Results 1 to 30 of 69
Thread: killing someone in their sleep
-
2017-12-14, 08:20 AM (ISO 8601)
- Join Date
- Nov 2010
killing someone in their sleep
Is there a mechanic for killing a sleeping enemy? for reasons known only to her my CN rogue has decided neutrality is for the weak and needs to murder a defenceless watch captain for simply doing his job and reacting to a situation that my rogue kind of caused.
do I really have to stand over him and slowly stab him to death 1d4+2d6 no at a time and hope he doesn't wake up?
similar question for knocking someone out quickly. most spy films would end completely differently if the spy had to sneak up on his mark and hit him over the head 30 times to knock him out.
-
2017-12-14, 08:26 AM (ISO 8601)
- Join Date
- May 2017
- Location
- Waterdeep
- Gender
Re: killing someone in their sleep
You could maybe rule that she gets to "take twenty" like you could in 3.5 if she has enough time to set up the blow. This results in an auto-crit: 2d4+4d6 piercing damage, which should be enough to kill any guard.
-
2017-12-14, 08:38 AM (ISO 8601)
- Join Date
- Jul 2017
Re: killing someone in their sleep
For assassinating sleeping target, just have it happen autmatically, unless the target has some special ability. If there is a risk in making sound to alarm others, or messing up in some way, you could maybe do a Dex (stealth/sleight of hand) check.
IMO, this is not a combat situation, it's a sneaky situation, and you should not use the combat rules, unless the target wakes up...
As for knocking someone out quickly, I guess that's what Sneak Attack is for. If it's a random guard, that should work anyways, but you could also use an ability check as above if it seems appropriate...
-
2017-12-14, 08:40 AM (ISO 8601)
- Join Date
- Jul 2016
Re: killing someone in their sleep
I would at least say that all attacks against a sleeping enemy would have advantage, and MAYBE that they automatically crit.
-
2017-12-14, 08:40 AM (ISO 8601)
- Join Date
- May 2015
- Gender
Re: killing someone in their sleep
-Sleeping creatures are treated as unconsious.
-Attack rolls against it have advantage.
-Any attack that hits it is an automatic critical if the attacker is within 5 feet of the creature (including your sneak attack dice).
-It would generally take an other free round (attack) for it to become consious (waking up as a reaction, and then making a wisdom saving throw or loose his action and be incapaciated for the round), and prone as it would be in shock from receiving damage.
This would make an average NPC guard an easy kill in his sleep. On the other hand, a high level boss would be less easy to "assasinate" unless you are an actual assasin who specialises in the domain... imagin this as the more experianced martial veteran or paranoid Wizard "hearing" your breath the moment you're about to stab him, and avoiding a potentially lethal hit to the neck, instead receiving it on the shoulder.
-
2017-12-14, 08:52 AM (ISO 8601)
- Join Date
- Mar 2016
- Gender
Re: killing someone in their sleep
This.
D&D rules, especially in 5e, are not there to be a world simulator. The rules for combat are designed to be used in combat, and only in combat. If, as a DM, you think it is appropriate that a character should just be able to slit someone's throat and be done with it, then let them. That is not breaking any rules, because the rules for combat simply do not apply.
Of course, there is a difference between rewarding clever stealth play and infiltration, and allowing players to always insta-kill by using stealth. Bypassing combat via a simple death is a choice allowed to the DM, not to the players.Last edited by jas61292; 2017-12-14 at 08:53 AM.
-
2017-12-14, 09:22 AM (ISO 8601)
- Join Date
- May 2017
- Location
- The Halls of Valhalla
- Gender
Re: killing someone in their sleep
I'd say its an auto crit but depending on how many hit points they have if they don't die then I would let the attacker take another turn or have the target surprised. It should one hit most weak enemies you kill. Just NOT the Tarasque most certanly NOT the Tarasque.
Last edited by Ivor_The_Mad; 2017-12-14 at 09:24 AM.
Come to the dark side; we have pop-tarts.
Avatar by Linklele
"Is no fun. Is no Blinsky" ᛣ "He is... FIZBOP THUNDERTOES!!!!!"
Spoiler: The Night of the Living ThreadThe thread that would never die http://www.giantitp.com/forums/showt...eeding-Dragons
Requilacs Dragon stats: http://homebrewery.naturalcrit.com/share/S14yjdENf
-
2017-12-14, 01:43 PM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Bozeman MT
- Gender
Re: killing someone in their sleep
As Asmotherion said, treat them as unconscious.
As a DM, I would treat this as automatic unless the target was really important to the story, or you had be completely silent.
With an important NPC that you were supposed to fight as party of the story, I'd certainly make it more dramatic.
-
2017-12-14, 01:49 PM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Italy
- Gender
Re: killing someone in their sleep
A sleeping target is unconcious. All attack rolls are made with advantage and all hits are critical hits. For a rogue that means that an average guard won't survive.
But see with your DM first, he's gonna be the ultimte judge.English isn't my first language, so I will likely express myself poorly.
Please assume that I'm arguing in good faith, and that I mean no offense to anybody.
-
2017-12-14, 03:47 PM (ISO 8601)
- Join Date
- Jun 2017
Re: killing someone in their sleep
To me a key part of this question is, does this apply to enemies attacking PCs in their sleep too?
I think you open a can of worms by auto-killing sleeping targets and personally believe an auto crit is appropriate, maybe even with a reduced AC since the target isn't actively guarding itself.
It's a little clumsy and for stealth missions you can hand waive it, but I'm much more into the idea of incapacitating guards you sneak up on, rather than outright killing them. Since if the tables are turned, you don't want sleeping PCs to be that vulnerable. You also want to avoid taking away from features like assassins, who are specifically trained to one shot whoever they get a drop on.
-
2017-12-14, 03:54 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: killing someone in their sleep
People simply don't survive having someone cut their throats in their sleep. You could import 3.5's coup de grace rules, where the attack not only automatically hits, not only is an automatic critical hit, but also forces a near-impossible fortitude save against death. Humans, even experienced humans, should not be routinely able to survive having someone stab them in the throat in their sleep.
-
2017-12-14, 04:54 PM (ISO 8601)
- Join Date
- Sep 2015
Re: killing someone in their sleep
Unless they're a special NPC that might wake up at the last second and fight back, just have it be an automatic kill.
If they are, treat them as unconscious for the attack. If it doesn't kill them, they wake up just in time to turn it into a non-lethal blow.mmsame goes for PCs, since they're already special.
As far as a "movie knockout" goes, I just don't allow those, unless you can do enough damage to render them unconscious in a single blow. If the NPC has low enough HP and the PC can pull it off, voila! Movie magic accomplished.
-
2017-12-14, 04:59 PM (ISO 8601)
- Join Date
- Nov 2010
Re: killing someone in their sleep
Killing people who are unable to resist is a situation where the outcome is not in doubt (as opposed to when the act of killing must happen in a span of seconds in a high-stress combat situation). Therefore no rolls or other game rules are needed to resolve it.
That said, unconscious characters should be permitted ether a perception roll, or passive perception check, to determine whether they can awaken and begin to react in time.Last edited by Slipperychicken; 2017-12-14 at 05:00 PM.
-
2017-12-14, 05:08 PM (ISO 8601)
- Join Date
- Sep 2015
Re: killing someone in their sleep
Agreed that regular combat rules aren't sufficient, but I would imagine that health or constitution should come into play somehow. Sure a guard who's throat is slit is pretty much guaranteed to die, but what about an ogre? What about a dragon?
I would certainly give an auto crit. If more than half of the targets health is dealt, then they die.
The Con save idea works as well. The results will be more at the mercy of RNG that way which many of you may prefer.
-
2017-12-14, 05:17 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Meridianville AL
- Gender
Re: killing someone in their sleep
Actually, people HAVE survived that, specifically, in the case remember, a small child had both arteries cut and the head fell forward and closed the arteries with a good enough seal that a child was found alive hours after the throat was cut as part of a murder/suicide, and the child lived.
And the ones who don't survive it have up to 30 seconds or so to express their displeasure with their impending death, which is five rounds in D&D time. Most normal people go into shock and don't do anything with that 30 seconds, which is basically saying they start making death saves having lost all their HP and then die.
But it's likely to be loud, messy, and may well involve a rather vigorous counterattack.
If "throat cut while asleep" was automatic instant death we'd do executions by cutting the throat, we don't do executions that way in the real world, because it's actually a very messy and not all that quick way to die. In a world with magical healing it's especially uncertain.
The game has rules for unconscious, apply them, autocrit on a hit with advantage vs someone not wearing armor is probably enough.Last edited by Doug Lampert; 2017-12-14 at 05:19 PM.
-
2017-12-14, 05:18 PM (ISO 8601)
- Join Date
- Nov 2010
Re: killing someone in their sleep
I'd probably just say that a bigger monster needs a bigger blade. Daggers are quite sufficient for people, and probably for ogres too (being the same size category as horses, which can be killed with knives), but a huge or gargantuan creature might need a longsword or shortsword to do the job efficiently.
-
2017-12-14, 05:28 PM (ISO 8601)
- Join Date
- Dec 2016
- Gender
Re: killing someone in their sleep
I'm in the "he ded" camp.
The combat rules are there to provide an abstraction for combat.
combat requires two hostile parties, geared for combat, willing to fight.
You don't have that when one of those parties isn't aware, isn't armored or ready to go.
If you want to add some "inconveniences" such as loud gurgling or blood spraying everywhere, go for it.
-
2017-12-14, 05:39 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- New Zealand
- Gender
-
2017-12-14, 05:47 PM (ISO 8601)
- Join Date
- Dec 2016
- Gender
-
2017-12-14, 08:37 PM (ISO 8601)
- Join Date
- Aug 2014
Re: killing someone in their sleep
You make the attack at advantage, and if it hits, it's an automatic critical hit.
Being a rogue and doubling sneak attack, this should kill or seriously injure most CR appropriate foes.
Hit points represent (among other things) luck. If your blow doesn't kill the target he got lucky.
It's no different to when it happens to PCs. I'm not in the business of depriving martials of their primary class feature (large HD and lots of HP) arbitrarily.
Fighters are Kirk. They don't get killed in their sleep by redshirts. High Hp/ CR monsters are Khan. Neither do they get offed by a nobody.
-
2017-12-15, 06:44 AM (ISO 8601)
- Join Date
- Aug 2016
Re: killing someone in their sleep
I fall into the "this isn't combat" camp.
I wouldn't recommend allowing the PC to waltz into the room and murder their way to success with a wave of your hand though.
I'd suggest that they be forced to undergo at least a minor stealth challenge. Some sort of ticking clock in the form of shift changes for the guards or something similar butting up against a locked door or window. Stealth must be maintained against the Passive Perception of all involved, including the sleeping NPC to avoid raising an alarm and blowing the PCs shot.
No taking 10 due to the time constraints you impose.
If the PC manages to pull off a successful infiltration and put themselves in a locked room with their target... At that point I would rule that any melee attack made within 5 feet auto-crits, including sneak attack damage.
The PC still needs to get out clean of course but it's unlikely that a guy with his throat cut is really going to be very aggressive in preventing that, regardless of whether or not they ultimately survive. I base that assessment on a fairly high degree of experience with both occupational and battlefield trauma.
Mechanically I think that it's generally unlikely for even a critical sneak-attack to auto-kill a CR appropriate opponent. Although I have only DMd 2 campaigns in 5e and not previously encountered this sort of issue, so my understanding in this case could be incorrect or incomplete.
If I understand correctly however, then a critical sneak attack would likely leave our CR appropriate NPC solidly in the negative with two failed death saving throws. Survival is possible, but incredibly unlikely.
In the unlikely event of survival the NPC in question could potentially become a recurring adversary, which always adds an interesting element to the campaign.
As a DM running/ruling in the scenario in question I would likely handle the situation as I described above.
-
2017-12-15, 08:06 AM (ISO 8601)
- Join Date
- Jun 2014
Re: killing someone in their sleep
Besides the fact that the opponent is unconscious and therefore... advanced and an automatic critical hit.
1. You could do things other than attack. For example, tie them up -- effectively making them unable to move, attack, or possibly helpless for rounds if not permanently. You could hang them, put a sack over their head, place flasks of oil around them, put a net over them, put a bear trap on their leg, tie them by the neck to a horse and sent it running, possibly toss them out a window, poisoned, drugged, silenced, gagged, etc.
2. You can disarm them. Removing weapons, armor, spell books, components, etc. from their area or person. Baring a monk... most humanoids are pretty helpless without some equipment.
3. You can wait for the rest of the party to come. Everyone else can ready and attack for when you attack. Effectively 3-4 characters could easily all be virtually automatically hitting and do critical hits.
4. Even if the creature survives a hit... then you go into initiative. DM would be free to say give the creature a disadvantage on initiative (. A prone creature could easily be subject to another round of attacks with advantage and given steps in #1 or #2, could be tied-up, helpless, and/or have no effective attacks.
If the player(s) setup the attack with even a reasonable plan, then it would be up to the DM to decide if there is any point in running the combat. Say some 3rd-level PCs have a rogue sneak into a room with three ogres... the rogue (rolling) slips a noose around their necks, ties it to the bed post and moves any weapons away from reach. The rest of the PCs move around one ogre and attack. Ok... even with 3 PCs... they will likely do 10hp each. That is 40hp, plus another 40hp before the ogre gets to react.
It would likely be quick enough to run the combat, basically allowing the PCs to roll attacks and damage. Might be fun. To save time, you could just rule that they kill the ogres... possibly making a roll after the first two to see if the other(s) wake up -- maybe only then starting the combat with two (or one) ogre left -- although prone, no weapons, and trying to get noose off their neck(s).
-
2017-12-15, 08:48 AM (ISO 8601)
- Join Date
- Oct 2016
Re: killing someone in their sleep
I recall looking in the rules for a link from "asleep" to either "unconscious" or "incapacitated", because those are officially-defined states. The closest I've found is that the Sleep spell description seems to offhandedly equate sleeping and unconsciousness. Does anyone know of a more direct link?
-
2017-12-15, 08:57 AM (ISO 8601)
- Join Date
- Dec 2005
Ur-member and coffee caterer of the fan club.
I wish people would stop using phrases such as "in my humble opinion", "just my two cents", and "we're out of coffee".
Do not meddle in the affairs of dragons, for they are out drinking coffee and, like, whatever.
-
2017-12-15, 09:30 AM (ISO 8601)
- Join Date
- Jul 2013
Re: killing someone in their sleep
I fall into the more cinematic auto-kill mode, but I would make the surrounding area a little more difficult.
If a person is creeping in themselves, I'd say require 3 stealth checks - One for the outdoor area, one for entering the room silently and the final for coming next to the bed and preparing to strike. The first one would alert other guards if failed, the second 2 could wake the captain if failed.
-
2017-12-15, 09:46 AM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: killing someone in their sleep
I’ve done ‘can you kill them in one hit with max rolled damage on a crit’ as a measure if I allowed an auto-kill or not... someone with too many HP to kill in that way are just too tough/Lucky/whatever to go down that way
The real challenge is keeping them quiet as they go through their death-throws so you don’t attract attention
-
2017-12-15, 09:55 AM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: killing someone in their sleep
I would say dead. No real abstract reasoning or discussion about what is realistic. Just what is a good use of session time.
Running a combat with a foregone conclusion, no real tension and likely the spotlight on just one player doesn't seem to be a good use of time.
-
2017-12-15, 09:57 AM (ISO 8601)
- Join Date
- Jun 2015
Re: killing someone in their sleep
I agree.
I would auto hit and auto crit, but if the target has enough hp to survive that then they got lucky, ie you tried to slit their throat but ended up cutting too low and missed the jugular, or they rolled in their sleep at just the last moment, whatever.
remember hp are not just meat, it includes luck and will.
-
2017-12-15, 10:12 AM (ISO 8601)
- Join Date
- Oct 2016
-
2017-12-15, 10:22 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Brazil
Re: killing someone in their sleep
Let him roll Stealth as per usual. If he succeeds, he kills the guy.
You shouldn't use combat mechanics when there's no combat.