Results 211 to 230 of 230
-
2017-08-11, 01:18 PM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: Bringing PAM, SS, and GWM in line?
Current Games
Original System
My Homebrew
Zman's 5e Tweaks Thread- V2.0; Weapons and Armor; Monster Manual Expansion
-
2017-08-11, 01:59 PM (ISO 8601)
- Join Date
- May 2016
- Location
- Corvallis, OR
- Gender
Re: Bringing PAM, SS, and GWM in line?
Replying inline to a quote makes responding much harder. Please don't do so--split those quotes up. As a result, I'm not going to respond to the bulk of your responses. They were mostly non-responsive, so I don't feel too bad.
You continue to make the mistake of confusing the map for the territory--the model for the thing being modeled. White-room, training-dummy calculations (which is what happens when you don't actually simulate things, by necessity) give false impressions about balance to players and hurt the game. There. I flat out said it.
The numbers presented require all else to be the same--all is rarely if ever the same. Those other factors are larger than the observed effect. Thus, the calculations have reduced meaning. Yes, a d10 vs d8 weapon is, for all practical purposes except theoretical DPR, a nullity. You're prematurely optimizing and in doing so (and presenting the results as fact, with heavy attacks and sarcasm toward those who disagree) giving the impression that if you don't optimize you're failing as a player. This has the same type of distortionary effect on player behavior that we've been decrying all along--artificially enhancing the numbers of people who pick options (feats, etc) for mechanical reasons, not for character reasons.
A large fraction of players pick options because they're any of:
- something they've never tried
- something that looks cool
- something that fits a character concept (regardless of optimization)
- something that for whatever ideosyncratic reason works for them.
Telling these players that they're playing wrong (which comes up every time someone asks for advice on a martial that either uses TWF or anything other than GWM/SS/PAM/CBE) is a disservice to them, to the community, and to the game. Making it all about "math" and "huge differences in DPR" (which rarely if ever will actually matter in play) makes matters worse. The truth is that for most games (where no one is intentionally seeking to exploit the system) the presence or absence of these feats will not make a lick of difference in the fun had by the players. I have never actually seen the feats in question in play myself. Many more people have picked the "fluff" feats (Actor, Keen-minded, Linguist, etc). Very few people in my experience know or care about "optimization." Making mechanical optimization the primary deciding factor makes people more cabined to the "correct" options. That's no fun in my opinion.
I agree very much that those specific examples are problems, but I disagree that the math is necessary or sufficient to show that. I also disagree purely as someone who cares about math itself with the way you and Kryx calculate and present the numbers. You're doing violence to statistics and math. This is entirely separate from the feats themselves. For example, you can't combine numbers from different distributions (different tables, different fights). Those numbers belong in completely different problem spaces. Combining them is bad math and makes those who know and care about such things cringe.
In conclusion--it's the means I disagree with, not the ends. These feats need to change. In this instance, the math and reality are aligned. By accident, mostly. Portraying point estimates as the best way (or even a necessary way) to understand this does both the math and the game a disservice.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
-
2017-08-11, 03:12 PM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: Bringing PAM, SS, and GWM in line?
It feels like you are being condescending and arguing just to hear yourself speak. I acknowledge you know more about math and statistics than me. I fully and unabashedly acknowledge I'm using a quick and dirty method of calculation that has major limitations and am aware of many of them.
What you have done is make accusations of me that are quite unfair. I have not said people who do not optimize are playing the game wrong. I have not said people can't and shouldn't pick things for reasons of cool, concept, or character. I have never told a person that they are playing the game wrong for choosing an "unoptimized" option. I would like an apology for that as I often am arguing and playing exactly the opposite.
I have concerns for balance as I want to see as many viable options as possible, and by that I mean both mechanically balanced and conceptually. When a handful of options are vastly superior to others it is problematic and leads those who tend towards optimizing to pick from a very few options, the same scenario often leads the player who is choosing concept over optimization to contribute less in a mechanical fashion to others at the table. Those are problems that I like to see addressed. I want to see a plethora of viable options and the bastardized type of math I'm doing is usable enough to serve that purpose. You may not like I used a screwdriver to pound in a drywall nail, it might offend your refined carpenter honed sensibilities, but if it gets the job done satisfactorily in 10s and we don't have to wait an hour for you to drive to workshop to select the perfect hammer for the job, then maybe just maybe it was the right tool for that specific job under those specific circumstances.
How are you determining what is optimized and unoptimized? Or are you saying we can't know whats optimized and are pushing a perceived or self fulfilling choice? Are you using your gut? Vast play experience which you've admitted doesn't actually apply to the questioned feats? Have you performed some grand simulated analysis of the game I'm missing? Or are you relying at least in some part with the type of napkin math me and Kryx often perform because you know its coming up with the right answer? How can you be so sure I've come up to the right answer using the wrong method when you've admitted you don't have the relevant real life experience nor have you put in the work for a full analysis? How are you coming up with your opinions or conclusions?
If you haven't simulated thousands of runs how are you coming up with any conclusions at all? Or are you making some pretty sweeping claims based on nothing but your hypotheses? How are any of us to discuss balance at all without doing some kind of analysis? How could Wizards possibly create a remotely balanced game without some kind of analysis. I'm betting my kind of quick and dirty math was used for much of the framework of the game by the devs, and I'm betting money they did not rely on complex simulations and your kind of proper math.Current Games
Original System
My Homebrew
Zman's 5e Tweaks Thread- V2.0; Weapons and Armor; Monster Manual Expansion
-
2017-08-11, 05:58 PM (ISO 8601)
- Join Date
- May 2016
- Location
- Corvallis, OR
- Gender
Re: Bringing PAM, SS, and GWM in line?
Spoiler: Specific responses
I have tried to make sure to note where we agree and that my points are not personally directed at you or Kryx. I see that I have let my irritation get the best of me and have failed in that attempt. I believe your work is valuable. I also believe that it is frequently taken out of context and applied where it can't apply and used to make claims it cannot support. That is the problem I see.
My comments were directed at those who use yours (and Kryx's math) to argue such things. If you feel that it doesn't apply to you, I'm sorry that I unfairly tarred you with that brush.
Except where that rough and dirty math is used as a weapon against others, making claims it can't in truth support. My original attempt was to clarify that the numerical work has rather strong limitations when applied beyond a limited region.
I'm not making any determinations other than "I don't like it the way it is." I think that optimization (especially for DPR) is significantly overvalued and needlessly restrictive. I care much more about perceived imbalance--how it feels in play. If that's "using my gut," so be it.
By not relying on math at all. I'm relying on the reports of people across many threads who hone in on and push these feats as "the one and only true way" of being a martial. That in and of itself is enough for me to decide I don't like how the feats feel. I fully admit that this is pure personal taste and others may differ. I have hunches about why it feels wrong, but since I've never seen the problem myself I'm not willing to take it beyond that.
The devs may have not used "real" math for balancing, but they also didn't rely on math as the primary sense of balance. I don't believe that your math is useless, just not formally correct nor valid beyond a rough cut. My personal cut-off for caring is between 10 and 20% differences in white-room situations--others may have different view points. I just don't personally care all that much about theoretical balance beyond that point, as my experience tells me that the other factors are way more important than the theory suggests or allows for.
Zman, I'm sorry that I got contentious. This will be my last post on the matter, as I see I cannot discuss this matter without becoming angry, and that anger is clouding my perceptions and tempting me to be much harsher than I rightfully should be.
I believe that we're actually much more in agreement than in disagreement (especially about the direct subject of the OP). I want to stress that I respect the output that those like you produce and find it useful (within its limits).Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
-
2017-08-11, 10:53 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- The King's Grave
Re: Bringing PAM, SS, and GWM in line?
Thank you for this.
This general take on the issue is more or less how I feel about it. The Big Three fighting style feats aren't a problem just because they're strong. They're a problem because they have the ability to make other options much less attractive by contrast. Polearm Master especially because it tramples all over the identity of two weapon fighting as the 'moar attacks!' style. If these were to be reigned in, I really don't think it would be a terrible idea to simply make power attacking (or overdrawing) an inherent weapon feature that scales with Prof bonus. That would prevent the effect from being overpowering early in the game while also giving other fighting styles another tool to work with. Something like:
Power attack: When you make an attack with a weapon you're proficient with you may decline to apply your proficiency bonus ToHit before making the attack roll. If the attack hits, you deal bonus damage equal to twice your proficiency modifier.Warning! Random Encounter™ detected!
The Eternal Game Nightmære Stuff
It doesn't matter whether you win or lose, just how awesome you look doing it.
-
2017-08-11, 11:08 PM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Great White North
- Gender
Re: Bringing PAM, SS, and GWM in line?
Last edited by FinnS; 2017-08-11 at 11:09 PM.
-
2017-08-11, 11:50 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Bringing PAM, SS, and GWM in line?
It's not just TWF. The issue is that every weapon that isn't a bow, polearm, or great weapon is inferior for damage. Not sure when the last time you looked at the weapon table was, but FYI, it includes longswords. Longswords are about as iconic as swords get. And for martial characters, they're one of the worst options. Even Shield Masters are better off using Dexterity, so they'd rather have a rapier.
Regarding casters being superior, that's true in social encounters and at later levels. But that isn't what it's about. It's about making all weapons viable.
I have a simple solution, one posted many times in the past: just remove the weapon limitations from PAM and GWM. Rename GWM Cleave and PAM to Stylin' On Em' or whatever, and just let them work with any melee weapon. Sharpshooter already works with any ranged attack, so you could use it with a sling or thrown weapon too if you were so inclined. That's by far the easiest thing to do.
And if you're worried about low level damage from SS and GWM, just switch the -5 to disadvantage and the +10 to 2*Prof.Breaking BM: Revised - an updated look at the beast-mounted halfling ranger based on the Revised Ranger: Beast Conclave.
-
2017-08-12, 12:30 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- The King's Grave
Re: Bringing PAM, SS, and GWM in line?
Assuming Power Attack becomes available to everyone as detailed above-
Great Weapon Style: If you roll 9 or higher on your heavy weapon's damage die, you deal 6 bonus damage.
Great Weapon Master: While wielding a heavy melee weapon without the reach property you gain several benefits.
-If you reduce a foe to zero HP you may move up to half your Movement and make a single attack as a bonus action.
-When you deal damage to a foe, you may deal damage equal to twice your proficiency bonus to an adjacent foe.
Polearm Style: While wielding a weapon with the reach property all hostile creatures treat your threatened area as difficult terrain.
Polearm Master: While wielding a weapon with the reach property you gain several benefits.
-You may make an Opportunity Attack against a foe who enter your reach.
-As a bonus action you may enter a defensive stance until the beginning of your next turn. While in this defensive stance your reach is increased by 5 feet and Opportunity Attacks do not consume your Reaction.
Two Weapon Style: You may add your ability modifier to your off-hand attack. Additionally, you may draw two weapons with a single item interaction.
Dual Weapon Master: While wielding a weapon in each hand you gain several benefits.
-Attacking with your off-hand weapon no longer requires a bonus action. Instead, you may make one additional attack when you use the Attack action. This feature stacks with the Extra Attack class feature.
-As a bonus action, you may focus on a single foe until you slay them or attack another target. Each consecutive attack against the focused target deals 1d4 bonus damage, stacking with itself (1d4 on the first strike, 2d4 on the second, ect).
Guardian: If you are wielding a shield, all allies within 5 feet of you benefit from your shield bonus to armor class. A creature can only benefit from one shield bonus to armor class.
Sentinel: You have mastered techniques to take advantage of every drop in any enemy’s guard, gaining the following benefits.
-When you hit a foe with an opportunity attack their speed is reduced to zero for the rest of the turn.
-Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
-When a creature within 5 feet of you would hit with an attack against a target other than you (and that target doesn’t have this feat), you may use your Reaction to make an interrupt attack against that foe. If you are wielding a shield and this weapon attack hits, the foe's attack against your alley is resolved at disadvantage.
And so on and so forth. Exact numbers used subject to change, ect ect.
As said already, my goal here isn't a net nerf of martial classes. That would be silly. Just knocking power attack out of the game would be too disruptive. Making it an option for everyone makes sense already. The Great Axe user has his scary leap attack. Guy with a rapier has his lunge. Both follow the same general concept. Dialing back the risk/reward at lower levels also makes sense due to low HP values coupled with how bound accuracy works. The goal is instead to provide each fighting style with its own unique tactical niche while aiming for a net shift in power that leaves everything more or less the same. Great Weapon style is for smashing groups of foes. Polearm is for zone control. Two Weapon is for hacking down single large targets. Guardian/Sentinel is for protecting your buddies.
All of these are, of course, just rough ideas. But I hope they get the point across. 'Nerfing' the three big style feats would allow fighting styles to be more diverse.Warning! Random Encounter™ detected!
The Eternal Game Nightmære Stuff
It doesn't matter whether you win or lose, just how awesome you look doing it.
-
2017-08-12, 01:53 AM (ISO 8601)
- Join Date
- Mar 2006
Re: Bringing PAM, SS, and GWM in line?
-
2017-08-12, 07:06 AM (ISO 8601)
- Join Date
- Dec 2012
-
2017-08-12, 09:11 AM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: Bringing PAM, SS, and GWM in line?
Current Games
Original System
My Homebrew
Zman's 5e Tweaks Thread- V2.0; Weapons and Armor; Monster Manual Expansion
-
2017-08-12, 09:17 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Bringing PAM, SS, and GWM in line?
By that logic, the dueling fighting style should apply when you throw a one-handed weapon and aren't wielding anything else. As a weapon attack doesn't require a weapon (unarmed strike), I argue that a ranged weapon attack doesn't require a ranged weapon.
I'm fully aware that SS isn't intended to apply to thrown weapons. But that doesn't mean that it isn't what the RAW says. Now, we can get into it and derail this whole thread, but I'd rather not. In a thread that's clearly about changing rules, does it really matter what WotC intends?
Besides, it's beside the point. This is only a small portion of my post, and if you were going to change the other feats anyway, may as well update sharpshooter.Last edited by Easy_Lee; 2017-08-12 at 09:19 AM.
Breaking BM: Revised - an updated look at the beast-mounted halfling ranger based on the Revised Ranger: Beast Conclave.
-
2017-08-12, 09:33 AM (ISO 8601)
- Join Date
- Mar 2016
- Gender
Re: Bringing PAM, SS, and GWM in line?
And again, this entirely misses the point. All these feats do is bump up damage. The one thing Martials already are the best at is... you guessed it, damage. You could bump up their damage even more than these feats already do and they would still be considered weaker than casters because damage is just a single element of the game. Acting like these feats are necessary for game balance is completely dishonest, because they do absolutely nothing to change the balance between casters and martials. What they do is utterly ruin the game balance between different types of martials, while not changing a thing in how they compare to casters. The fact that the classes that best use them are on the weaker side (in theory) does not excuse their incredibly poor game design.
Last edited by jas61292; 2017-08-12 at 09:33 AM.
-
2017-08-12, 06:52 PM (ISO 8601)
- Join Date
- Jul 2014
- Gender
Re: Bringing PAM, SS, and GWM in line?
While simple (a significant virtue that all houserules should strive for), this only solves half the problem. Iconic weapons stop being directly inferior to other weapon styles (minus TWF, which still competes for the bonus action), but the feats are still so powerful and so much better than the +2 Str/Dex they compete with (or idk, a trash feat like Savage Attacker) that they feel somewhat obligatory.
I think the approach Rebonack advocates is the best. Burn the feats, make Power Attack a default option (my table actually uses "If you don't already have disadvantage, accept disadvantage to roll weapon damage an extra time," which hits on several goals but mostly is about that same concept of trading accuracy for damage), leave bonus action attacks for unique situations like Frenzy and War Magic or whatever (although the idea of a pure Cleave feat is appealing). If you feel like the lack of access to the hilt strike from PAM leaves martials behind the acceptable damage curve, put it back through the base class chassis where it belongs, with a rage damage bump for barbarians or a baseline proficiency bump for fighters or a stronger/earlier improved smite for pallies, but even RAW with no feats they're still well above casters for DPR (even the poor sorceror) so I wouldn't call it necessary.
-
2017-08-12, 07:19 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Bringing PAM, SS, and GWM in line?
I like this idea. Many players feel martials don't have enough options. Power attack as a default option on weapon attacks would be good. Some thoughts:
- I would limit this only to martial character classes and change it to disadvantage for +2*prof. Otherwise monks and the revised beast conclave are going to do more damage than anyone wants to see at low levels. Trust me on the beast conclave: it can get four attacks per round, two of them with advantage, at level 5 with the wolf pet. You don't want that wolf pet power attacking for +10, or even +2*prof.
- Sharpshooter and crossbow expert could lose their power attack / bonus attack and become half feats.
- Possible Cleave feat: when you kill a creature with an attack, you may immediately make another attack against a creature within your reach. This is more like the 3.5e version, and could set up some funny chains that, I think we can all agree, wouldn't make martials too strong.
Breaking BM: Revised - an updated look at the beast-mounted halfling ranger based on the Revised Ranger: Beast Conclave.
-
2017-08-12, 07:42 PM (ISO 8601)
- Join Date
- Apr 2017
- Location
- Chesterfield, MO, USA
- Gender
Re: Bringing PAM, SS, and GWM in line?
Have not read all 223 posts at this time but after several pages my answers to your OP question/statements in sentence order are:
WTF, really?
So what, 1D4? Cheese but it is not alone in that aspect.
Deal with it, ban it from your games if it bothers you, it's powerful but so are casters, are you going to ban them?
No, I like them as they are. I do not use those feats but they have a sense of cool.
No, just no.
Would it eviscerate Martials - maybe. Unlikely, but maybe.
No.
Opinion does not require an answer. This Martials players has not chosen to use any of them but it does provide flavor to other PCs. Let them have their fun.
just go to leave this thread since the arguments (and that is what they seem to be) seem to be conjecture nd opinion.Last edited by ZorroGames; 2017-08-12 at 07:45 PM.
With one exception, I play AL games only nowdays.
I am the eternal Iconoclast.
Mountain Dwarfs Rock!
Song of Gorm Gulthyn
Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.
Otto von Bismarck Quotes
When you want to fool the world, tell the truth.
-
2017-08-12, 10:56 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- The King's Grave
Re: Bringing PAM, SS, and GWM in line?
If I recall correctly, the unarmed strikes don't count as weapons, so RAW with how the 'power attack as a weapon feature' works it wouldn't be usable with the Monk's two bonus-action attacks.
For the beast ranger pet, I suspect specifying 'when you use the Attack action with a manufactured weapon' would rule out natural weapon shenanigans. Barring that, you could make it available only to classes with the Extra Attack feature. That means no one would get it until level 5, which wouldn't be much of a difference to anyone aside from vHumans.
I would be pretty iffy about making it disadvantage, though. That feels like it would be a much bigger hit early on and potentially become irrelevant later in the game when ToHit gets massive while AC hasn't moved much.Warning! Random Encounter™ detected!
The Eternal Game Nightmære Stuff
It doesn't matter whether you win or lose, just how awesome you look doing it.
-
2017-08-12, 11:07 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Bringing PAM, SS, and GWM in line?
Also, there are ways to get advantage countering each other to allow for a normal roll to hit with a net bonus of damage. Spells like Faerie Fire become stronger. Whether this is a good thing or bad thing is up to you.
Edit: Barbarians are now practically always power attacking to get more damage on top of their rage.
-
2017-08-12, 11:51 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Bringing PAM, SS, and GWM in line?
Breaking BM: Revised - an updated look at the beast-mounted halfling ranger based on the Revised Ranger: Beast Conclave.
-
2017-08-13, 12:26 AM (ISO 8601)
- Join Date
- Jul 2014
- Gender
Re: Bringing PAM, SS, and GWM in line?
In my experience, most barbarian players are already doing that. Advantage offsets the -5 effectively in most situations.
So if it's the same why do it then? Well #1 it's more in line with the general "avoid flat bonuses" philosophy of 5e, #2 it creates tactical decisions because there are a couple other things we've added that you can also accept disadvantage to do (like target a specific body part, like a dragon's wings or a specific hydra head), and hooking them to the same trigger makes them mutually exclusive, and #3 it means that even at high levels when your to-hit is +11 and you're still swinging at tons of AC 13 enemies and there's no reason not to take a -5 ever, there are still situations where you're just going to be at disadvantage no matter what you do (RAW Reckless Attack might cancel out invisibility+underwater with a bludgeoning weapon+fighting defensively+a magic dizziness spell, but it's a pretty reasonable ruling to say otherwise), so it remains an interesting option at end game instead of basically a boring always-on damage boost.
I would limit this only to martial character classes and change it to disadvantage for +2*prof