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2018-01-04, 11:24 AM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
Okay, that's a good way of summing up what you mean. Thanks!
It still seems, to me, to paint the "story-focused" guy in a bad light, as it suggests that he's going to force the plot regardless of how much sense it makes. You know, like Power Rangers episodes (and many other formulaic stories) do.
Incidentally, you may enjoy the Nostalgia Critic's review of Turbo: A Power Rangers Movie. I base this recommendation specifically on your quoted post above. When you understand the words "flour tortilla" in context of the above, you'll know why I make that recommendation. ;)
I would argue that even a "story-focused" person is going to, if he has quality in his story, have a character-driven story. "I want a fall and redemption arc" will mean that he designs a flawed character who can and will make a fall-worthy mistake, and then fight as hard as possible to redeem himself from it afterwards. He designs a character who WILL, in-character, do such things.
The character-focused player will instead set goals, and yet may well design a character who has flaws that he must overcome if he's to reach those goals.
In both cases, the end result can be termed "collaborative storytelling," because the story-focused player must rely on the GM to provide him the opportunity to both fall and be redeemed. Yes, he's designed the character to invite it, and he's going to take the chance when offered, but he still needs the GM to help out. The character-focused player absolutely will have a story emerge, and it will emerge from the interaction of his character with the world and challenges and other characters put forth by the GM and other players.
There is story that happens in both cases, whether the players focused on "making" it happen or not. And it comes from collaborative work.
I think your analogies fall apart, here. It's like saying that playing sports is not exercise, because when you play sports, you're out there to have fun strategizing and cooperating with your team to win the game, and since you're not exercising, any definition that includes "sports" as a kind of exercise must be wrong.
You're not in California. But if the city you are in and the State of California and the State where your city is all agreed to pass appropriate laws, possibly with an act of Congress backing it up, the definition of "in California" would in fact change such that you really were in California.
The latter is far less likely than the former, of course, but the former is also much closer to the arguments of "even if you're not focused on it, you're doing storytelling as a part of the process." This is why people feel comfortable making such a case.
You're playing sports that involve high levels of physical activity. You are getting exercise. Trying to redefine "exercise" to only apply to those who are deliberately focused on getting exercise is not useful.
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2018-01-04, 11:29 AM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
Not in determining if something is a story or not
No, I assure you, I am not.
Why is it people keep trying to tell me what I'm doing? This seems to be a common problem among folks trying to prove that all playing an RPG is storytelling, at least in this thread.
No, I don't. I communicate what my character attempts to do. Not what she does. The attempted actions need to be resolved, at the minimum in the GMs mind, before they become an actual in-game event.
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2018-01-04, 11:41 AM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
Sure, I understand what you mean. It's just that people put different meanings into words, like what constitutes a description of an event. If you say "I attempt to draw my sword" and the GM says "sure, you draw your sword", in my mind you have collaboratively described what is going on in the fiction. I accept that technically 'storytelling' can be used to cover this, though there are probably better more neutral words as well.
Using different definitions of words is legitimate. When other people use words differently, you don't have to assume that they have an evil secret agenda. Just ask them to clarify what they mean, and argue with what they meant instead of your own associations to the words. And cool, if it turns out they are indeed claiming you have intentions that are not true, call them out on that.
hahahaha thanks that gave me a good laugh.
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2018-01-04, 11:45 AM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
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2018-01-04, 12:22 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
And of course the "But it's story!" folks are going to tell you that you can't convey your character's choices without "giving an account of it to the other players", because evidently they're more concerned about being technically "right" than anything else at this point.
Something that I think has also been partially lost in this whole rigamarole, is that we (or I at least) didn't start out talking about "what is story?", I started out talking about whether RPGs are inherently and unavoidably "storytelling". And this is why it seems like the full-court press about the definition of story as "any account of a series of events" or "any series of events" has been a bit of a shellgame by one side of this "discussion".
1) Some of them, because they evidently care more about the pedantry than about communication or understanding, and they don't care if they have to call you a delusional idiot along the way.
2) Some of them, because it's very important to other positions not being talked about here that all RPGs are "storytelling" no matter what. (The elephant in the room that kyoryu has tried to point out.)
3) Some of them, because the toxic notion that "we only know the world through narratives" has been deeply ingrained in western intellectual discourse.Last edited by Max_Killjoy; 2018-01-04 at 12:31 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
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2018-01-04, 12:23 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
The importance of "intent" and the distinction between "describing a connected series of events" and "making decisions for my character"—decisions which you must eventually describe to other people—is throwing me here.
Is it really your position that no story is ever created without someone explicitly sitting down with the conscious, primary intention of creating a story? That seems very strange to me.
Would you mind offering your view of some edge cases? These aren't "gotchas"; I'm legitimately curious whether you perceive these activities as "creating stories" or "storytelling", even if it's not the conscious purpose. If there is some other story-related terminology you'd use to describe any of these activities, that's fine too.
- A small child announces she is going to tell you a story. She spends the next five minutes rambling off a series of seemingly unrelated sentences about characters who are never properly introduced or described, with no obvious narrative thread. It looks like she finds it very interesting.
Spoiler: my viewI'd call this storytelling—at the very least, this is an attempt at storytelling. It might not technically meet the "connected series of events" requirement, but she's a little kid. They were probably connected in her head, and she's just failed to get those connections out in words.
I believe you would also call this storytelling, because she is intending to create a story? - A D&D group meets at the table. Players A and B act in-character, while C and D simply describe what their characters are doing. A and C internally regard the game as an act of "storytelling", while B and D very strongly feel they are not engaged in "storytelling"—although this distinction is invisible to an outside observer during gameplay. All players are making decisions based on game rules, dice rolls, and imagining "what their characters would do", and not based on "what would make a good story".
Spoiler: my viewI'd say they're all, as a group, creating a story. Whatever their individual primary purposes for playing are, the byproduct of the activity is 5 people sitting around a table, collectively creating "an imagined description of a connected series of events". I regard surface-level distinctions like speaking in-character or using past vs present tense to be irrelevant.
I believe you would say B and D are not "creating a story", because it's not their conscious intent. Does the in-character distinction matter for you? Also, would you say even A and C are not "creating a story" because they are not making decisions primarily based on "what would make a good story"? - In the same D&D group, the DM decides to start taking session notes at the end of each session. A few months in, she starts writing them up as "after-action reports" on a forum. These posts are effectively just a straightforward recounting of everything that happened in-game, as described by the DM and players during the session.
Spoiler: my viewObviously I already felt they were creating a story to begin with, so there's nothing new here.
Do you feel the act of taking rough notes "creates" a story?
I suspect you would agree that by the time it's written up as an "after-action report" and presented to others, a story has definitely been created somewhere. Does it matter if the DM is consciously "writing a story", even if she is just recounting the exact things the players (including B and D) said? - The same D&D group as above is now in a play-by-post game. Now instead of describing their actions out loud, they communicate them through forum posts that create a written, chronological record of the game as they go, which can be read from the beginning at any time.
Spoiler: my viewMy analysis here is the same as above, since I don't think the format matters.
Does it change anything for you if there is an immediate, tangible product created whenever anybody describes their actions? Regardless of the players' intentions, would you not be able to pull up the game thread and see "an imagined description of a connected series of events"?
Finally, one other consideration. The D&D designers regard the game as, first and foremost, a "storytelling" activity. The entire first page of the basic rules (pdf), starting with the very first line, is all about the story created by playing the game (all emphases mine):
Originally Posted by D&D Basic Rules
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2018-01-04, 12:32 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
No, that's just how we see it. Naturally, there is no effort put into it. That's how we see the word "story". The only reason we are getting technical, is to back up the argument.
Something that I think has also been partially lost in this whole rigamarole, is that we (or I at least) didn't start out talking about "what is story?", I started out talking about whether RPGs are inherently and unavoidably "storytelling". And this is why it seems like the full-court press about the definition of story as "any account of a series of events" or "any series of events" has been a bit of a shellgame by one side of this "discussion".
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2018-01-04, 12:37 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
Meanwhile, here in reality, what's been going on is that we've been using the term "collaborative storytelling" to explain what RPGs are for years, we've been understanding the term, and then out of nowhere pops up this thread claiming that it's a meaningless term based on a set of truly specious arguments, and when we push back on that because we find it obviously wrong out comes set after set of new specious arguments, each more ridiculous than the last.
But we're the ones more concerned about being technically right than anyone else at this point. For sure.
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2018-01-04, 12:40 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
I mean...is that really a technicality? Because that seems like the obvious question to me.
In any case, even if we accept the framing that only the GM "describes" what happens because they have the final say, the point remains that between the two of you a description of the event has been created, which would not have been created with either one of you alone.
Surely that could be referred to as "collaborative storytelling"?
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2018-01-04, 12:47 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
And thus where we reach the conclusion that the definition of "story" and being pedantically correct about it is more important to you than whether someone's actually engaged in storytelling when they play an RPG -- evidently to the point that you're willing to tell a long-time gamer that they're not playing RPGs if they're not storytelling.
I'm almost certain that Tanarii knows far better whether they're playing RPGs, and whether they're storytelling, than you do.
Which brings us back to here:
If any series of events is a story, then everything that ever happened anywhere at any time was "a story", anything that ever changed or moved or began or ended is "a story", and thus all of reality was, is, and will be "a story".
Congratulations, you've just reinvented another word for "universe", for "everything", etc.
But hey, that's cool, as long as you can say you were "more right" about how someone else plays elfgames than they were about their own experiences.
You'd have fit right in at The Forge.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
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2018-01-04, 12:52 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
The discussion has long since left that original post behind.
It's fine if you've used that term to describe what you do, and continue to use it. It's fine if that's actually what you do when you sit down and play your PC in an RPG. I've never said you can't. I'm not trying to tell you that how you game is wrong, or impossible, or doesn't count.
The problems are:
1) The assertion that there's only one way to approach / think about playing RPGs -- an assertion coming from the "story uber alles" side here.
2) The assertion that how other people play the game is wrong, or impossible, or doesn't count -- an assertion coming from the "story uber alles" side here.
3) The assertion that they know what's going on in another person's head better than that person does -- an assertion coming from the "story uber alles" side here.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-01-04, 12:52 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
At this point, I'm inclined to believe you're just yanking our chains for poops and giggles, because I have a hard time understanding how someone who claims to be college-educated can have such a fundamental lack of understanding of logic and semantics. If we are going to agree on the answer to the question "Are RPGs inherently and unavoidably storytelling?" we need to agree on the definition of the terms. And if you're not trying to get us to agree with your answer, then why the heck are you still arguing about it?
This conversation started with a declarative statement: "Collaborative storytelling is a meaningless phrase," and one person's argument in defense of that statement. Some of us found flaw in that statement and argument, and presented counterarguments. Together, in spite of obstruction and transparent distraction tactics, those of us who have been earnestly contributing to this conversation have generated and defended at least two meaningful applications of the phrase "collaborative storytelling" to the subject of tabletop roleplaying games. I'll summarize them:
1. A category of games characterized by collaboratively creating a story.
and 2. An approach to roleplaying games that emphasizes equitable collaboration toward a well-crafted story.
These are not "technically true definitions to win the internet." They are meaningful, useful definitions that can be and have been used to better understand the nature of roleplaying games. And they aren't the only possible meaningful and useful definitions, either. You are welcome to have your own. But so far you have presented no evidence whatsoever that these uses are invalid or meaningless, you have argued purely from the stance of "But but but I don't do story." Which is, needless to say, actually irrelevant to the conversation at hand.Last edited by Blackjackg; 2018-01-04 at 12:53 PM.
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2018-01-04, 12:52 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
Here you not only tell people what it is they're doing, you describe their motivations for doing so.
Here you get pissy about other people describing what someone else is doing. Unlike you they didn't speculate on motivations, but hey, apparently that oh so objectionable activity is just fine when you do it.
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2018-01-04, 12:56 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
Do I have to go back and get quotes that show these things actually happening and actually being said by people AGAIN? I'm not guessing at what's going in in their heads, I'm listing off things that have happened right here in this thread. I even repeatedly used the word "evidently".
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-01-04, 01:06 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
Given there already exists a definition for story, and people are attempting to change it to include any activity within playing an RPG, the analogies were apt.
Hey look at that Max_Killjoy, you called it. Unsurprising considering it had already happened multiple times in this thread.
Meanwhile, here in the electronic reality, many people have have been using the term "collaborative storytelling" to claim it's a universal activity that everyone playing RPGs, including me, engages in, by expanding the definition of "storytelling" beyond what it means. Then when I push back on it once again, as I have in many threads previously, and this time create a separate thread so it's not off topic, those people come crawling out of the internet woodwork to keep trying to prove their newly expanded and not particularly meaningful definition is true. And that despite me being very clear I'm not engaging in storytelling (using the existing definitions) in the process of playing my character and communicating what she's attempting to do, and the DM resolving those actions, thus causing in-game events to happen ... I'm wrong by their newly expanded definition. That I don't know what I'm doing.
Edit: By the way Knaight, what we're engaged in here is competing stories, or accounts of events.Last edited by Tanarii; 2018-01-04 at 01:15 PM.
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2018-01-04, 01:07 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
What is it? Give us the definition and state your source. We have given you guys many definitions pulled from internationally recognized sources and you essentially say nah those are garbage. We are going to go with this vague wishy-washy statement which we can change to mean whatever we want.
EDIT: For the purposes of this conversation I am going with the Oxford Dictionary definition of "An account of imaginary or real people and events told for entertainment."Last edited by Tinkerer; 2018-01-04 at 01:11 PM.
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2018-01-04, 01:16 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
Just sitting down and playing your PC does not INHERENTLY fall under either one of those applications of the phrase.
For the second application, the lack of universality to all gaming should be obvious, but several posts have also gone into why and how it's not universal.
For the first application, it's only universally true of all gaming if you reduce "creating a story" to "producing any recounting of a series of events", at which point it becomes technically true and yet tells us absolutely nothing.
See, what I thought I was doing was testing the premises and their derived conclusions against reality.
If a premise and/or process produces conclusions that clearly don't match reality, is the premise and/or process really valid?
Some players are not engaged in collaboratively creating a story when they play their characters. They don't care what story the other players get out of it, even if those other players might. They don't care what kind of story emerges. They're not doing anything to shape a story. They're only having their characters respond, act, speak, etc, as they think/feel those characters would.
To be clear, this is not to say that other players cannot should not engage in storytelling, collaborative or otherwise, or that their approach to gaming is inferior, or badwrongfun.
Any application of the term "collaborative storytelling" that asserts that all players are engaged in it, or that one cannot play an RPG without engaging in it, fails the test against reality.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-01-04, 01:17 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
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2018-01-04, 01:22 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
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2018-01-04, 01:26 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
See, that's the thing, some players aren't giving an account of events, they're only presenting what their character does and says. Because they're acting strictly through their character as if that character were an actual individual inside the "secondary reality", they have no more influence or say over the course of events than that individual would. It's a person-who-could-be-real, inside a world-that-could-be-real.
For someone to claim that this is "storytelling", it would appear that are also asserting that you, living your life right now, are actively engaged in "storytelling" by the very act of being a living thinking individual making decisions and doing stuff.
And going in the other direction, the moment it's asserted that we're "storytelling" it also seems to be an assertion that we're treating our characters as story elements and not as people-who-could-be-real, and thus an assertion that we cannot possibly be playing the game the way we think we're playing the game.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-01-04, 01:27 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
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2018-01-04, 01:31 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
If I were always actively narrating the things that I do to someone then yes, living my life would be storytelling. You need the telling part to engage in storytelling.
Edit: My apologies for the double post, I should have edited my previous response to include this one.
EDIT EDIT: Perhaps a better example would be if my SO came home and told me about their day I would definitely say that they told me a story.Last edited by Tinkerer; 2018-01-04 at 01:42 PM.
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2018-01-04, 01:32 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-01-04, 01:44 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
While I will argue that character-focused players are going to be engaged in storytelling, there is one aspect of RPGs that aren't storytelling unless somebody comes along to relate the story of playing the game later: the gameplay itself. If you play it as a game, with your character(s) being just (a) game piece(s), then collaborative storytelling probably isn't happening because there's no story. It's just a game. You're trying to make the moves to "win," by whatever definition of "win" you have for this game. (Usually, beat the designated foes, solve the presented puzzles, and get the loot and advancement points to make your character better at the next "level.")
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2018-01-04, 01:44 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
Damn, dude, right up until the end there we were so close to agreeing. Yes, the second definition is not universally applicable to all tabletop roleplaying games experiences. That lack of universality is indeed obvious. Not being argued.
And yes, the first application is only universally true of all [tabletop roleplaying] gaming if you [use the widely held-definition of] "creating a story" [that is] "producing any recounting of a series of events." Which is what we're doing. Because it's a reasonable, well-supported and meaningful definition. Where you get the impression that it tells us absolutely nothing is beyond me.
If that's what you were doing, you failed to show your work. What you said was "If someone presents a definition of Martian that allows them to them claim I'm a Martian, that definition is flawed." There's no testing of premises explicit in this process. You started from your conclusion and worked back to your definition.
Man, I am wracking my brains trying to think of some way to make it even clearer that we need definitions to assess whether a conclusion matches reality. It seems really obvious, and I'm not sure what part of that understanding you're missing.
Let's try this: If you tell me there are no elephants in the United States, I will say that your conclusion does not match reality. If you then tell me that when you say "there are no elephants," you mean there are no native wild populations, I will agree that, by that definition, your conclusion matches reality. We can argue about whether your definition is a fair definition, and we can cite evidence to determine whether that definition is valid, but we can't come to a conclusion and compare that conclusion to reality until we establish what the heck we're talking about. Definition of terms has to come before generating conclusions and comparing them to reality.
You're conflating the first and second definitions. You're describing the second, non-universal definition and then arguing that it's not universal.Awesome avatar courtesy of Dorian Soth.
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2018-01-04, 01:45 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
I stand corrected. I disagree with Aliquid's stated opinion.
EDIT: Ah, I see that you cut out the part that came immediately after, in which he provided the more specific definition and argued that one doesn't have to accept his preferred definition because the specific definition applies as easily as the general. Smooth.Last edited by Blackjackg; 2018-01-04 at 02:19 PM.
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2018-01-04, 01:48 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
What their character does and says are events, and narrating them is providing an account of an event. If there's continuity between more than one event, that becomes an account of events, plural. That's a form of storytelling by the "accounts of" definition. If more than one person is involved in making said account it gets collaborative.
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2018-01-04, 01:52 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
It tells us nothing because it doesn't serve to distinguish RPGs from other things that are not RPGs, and it doesn't distinguish between anything within RPGs, and it also serves to actively conflate different approaches to playing RPGs.
Plus, you might mean the first definition, but the hobby has more than a few people who mean the second definition or something far closer to it, and will actively use agreement that the first definition is a reasonable universal to push their agenda of asserting that the second definition is universal.It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-01-04, 02:03 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
If you leave "account of" in the description it distinguishes RPGs from board games, video games, etc just fine. It also only conflates different approaches to playing RPGs by pointing out existing similarities between them.
Similarly there's people who conflate the two arguments so that they can argue against the second argument and act like it discredits the first. I can think of two in this thread.
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2018-01-04, 02:06 PM (ISO 8601)
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Re: Why collaborative storytelling is a meaningless phrase
It kind of does, though. There are lots of games that require no accounting of events, and the stories that arise from which can reasonably be considered incidental. I listed a few of them last night-- as I recall, I said something like chess, basketball, poker, Monopoly, and Settlers of Catan. I could go on-- Parcheesi, hide and seek, dominoes, patticake, Pictionary, horseshoes... in fact, most games in the history of civilization could reasonably be considered not to meet even the fairly broad criteria of the first definition. Tabletop RPGs, along with theatrical improv games and other forms of systematized "pretend" are the only games I've been able to come up with that obviously, universally do.
Now, there are whole marginal categories of games that might or might not fall into the definition, like story-based board games (e.g., Arkham Horror). I don't really know if those games should or should not be counted as inherently collaborative storytelling. Frankly, that would be a much more interesting discussion than the one we've been having.
If that is the case, then those people are wrong. That has nothing to do with this conversation.Awesome avatar courtesy of Dorian Soth.
Optional rules I'm working on (please contact me if you have ideas for developing them!):
Generic Prestige Classes; Summon Monster Variant; Advanced Dodges and Dex Bonuses; Incantations to Raise the Dead