New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 13 of 50 FirstFirst ... 3456789101112131415161718192021222338 ... LastLast
Results 361 to 390 of 1471
  1. - Top - End - #361
    Titan in the Playground
     
    Spore's Avatar

    Join Date
    Oct 2013
    Location
    Germany
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Most of Skyrim's quest only allow the Lunk Approach so pacifism was doomed to stop at one stage or another.

  2. - Top - End - #362
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Heh. My Khajiit has been low-conflict at least, for a little while. SOP is "Summon Dremora Lord then spam Stoneflesh until I run out of Magicka" because I'm trying to build my Alteration. Curse the college for putting the alteration trainer on a quest!
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  3. - Top - End - #363
    Titan in the Playground
    Join Date
    Aug 2006
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    You could try the hostile goats near Largashbur. They'll only flee, but still count as being in combat.

    Detect life in Riften also works beautifully.

    Alternately take some Frost Salts to Drayvnea in Kynesgrove and she'll give a free point and train you. (Expert)
    I am trying out LPing. Check out my channel here: Triaxx2

  4. - Top - End - #364
    Ogre in the Playground
     
    Lizardfolk

    Join Date
    Mar 2006
    Location
    Up there past them trees!

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by Mark Hall View Post
    Heh. My Khajiit has been low-conflict at least, for a little while. SOP is "Summon Dremora Lord then spam Stoneflesh until I run out of Magicka" because I'm trying to build my Alteration. Curse the college for putting the alteration trainer on a quest!
    It's tedious, but transmute spam on a bunch of iron ore will both level your alteration, and equip you with a substantial amount of cash.

  5. - Top - End - #365
    Banned
    Join Date
    May 2007

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by Mark Hall View Post
    Heh. My Khajiit has been low-conflict at least, for a little while. SOP is "Summon Dremora Lord then spam Stoneflesh until I run out of Magicka" because I'm trying to build my Alteration. Curse the college for putting the alteration trainer on a quest!
    If your version of low conflict is summoning demon lords to murder people then I'm not sure I want to know what you do when you want trouble.

  6. - Top - End - #366
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by Anteros View Post
    If your version of low conflict is summoning demon lords to murder people then I'm not sure I want to know what you do when you want trouble.
    Khajiit does not start trouble. Khajiit finishes it.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  7. - Top - End - #367
    Bugbear in the Playground
     
    Sajiri's Avatar

    Join Date
    Aug 2012
    Location
    Australia
    Gender
    Female

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    So I've not played Skyrim in quite a while now, not since I last set up a fresh install with mods, only to have it crash constantly despite being careful. Kinda put me off playing, then I got a new job and forgot all about it.

    Today I finally uninstalled it, and instead installed SSE, hopefully I can resist my compulsion to overmod everything. With that said, I can think of a lot of essentials that when glancing at the Nexus I've seen have been updated (Ordinator for one), but I specifically want to know of any mods that make the game more challenging but just, not completely brutal. I think I want to play a pure mage this time, so I'll get a few spell pack mods. I'd like to make dragons tougher but my experience with various dragon mods has always been they become annoyingly invasive and overrun the land (which apparently wasnt happening to others) and constantly oneshot me.

    3DS friend code: 0748-2783-1667
    Mii name: Sajiri


    Ruya avatar by me!
    My Tumblr (more active than Deviantart these days)
    My DeviantART
    (It's mostly old art)

  8. - Top - End - #368
    Titan in the Playground
    Join Date
    Aug 2006
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Ordinator + Apocalypse is pretty much enough to make a mage not only viable, but enjoyable. And in just about any combination you might like. Destruction master, summoner, illusionist.

    Difficulty seems to be all or nothing sadly, though Wildcat and Smilodon are two mods that are very similar, but Smilodon's slightly easier because of how it implements things. It's bonus damage system isn't nearly as nasty as Wildcats.
    I am trying out LPing. Check out my channel here: Triaxx2

  9. - Top - End - #369
    Firbolg in the Playground
     
    Balmas's Avatar

    Join Date
    Mar 2009
    Location
    Middle-o'-Nowhere, Idaho
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Well, Chadwick's finally got to the point in the Dawnguard Questline where Serana reappears. Once more, I find myself despairing of all the dialogue choices I'm not allowed to have. She shows up, and Isran is understandably upset, and demands why we should trust it or follow its instructions. Honestly, Chadwick's on the same side there--Serana has been nothing but a whiny pain in the butt. She's withheld information left and right. She's given Chadwick zero reason to trust her. So Chadwick opens his mouth, ready to say "by all means, stake it to the wall," and instead I find I have no choice but to say, in effect, "Yes, she's my friend, and I believe her, and we should totally trust her and do what she says."

    Gah. Dawnguard is just painful. "We need to gather not one, but three elder scrolls, and then get a moth priest who just happens to be here in Skyrim despite that there's no reason to come here. Then, we need to either promise our soul--which is made of dragons, and we kind of need that for saving the world from total annihilation--to a bunch of people infamous for screwing over people who promise them souls, or become a vampire, to get another elder scroll. Then, we need to get high on magic moths in hopes that the super-dangerous scroll won't totally blind me and render the Dawnguard's most potent fighter totally useless. And then, I need to spend another two hours traipsing across a divine-forsaken bit of ice and valley that's too big for its own good, to finally gain access to a bow that I'll use in one fight and then never again.

    What's that? You wanted to just burn the doors down, so you can skip all the bulls*** and just kill Harkon? Silly boy, that'd be simple, easy, and an efficient use of the Dragonborn's time. We can't do that until the DLC has overstayed its welcome by a good two hours.
    I run a Let's Play channel! Check it out!
    Currently, we're playing through New Vegas as Gabriel de la Cruz, merchant and mercenary extraordinaire!

  10. - Top - End - #370
    Troll in the Playground
     
    NEO|Phyte's Avatar

    Join Date
    Jan 2005
    Location
    Eberron
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Strictly speaking you don't promise your soul to the Ideal Masters, you just soul trap a little bit of yourself.
    Man this thing was full of outdated stuff.
    Swoop Falcon
    I make(made?) avatars! Last updated 12-23-2008. Requests not unwelcome. Last request 01-12-2010.
    Avatar by me.

  11. - Top - End - #371
    Ogre in the Playground
     
    Lizardfolk

    Join Date
    Mar 2006
    Location
    Up there past them trees!

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by Balmas View Post
    Gah. Dawnguard is just painful. "We need to gather not one, but three elder scrolls, and then get a moth priest who just happens to be here in Skyrim despite that there's no reason to come here. Then, we need to either promise our soul--which is made of dragons, and we kind of need that for saving the world from total annihilation--to a bunch of people infamous for screwing over people who promise them souls, or become a vampire, to get another elder scroll. Then, we need to get high on magic moths in hopes that the super-dangerous scroll won't totally blind me and render the Dawnguard's most potent fighter totally useless. And then, I need to spend another two hours traipsing across a divine-forsaken bit of ice and valley that's too big for its own good, to finally gain access to a bow that I'll use in one fight and then never again.

    What's that? You wanted to just burn the doors down, so you can skip all the bulls*** and just kill Harkon? Silly boy, that'd be simple, easy, and an efficient use of the Dragonborn's time. We can't do that until the DLC has overstayed its welcome by a good two hours.
    I think it's possible you're taking this all a bit too personally. Me, I liked the Dawnguard arc. The Snow Elves were cool, the stuff you fight in the valley is cool, and the items you get from finishing the quest are pretty cool. While I'll concede that Bethesda's writers are a bit too fond of railroad-y stories (What's that, Nocturnal? You want my soul before I clean up your idiot followers' screw-ups? How about you drop dead?), I think when you're into playing a Elder Scrolls title, the last thing you get to say is, "I've got better things to do", because you demonstrably do not.

  12. - Top - End - #372
    Firbolg in the Playground
     
    Balmas's Avatar

    Join Date
    Mar 2009
    Location
    Middle-o'-Nowhere, Idaho
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by NEO|Phyte View Post
    Strictly speaking you don't promise your soul to the Ideal Masters, you just soul trap a little bit of yourself.
    Maybe so, but isn't soul trapping a human soul exactly how you end up an eternal slave in the soul cairn anyway? I don't exactly trust the Ideal masters not to go "mmm-mm, taste that? Dragonborn soul. Let's make sure to keep that little chunk."

    Quote Originally Posted by The_Jackal View Post
    I think it's possible you're taking this all a bit too personally. Me, I liked the Dawnguard arc. The Snow Elves were cool, the stuff you fight in the valley is cool, and the items you get from finishing the quest are pretty cool. While I'll concede that Bethesda's writers are a bit too fond of railroad-y stories (What's that, Nocturnal? You want my soul before I clean up your idiot followers' screw-ups? How about you drop dead?), I think when you're into playing a Elder Scrolls title, the last thing you get to say is, "I've got better things to do", because you demonstrably do not.
    Aye, maybe so. Thing is, I really want to like Dawnguard. It's got some of the coolest set pieces in the game, some cool-looking items and armor, and some of the better boss battles besides. But every time I look at it, or, more accurately watch it on LPs, I'm struck at the absolutely abysmal quality of the writing. Any "wow this area is cool" moments are swallowed up by "Wow, this plan is super dumb." And then the writers add insult to injury, and make my character be the one to approve of this plan.

    As a writer, you should never force a character to agree to a plan, or to give them no choice but to come up with a plan. When the game tells you, "this is what your character thinks," it's like a smack in the face to any kind of roleplaying. It's bad writing to the point that the idea that Chadwick's being mind-controlled into saying these things makes more sense to me than "Yeah, this hotheaded moron who doesn't think through his actions is totally willing to give this monstrous vampire anything more than the time of day."

    I think when you're into playing a Elder Scrolls title, the last thing you get to say is, "I've got better things to do", because you demonstrably do not.
    *snerk* Okay, that's actually a fair point.
    I run a Let's Play channel! Check it out!
    Currently, we're playing through New Vegas as Gabriel de la Cruz, merchant and mercenary extraordinaire!

  13. - Top - End - #373
    Troll in the Playground
     
    NEO|Phyte's Avatar

    Join Date
    Jan 2005
    Location
    Eberron
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by Balmas View Post
    Maybe so, but isn't soul trapping a human soul exactly how you end up an eternal slave in the soul cairn anyway? I don't exactly trust the Ideal masters not to go "mmm-mm, taste that? Dragonborn soul. Let's make sure to keep that little chunk."
    Well I mean if you're really worried about it you can always steal it back while you're there.
    Man this thing was full of outdated stuff.
    Swoop Falcon
    I make(made?) avatars! Last updated 12-23-2008. Requests not unwelcome. Last request 01-12-2010.
    Avatar by me.

  14. - Top - End - #374
    Ettin in the Playground
     
    Kobold

    Join Date
    May 2009

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    My headcanon is that Serana put the ol' vampiric domination or hypnosis or whatever it is on you, the moment she emerged from the obelisk, and that's why you're literally incapable of not cooperating with her.

    To those three scrolls: what annoyed me most was when I realised that one of them is completely redundant. You never use it in the quest - but you have to collect it anyway, or you can't progress. That, I thought, was where the railroading graduated from "excessive" to "just plain silly".
    "None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain

  15. - Top - End - #375
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Dec 2013
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by veti View Post
    My headcanon is that Serana put the ol' vampiric domination or hypnosis or whatever it is on you, the moment she emerged from the obelisk, and that's why you're literally incapable of not cooperating with her.

    To those three scrolls: what annoyed me most was when I realised that one of them is completely redundant. You never use it in the quest - but you have to collect it anyway, or you can't progress. That, I thought, was where the railroading graduated from "excessive" to "just plain silly".
    Don't you pull out all three of them to form the map for Auriel's Bow?
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  16. - Top - End - #376
    Titan in the Playground
    Join Date
    Aug 2006
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Or you let Serana Vamp you and keep it all, but that's not a Very Chadwick Route either.

    And yes you need all three to get the map to Auriel's Bow.
    Last edited by Triaxx; 2018-03-26 at 10:16 PM.

  17. - Top - End - #377
    Colossus in the Playground
     
    BlackDragon

    Join Date
    Feb 2007
    Location
    Manchester, UK
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by veti View Post
    My headcanon is that Serana put the ol' vampiric domination or hypnosis or whatever it is on you, the moment she emerged from the obelisk, and that's why you're literally incapable of not cooperating with her.
    That doesn't explain why Isran is so willing to go along with the whole thing. I mean, you come back from your very first mission for the Dawnguard having *not* staked the vampire you found during it, and your only excuse is "She had an Elder Scroll!"--and his immediate question isn't "So why didn't you stake her and take the scroll off her corpse?". Not only that, but he's willing to send you out again on missions that imply a fairly high level of trust! Now, some of that can be ascribed to Bethesda not believing that anyone would stick with the Dawnguard when OMGBBQ vampire powers are there to be had, but it doesn't stop it being bad writing nonetheless.

    (I suppose we should just be thankful that they at least allowed you to complete the questline while staying on the Dawnguard side--if the writer who wrote the Nuka-World DLC for FO4 had written Dawnguard, not accepting Harkon's offer would have put you onto an alternative path where the only option was to go back to his castle and kill everything inside!).

  18. - Top - End - #378
    Ogre in the Playground
     
    Lizardfolk

    Join Date
    Mar 2006
    Location
    Up there past them trees!

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by Balmas View Post
    Aye, maybe so. Thing is, I really want to like Dawnguard. It's got some of the coolest set pieces in the game, some cool-looking items and armor, and some of the better boss battles besides. But every time I look at it, or, more accurately watch it on LPs, I'm struck at the absolutely abysmal quality of the writing. Any "wow this area is cool" moments are swallowed up by "Wow, this plan is super dumb." And then the writers add insult to injury, and make my character be the one to approve of this plan.
    No doubt. The way you know the writing is terrible is that the worst possible outcome for Harkon's plan is that it will work.

    As a writer, you should never force a character to agree to a plan, or to give them no choice but to come up with a plan. When the game tells you, "this is what your character thinks," it's like a smack in the face to any kind of roleplaying. It's bad writing to the point that the idea that Chadwick's being mind-controlled into saying these things makes more sense to me than "Yeah, this hotheaded moron who doesn't think through his actions is totally willing to give this monstrous vampire anything more than the time of day."
    Again, I don't dispute this, though you can certainly go with the "Red Harvest" angle, ie: You're just playing one group of idiots off of the other, and intend to make out like a bandit yourself. That's certainly how I played it. But I generally agree that most Bethesda plots don't work very well if you're trying to roleplay someone with principles.

  19. - Top - End - #379
    Ettin in the Playground
     
    Kobold

    Join Date
    May 2009

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by Keltest View Post
    Don't you pull out all three of them to form the map for Auriel's Bow?
    Nope. Dexion reads the scroll Serana had, and you read the scroll you recover from the Soul Cairn in the - moth place. But the quest also forces you to go through all the rigmarole of recovering the scroll you need for the main quest as well - you know, through that endless Dwemer ruin that leads to Blackreach - and you never so much as open that one.
    "None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain

  20. - Top - End - #380
    Titan in the Playground
    Join Date
    Aug 2006
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    You do, inside the Ancestor Moth Cave. The first one brings up a partial map. Then you pull out the other two to complete it.
    I am trying out LPing. Check out my channel here: Triaxx2

  21. - Top - End - #381
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Dec 2013
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by The_Jackal View Post
    No doubt. The way you know the writing is terrible is that the worst possible outcome for Harkon's plan is that it will work.
    I thought that was the point? That Harkon was short-sighted and so obsessed with it that it didn't even occur to him what the consequences for it would be? Hence why you kill him even when you side with the vampires.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  22. - Top - End - #382
    Banned
    Join Date
    May 2007

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by Balmas View Post
    As a writer, you should never force a character to agree to a plan, or to give them no choice but to come up with a plan. When the game tells you, "this is what your character thinks," it's like a smack in the face to any kind of roleplaying. It's bad writing to the point that the idea that Chadwick's being mind-controlled into saying these things makes more sense to me than "Yeah, this hotheaded moron who doesn't think through his actions is totally willing to give this monstrous vampire anything more than the time of day."
    I think that's a pretty unrealistic expectation. I agree that it would be better writing if you could always forge your own path and make your own plans in games, but it's not necessarily always bad writing to force you down a set of rails. Even mostly open ended games like Bethesda makes are attempting to tell you some level of story to keep you invested, and that requires placing you back on their rails from time to time. If it's too much, you can also always roleplay that your character is lying.

    What I call bad writing is when the only options your character can choose between are mind numbingly stupid. It's not the lack of choice that makes the writing bad here...it's the bad writing itself that highlights your lack of choice. A well written story might only give you a few options, but you don't even notice because your options make sense, and you would choose them anyway.

  23. - Top - End - #383
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by veti View Post
    Nope. Dexion reads the scroll Serana had, and you read the scroll you recover from the Soul Cairn in the - moth place. But the quest also forces you to go through all the rigmarole of recovering the scroll you need for the main quest as well - you know, through that endless Dwemer ruin that leads to Blackreach - and you never so much as open that one.
    And you have to carry that ****ing 20 pound monstrosity. Like, I'm wandering Skyrim with an ELDER SCROLL and can't think of any place to put it.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  24. - Top - End - #384
    Ettin in the Playground
     
    BlueKnightGuy

    Join Date
    Feb 2007
    Location
    Land of Stone and Stars

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by Mark Hall View Post
    And you have to carry that ****ing 20 pound monstrosity. Like, I'm wandering Skyrim with an ELDER SCROLL and can't think of any place to put it.
    Depends. You big on mods? There are a few housing mods with stands for the Elder Scrolls you collect. There's something pretty satisfying about having a room decorated in Daedric artifacts, Black Books, and Elder Scrolls. There are also mods that let you wield an Elder Scroll like a mace. Talk about using fate as a weapon...

    Otherwise, the orc running the library at the mage's college will buy the Dragon Scroll off you, though I think you need to get far enough into the main quest to use it first (the scroll is key to learning the Dragonrend shout).

    Once the fight with Harkon is settled, Dexion will offer to buy at least the Blood and Sun scrolls off of you, and possibly the Dragon scroll if you've also learned Dragonrend. I don't know that one for sure.

    Also note that you can sell Dragon to the mage's college before starting Dawnguard. To borrow it back you need to make a hefty cash donation.

    That said, however, I do not believe quest items count towards your actual weight, though it's been a long while since I've played an unmodded game to test that out. The second the weight becomes an issue for you, you should be able to kick them from your inventory.
    Spoiler: My inventory:
    Show

    1 Sentient Sword
    1 Jammy Dodger (I was promised tea)
    1 Godwin Point.


    Quote Originally Posted by Kairos Theodosian
    It appears someone will have to saddle my goat, for we now must ride out in glorious battle.

  25. - Top - End - #385
    Ettin in the Playground
     
    Griffon

    Join Date
    Jun 2013
    Location
    Bristol, UK

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by Calemyr View Post
    That said, however, I do not believe quest items count towards your actual weight, though it's been a long while since I've played an unmodded game to test that out. The second the weight becomes an issue for you, you should be able to kick them from your inventory.
    In Oblivion, quest items always had zero weight, in Skyrim some don't have zero weight (I think some do, I could be wrong on that).
    The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.

  26. - Top - End - #386
    Barbarian in the Playground
     
    ElfMonkGuy

    Join Date
    Dec 2012
    Location
    Houston, TX
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by halfeye View Post
    In Oblivion, quest items always had zero weight, in Skyrim some don't have zero weight (I think some do, I could be wrong on that).
    Skyrim quest items appear to have a weight, like the Elder Scrolls weighing 20 units, but they don't actually count against your weight until they become non-essential, which I don't know if the Elder Scrolls ever do.

  27. - Top - End - #387
    Bugbear in the Playground
     
    Sajiri's Avatar

    Join Date
    Aug 2012
    Location
    Australia
    Gender
    Female

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    So in my quest to find all the mods I want and not be over-zealous with it, it's taking several days to set up SSE (work isnt helping me here). I've decided I really want to find spooky, creepy, thrilling, basically anything that could fall under a 'horror' tag for skyrim. Does anyone know of any good ones? I know I've seen videos about horror quest mods before, but I dont remember what any of them were, they were quite a long while back. I've been looking into Mihail's monster mods which has some great creepy scary things in there, but Im not sure what else.

    Also to point out, Im Australian. Spiders and snakes dont scare me

    Edit: also another question. I've been looking up oldrim mods and converting them to sse...if my understanding is correct, if they don't require SKSE and arent BSA's, they should be fairly easy to convert and use right? So if there are mods for armors, or retextures, or NPC makeovers I should be able to use them?
    Last edited by Sajiri; 2018-03-27 at 03:08 PM.

    3DS friend code: 0748-2783-1667
    Mii name: Sajiri


    Ruya avatar by me!
    My Tumblr (more active than Deviantart these days)
    My DeviantART
    (It's mostly old art)

  28. - Top - End - #388
    Spamalot in the Playground
     
    DigoDragon's Avatar

    Join Date
    May 2008
    Location
    Orlando, FL
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by Calemyr View Post
    Also note that you can sell Dragon to the mage's college before starting Dawnguard.
    I misread that as "you can sell Digo to the mage's college" and I think that's one of the scariest factions to get sold off to, if the Midden is anything. O.o


    Quote Originally Posted by halfeye View Post
    In Oblivion, quest items always had zero weight, in Skyrim some don't have zero weight (I think some do, I could be wrong on that).
    I vaguely remember the Elder Scroll of the main quest actually costing you 20 wt of carry capacity even when an essential item, as I have a mod that corrected it to 0 weight. This was before anything that the DLCs might have updated...
    Digo Dragon - Artist
    D&D 5e Homebrew: My Little Pony Races

  29. - Top - End - #389
    Ogre in the Playground
    Join Date
    Jun 2014

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Quote Originally Posted by factotum View Post
    That doesn't explain why Isran is so willing to go along with the whole thing. I mean, you come back from your very first mission for the Dawnguard having *not* staked the vampire you found during it, and your only excuse is "She had an Elder Scroll!"--and his immediate question isn't "So why didn't you stake her and take the scroll off her corpse?". Not only that, but he's willing to send you out again on missions that imply a fairly high level of trust! Now, some of that can be ascribed to Bethesda not believing that anyone would stick with the Dawnguard when OMGBBQ vampire powers are there to be had, but it doesn't stop it being bad writing nonetheless.
    Don't forget the bit where Isran doesn't even bother to check if you're a vampire until a few missions in. You'd think he'd perform that little test when you first join...

  30. - Top - End - #390
    Titan in the Playground
    Join Date
    Aug 2006
    Gender
    Male

    Default Re: The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!

    Not necessarily, since he was looking for Vampire Hunters, but then realized later that Oh, right, having been exposed to vampires they might have been bitten.
    I am trying out LPing. Check out my channel here: Triaxx2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •