Results 1 to 27 of 27
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2018-01-22, 07:01 PM (ISO 8601)
- Join Date
- May 2017
Alternatives to Goblins, Orcs, Ogres, etc?
I want to start a Red Hand of Doom campaign soon but the whole "green horde" thing feels burnt out to me. Anyone have a set of monsters that can easily take the role of goblins and their like in RHoD?
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2018-01-22, 07:18 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Alternatives to Goblins, Orcs, Ogres, etc?
Goblins are not a "green horde" in D&D, though.
If you don't want to use them, why not use just regular humanoid bandits?
Or why not go for the Mephits? Also possible, the Boggles, Quicklings, Red Caps and other little fey creatures from the Volo'sLast edited by Unoriginal; 2018-01-22 at 07:22 PM.
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2018-01-22, 07:41 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Alternatives to Goblins, Orcs, Ogres, etc?
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2018-01-22, 07:42 PM (ISO 8601)
- Join Date
- Apr 2014
- Gender
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2018-01-22, 07:44 PM (ISO 8601)
- Join Date
- Feb 2017
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2018-01-22, 07:51 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Alternatives to Goblins, Orcs, Ogres, etc?
Or, considering it's 5e, evil dragonborn. You may mix them up with the lizards, there are swampy areas with important stuff happening there in RHoD. Though dragonborn may seem too similar to some of the Spawn of Tiamat. Kobolds and dragons also naturally go together, but they aren't that much different from goblinoids.
Using dwarves or (non-drow) elves as antagonist could also be interesting change from the usual suspects. You could replace the giants and ogres with walking trees, constructs or summoned elementals, in that case.
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2018-01-22, 09:28 PM (ISO 8601)
- Join Date
- Sep 2016
- Gender
Re: Alternatives to Goblins, Orcs, Ogres, etc?
Kobolds. Be prepared for a substantial increase in difficulty, though.
If I don't say that I'm shouting, please don't feel like I'm shouting at you.
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2018-01-22, 11:03 PM (ISO 8601)
- Join Date
- Jul 2015
- Location
- New Zealand
- Gender
Re: Alternatives to Goblins, Orcs, Ogres, etc?
• Dragonkin and kobolds.
• Beastmen from Conan stories.
• Gnolls.
• Lizardfolk or serpentfolk (few D&D adventures seem to feature these).
• Feral halflings (my favourite) riding wyverns.
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2018-01-23, 02:03 AM (ISO 8601)
- Join Date
- Aug 2015
Re: Alternatives to Goblins, Orcs, Ogres, etc?
What a about the swarm?
Stirges
Meenlock
Thrii-keen
Umberhulk
Ice Devil
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2018-01-23, 02:20 AM (ISO 8601)
- Join Date
- Aug 2015
Re: Alternatives to Goblins, Orcs, Ogres, etc?
I like the rock n roll band as well.
Dust Mephits
Gargoyles
Earth Elementals
Medusa
Dao Djinn
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2018-01-23, 02:49 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Alternatives to Goblins, Orcs, Ogres, etc?
With a bit of reskinning, wererats as a version of the skaven from warhammer could be fun. With their mutated beasts and arcane weaponry they should be a flavourful change of pace.
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2018-01-23, 10:40 AM (ISO 8601)
- Join Date
- Jan 2012
- Gender
Re: Alternatives to Goblins, Orcs, Ogres, etc?
Humans. Take away the darkvision, change "Goblin" to "Weird human language," make the goblins medium, and you can pretty much roll with it.
You can probably keep the oversized brutes as oversized brutes, sufficiently cowed and/or chained to fight on the side of the Horde. Throwing in a little mutation with the cult and ruthlessness can add a little more flavor - it's not just about rampaging, there's something seriously off behind the scenes.
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2018-01-23, 10:59 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Alternatives to Goblins, Orcs, Ogres, etc?
You could use Banderhobbs for the "big brutes" part.
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2018-01-23, 12:14 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Alternatives to Goblins, Orcs, Ogres, etc?
Humans make fine opponents. Mix and match, include a leader/spell caster in the mix.
Try this on for size: the Gnome Barbarian Horde.
Summarized from a post and some comments Phil Boncer:
A tribe of rampaging Forest Gnome dex-based Bear Totem Barbarians.
They're resistant to all damage when it matters (except psychic).
At 2nd level, they have either advantage or proficiency in most saving throws they will ever need to make.
They've got the nature connection. Any of them that aren't raging at any given moment can add special effects to freak out opponents, via Minor Illusion at will.
Max out Dex and Con, don't worry much about Str or the +2 raging damage they won't use (3rd choice for stat placement).
They'll have good AC, lots of hit points, and Reckless Attack if they need to hit a difficult target.
Fast movement will help tactically. Rapier and shield, or dual-wielding handaxes or daggers -- Have a few change class to Wizard and Druid, to buff the tribe and provide artillery.
Throw in a few Rangers with animal companions and, with the Druid Wild Shape, and even a mixed selection of Barbarian Totems.
A Festival of Beasts.
Edited just for brevity.Last edited by KorvinStarmast; 2018-01-23 at 12:15 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2018-01-23, 12:22 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Alternatives to Goblins, Orcs, Ogres, etc?
Vegepigmies, though admittedly that would still be a green hoard.
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2018-01-23, 12:27 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- England
- Gender
Re: Alternatives to Goblins, Orcs, Ogres, etc?
I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2018-01-23, 12:36 PM (ISO 8601)
- Join Date
- Aug 2015
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2018-01-23, 01:14 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Alternatives to Goblins, Orcs, Ogres, etc?
Then do that. It will have advantage, so it's likely to hit.
A Deep Gnome has STR 15 (+2)
Let's say a regular gnome barbarian has a STR 12 (+1)
Gnome Commoner has STR 10 (+0)
Also fine. It will work fine, it does not have to be optimized.
Wield Shortswords, and by the way, Rapier can use either Strength or Dex for the bonus. (Our Arcane Knight does just that ..)
and Reckless Attack if they need to hit a difficult target.Last edited by KorvinStarmast; 2018-01-23 at 01:16 PM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2018-01-23, 01:39 PM (ISO 8601)
- Join Date
- May 2017
- Location
- The Halls of Valhalla
- Gender
Re: Alternatives to Goblins, Orcs, Ogres, etc?
what about drow or tlincalli? they work right?
Come to the dark side; we have pop-tarts.
Avatar by Linklele
"Is no fun. Is no Blinsky" ᛣ "He is... FIZBOP THUNDERTOES!!!!!"
Spoiler: The Night of the Living ThreadThe thread that would never die http://www.giantitp.com/forums/showt...eeding-Dragons
Requilacs Dragon stats: http://homebrewery.naturalcrit.com/share/S14yjdENf
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2018-01-24, 03:16 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Sweden
- Gender
Re: Alternatives to Goblins, Orcs, Ogres, etc?
I was actually just thinking about this while mentally prepping my future RHOD-campaign.
I'd go with refluffing appearance and maybe adding/retracting abilities based on race etc.
Thinking about using a human horde instead, or mixing it up with human, hobgoblins, whatever.
Or refluffing everything and doind a "nature strikes back" thing.
Not. Undead.The Spice must flow.
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2018-01-24, 03:59 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Vinland
- Gender
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2018-01-24, 05:07 PM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: Alternatives to Goblins, Orcs, Ogres, etc?
Definitely not mephits or anything that can fly. Big part of the adventure is slowing down the approaching army, and later siege. Neither works if the enemy can just fly over the gorge and doesn't care if the bridge stands or not, or ignore the walls and fly over them. Besides, mephits aren't the most social types, so the whole idea of "mephit army" sounds weird.
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2018-01-24, 05:19 PM (ISO 8601)
- Join Date
- Feb 2017
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2018-01-24, 06:00 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- West coast
Re: Alternatives to Goblins, Orcs, Ogres, etc?
Bugbear
Saughni? Sp.
Shambling mound types w/lizard Men
Undead but move up the chain
Spore Druid and his spore animals bullet bear and other woodland creatures twisted
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2018-01-24, 07:51 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Xin-Shalast
- Gender
Re: Alternatives to Goblins, Orcs, Ogres, etc?
That depends, what kind of flavor do you want to go with instead of a bunch of creatures from outside of civilization getting organized by dragons and formed into a fighting force to take over an area on the frontier of civilization?
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2018-01-24, 10:19 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Alternatives to Goblins, Orcs, Ogres, etc?
Goblinoid monsters since LOTR if not through history, are good enemies because they remind us enough of ourselves while being uglier, more bestial and less civilized than us. I like to make worlds that just use humans, so I change things to sort of reflect the feelings humans have had towards each other and their stereotypes, and then make "races" based off of the PHB ones. This can be some sort of actual change like mutation or demonic corruption, or it can be that you have an island full of very tanned people, and suddenly they come upon cave dwelling "things" (just pale humans) that eat and act differently, and they're just so pale! So suddenly that's this weird, pale, agile little human and they get halfling race stats or something.
This approach also tends to make players more open to diplomacy, because it's easier to kill a bunch of goblins than it is to kill a bunch of villagers, even if they literally act the same. People have dehumanized and made monstrosities of each other for as long as we have history. Making monsters out of them is natural but also forces you to think about your enemy a little more as they're always a lot more like you than not.
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2018-01-24, 10:30 PM (ISO 8601)
- Join Date
- Nov 2017
Re: Alternatives to Goblins, Orcs, Ogres, etc?
Do them in the style of goblinpunch's 7 Myths Everyone Believes About Druids. A tidal wave of nature gone mad is an excellent replacement for an invading army.
Your hobgob soldiers become druids - not PC class Druids, but mundane druids (akin to the mundane priests compared to the PC's Cleric); half-barbarian wildmen and fanatics. Spears, woad and blood. You'd have a hard time justifying the 'mail shirt and shield' AC but can handwave it due to agility and ferocity.
Allies include dire wolves, bears, swarms, dryads, blights, feral giants, any animal or monstrous creature you care to name. And, of course, dragons. The wood elves fight alongside them but aren't comfortable with the extremism - they don't see a problem with wearing clothes or writing things down. Malevolent tree roots make fine siege weapons.