Results 391 to 411 of 411
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2017-12-17, 08:38 AM (ISO 8601)
- Join Date
- Dec 2013
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Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
Again, that changes as you go up in level. If you talk to some NPCs around camp, you can eventually identify spellbook vendors for different skill trees. Stingtail, IIRC sells pyrokinetic spellbooks for example, while that other absentminded lizard who's name I cant remember sells hydrosophist.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2017-12-17, 10:51 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
Yeah, with most character builds you'll reach a point where you run out of slots for all the skills you actually want to use and have to start putting points in Memory--there are a lot of the things.
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2017-12-17, 02:42 PM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
I found the Fire Caverns. Oh God I LOVE the Pet Pal perk.
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2017-12-17, 04:10 PM (ISO 8601)
- Join Date
- May 2007
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
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2017-12-17, 11:21 PM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
I haven't killed The Flenser or Ovandil yet. Do I need to kill Ovandil or can I come back and get rid of him later?
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2017-12-18, 03:32 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
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2017-12-18, 09:06 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2017-12-18, 10:38 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
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2017-12-18, 12:24 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
I'd just like to add that not all of the skills are sold at all. You can however craft all of them including a bunch well before you can buy them probably the most useful part of the otherwise difficult and not that powerful crafting system. I will also point out that I have not yet found a single complete reference for the crafting system.
Also something I learned that changed the early part of the game is that you can and should be lvl 2 after wendigo's blast on the boat if you do it right. Super mindblowing after my first 3 games and I love it also if you want you can fight and defeat Alexander and Dallis in fort joy worth very good xp makes lots of stuff easier ending chapter 1 at lvl 10 though I still ended the game at 22.
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2017-12-18, 12:33 PM (ISO 8601)
- Join Date
- Aug 2005
- Gender
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2017-12-18, 12:36 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
As far as skill crafting goes, You can combine a spell tome from an elemental skill with a spell tome from a non-elemental skill to create a new ability tome that requires both of the skills that went into it. You can put any combination of the two base skills together and it will always net the same result, with one exception: using a source skill in the combination will result in an improved version of the base ability that also uses source.
For example, necromancy and pyrokinetic together create the corpse explosion spell. Using source skills in the combo creates the Mass Corpse Explosion spell.
Other than that, the only remotely useful things ive found to do with crafting is turning health potions into poison potions for undead characters, and turning nails into lockpicks.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2017-12-18, 02:03 PM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
I have already left Fort Joy. All I need to do there is get rid of Magister Borris and High Judge Orivand.
That said, which is the best way to leave Fort Joy, in your honest opinion?
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2017-12-18, 02:54 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- here
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
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2017-12-18, 03:03 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
Best way is probably through the magisters forces you to earn the most xp on your way out and it makes it safe to come back... quickest way probably the sewer behind kniles buying him off with atusa's leg...
Nails are for shoes, sir. No more slipping : ) and global cooling plus rain related disasters : ). As you get farther in making ancient empowered armor like pants with high elemental resists isn't terribly useless. Along with making potions of resistance is really nice for fights with lots of a specific element like the famous oil derrick. allows you to do things out of order without much hassle... honestly the buffs for food and potions are rather strong almost like the balance was done without them.
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2017-12-18, 06:29 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
I decided to see what was the soonest I could hit level 2, just out of curiosity. Used Hydro+geo(Fossil strike, poison dart, and restoration) and candles to kill all the magisters before the Wendigo, Convinced the hiding ones to not attack and then killed them for the exp. Found the deathfog. I hit level two with the first set of void woken. Tried killing Fane to get it before Voidwoken, but he gives no exp. It was kinda fun puzzleing out how to kill the magisters without gear. Did it on the Classic mode, pretty sure I could do it on tactician with LW. I think you have to use magic/fire though. Unless I am missing something there is no easy way to get the armor down.
Nobody really reacts when you kill all the magisters. They help you fight them and then just carry on. Itll make a good start for a villian play through though. I realized after the fact that some of the kids run away and go to a room. I wonder if I closed all the doors and killed them too if I would get exp off them. Too lazy to go back to it right now though.Last edited by Tono; 2017-12-18 at 06:39 PM.
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2017-12-19, 11:44 AM (ISO 8601)
- Join Date
- Sep 2017
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
Heh the even easier way is to have Wendigo kill them all for you. You just have to tag them all easiest in multiplayer but can be done with a number of builds on Honour/Tactician (Id assume on the other difficulties as well) Its hardest to get the timing right to tag the magisters in front of Wendigo. But you can definately hit lvl 2 off her blast/and being a jerk to the one that collared you. Taking all three of the Deathfog barrels is also quite rewarding but requires really specific build and timing ugh never use the queue action timing its awful slow... though now that certain NPCs have tags patched onto them I guess the deathfog is less fun to play with but still works in a number of locations(slane is a good one same with first time seeing alexander at the gate well when he is walking back from the gate technically).
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2017-12-19, 03:05 PM (ISO 8601)
- Join Date
- Aug 2005
- Gender
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
High Judge Orivand is disturbingly difficult to fight. I'm level 5, I've got awesome gear, all of my dudes are armored, but it's kind of hard to find any suitable strategy to fight him. I've got a question. . . I've ran in panic from the Hall of Penitence all the way back to camp before I got to run away with my life to the camp. Will the fight reset in the Hall of Penitence or can I form a new strategy to destroy him from where I ran away at?
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2017-12-19, 05:41 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
I don't know the answer to that--always reloaded if I was struggling with Orivand. Anyway, the critical thing to remember about him is that he hits like a truck and is by far the most dangerous opponent in the room, so you need to concentrate on getting his armour down and then using crowd control abilities on him to keep him out of the fight--e.g. knockdown or freezing.
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2017-12-19, 07:10 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Divinity: Original Sin 2: Larian doesn't know what 'original' means
Another way to deal with Orivand fast is to come in through his bedroom/office. If you go outside there will be a series of ladders you can use to enter his room. From there you can head straight to the balcony and start the fight from a short distance away from Orivand and his mage buddies. The melee enemies will have to run the long way around to get to you so you have time to focus on the dangerous enemies first then mop up the adds.
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2017-12-19, 07:16 PM (ISO 8601)
- Join Date
- Mar 2010
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2017-12-20, 03:12 PM (ISO 8601)
- Join Date
- Sep 2017