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    Barbarian in the Playground
     
    Ivor_The_Mad's Avatar

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    Default How to chose the best spells

    One problem I always find when making a magic casting character is choosing the right spells. What I would like to know is if there are any spells that are really useful or combinations of spells that are good. Are there any specific blends of useful, damage, and other types of spells that make a good caster?
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    Quote Originally Posted by DivisibleByZero View Post
    We, as humans, have incisors. Those are made for tearing flesh and meat.
    Meat tastes good.
    If we aren't supposed to eat people, then why are they made of meat?

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    Default Re: How to chose the best spells

    There are really two methods to use here. You can either use a thematic for your spells, or you can choose spells based on the strongest available.

    Personally, I prefer to choose spells from thematic.

    Look at this list:

    Chill touch
    Blade ward
    Minor illusion

    Sleep
    Mage armor
    Detect Magic

    Darkness
    Web


    What kind of character is that?
    Would you say a Drow Shadow Sorcerer? I would.

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    KorvinStarmast's Avatar

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    Default Re: How to chose the best spells

    Best spells for what?
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    Gosh, 2D8HP, you are so very correct!
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    Ivor_The_Mad's Avatar

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    Default Re: How to chose the best spells

    Just in general but I guess i'm referring to mainly Sorcerer or wizard.
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    Quote Originally Posted by DivisibleByZero View Post
    We, as humans, have incisors. Those are made for tearing flesh and meat.
    Meat tastes good.
    If we aren't supposed to eat people, then why are they made of meat?

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    KorvinStarmast's Avatar

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    Default Re: How to chose the best spells

    I'd suggest that you more clearly refine what you envision your Sorcerer or Wizard doing and being.

    If your desire is "spells that makes me most flexible/multipurpose/prepared for anything" that might make it easier to answer.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
    Second known member of the Greyview Appreciation Society

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    SwashbucklerGuy

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    Default Re: How to chose the best spells

    Quote Originally Posted by Ivor_The_Mad View Post
    Just in general but I guess i'm referring to mainly Sorcerer or wizard.
    Again, there's no real "best" spells list that we can give you. Does your Sorc want to be a Controller, a Blaster, or a Social Spell/Buffer type? Is your Wizard an Evoker, Necromancer, Bladesinger, etc. Each of these are going to have a different "Best" list of spells that they can take, depending on how you want to play the character.

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    SamuraiGuy

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    Default Re: How to chose the best spells

    As everyone else has said, theres no real best spells. For my tiefling sorcerer (dragon but flavored as demon) I picked fire/psychic damaging spells and then control spells like dominate person/monster, telekinesis, suggestion, confusion, etc.

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    Ivor_The_Mad's Avatar

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    Default Re: How to chose the best spells

    If your desire is "spells that makes me most flexible/multipurpose/prepared for anything" that might make it easier to answer.
    Ahh yes my bad. Let me clarify, when I make a caster I try to avoided spells that I will probably never use. Or if there are multiple spells that do a similar thing I want to choose the better one. Not specifically making like a necromancy sorcerer or a sorcerer based off of ice. I mean I would like a list of good go to spells to use that make a caster useful and versatile in most or all situations. Sorry if I have not given enough information.
    Come to the dark side; we have pop-tarts.
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    "Is no fun. Is no Blinsky" "He is... FIZBOP THUNDERTOES!!!!!"

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    Quote Originally Posted by DivisibleByZero View Post
    We, as humans, have incisors. Those are made for tearing flesh and meat.
    Meat tastes good.
    If we aren't supposed to eat people, then why are they made of meat?

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    Default Re: How to chose the best spells

    Quote Originally Posted by Ivor_The_Mad View Post
    Ahh yes my bad. Let me clarify, when I make a caster I try to avoided spells that I will probably never use. Or if there are multiple spells that do a similar thing I want to choose the better one. Not specifically making like a necromancy sorcerer or a sorcerer based off of ice. I mean I would like a list of good go to spells to use that make a caster useful and versatile in most or all situations. Sorry if I have not given enough information.
    All right, here's some advice for you.

    At low levels, Sleep is the best spell of all. Once you gain access to 3rd level stuff, you'll want to swap it out for something else.

    The best blasts, IMO, are Scorching Ray and Fireball. Lightning Bolt is inferior due to its unrealistic AoE.

    Toll the Dead is an incredibly OP cantrip. If you can, take a familiar, then send it to attack right before you cast this to up the damage die without relying on allies.

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