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  1. - Top - End - #331
    Bugbear in the Playground
     
    Rettu Skcollob's Avatar

    Join Date
    Jun 2007
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    One Step Beyond
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    Male

    Default Re: Ambulating Artifacts [IC]

    Notice:
    Spoiler
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    I'm going on a brief holiday, and I won't be back for about four or five days. I don't think I'll be able to update, so see you later for now.
    Feel free to catch me on MSN if you ever feel like a chat! You can find me under "ChocolateHeathen (At) Hotmail (Dot) com", most days.


  2. - Top - End - #332
    Bugbear in the Playground
     
    Rettu Skcollob's Avatar

    Join Date
    Jun 2007
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    Default Re: Ambulating Artifacts [IC]

    Note
    Spoiler
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    Sorry I bailed out on you guys to go on holiday at a climax, but I'm back now.


    Map
    Spoiler
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    http://24.97.85.139/java/mmee/
    Drop this text at http://www.irony.com/java/mmee
    *BEGIN 0 0 rs 0
    *s j 6c 1f rs -17i *s j 71 1g vv -170 *s -1 30 4o rs 0 0 30 -3c
    @c -3c c 4o *s -1 1o 5o rs 0 0 1o 3o 1o 5o 1o 5o *s -1 50 5o rs 0
    @0 2c -4c 50 -4c 50 5o *s -1 50 60 rs 0 0 50 5c 50 60 -1o 60 -1o
    @5c *s 8 6a 1p rs 0 *s 8 73 1n rs 0 *s 8 71 4c rs 0 *s 8 8c 30 rs
    @0 *s 8 4z 32 rs 0 *s -3 7b 1p rs 0 *s -3 6m 1n rs 0 *s -3 6m
    @1r rs 0 *s -3 6m 1u rs 0 *s -3 6k 1r rs 0 *s -3 6o 1o rs 0 *s
    @-3 6n 1s rs 0 *s -3 6k 1v rs 0 *s -3 6n 1q rs 0 *s -3 6m 1t
    @rs 0 *s -3 6m 1s rs 0 *s -3 6l 1o rs 0 *s -3 6l 1p rs 0 *s
    @-3 6l 1v rs 0 *s -3 6l 1r rs 0 *s -3 6l 1s rs 0 *s -3 6n 1l
    @rs 0 *s -3 6m 1o rs 0 *s -3 6n 1d rs 0 *s -3 6o 1l rs 0 *s
    @-3 6o 1n rs 0 *s -3 6m 1p rs 0 *s -3 6l 1q rs 0 *s 8 5o 2z rs
    @0 *s 8 94 30 rs 0 *s -3 6f 1o rs 0 4 *s -3 78 1s rs 0 *s -3 7a
    @1z rs 0 7 *s -3 4r 32 rs 0 *s -3 56 37 rs 0 2 *s -3 9b 36 rs 0
    @5 *s -3 8l 33 rs 0 1 *s -3 7b 47 rs 0 3 *s -3 5y 31 rs 0 6 *s -3
    @6o ac rs 0 K *s f 6z bl rs 0 *s h 6b bn rs 0 *s 7 6e az rs 0 *s
    @-1 57 1c rs 0 0 54 28 54 28 *s -3 au 4j rs 0 E *s 3 af 59 rs 0 *s
    @5 ae 61 rs 0 *s 2 ad 70 rs 0 *s 4 af 7p rs 0 *s -3 ay 56 rs 0 *s
    @-3 ax 55 rs 0 R *s -3 aw 5w rs 0 S *s -3 au 72 rs 0 C *s -3 b1
    @7s rs 0 T *s -3 5b i rs 0 *s -3 13 h rs 0 Yes, I used a deer
    @symbol for Yale. The reason? It amuses me greatly. *s 0 5r 2e rs
    @0 *s 5 7b bq ld 0 *s -3 7j bp rs 0 (26 Hide check) *s -3 2w 1t
    @rs 0 A *s -3 2v 2f rs 0 B *s -3 2v 31 rs 0 C *s -3 2x 3r rs 0 D *s
    @-3 2t 4f rs 0 E *s -3 2z 54 rs 0 F *s -3 32 5t rs 0 G *s -3 2v
    @6j rs 0 H *s -3 2x 71 rs 0 I *s -3 31 7s rs 0 J *s -3 2z 8b rs 0
    @K *s -3 31 92 rs 0 L *s -3 34 9n rs 0 *s -3 30 9u rs 0 M *s -3
    @2s ah rs 0 N *s -3 2v b3 rs 0 O *s -3 2w bs rs 0 P *s -3 3o ck
    @rs 0 1 *s -3 47 ci rs 0 2 *s -3 4v cj rs 0 3 *s -3 5m ck rs 0 4 *s
    @-3 68 ck rs 0 5 *s -3 6y cl rs 0 6 *s -3 7m cn rs 0 7 *s -3 87
    @cj rs 0 8 *s -3 93 ch rs 0 9 *s -3 9o ck rs 0 10 *s 0 af 3m rs 0
    @*s 3 5q 1o rs 0 *s 2 6c 4b rs 0 *s 4 6e 3m rs 0 *s -3 ay 3l rs 0
    @ *s -3 az 3u rs 0 K *s -3 bf 9u rs 0 *s 1 ag 4b rs 0
    *END cto15f


    Combat Details [Turn 1]
    Spoiler
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    Initiative
    Kit': 20
    Rissit: 8
    Erunak: 7
    Tamly: 20
    Cristobal: 7
    Skjald: 2
    HP
    Kit': 10
    Rissit: 8
    Erunak: 15
    Tamly: 7
    Cristobal: 5
    Skjald: 9
    AC
    Kit': 13
    Rissit: 18
    Erunak: 15
    Tamly: 17
    Cristobal: 11
    Skjald: 13
    Special
    Rissit has +1 to attack and damage due to Magic Weapon. [Effect start Turn 0, Effect end Turn 10]
    Last edited by Rettu Skcollob; 2008-01-20 at 08:57 PM.
    Feel free to catch me on MSN if you ever feel like a chat! You can find me under "ChocolateHeathen (At) Hotmail (Dot) com", most days.


  3. - Top - End - #333
    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    Aug 2007
    Location
    in the Parking lot ...

    Default Re: Ambulating Artifacts [IC]

    ((OK, think I got the map thing figured out, thanks, skald. Wow, is the throne room really 80 feet long? For some reason I was thinking it was much smaller.))

    Hmm, Rissit will be next to Erunak, at A4.
    My Characters:

    Spoiler
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    Ke'Kitathas El'Tulari of Ambulating Artifacts:

    Kit, Elven Paladin of Corellon Larethian, lvl 1
    (current) AC 13, hp: 10/10, init +1, Listen/Spot +4

    Kai'Ninaste El'Tir of Lich Ruler:

    Nina, elven Ranger/Rogue of Solonor Thelandira, lvl 2/3
    AC 17, hp: 26/26, init +3, Listen/Spot +12

    Hotaru of The Cube:

    'Ru, half-elven Bard, lvl 5
    AC 16, hp: 20/20, init +2, Listen/Spot +6/+1

  4. - Top - End - #334
    Bugbear in the Playground
     
    Rettu Skcollob's Avatar

    Join Date
    Jun 2007
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    Default Re: Ambulating Artifacts [IC]

    -Map updated-
    Feel free to catch me on MSN if you ever feel like a chat! You can find me under "ChocolateHeathen (At) Hotmail (Dot) com", most days.


  5. - Top - End - #335
    Bugbear in the Playground
     
    Rettu Skcollob's Avatar

    Join Date
    Jun 2007
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    Default Re: Ambulating Artifacts [IC]

    I'm going to be RP'ing Tamly and Cristobal for this combat session then.

    -Back to the fray-

    Once again the malignant voice rings through the door, immense scorn evident even through the wooden obstruction.

    Very well, you have chosen a painful death. Break it down.

    A low grunt is heard, and the sudden sound of metal against wood echoes throughout the throne room. The braziers light flickers, illuminating your faces strangely. An air of grim determination fills the room. Once again the sound is heard. And another time. The door is shuddering slightly with every strike, even with the two people bracing it.

    Abruptly the sound of splintering wood is heard, the large room echoing the sound, and the head of a large axe bursts through the right hand side of the large door. The light catches the gleaming edge of the blade, before it is quickly thrust back. through the fist sized hole it has wrought in the polished wood of the door. Once again, splintering wood, small chunks skittering across the floor, as this time a length of the axes shaft protrudes from the door. The hole is now almost large enough for someone to put their head through.

    This time, suddenly however, the large human female bracing against the door whips out her hand, grasping where the head meets the shaft, and grunting, effort evident, she pulls it with all her strength.[A Check was resolved, An opposed check was resolved] The wielder of the axe must not have expected this, for she easily yanks the weapon out of the hands of its wielder, continuing the momentum of her movement, she reaches backwards, letting go of the axe. She watches it clatter on the marble floor briefly, before stepping back from the door and drawing her own greataxe. Grinning, she bellows towards the door;


    Who is having the axe now, eh?

    Lowering her tone, she turns to the other adventurer bracing the door.

    Step back, there is no point in bracing the door when they can smash through it.

    Muffled voices are heard from behind the door.

    You idiot! Step aside, you blithering imbecile!

    I am sorry master...

    The voices are once again raised to what they were before.

    Let me show you how it's done! You, hand me that flask!

    [Your move, should you wish to make one]
    Feel free to catch me on MSN if you ever feel like a chat! You can find me under "ChocolateHeathen (At) Hotmail (Dot) com", most days.


  6. - Top - End - #336
    Pixie in the Playground
    Join Date
    Aug 2006
    Location
    Richmond, VA
    Gender
    Male

    Default Re: Ambulating Artifacts [IC]

    Hi guys,

    Sorry for disappearing on you. I'm deploying with my Army Reserve unit again. I don't think that I'm going to be able to participate in the game.

    Sorry about that.

    Best of luck, guys.

  7. - Top - End - #337
    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    Aug 2007
    Location
    in the Parking lot ...

    Default Re: Ambulating Artifacts [IC]

    Erunak: "Get back! Get away from the door!"

    ((whatever's in that flask, I don't want to be standing directly in front of the door when it takes effect. Erunak will take a five-foot step backwards and to the left, to B3, I think.))
    My Characters:

    Spoiler
    Show
    Ke'Kitathas El'Tulari of Ambulating Artifacts:

    Kit, Elven Paladin of Corellon Larethian, lvl 1
    (current) AC 13, hp: 10/10, init +1, Listen/Spot +4

    Kai'Ninaste El'Tir of Lich Ruler:

    Nina, elven Ranger/Rogue of Solonor Thelandira, lvl 2/3
    AC 17, hp: 26/26, init +3, Listen/Spot +12

    Hotaru of The Cube:

    'Ru, half-elven Bard, lvl 5
    AC 16, hp: 20/20, init +2, Listen/Spot +6/+1

  8. - Top - End - #338
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Re: Ambulating Artifacts [IC]

    I'm still here, and still hiding behind the throne.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  9. - Top - End - #339
    Bugbear in the Playground
     
    Rettu Skcollob's Avatar

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    Jun 2007
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    One Step Beyond
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    Default Re: Ambulating Artifacts [IC]

    The Elf in burnished scale bracing the door hesitates for a moment, then quickly moves backwards slightly, [5 foot step] just as a smashing sound reverberates throughout the dimly lit room. There is a tinkle of broken glass on the other side of the door.

    And now the other.

    Once again, the a smash and the tinkling sound of broken glass.

    Get back! Get back!

    A sharp hissing sound is heard, then a sound like a gasping breath.
    A few moments of silence pass.
    Suddenly, a monstrously loud booming sound is heard, the door soars inwards, bursting off of its hinges and clattering to the ground, the side facing up blackened and covered in flames.


    The blue-robed attackers are finally revealed in the hallway, 30 feet down. You count 14 in total. The torches at even intervals on both sides of the wall casting light upon their hooded faces. Standing out first is the only visible one not wearing a hood. A thin demeanour and shaved head, his face has curiously rat-like anthropomorphic qualities. He grins abominably, and you cannot tell whether it is the torch light or not, but his teeth seem un-naturally yellow, and his robe has white seams running through it in disconcerting patterns. in his hands he holds a small crossbow, and there is a small container with crossbow bolt ends protruding from it strapped to his leg.

    Flanking him on either side are numerous hooded figures, about nine grasping longswords and small metal shields, with the familiar image of a candle emblazoned upon them, and six clasping their hands together, with no visible weaponry about them.


    Attack.

    [Actions please. I shall roleplay Cristobal until a better alternative arises.]
    Last edited by Rettu Skcollob; 2008-01-20 at 05:58 AM.
    Feel free to catch me on MSN if you ever feel like a chat! You can find me under "ChocolateHeathen (At) Hotmail (Dot) com", most days.


  10. - Top - End - #340
    Barbarian in the Playground
     
    Glawackus's Avatar

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    Aug 2007
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    Gallifrey
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    Default Re: Ambulating Artifacts [IC]

    Erunak heads towards the door, and is clearly getting ready to charge.

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    Moving to B5 in the hopes of getting a line of sight on the guy in front.
    The Tenth Doctor and the TARDIS by Ceika.

  11. - Top - End - #341
    Bugbear in the Playground
     
    Rettu Skcollob's Avatar

    Join Date
    Jun 2007
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    Default Re: Ambulating Artifacts [IC]

    Tamly's Initiative
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    (1d20+2)[20]

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    I'm afraid I can't access the map editor on this computer, so I won't be able to edit the map until I get home later today.
    Last edited by Rettu Skcollob; 2008-01-20 at 09:06 PM.
    Feel free to catch me on MSN if you ever feel like a chat! You can find me under "ChocolateHeathen (At) Hotmail (Dot) com", most days.


  12. - Top - End - #342
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Re: Ambulating Artifacts [IC]

    Skjaldbakka will wait until one of the opponents is within 30ft. of the throne, and then let fly with a vial of alchemist's fire:

    (1d20)[13] to hit
    (1d6)[5] sneak attack damage
    (1d6)[1] alchemical fire damage
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  13. - Top - End - #343
    Dwarf in the Playground
     
    ElfWarriorGuy

    Join Date
    Aug 2007
    Location
    in the Parking lot ...

    Default Re: Ambulating Artifacts [IC]

    Kit will remain where he is, to shoot when someone comes in range.

    Erunak will remain where he is, prefering to let the enemy come to him.
    My Characters:

    Spoiler
    Show
    Ke'Kitathas El'Tulari of Ambulating Artifacts:

    Kit, Elven Paladin of Corellon Larethian, lvl 1
    (current) AC 13, hp: 10/10, init +1, Listen/Spot +4

    Kai'Ninaste El'Tir of Lich Ruler:

    Nina, elven Ranger/Rogue of Solonor Thelandira, lvl 2/3
    AC 17, hp: 26/26, init +3, Listen/Spot +12

    Hotaru of The Cube:

    'Ru, half-elven Bard, lvl 5
    AC 16, hp: 20/20, init +2, Listen/Spot +6/+1

  14. - Top - End - #344
    Bugbear in the Playground
     
    Rettu Skcollob's Avatar

    Join Date
    Jun 2007
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    Default Re: Ambulating Artifacts [IC]

    Tamly's Action
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    Tamly will stay put, in the position that he previously occupied

    Cristobal's Action
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    Cristobal will cast Ray of Frost, on the first enemy to come through the door.
    Feel free to catch me on MSN if you ever feel like a chat! You can find me under "ChocolateHeathen (At) Hotmail (Dot) com", most days.


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