Results 1 to 19 of 19
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2017-11-26, 06:56 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Personifying existance high op IC
Ano&Prince
Spoiler
Breaking free of your restraints you tear into reality. Like a membrane snapping a gap appears and you slide in with a small swirl of spacial turbulence.
Around you you see what appears to be a classroom. An Elan girl and young orcish male sit amongst intricately carved wooden tables that extend across the with of the room. The room is structured much like a lecture hall, though a rather small one. Along the sides of the room you spy magical blades with intricate runes, several anatomically reassembled skeletons, and a few glass cases displaying exotic tiny creatures. While your arrival seems to have shattered the middle two of the six rows of desk space, some magic or spacial property seems to be restraining your forms, fitting you into this space as if you were only of medium size. At the head of the classroom a Lion in a suit glances at you, or rather a lionell. With the casual acceptance of one who's seen much stranger things happen, the lionell informs you "Tardy troublemakers are to sit at the back of the class and write 'I repent for the disruption' five thousand times." before turning his gaze back to the board upon which he's explaining the overlapping multiplexities a far realms bird's anatomy.
Spoiler
green
Spoiler
Breaking free of your restraints you tear into reality. Like a membrane snapping a gap appears and you slide in with a small swirl of spacial turbulence.
You find yourself in a dark cave of roughly hewn stone. While in your direct surroundings you detect nothing of note, you're free to employ detection abilities of a greater range. Since your sheet says so little I figure you might have some, but it may also depend on form point allocation or the like.
Spoiler
Last edited by drack; 2017-11-26 at 09:41 AM.
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2017-11-28, 09:06 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Australia
Re: Personifying existance high op IC
Mass, Food, Eat.
Spoiler: Form alteration
Adding the following
1,000,000,000,000 Acid Secreting Reality Warping Magic Eating Regenerative Flesh
1,000,000,000,000 Colossal Mouths
1,000,000,000,000 Large*100 Digesting*5000 Slick Stomachs with Nightmare Gateways
1,000,000,000,000,000 Darkvision, Acute, Blind, Spirit Eyes
1,000,000,000,000,000 Absent digging fin
Consumptive capacity 26000000000000000 cu ft of stone (176632 cubic miles) per round that go straight to dreamscape
Growth beings to swell, billions of eyes and mouths popping like blisters over flesh that begins to ooze acid and become slick. Seconds later growth begins to eat, plowing straight up through as much stone as she can eating millions upon millions of cubic feet of stone until she reaches something other than delicious rock.
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2017-12-02, 07:38 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: Personifying existance high op IC
green
Spoiler
Venturing upwards .00000389 seconds, the taste of delicious rock is replaced by the taste of delicious kobolds and the various infrastructures of their encampment, including several gates, which through the creative ingenuity of their creator, help better defend their village, not by restricting the entry of external threats, but by preventing the departure of the citizens within. Truly an enlightening architectural feat on the behalf of these wise and clever kobolds.
cass
Spoiler
Breaking free of your restraints you tear into reality. Like a membrane snapping a gap appears and you slide in with a small swirl of spacial turbulence.
You find yourself within a blizzardey plane. Before you a scrawny man in a brown robe acts rather deranged. He is holding a doll at which he looks lovingly, then scowls, then giggles and laughs, before glaring and looking as if he wants to hurl it away, but than quickly pulling it close into a loving embrace. With but a glance you can easily discern him to be a departed soul of a mortal, thus marking this as a non-material plane.
Spoiler
Last edited by drack; 2017-12-02 at 08:22 PM.
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2017-12-02, 11:36 PM (ISO 8601)
- Join Date
- Feb 2011
Re: Personifying existance high op IC
Spoiler: Potential Future 1
Dwight felt the cool tug of extrinsic reality. It was glorious, absolutely glorious. A plane. An afterlife. Where people came from a Material plane, a plane of souls. Oh happy day!
Adventure inhaled deeply, reconnecting to the infinity of stories this plane had to offer, fading into the background to be replaced by a Gonnersdorf hut draped with rich furs. Smoke twisted upwards from the roof opening. A pair of small-sized reptilian skulls hung by the flap.
Small hands slipped out from inside the hut, opening the flap and latching it to the antlers of the skulls hanging near the door. A wizened halfling, quite as bald as the strange ghost stepped out, leaning heavily on a cane, and walked over to the odd specter.
Adventure stepped into the role of father confessor effortlessly, instantly becoming a trusted friend. "You! You there! Yes!" He punched through the blizzard with his cane, nose and cheeks turning ever more rosy in the blizzard. With the free laugh of a man drawing his first breath in millenia, "What is your story?"
While the old one waited patiently for the ghost to acknowledge his presence, the smoke from the hut twined upwards, vanishing into the blizzard and forming new clouds of its own, clouds that raced through the sky and land nearby.
Adventure itself began to watch the stories spreading out from its position.
Spoiler: CrunchActivating a mix of Body Outside Body (via Miracle) and Polymorph Any Object in Time Stop to become all scenery and objects discussed above.
Copies flying upwards as smoke manifest Touchsight (Augmented to 300' range) and begin to move out across the land in all directions, reporting back what they find telepathically (via Interplanar Telepathic Bond, which they get on creation). They also have True Seeing, of course.
They also manifest Metafaculty on the ghost and its doll and report that as well.
The copy talking to the ghost uses Illustrious Presence; unless he was unfriendly or hostile, he is now Helpful.
Setting aura to Motivate Intelligence. Applying all relevant Knowledge checks to the scene; roll starts at 5238 and increases by 100% every six seconds until there's nothing else that can be intuited from the information about this scene.
As a swift action, seventy copies of Dwight confer with himself from the future (90% chance of success each time) to determine, based on six weeks' precognition, whether this is a good idea.
Spoiler: Potential Future 2Dwight shuddered in agony at the sensation of having been restrained for so long and silently murmured "Never again." Adventure unraveled itself into the fabric of the planes, infinitely expanding. "If he wants to seal me again, he'll need to seal everything!" The planescape rippled as Adventure returned to stay.
Spoiler: CrunchSame copy spam as before. This time, they're using Miracle to Greater Plane Shift to every plane. The copies that go to the Ethereal plane repeatedly activate Intensified Time Stop and Genesis, creating new bubble planes, each with a Weirdstone that prevents all forms of scrying and divination. The copies replicate until they occupy all space within the plane, then place a phylactery there. This repeated a few dozen times, though only three locations get phylacteries.
As a swift action, seventy copies of Dwight confer with himself from the future (90% chance of success each time) to determine, based on six weeks' precognition, whether this is a good idea.
Spoiler: Potential Future 3Adventure shrugged. The easiest way to see what societies were really out there was to give them something important to deal with, right? Across whatever plane was closest to the center of the universe, a massive, laughing skull with enormous carbuncles in its eye sockets appeared about a mile up in the air. "Behold, doom is come! Defy me if you can!" A crackling red haze appeared around the skull, pouring out from its mouth as it began to descend. Everything the aura touched was wracked with fire and electricity. It grew closer, closer, closer... Demons of all sizes began to drop from it like maggots from a corpse...
Spoiler: CrunchCopy spam, copies Planeshift to the Material or whatever passes for it (Knowledge:Planes of over 5000 to know where to go). They form an enormous skull shape, then start spamming Summon Monster IX, fireball (via miracle) and lightning bolt (via miracle). They don't target the ground below; they fire back and forth among themselves, slowly moving downwards and applying hundreds or thousands of damage to anything that breaks their "plane" (Geometric shape, not realm of existence). Their goal is to look as frightening as possible; they use Motivate Charisma and get over 10,000 on Intimidate to do so. They use all manner of supernatural senses and even mind reading+Hypercognition to check on how the plane is reacting. They report everything interesting.
As a swift action, seventy copies of Dwight confer with himself from the future (90% chance of success each time) to determine, based on six weeks' precognition, whether this is a good idea.
Spoiler: Potential Future 4Suddenly, the bizarre ghost was confronted by an enormous obsidian pillar into which a thick oaken staff was thrust. The storm above parted, an a beam of reddish light shown down, reflecting off of the ornate carving. Carved into the base of the pillar in letters of gold were the words, "Whoso draweth the staff from the pillar is rightways Planeswalker Prime! Glory be He, excellent among the immortal!" A faint aura around the staff plainly indicated its semi-corporeal nature, that any creature could potentially touch it.
Spoiler: CrunchCopy spam, etc, to set the scene. Using his ability to communicate with anything to convey the basic property of the staff (which is also a copy of Adventure, btw, as is the pillar).
As a swift action, seventy copies of Dwight confer with himself from the future (90% chance of success each time) to determine, based on six weeks' precognition, whether this is a good idea.
Spoiler: Potential Future 5It was such a glorious moment that Adventure decided to enjoy the freedom, slowly savoring it in stages like a fine wine.
First making a face that could feel the snowflakes made by someone else.
Then a body to support the face, with legs to move around and arms to gesture freely.
Half-thinking about plans to ride a winged horse up to the top of the sky next, Adventure did nothing but exist for a time.
Spoiler: CrunchJust Alter Self.
As a swift action, seventy copies of Dwight confer with himself from the future (90% chance of success each time) to determine, based on six weeks' precognition, whether this is a good idea.
Spoiler: Potential Future 5Anything worth doing is worth doing a lot! Adventure combines the actions from future #1, 2, and 5, including all divinations.
Spoiler: Potential Future 6Any good evil overlord knows they need to plan. Adventure combines the actions from future #2, 3, and 4, amending the pillar to add "...and destined to defeat the terrible Xagyx!" The pillar communicates that this "Xagyx" is a terrible demon cloud descending on the material plane.
Crunch is otherwise unchanged.
Spoiler: Potential Future 7Perhaps there were already beings inspiring fear? Adventure waved to the man and began to converse (as future #1), then dispatched several copies of itself to find out what overlords or interesting points the plane harbored.
Spoiler: CrunchAs #1, but also casting Door to Great Evil (Ghostwalk) via Miracle on several well-disguised copies.
OOC: Whew! Definitely not going to be doing that in many posts, but it seemed like a good way to work out the setting and find out what all the buttons did. Never played a character of this level before!
As a reminder about the ability, Dwight gets all information from each full round of actions, then gets to decide which path he actually followed into the future; the others never existed except in his memories.Last edited by Cassus; 2017-12-02 at 11:37 PM.
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2017-12-03, 07:22 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: Personifying existance high op IC
cass
Spoiler
1
Spoiler
Seething with rage that he had nowhere to vent, the man turns to you as he cries out in anguish. "They took her! They tore us apart! WHY!? If not for-
*end of six second peek
Spoiler
Metafaculty:
Jeramiah Kerkinson
Human (departed soul)
58 years old
class: expert
medium level
location: in front of you
item: doll
actions: ranting
You got a means by which to dodge the xp cost?
Little Suzy
inanimate doll
84 years old
class: none
low/none level
location in front of you
Item: little red dress
actions: being waved about
additional details: A childhood keepsake of one Amanda Kerkinson. After finding herself unable to throw it away, she instead decided to gift it to her beloved instead.
2
Spoiler
genesis is a slow spell, slower still in timestop. As you're frozen casting your spell for a day of real time whilst stuck in your own time stop, your presence is bound to be noticed by any passing individuals who, by virtue of their nature, are carried along on your acceleration of the natural time stream. This may bring untold trouble, particularly as the newly created planes are not yet big enough to stand within.
3
Spoiler
You observe them descending for six seconds undisturbed over a kingdom infinitesimally smaller then the plane as a whole. The citizens appear terrified. The material plane is right where you remember it to be, but knowledge on some other planes may be outdated, and as knowledge checks are your ability to recollect various permanent information you once learned, it wouldn't hurt to find a way to update the info. Mind you, sending clones arbitrarily to many worlds already helped with that for knowledge the planes, though it'd be hard to say that you really reached them all...
4
Spoiler
There is no visible change in the following six seconds aside from the crazed spirit giving a curious glance to the seemingly world-shattering artifact that just dropped from the sky in front of him.
5
Spoiler
The snow strikes your face, but doesn't melt. Like in any frozen wasteland, it instead accumulates upon you as if to slowly encase you in snow. Still, as light and fluffy as it is it's easy enough to shake free.
5
Spoiler
you have five twice, so I'll ignore it.
6
Spoiler
You don't see an observable change in reactions.
7
Spoiler
OK, lets put details on the plane here. While the plane seems endless, you swiftly notice that it's just interconnected on the sides and easy to loose one's way in due to the snow. The plane is not completely confining (that is to say you can still get out) as there are a network of cracks along the seams where the plane was folded in on itself. Various souls are constantly being transported into the plane, wherein which they can wander and blow off steam against the endlessly swirling snow before inevitably loosing energy and being buried within it. Likewise, the frosted lands upon which you now walk are filled with countless other departed souls who are now immobilized by the icy flakes.
Your spell takes you back and forth along the plane to immobile departed spirits and new arrivals alike. While you can vaguely reason there ought to be a greater being ruling over this plane, your spell doesn't take you to them.
jorm
Spoiler
Breaking free of your restraints you tear into reality. Like a membrane snapping a gap appears and you slide in with a small swirl of spacial turbulence.
Looking about you find yourself amidst a desert. In the distance you see a primitive city with a stone golem standing at its center. Around the city you see a bloody ongoing battle with killoren barbarians and mongrelfolk fighters facing off against the human savages. The invaders seem to be following an orcish warrior, and the defenders a bulky human dressed in worn furs. As things stand the savage village will be wiped out in minutes. All of them seem pathetically weak when compared with yourself.
Last edited by drack; 2017-12-03 at 02:04 PM.
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2017-12-04, 01:28 AM (ISO 8601)
- Join Date
- Feb 2011
Re: Personifying existance high op IC
Choosing to continue the "Potential Future 1" thread from last time.
Spoiler: Potential Future 1Adventure continued to listen the ghost's angry voice wash over him (listening to another 6 seconds of rant). It was mostly as a way to hide the rest of his research;
the fact that the ghost ignored a chance for greatness meant he was probably not motivated enough to be useful. Some beings required very specific motivation.
And apparently whatever ruled this realm was at least as powerful as him. That made Dwight wonder why there hadn't been a stronger reaction to the assault on the material plane...Spoiler: CrunchJust a reminder that he's scanning the area nearby with all manner of senses (Arcane sight, True seeing, x-ray vision, etc).
Oh! And I thought it was 5gp per xp for xp costs (which the aspects can produce via True Creation). If it's xp-as-xp, then the copies spent their own xp for metafaculty(Adventure, the main one, does not cast the spell).
Spoiler: Potential Future 2If there was a being more powerful than Adventure, it was necessary to find it and inspire others to follow its example. Was it originally a mortal,
perhaps? Fragments of adventure, invisible and intangible, spread out across the material plane, forming a great web across the unconscious minds of mortals. Then Dwight opened the floodgates on a few millenia of history.Spoiler: CrunchBOB spam. Best acronym ever. BOB spam creates a whole bunch of copies that use Greater Invisibility,
Alter Self (+Motivate Charisma to make awesome disguises), Greater Plane Shift, and disperse across the material plane. They seek out third-tier people (minor nobles,
second sons, prominent village leaders, etc-- the people who have informed opinions about the rulers but not rulers themselves) and use Mindrape (they get it at will) to instantly absorb all of those creatures' memories. This effect bypasses mind-affecting immunity (it just gives a +5 on the save) and has a DC of over 5000. If anyone resists, they note it and target someone nearby; if there's an entire society with sealed memories, they extra special note that.
Bottom line is: How is the material plane set up? Just broad strokes (Warring kingdoms, globe-spanning empire, a few theocracies, real communist utopia, etc; mixed race or homogenous; space-age tech or grass huts). Are there any awesome secret societies? This should also update his Geography, Local, and Nobility knowledges, right?
Spoiler: Potential Future 3Of course, ascending to that level of power probably took magic, and lots of it. Adventure was a big fan of magic-- by blaming a witch/wizard it could excuse even the most shallow or badly-written plot twists. 'Why didn't the evil demon destroy the village where the hero was destined to be born'? Obviously the Great Wizzard cursed him to never leave his tower!
Adventure immediately devoted its attention to learning about magic. On whatever planescapes it could find, invisible clones did strafing runs with Greater Arcane Sight,
making note of the demographics (number and concentration of spellcasters) along with the breakdown (divine vs arcane) and taking note of the most powerful mages (10th level spells or above).Spoiler: CrunchMostly the same as before, except they use Superior Invisibility (Via Wish, using previous xp mitigation). This is supposed to also help update knowledge of Arcana, Religion, and Psionics. If needed, he'll absorb the memories of clerics and others to get an update on what all those people in funny hats are doing. This miiight be a good time to point out that abilities which read the future (like a deity's portfolio sense) don't pick up Adventure.
After all, that would spoil the ending!
Spoiler: Potential Future 4Wait. These souls... they weren't struggling through the snow. They were standing still. Getting covered in ice, becoming immobile,
and not -doing- anything. THIS COULD NOT STAND! Clearly this plane was incredibly poorly-organized.
This called for a quest. Adventure reached out on a much larger scale than before. The ground shook and began to rise, forming an imposing mountain peak. The snow around it swirled and condensed, creating a vast castle of blue ice filled with twisting passages, traps, fog, and all manner of-- no, wait, there were no living inhabitants. Those might be above the CR of the souls on this plane. Abruptly as they came, a few dozen Gelugons popped out of existence.
Right, a vast castle of blue ice filled with twisting passages, fog, and traps on a mountain peak. In the center there was... hmmm... A big golden throne? No, not cliche enough... A tree bearing shining fruit? No, needed an ice theme... A frozen fountain! Yes, in the middle of the castle was a frozen fountain whose waters still, somehow, flowed and sparkled. Anyone who drank from the fountain would be granted new life or eternal warmth. Yes!
There was a silent thunderclap. The snow overhead parted, revealing a brilliant golden sun that shone down on the ice castle, creating a gap in the endless blizzard that extended all the way to the base of the new mountain. That should be easy to spot!
No, wait. The first person who drank from the fountain would be granted new life. The race was on! A few thousand copies of adventure disguised themselves as starving, frozen souls, or interplanar bards on holiday, or aged oracles, or just women with long hooded cloaks and no feet, and spread the legend, reporting how people reacted.
Spoiler: CrunchBOB spam! If there's bedrock to this place, Greater Stone Shape (via miracle) to make the mountain. If it's just ice, Ice Shape. If it's powder all the way down, then some of the bodies turn themselves to stone. We need a mountain, dangnabbit!
The ice palace is... Ice Castle. It comes with its own basic traps, but Adventure adds a few more with True Creation and Fabricate (Motivate Intelligence ensures easy success on any craft checks).
The fountain is some combination of the above and Polymorph Any Object.
The sunburst is just Control Weather. If that doesn't work, BOB spam flies up and removes the clouds manually, then stops suppressing Sun Transcendence, which creates real, natural sunlight in a large area (several copies use the ability to cover the full mountain.
Six seconds probably isn't enough time to run the dungeon (though Adventure -will- take note if someone does), but the people spreading the story can probably make a good prediction of what the souls on the plane do about it.Last edited by Cassus; 2017-12-04 at 01:29 AM.
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2017-12-05, 12:23 AM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Australia
Re: Personifying existance high op IC
Life, intelligent life.
Growth leaves a kobold alive to question it, she peers into its mind (10 x piercing mind probe)
whilst the rest of her body consumes all the mass around him.
Spoiler: Mind reading
What year is it?
What happened to the primordial powers?
Who freed the primordial powers?
Why were the primoridal powers freed?
Where are the gods?
Where are you?
Who is your king or leader?
Where is the closest other settlement of intelligent beings?
Who is the greatest hero?
Which empire is the greatest?
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2017-12-09, 07:44 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: Personifying existance high op IC
cas
Spoiler
1
Spoiler
"-my standing in for her they'd never think her worthy of their celestial plane, but now they want to split us apart?! Oh what I wouldn't do to follow her there, or better yet, to bring her to-"
Spoiler
Ah, I see the confusion now. I'll allow it this time then. Gold to xp is mostly for character gen so that, for instance, if a player wanted to be a lich, they wouldn't loose xp and drop a level to do so. Likewise some want permanent buffs. Main use of it is for pre-game crafting, epic spell development, ect. I allowed two months of time for such. In any case I was unclear, so gold it is this time. Also, congrats, you stumbled upon one of my houserules. Body outside body copies, as well as several other verities such as simulacrum, don't have an XP total to be spent.
x-ray gives you the corpse under your feet. It's often limited by a given depth though, so chances are you can't see too far down.
True seeing reveals nothing in particular.
Arcane sight reveals that a young mage's soul in the distance has several resistant buffs, protecting it from the snow. (Note that spell slots don't normally carry over to departed souls the way that they do for ghosts. Departed souls is not a template, but rather a crippling status stripping one of stats and class features. This status generally comes with the status "dead")
2
Spoiler
mixed race, warring and peaceful kingdoms with a multitude of hierarchical structures. Tech is generally mid-evil with a magic focus but varies from clockwork empires to barbaric sheep herders. most nations seem to have more then one secret society, though you've yet to discover any that span more then a handful of nations. Then suddenly, when you've barely covered seven hundred kingdoms with your clones, time seems to reset and your clones are just being made and dispersing again, then just about the same time it resets again, and again, ten times, a hundred times, a thousand times, then it all stops. You, the you who's peering into these future timelines, is struck with a spitting headache as if from overtaxing your future-peering abilities. (OOCly, headache will last ~10 min ICly before you can think without splitting pain, not thinking, and allowing your mind to slowly churn through stuff as it is seems to lessen the pain to an aching throb.)
3
Spoiler
I'll hold off on account of our xp mitigation chat on 1
4
Spoiler
Within six seconds, your copies are dispersed and prepared to start talking to folks. It will indeed take multiple intervals of six seconds to even tell such a story, let alone to give them time to process, let alone to give it all the dramatic flair such legends deserve. In fact, something similar may have happened with a previous staff in a stone that suddenly appeared then got ret-conned before anything could happen with it.
Also, was thinking on the consulting with future self bit over the week. I decided I'd rule it as ruling a random future you back. If they're dead it also fails, and it won't synergiuze so sweetly with your six second peer ahead. Truth be told you'll doubtless make countless other decisions afterwards, so that one moment won't reflect all six months of actions too clearly. Likewise future you would interact with far too many variables, and the future you, even within those glimpsed futures, needn't have fully committed to any action. Since you're feeling out the waters, even approaching them with the full intent to do X, you're clearly not fully invested in any of them, so future you is just as likely to partly pull out when they smell danger. Ultimately rather then running seven campaigns in my mind per post seventy some times each, it seems simpler, more straightforward, and more true to the ability to just pull a random you from the future. Since dead future you can't tell you much, at least spamming should give some probability of survival at any given point so you'll still have something.
green
Spoiler
In a fraction of a second you got to life, are you blindly consuming stuff now, or following the same as before? Not that a round's actions are 6 seconds, do you think your mind probe would even be cast before you catch some new civilization? Ah, the importance of pacing ourselves and balancing our actions.
Mostly just figuring which'll resolve first so I know which part to give you an update on and which to say hasn't resolved yet...
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2017-12-09, 05:45 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Australia
Re: Personifying existance high op IC
Spoiler: oocYep, consuming everything in the kobold city, all of it's surroundings whilst at the same time mind probing. If I come across another settlement whilst probing then I will probably get a frame of reference for the kobolds answers. Stopping short at consuming a culture different to the kobolds
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2017-12-09, 06:51 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Personifying existance high op IC
Conflict, the Soul of Strife, entered the world.
It was an unceremonious event; despite xyr massive armour, xe made only the same impact as the footstep of some large animal - an elephant, perhaps. Even with the extra size provided by the sheer thickness of xyr armour, Conflict was nowhere near as tall: only slightly bigger than might have been assumed human. To tell the truth, xe was essentially human, although you mightn't have assumed it looking at xyr: red eyes and black hair weren't a common combination, the former rare outside of a condition which precluded the latter.
That said, without a good look at xyr eyes or a good sense of scale, one might have assumed Conflict was a human - perhaps a human from one of the hotter climes, as xyr dark skin and hair implied. Very little belied that xe was a personification, and could easily obliterate any other creature who might have claimed to be human faster than they could have uttered such a claim.
Xe knew that the satellite was hanging over xyr, somewhere high above. Menace was always abounding, and it seemed unlikely that it wouldn't have been released along with the others. Still, it was far enough away that Conflict would prefer to solve this problem xyrself. It wasn't necessarily a problem, of course. Conflict loved conflict, unsurprisingly, and here was a battle, at long last! Being stuck in the perrenial void for what had seemed like an æon had made xyr long to see battle once more. Conflict then realised that the ache had not just been to witness a battle, but to partake in one.
Oh, why not, for old times' sake, xe thought, as xe chose essentially at random one of the soldiers and, in a single motion, tore through the killoren, cutting it in four with three sickening slashes which carved through bone and left the creature a bloody mess across several metres of the ground where it lay smeared and smashed upon the floor. Exquisite.
Xe supposed that it would have to work out what was going on, and here were some people who might know at least something. With a devastating yell that could not have failed to catch their attention, xe yelled, simply, "Stop!"
Rewarded by an amusing still life of hundreds of soldiers seemingly frozen in place, Conflict smirked. "Tell me everything about what is going on here, in great detail. Preferably not all speaking at once."
Spoiler: Mechanics(6d20b1)[20]+1565 hit (6d20b1)[19]+1565 crit 2*((54d8)[239]+1512+(5d6)[17]) damage, which presumably obliterates the target. Attack also forces two saves against death, DC=damage.
Then power chord: command takes control of anyone with 480 or fewer hit points, which I'm assuming is all of them. Otherwise, uses song of fascination to fascinate them and song of suggestion (DC 1342+(6d20b1)[16]) to get them to do what xe says individually.
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2017-12-11, 01:43 PM (ISO 8601)
- Join Date
- Jul 2015
- Gender
Re: Personifying existance high op IC
Nature looks around in shock, staring about herself in confusion. In all the tri/bi/mi-llions of aeons/eternities/years/millenia/centuries of trying to escape her exile, this had never in her wildest imaginations been how she expected to return.
Nature checks her form - a Tarrasque-ish form with tentacle vines writhing about which had been one of her favorites for the last few millenia - and shrugged. A minor detail, but interesting to see it so confined. Ultimately inconsequential, though.
"Free," she finally rumbled.
'Mistress, the world beckons!'
'We can taste the world again!'
'Growth and original life!'
'Frrrrggggbbbbbttthhhh!'
The many aspects of her being squealed in delight - the beings who had joined with her and her favorite creations she had merged with all had their voices as a part of her. Some more lucid than others after her long confinement.
Foremost, though was her own voice and desire. No more confinement. Never more confinement. She would protect herself from ever being so restricted again.
Antimagic flickered around herself quickly spreading hundreds of feet around herself and stopping any magics that might be used against her. Psionic powers flashed, speeding her reactions - she would first guarantee her continued freedom and then assess the state of the world. Pieces of herself sloughed off to flicker away in bursts of speed, teleportation, and plane shifting, seeking out the furthest and widest distribution of her Self before implementing strong abjurations against being found. She would never again be confined.
As that proceeded, she reveled in the feel of the world around her - something other than the accursed little universe she had been stuck in before. She could feel her influence touching the plane around her as plants were enriched and grew just a little more healthily and quickly than they would normally. She looked to see what plane she happened to appear on.
Oh, that felt good!
She finally checked the surroundings and sniffed in disdain - everything that she had scorned about so many mortal beings - rote behaviour in straitjacketed structured 'learning' with autocratic teachers lacking any true care, interest, or insight.
She looks at the leonal.
"Your words are stifling. You seek to compress these students into less than they are. Nature is loosed on the multiverse and you play with empty depictions. See and touch the world as it truly is!"
She would offer her own lesson, far superior to this creature's. Nature had returned and she would begin returning the world to its proper path now.
She turns to the students.
"Here, see the real thing. Revel in the reality. Accept no limited substitutions."
She cast some minor magic summoning a collection of the creatures the leonal was describing - the bird-like creatures of the Far Realms.
Spoiler: Crunchety StuffHer Sculpted Selective Antimagic Field pops on 865 feet radius.
The summons are a twinned Summon Monster 9 to summon a bunch of those creatures. Bring in a dozen of the creatures.
She has a Sign of an Elder Evil at its lowest power - a 1050 mile radius Plant Growth effect. (the non-entangling version - just faster and healthier plant growth)
She has 50 mile blindsight to look at what plane she's on. Knowledge Planes plus a bunch.
She uses quickened Temporal Acceleration, gaining 30 rounds. She has 10 full actions per round and 5 standard actions per round, giving 300 total rounds available. She's blowing most of them to spread herself around, just keeping a couple to cast the summons. She readies 10 actions, just in case.
She uses them to take parts of her Hivemind and spread it around the multiverse. Ten per plane across the physical, astral, shadow, and ethereal. Ten more stay in this plane and run as fast as they can (16 million feet per round) and hide. After that, each member casts Mindblank and Superior Invisibility on itself. Each one of their actions use up one of the character's total available actions. (each creature of the Hivemind doesn't have its own actions - they all share hers)
Yeah, I know she's going full paranoid here, but being sequestered away from the rest of the natural multiverse literally drove her partially insane.
She doesn't apply her regular array of spell protections. That starts to get into overkill for this environment - she's reacting out of a precaution to avoid being re-confined, rather than a specific fear of being confined at this moment.Last edited by Anomander; 2017-12-11 at 01:46 PM.
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2017-12-16, 06:51 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: Personifying existance high op IC
Green
Spoiler
As you continue to eat, prior to obtaining any further information, an explosion of arcane energy surges through your mouth. Take 10,895,832 damage (bypasses one immunity, unhindered by type specific immunities), make twelve saves against death effects that bypass up to four resistances and bind the souls of those that fail against them. There's another one worth noting, but it doesn't come into play unless you survive... There were also quite a few effects your immunities warded off. From the looks of things your mouths just forced their way through a sea of wards.
Jorm
Spoiler
They all become subservient to you yet remain hostile to each other. The two sides speak simultaneously, stopping to not disobey you when speaking together, yet also not letting the other speak their side on their own. Through the overlapping voices you generally gather that the barbarians are just trying to live a peaceful life in their village, worshiping the golem statue, and the others are invaders of a empire looking to conquer the world. They follow a wizard who is particularly keen on killing several other wizardly emperors in the area.
Ano
Spoiler
The breath of spring pulsates throughout the plane, floating free of it in an infinitude of directions... but then it's gone, lost, no connection remains to those various clones.
Spellcraft DC (GM doesn't wanna look it up, but if it's sufficiently epic, approaching 100 you're probably good)
Spoiler
There seems to be a level 23 necromancy spell wrapped about this small pane, locking it to those who don't possess a certain key.
Presumably this key is with the teacher, though you can't seem to find it on him with your senses.
The plane is remarkably small with a green space, sports field, cafateria, library, hallways, bedrooms, bathrooms, office, classroom, and a door with a similar magical aura as the edge of the plane, which you determine is a private study.
The lionell gives you a look of disappointment and reprimands you "Stop acting out, it's now eleven thousand times." before once more attempting to return to his lessons.
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2017-12-16, 06:36 PM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Australia
Re: Personifying existance high op IC
Detecting attack growth folds time for a moment to expand its power before confronting its attacker.
Spoiler: Saves and damage12 uses of Eternal's perfect guard to automatically pass all 12 saves.
Legendary dread divides damage by 808892700 = 0.013 damage, DR/- negates it
Spoiler: Crunch
After saves passed:
Clerity
Temporal acceleration
over 64 rounds:
Greater Metamorphosis on Psicrystal*64
Fusion*64
Astral Seed*64
Added a new page for monster abilities on my characters sheet called Monster Seeds
Last edited by greenpotato; 2017-12-16 at 06:39 PM.
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2017-12-16, 07:26 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: Personifying existance high op IC
green
Spoiler
There is no attack, you've just successfully swallowed a drow city and a number of subsidiary slave colonies, and were hit with a couple handfuls of wards, contingencies, and passives. The one I put off is that you find yourself infatuated with a drow female you've swallowed and want to do everything you can to please her, but since she doesn't know she was just eaten that pretty much means to give her a good "dream" in your dreamscape, so minimal mechanical impact.
We continuing with the chow-fest?
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2017-12-16, 10:07 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: Personifying existance high op IC
Conflict sighed. Fine, whatever, that's okay. Xe supposed that xe could give these invaders a helping hand... or claw. Sparing the golem statue a quick glance, xe set about tearing up the defenders with reckless abandon.
Spoiler: MechanicsIn the first instance, Instant Identify to check what exactly the golem statue does. If it's something that requires one of the humans actually alive to be any use to me, I'll keep one of them (same with more than one if it needs more than one). Otherwise, I'll dance my merry way through all of the humans.
Assuming that 3000ish damage is enough to kill them, attack rolls:
(6d20b1)[20]+1565; (6d20b1)[10]+1565; (6d20b1)[13]+1565; (6d20b1)[20]+1565; (6d20b1)[14]+1565; (6d20b1)[18]+1565; (6d20b1)[20]+1565; (6d20b1)[19]+1565; (6d20b1)[19]+1562; (6d20b1)[19]+1562; (6d20b1)[18]+1562; (6d20b1)[16]+1562; (6d20b1)[19]+1562; (6d20b1)[20]+1562; (6d20b1)[18]+1562; (6d20b1)[19]+1562; (6d20b1)[18]+1559; (6d20b1)[18]+1559; (6d20b1)[14]+1556; (6d20b1)[19]+1556; (6d20b1)[19]+1553; (6d20b1)[20]+1553; (6d20b1)[19]+1550; (6d20b1)[17]+1550; (6d20b1)[18]+1547; (6d20b1)[19]+1547; (6d20b1)[20]+1544; (6d20b1)[17]+1544; (6d20b1)[20]+1541; (6d20b1)[20]+1541; (6d20b1)[18]+1538; (6d20b1)[10]+1538; (6d20b1)[18]+1535; (6d20b1)[13]+1535; (6d20b1)[20]+1532; (6d20b1)[20]+1532;
(6d20b1)[13]+1529; (6d20b1)[19]+1529; (6d20b1)[20]+1526; (6d20b1)[19]+1526
Each 20 generates an extra attack, and each of those 20s does as well, so here's a bunch of extra rolls in case:
(6d20b1)[18]+1565; (6d20b1)[14]+1565; (6d20b1)[16]+1565; (6d20b1)[19]+1565; (6d20b1)[9]+1565; (6d20b1)[18]+1565; (6d20b1)[17]+1565; (6d20b1)[20]+1565; (6d20b1)[17]+1565; (6d20b1)[17]+1565; (6d20b1)[19]+1565; (6d20b1)[15]+1565; (6d20b1)[19]+1565; (6d20b1)[15]+1565; (6d20b1)[14]+1565; (6d20b1)[20]+1565; (6d20b1)[17]+1565; (6d20b1)[15]+1565; (6d20b1)[19]+1565; (6d20b1)[17]+1565; (6d20b1)[14]+1565; (6d20b1)[18]+1565; (6d20b1)[19]+1565; (6d20b1)[13]+1565; (6d20b1)[20]+1565; (6d20b1)[17]+1565; (6d20b1)[20]+1565; (6d20b1)[20]+1565; (6d20b1)[20]+1565; (6d20b1)[13]+1565; (6d20b1)[17]+1565; (6d20b1)[19]+1565
I move enough between attacks that I should be okay. I can also move up to 41400 feet divided as I wish at any time over my turn.
If that's not enough to kill them (?!?) then I'll figure out the kirpan attacks too and/or take some more rounds of actions.
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2017-12-17, 01:11 AM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Australia
Re: Personifying existance high op IC
Growth stops eating and focuses on probing the mind of its captive kobold.
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2017-12-26, 05:44 PM (ISO 8601)
- Join Date
- Jul 2015
- Gender
Re: Personifying existance high op IC
Nature blanches at the sudden limitation she finds. Again, she is contained! Different place, but same confinement! Not again! No!!!
Nature swings wildly, lashing out physically and magically!
"NO MORE CONFINEMENT! LET ME OUT!!!"
Nature flexes her abilities to shrug off anything that would confine her shape and she explodes into her normal massive size. She unleashes more of her psionic power to speed again.
Nature smashes wildly around herself with every limb at her disposal, tentacles flailing, claws tearing, and teeth ripping as she bites and tears about her. She rams at full speed, bouncing from one side of the demiplane to the other in a blur faster than sight can see, plowing through anything unlucky enough to be in her way.
Psionics and magic flash. Temporal Acceleration speeds her to 30 times normal speed. Intensified, sculpted, amplified fireballs hit everything in the demiplane, spraying around Nature as she flies around at over 182,000 miles per hour. Rays of disintigration are turned into cones and sculpted to hundreds of feet long and wide. Earthquakes fill the entire plane, shaking
She finally unleashes a sculpted, selective antimagic field as a Supernatural ability large enough to fill the plane.
As her burst of panic fades, after several minutes of personal experienced time, she stops in front of the warded door with the feel of magic so similar to the rest of the demiplane.
This is magic. She is confined, but this is different than her previous confinement. There is familiar magic here. There are other beings here, other magics here, other things. Maybe this confinement is different! Maybe this one can be broken open.
Nature pushes at the doorway, tentatively at first, examining the doorway for further clues about the nature of this plane. She checks her knowledge of the magic that formed the plane and the doorway in front of her as her Temporal Acceleration wears off.
Spoiler: CrunchFeat Inviolable Form makes me immune to anything that would alter my form unless I allow it.
Her Temporal Acceleration expires as she studies the doorway. Studies doorway with +15,000 to the check.
Killing catgirls: 182000 mph (around mach 275) bouncing back and forth across the plane would leave massive sonic booms.
300 rounds of Temporal Acceleration actions.
I just realized this means that no living creatures are bothered by my temper tantrum. Huh. Ok, I guess this was a remarkably bloodless tantrum. I didn't intend that - happy accident for the inhabitants. She's not at all worried about killing creatures here while she's in the midst of a panic - think of a wolf in a panic scrabbling and clawing in a blind rage at steel walls. She has that initial reaction until she slows to think more.
30 rounds of bouncing across the plane like a pinball, ricocheting off the barrier walls while taking random trample and swipes at whatever is in her reach.
If it's 5 miles across (26,000-ish feet) she'll travel across it roughly 2000 times in the 30 rounds of Temporal Acceleration.
10 level 39 Intensified, Sculpted (+20), Amplified (+10) Fireballs, CL 50-ish. (she hasn't buffed her CL yet). 10 fireballs causing 480 damage each. Each one is 12.5 miles in radius, 25 miles diameter.
Amplify Spell
Spell Sculptor
Sculpted Selective Antimagic Field: Nature Sculpts it enough to be large enough to fill the plane. Adding on 15 levels of Sculpting gives it a mile and a half diameter. Sculpting it up 30 levels would give it a 105,600 mile radius. So whatever the number of sculpts is necessary. The antimagic doesn't affect me, my spells, or my spell effects.
Last edited by Anomander; 2017-12-26 at 05:46 PM.
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2018-01-10, 12:00 AM (ISO 8601)
- Join Date
- Apr 2012
- Location
- Australia
Re: Personifying existance high op IC
Try as growth might, it seems the kobolds mind is totally silent
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2018-01-21, 05:52 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- warming your deathbed
Re: Personifying existance high op IC
OOC
Spoiler
Sorry guys, the post from a week or two got eaten and I hadn't gotten a chance to remake it.
jorm
Spoiler
Their fleshy bodies crumple under the force of your blows and, unable to even withstand the internal pressure generated by such impacts, subsequently explode outward showering the field in pink fleshy gore to the point at which it's almost impossible to tell where blood's pooling underneath. Fortunately the distinctive white of bone is more easily differentiated to the untrained eye allowing the surviving "allies" to gape at your freshly cultivated field of slaughter.
The golem seems to be the magic item titled '"greater stone golem", though any customized functions will probably remain indeterminable until activation, the trigger of which you don't know.
green
Spoiler
The Kobold knows itself to be a slave of a mighty drow kingdom well equipped in ancient magics. It once heard from the clan elder of the might of the drow which has allowed their eight kingdoms to rule over the under-earth since time untold. The kobold knows nothing but a life of imprisonment as livestock and as such has a strong impression of the drow you've just consumed.
Gonna assume you go for the elder:
Spoiler
The Kobold elder's knowledge can only add that the drow empire consists of eight powerful kingdoms like the one you just consumed spread throughout the underdark
If you're gonna check the drows for Intel I'm gonna need to hear how due to the element of risk entailed in interacting with them due to your newfound devotion to the one...
ano
Spoiler
Catgirls scream as they're blown away by the sonic booms of your motions. Hurled into walls, bruised and battered, splattered, killed, and maimed in any number of conceivable and inconceivable means. Office worker catgirls, domestic catgirls, salesmen catgirls, nurse catgirls, female cat catgirls, even some human's holloweening as catgirls are caught in the crossfire.
Spoiler
Unfortunately, as genesis is an instantaneous spell, the existence of the plane remains unflappable. The magical aura on the door however vanishes. No, perhaps that's the wrong word for it. Perhaps it would be better to say that s you approach the door at supersonic speeds, the overlap of your anti-magic field taken as a direct assault with the intent of infiltration, the ward set on the door triggers. The level 10+ (epic) spell triggers. The previously docile aura of the door explodes into a torrent of dark and evil energies surge into your antimagic field as if to flaunt their overwhelming might. While the dark energies are dissipated and absorbed by your antimagic field with all the vigor with which the waters of the oceans are evaporated by a nuclear bomb test, but ultimately most of them surge into you none the less.
Spellcraft (assuming you have some absurd skill rank)
Spoiler
Having witnessed the activation and effects of this spell you successfully identify it as a really jacked version of bestow curse. Fortunately for you, the caster seems to have set up the spell in a rather half ased manner. The curse "brings misfortune on trouble making brats"
Spoiler
Natural 1s now pose serious threats to you, you may partially mitigate this threat reducing the impact to as how natural 1s effect people as per base game mechanics via any method that'd otherwise allow you to avoid having ever rolled a natural 1.
Zipping back and forth chaotically you've wrecked havoc on the plane. The rooms surprisingly remain standing (probably due to the use of some special building material or methods), but large cracks and crooked boards can be seen. Likewise all the desks have been smashed, plants have been uprooted, and the air is filled with kicked up dirt, dust, and fragments. The study, which happens to have been reduced to a similar state, you find to contain a few magical treasures worth petty millions in gold, though most of them have likewise been reduced to fragments by your general destruction.
The lion headed teacher blandly sighs as if disappointed in you, but doesn't seem at all surprised by your might. His students however are another story. As a sudden explosion tears through their previously peaceful classroom, the elan girl is pierced with innumerable fragments of debris after being blasted into a wall, drying in a bloody mess along with the catgirls. The orkish man is similarly struck by your attack, but takes mostly superficial wounds from it. The Lionell receives grievous wounds bringing him near the brink of death, but remains indifferent. It's hard to tell if he's got a hidden ace or just cares more about his principles than his life. The Ork's visibly regenerating. Your inner murder-hobo tells you maybe if you kill these people they'll item drop a key out of the plane for you, but your inner rational gentleman tells you that settling disputes is better done by words than by fists.