battle Cries, so if you drop a finja mid game you're screwing with yourself as often as not. And then at the end, Megafin is a hand reload, but doesn't do much to actually win the game for you. Just all around when playing the deck I very rarely felt like I was threatening anybody unless I curved out into an enemy who had 0 answers in the early game.

    Also Murloc Paladin being so good made the crab pretty popular, which caused the whole thing to fall apart.
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by Epinephrine_Syn View Post
    I was actually kind of giddy about the whole decklist I was conjuring up, I suppose with that Jade Counter it's no longer viable because Infinite Mode no longer exists, and the concept of the deck was to hit Infinite mode as fast as possible.

    Least I know fairly quickly that I probably shouldn't bother, and should experiment in other directions.

    Spoiler: Something like this
    Show
    With Ironbarks subbing as UIs, and with potential replacements to be made if I made it up with the full expansion of cards.
    http://imgur.com/0jS0cx0
    (Also probably squeeze in another Jade Spirit somehow, given I didn't realize I only put in one)
    Jungle Hemet would probably be more effective than polluting your deck with weak 1-drops and then drawing them with To'vir Stoneshaper (which only draws those minions, and not your Jade Idols). Hold onto one Idol until Hemet, then fill your deck with Idols afterward.

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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by Mando Knight View Post
    Just revealed: The Jade Counter, as promised by Mike Donais

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    Skulking Geist
    Epic Neutral Minion
    6 mana 4/6
    Battlecry: Destroy all 1-Cost spells in both hands and decks.


    Also hits Miracle Rogues and makes the next Mysterious Challenger painlessly easy to remove.
    Yeah, I agree with the sentiments expressed thus far about this one. Regardless of whether it ever sees play or not, this is a genuinely troubling card, and excessive counter to a deck that frankly doesn't need a counter at this point - Jade Druid is far from ruling the meta now; at worst, it's preventing other types of late-game Druid from emerging by being better than them, and limiting the viability of Fatigue decks by being immune to that win condition. Otherwise, it's just a fine Control deck. There's a huge difference between something like Gnomish Vampire removing a single card that was still in the opponent's deck, or overdrawing doing so, and this specifically targeting all cards of a specific type in the hand and deck simultaneously for destruction. This allows the card destruction to be too specific, wide-ranging, and impossible to prevent (the only way to do so that comes to mind right now is forcing it out via Dirty Rat, Ancestral Call, or the like, which is highly unreliable), to the point where it could destroy an enemy deck's entire strategy just by being played. That's too much.

    This card honestly makes me less excited for the expansion, and hope that they get enough negative feedback about it before it comes out that they decide to pull this one. It shouldn't be printed, period, I feel.

    Quote Originally Posted by Sporeegg View Post
    Not only that but it is no soft counter but a hard one (and being a tech card you'd still probably only run one of these. It doesn't slow Jade down, it demolishes half your game plan.

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    This card after coined Radiant Elemental, Netherspire Historian or Northshire uhm.... let's just say I feel Priest will be T1 constantly. And I even forgot Crystalline Oracle.
    Eh, that's an arena card, I think. "Give a buff at the end of your turn" cards have never been good. Too reliant on having other things on the board, and them being under-statted out of the gate means they need to hit things to make up for that just to be okay.

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    Rev up those Megafins
    Huh. Well, obviously that goes in any Murloc Shaman, if that ever works out (I hope it doesn't). More interestingly, it could end up having combo applications someday, since it draws two cards of such a specific type. Just imagine how much Anyfin Paladin would have loved this, for example. Probably won't see use of that sort with the current pool of Murlocs, but could have that potential in the future.
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    Default Re: Hearthstone 20: What is your Quest?

    I'll be quite interested to hear Kibler's thoughts on the Geist, come to think of it.
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    Default Re: Hearthstone 20: What is your Quest?

    Not sure if this was already covered

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    2 mana rare Rogue spell. Draw a card. If it has Deathrattle cast this again.

    Thoughts: Kind of like a Wrathion effect, except for Deathrattles. You'd need at least two cards to make this "discount Arcane Intellect" and you'd need to be running a bunch of deathrattles in a Rogue deck. Enough Deathrattles so you can trigger the extra draw reliably.
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  24. - Top - End - #504
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    Default Re: Hearthstone 20: What is your Quest?

    I hope someone makes a meme video where they have one of that card, play it and then draw their entire deck.
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by Haruspex_Pariah View Post
    Not sure if this was already covered

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    2 mana rare Rogue spell. Draw a card. If it has Deathrattle cast this again.

    Thoughts: Kind of like a Wrathion effect, except for Deathrattles. You'd need at least two cards to make this "discount Arcane Intellect" and you'd need to be running a bunch of deathrattles in a Rogue deck. Enough Deathrattles so you can trigger the extra draw reliably.
    It's kinda interesting.

    If it draws one card, it's an overpriced cantrip. If it draws two cards, it's a cheaper Arcane Intellect. Any more than that, and it becomes absurd.

    50% chance of being overpriced, 50% chance of being good. And to branch it further, there's a 25% chance that it starts getting absurd. Hmm, there's probably a way to math this.

    50% chance of 2 mana/card = 1 mana/card
    50% chance of 2 mana/2 cards = 0.5 mana/card
    25% chance of 2 mana/3 cards = 0.1667 mana/card
    12.5% chance of 2 mana/4 cards = 0.0625 mana/card

    And I think at that point it just starts collapsing into smaller and smaller decimals. (I know there's a pure math way to figure out the exact amount, but this is definitely a converging series.) Looks like it comes out to roughly 1.7 mana/card. That's slightly more expensive than Arcane Intellect, on average, and almost exactly the same price (on average) as Cabalist's Tome. However, it's also faster, is slanted towards drawing minions and not spells, and has a higher potential cap. Also, that's assuming a pure 50/50 chance of drawing a second card, which honestly depends heavily on deck composition. If your deck is half deathrattles, half other cards, that's what this looks like. If you have more deathrattles, it starts to get cheaper. (Have to get to work, so can't math that all out right now.) So in a dedicated Deathrattle deck, this could see play.
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    Default Re: Hearthstone 20: What is your Quest?

    Quote Originally Posted by Haruspex_Pariah View Post
    Not sure if this was already covered

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    2 mana rare Rogue spell. Draw a card. If it has Deathrattle cast this again.

    Thoughts: Kind of like a Wrathion effect, except for Deathrattles. You'd need at least two cards to make this "discount Arcane Intellect" and you'd need to be running a bunch of deathrattles in a Rogue deck. Enough Deathrattles so you can trigger the extra draw reliably.
    Well, I think that's a good card... in Wild. In Standard at this point, unfortunately, there still aren't that many strong deathrattles around, particularly in classes that aren't Paladin or Hunter, and with how many cards we've seen of this set at this point I'm starting to doubt that it will add all that many despite supposedly having deathrattle as a sub-theme of sorts. The best we've seen is what, Obsidian Idol, which is Priest only? As far as neutrals go the best we've seen is Shallow Gravedigger, which isn't that good, and we've seen none for Rogue, so up to this point we've seen nothing to help this card coming from this set, which makes it look pretty bad.

    In Wild though, where all those juicy Naxxramas and Goblins vs Gnomes cards that made deathrattle such a mainstay back in the day are still at your beck and call? Oh yeah, it would see play there.

    Maybe someday new releases will make this card actually good in Standard, but it seems unlikely that that day will be when this set arrives.
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    Default Re: Hearthstone 20: What is your Quest?

    So heads up, players in NA are getting e-mails with stat highlights from the previous month if opted in to Blizzard communications. And if you opt in it seems to come a day later (I was opted out originally, but got my stats e-mail today).


    Unfortunately it's not in a format that's super easy to share, so my personal highlights:

    Best Arena: 10 wins
    Win Streak: 9 Win Streak in Standard
    Win Rate: 85% Win Rate as Priest vs Druid in Standard
    KO Plus: Knocked out 5 wins in one arena run. Average is 1.8 per run.
    Highest Rank: Rank 5 in standard.
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    Default Re: Hearthstone 20: What is your Quest?

    I just got 2k Dust for just logging in. Maybe you want to do the same.

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    Default Re: Hearthstone 20: What is your Quest?

    I... didn't.

    I guess it's delayed on EU as per usual?
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
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    Default Re: Hearthstone 20: What is your Quest?

    Drakkari Defender

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    3 mana common Shaman minion. 2/8 Taunt. Overload (3).

    Thoughts: Well now. You might be happy to get this on curve, but on turn 4 you're stuck with 1 mana. Tar Creeper on 3 and a 4-drop on 4 seems like a better plan. Maybe there's a 1-mana Overload cleanser in the set? Still.


    @Gandarial: I think it may be for people who bought packs immediately after a specific patch and didn't get the correct ratio of Epic and Legendary cards. Not sure how Blizzard tells from the millions of Hearthstone players, but apparently they did.
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