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Thread: Why was dex made so powerful?
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2017-10-14, 10:12 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Why was dex made so powerful?
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2017-10-14, 10:18 AM (ISO 8601)
- Join Date
- Dec 2012
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2017-10-14, 11:16 AM (ISO 8601)
- Join Date
- Mar 2006
Re: Why was dex made so powerful?
dex can be used for attack, AC, initiative, more skills, and a more common saving throw.
Strength can be used for attack, AC (by access to heavier armor), one frequently useful skills, and a much less common saving throw.
Under the default encumbrance rules, strength doesn't really matter much, but it does in variant encumbrance, so in some games strength is more important that way, but otherwise, you get more "for free" if your primary attack stat is Dex, but I don't really think it's _that_ relevant.
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2017-10-14, 11:27 AM (ISO 8601)
- Join Date
- Mar 2017
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- y
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Re: Why was dex made so powerful?
Don't forget that Str fighters get magical armor eventually. Assuming best possible scenario, +3 plate and +3 shield along with the protection fighting style gives you a total of 27 AC. This is high level but still
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2017-10-14, 12:24 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Why was dex made so powerful?
Just a note:
All this talk about longbows requiring strength (I think they do, but have nothing to add to the conversation), nobody thinks that rapiers should use some strength too?
EDIT: also, even though I am not a fan, here is one house rule: you damage dice is limited to 1/3, 1/2, and 2/3 of you Str for off-hand, main hand and two handed weapons. Round up. Using a d8 weapon in one hand would require Str 15; d12 weapons with two hands, Str 16.
Probably too fiddly and punishing.
I'd rather give some bonuses; half Str bonus to finesse weapons, half Dex bonus for Str weapons. You'd use the same numbers for grappling and avoiding a grapple. Well, just brainstorming here.Last edited by Eric Diaz; 2017-10-14 at 12:31 PM.
Methods & Madness - my D&D 5e /OSR /game design blog.
*5e: easy survival rules. Bringing balance to the Forge (yup!). Fort/Ref/Will.
*OSR: One page hacks, my answer to retroclones. Would love to take ONE PAGE from YOUR book!
*3e x 4e x 5e - Can you trip an ooze? Are miniatures required?
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2017-10-14, 01:23 PM (ISO 8601)
- Join Date
- Sep 2015
Re: Why was dex made so powerful?
Climbing doesn't require any check at all unless you're doing something extreme. Nor jumping. Nor swimming Basically, basic adventuring stuff aspect of Athletics is considered automatic.
You still need it if you're planning to Climb (Sheer) Walls like an old-school Thief though.
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2017-10-14, 04:38 PM (ISO 8601)
- Join Date
- Oct 2017
Re: Why was dex made so powerful?
Man, wait until you play the Yawning Portal dungeons where if the combined strength of the whole party isn't high enough, you miss out on goodies.
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2017-10-14, 08:53 PM (ISO 8601)
- Join Date
- Nov 2015
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- Where else?
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2017-10-14, 09:02 PM (ISO 8601)
- Join Date
- Sep 2017
Methods & Madness - my D&D 5e /OSR /game design blog.
*5e: easy survival rules. Bringing balance to the Forge (yup!). Fort/Ref/Will.
*OSR: One page hacks, my answer to retroclones. Would love to take ONE PAGE from YOUR book!
*3e x 4e x 5e - Can you trip an ooze? Are miniatures required?