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2018-05-09, 09:05 AM (ISO 8601)
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- Dec 2015
Re: Are full casting progression and high tier characters overrated?
Sure, at low levels you can make due with a guy using a scythe. But if your only option for winning a fight is blowing spell slots, it becomes very easier to wear down the party over a series of encounters. But melee capability comes from a Cleric or a Druid, who you want in the party already for restoration, raise dead, and other non-Wizard spells (also, I'm probably talking about a slightly lower level of optimization than you are).
Well, sure, but that works just as well for the invisible caster as the sneaking mundane.
So then so does the animal companion. And it seems to me that the buffs that apply only to animal companions (shared Druid buffs, animal-only buffs, venomfire) are better than the buffs that apply only Fighters (uh, ... enlarge person?). Of course, its also possible that you could have a party of Fighter/Rogue/Barbarian/Samurai. At least, its possible to have a party of Druid/Beguiler/Wizard/Archivist, so if you can't have the corresponding mundane-only party that seems like proof positive that mundanes are in fact worse.
unless you knew the guys you want to infiltrate are specifically looking for magic, and you don't expect to fight in the infiltration. Then it becomes perfectly reasonable. I've done this.
getting those moderately skilled observers is not as easy as it seems. the scarcity of skill points dictates that the vast majority of common guards will not have ranks in spot.
and if you're looking at high level people, then there aren't two dozens of them, and it's only a class skill for a few classes. If you're a halfling rogue, you can easily get a +20 to hide by mid level without magic, and that's enough to enrsure that only someone else who invested signifficantly in spot (be it rogue, ranger, monk or whatever) can reasonably find you if you're trying to be stealthy.
I did specify that the mundane character needs magical support.
1) it assumes that said buff spells will always be available. Most of them have durations of 1 round per level or 1 minute pe level, so you can only use them for a fight, and only if you know a fight is going to be triggered shortly. A possible fix involve easy persist sheanigans, which is cheese most DM would not allow.
2) it assumes that the martial will not be buffed. So you are assumed to always be able to have all your 1 round/level spells always active in any fight, but it's not even assumed the other guy can get a few 10 minute/level buffs from his allies?
3) it assumes that the party will never be ambushed or find itself in a situation where buff spells are not available. if they are always available via persistent sheanigans, see 1
4) it assumes nobody will spend 1 action to cast dispel magic on the buffed druid or cleric. Else, it assumes CL-increasing sheanigans are available get your caster level to the sky; again, most DM would put a stop to that. If we are looking at really high levels, it also assumes dissjunction is not in use.
If you can buff a caster to the point that it fights better than that (maybe increase your caster level to over 40 and polymorph into a great wyrm dragon?), then I'd surmise we're in the "cheese most DM won't allow" territoryLast edited by Cosi; 2018-05-09 at 09:15 AM.
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2018-05-09, 09:20 AM (ISO 8601)
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- Mar 2011
Re: Are full casting progression and high tier characters overrated?
It is preferable to have a cleric or a druid mixed in yes. I also want a psion to more or less complete the spell list. Just making the point that a scythe is perfectly capable of meeting your desired melee damage at low levels and at high levels you stop caring about it at all. Also the answer to spell slot scarcity could be having options when you run out, but I've found it's generally more effective to make them STOP being scarce. Would you like a primer on the various ways you can get significantly more spells per day? Not limitless at low levels but certainly not scarce?
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2018-05-09, 09:23 AM (ISO 8601)
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- Aug 2013
Re: Are full casting progression and high tier characters overrated?
Tonymistu, or whatever his name was, already answered this thread to satisfaction. The DM controls everything including which material is legal and it hasn't even been established which house rules/material are in place. All of you guys' arguments are pointless because your house rules are going to be different from the other guy's. It's simply going to depend on the DM before anything else.
You might try to argue that "in absence of house rules..." but I'll tell you right now I've never met a 3.5/PF DM without a house rule or two, or three dozen. I've also never met two DMs that had the exact same house rules, either. Everyone has a different idea of what works because everyone literally plays a different game.
If you guys really want to argue, you should set which house rules/material are in place first. I suspect that people whose ideas deviate from the general consensus have very different house rules/materials allowed than the "norm".
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2018-05-09, 10:21 AM (ISO 8601)
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- Feb 2008
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Re: Are full casting progression and high tier characters overrated?
Spot is not a class skill for warriors (which make the average guard). No, I do not expect an npc to keep a cross-class skill maxxed.
Which is exactly the problem. Because magical characters don't need mundane support. A Beguiler does a Rogue's job as well as a Rogue and doesn't demand that the party lay some buffs on her in order to be effective. And she provides magical utility in various forms. So why have a Rogue?
So we're supposed to assume the Fighter (who has no buff spells of his own) is always buffed but that the Cleric (whose class list is filled with buffs spells) doesn't?
dispel magic takes away the Fighter's buffs too.
The Fighter can have every buff his Rogue, Barbarian, or Saumrai allies can cast on him. If you say "but he needs casters" then you are admitting you are wrong and there is a fundamental asymmetry between casters and mundanes, because casters don't need mundanes.
There is a vast gulf between claiming "martial are not useless and they can get their spot to shine" and claiming "martials are equal to tier 1 casters".
Casters provide a variety of tools (rope trick, teleport, magnificent mansion) to ensure that they aren't in a position to be ambushed. What exactly do Fighters have? Oh, right, the same thing Fighters always have -- nothing.
But, yes, those numbers aren't terribly tough to beat. Something using Octopus Fu + either wraithstrike or sadism with a couple of damage buffs does more damage more accurately, greater dimension jumper gets you better mobility, and the defenses are fairly easy (though tedious) to beat.
Well, yes, if "anything better than what I can do with mundanes" is "cheese" then obviously you can't be better than mundanes. I submit that such a standard is stupid because it makes it impossible for you to be wrong.Last edited by King of Nowhere; 2018-05-09 at 10:25 AM.
In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
Ridiculous monsters you won't take seriously even as they disembowel you
my take on the highly skilled professional: the specialized expert
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2018-05-09, 11:07 AM (ISO 8601)
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- Mar 2011
Re: Are full casting progression and high tier characters overrated?
Except you've done a good job of describing fighters as buff leeches who only do anything not related to pack mule status when given stuff by people who are actually useful. That's a DRAIN on resources, not useful.
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2018-05-09, 12:23 PM (ISO 8601)
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- Apr 2013
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- Cloudcuckooland
Re: Are full casting progression and high tier characters overrated?
Last edited by NeoPhoenix0; 2018-05-09 at 12:25 PM.
Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
Current avatar by me
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2018-05-09, 12:48 PM (ISO 8601)
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- Jan 2018
Re: Are full casting progression and high tier characters overrated?
I'm seeing another Oberoni Fallacy here - it is true that a DM can address imbalances, but it doesn't make the casters having a vastly more powerful kit that can accomplish a lot more a lot easier less of a reality. It is important to realize the fact that those classes are in a completely different league from the mundanes and as such it is important for the DM to realize how casters overpower martials and what they should do to address the power gap (balancing the classes is one option, but so is restricting class choice, changing the level range of the campaign, manipulate item drops to favor the weaker characters etc.).
It is however legitimate to state that purely stating what a caster/mundane could potentially do may not be sufficient as proof for the disparity, so one could try a playtest where a group of non-casters and a group of full casters try the same challenges (I recommend a 1st Level, an 8th Level and a 15th Level challenge; three levels which span the width of RPGA adventures which cap at 16). Here's the rules by which the characters should abide:
-Tome of Magic and Magic of Incarnum are banned - those books add a layer of options that could make evaluating the disparity between mundanes and casters too difficult. Tome of Battle can be considered for mundanes, but it could also be run as a seperate team to see how much Martial Adepts approach the casters, or it could be banned also.
-Team Mundane may not have any spellcasting or manifesting classes whatsoever. Team Caster may only use classes that gain 9th level spells/powers. Gish-type classes with 4th/6th level casting are typically a blend between the two that could cause arguments which aspect of the class is getting the job done. If there's any ACFs that rid Paladins/Rangers off of their spellcasting, they can be run in the mundane team.
-25 Point buy and wealth as normal per level (including average starting gold for the Level 1 challenge). Unlike RPGA, Evil-aligned characters are permitted.
-Team Caster should not rely on infinite loops that are already known problems for the game. Nonmagical exploits that are well-known should not be used either by any team (like gaming the item prices with ladders/poles).
-While not strictly forbidden, Team Mundane should not attempt to get caster features onto them, mostly trying to play true to their class' kit.
-The DM may adjudicate stuff where the rules are muddy or undefined, but should try to stick with RAW/RAI when possible. Additionally, the hostiles and environments etc. should be the same for both teams.
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2018-05-09, 02:44 PM (ISO 8601)
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- Apr 2016
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- No Longer The Frostfell
Re: Are full casting progression and high tier characters overrated?
Wait wait wait wait wait... so, you're saying that because options exist that a mundane character could take to cover a known weakness, the sources of those options should be banned? That makes little to no sense. Either the playing field is equally open to all involved or it's equally restricted to all parties involved.
-Team Mundane may not have any spellcasting or manifesting classes whatsoever. Team Caster may only use classes that gain 9th level spells/powers. Gish-type classes with 4th/6th level casting are typically a blend between the two that could cause arguments which aspect of the class is getting the job done. If there's any ACFs that rid Paladins/Rangers off of their spellcasting, they can be run in the mundane team.
-25 Point buy and wealth as normal per level (including average starting gold for the Level 1 challenge). Unlike RPGA, Evil-aligned characters are permitted.
-Team Caster should not rely on infinite loops that are already known problems for the game. Nonmagical exploits that are well-known should not be used either by any team (like gaming the item prices with ladders/poles).
-While not strictly forbidden, Team Mundane should not attempt to get caster features onto them, mostly trying to play true to their class' kit.
-The DM may adjudicate stuff where the rules are muddy or undefined, but should try to stick with RAW/RAI when possible. Additionally, the hostiles and environments etc. should be the same for both teams.
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2018-05-09, 02:56 PM (ISO 8601)
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- Nov 2009
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Re: Are full casting progression and high tier characters overrated?
Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects)
Silent image is a Figment. Mindless creatures are not immune to it, and completely lack intelligence.
From Ability Scores:
Intelligence represents one’s ability to analyze information
-snip-
Intelligence determines how well your character learns and reasons
-snip-
So to summarize, a mindless creature cannot reason out that a spellcaster just put an illusion of a wall in front of it, like an intelligent creature may suspect (especially if it dealt with casters before). If it has multiple senses like tremorsense, it cannot analyze the conflicting information. (It knows the creature is behind that wall, but also that there’s a wall in the way.)
Unless your mindless critters bang into walls on the regular, they have no basis for banging into this one, and they cannot reason out that there’s something off here.
Silent image is super good vs mindless things"You want to see how a Human dies? at ramming speed."
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2018-05-09, 02:57 PM (ISO 8601)
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Re: Are full casting progression and high tier characters overrated?
I want you to PEACH me as hard as you can.
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2018-05-09, 03:03 PM (ISO 8601)
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- Aug 2013
Re: Are full casting progression and high tier characters overrated?
Okay. WotC didn't know what balance was when they wrote 3.5, and melees as written are worth less than the dirt casters as written tread on. Maybe even less. I'm just saying what the DM does matters more.
I limit players to something like Core + PHB2 + Completes minus Divine/Psionic, every race with mental stat bonus banned, with entirety of Polymorph school banned, abrupt jaunt nerfed to swift action, Metamagic Persist banned, DMM legal but no nightsticks or any other trick to expand your turning pool except stuff like extra turning, Glibness banned, Glitterdust nerfed, bunch of other caster tricks and spells -I can't remember off top of my head- nerfed/banned, limit campaign to lv 1~10, and throw something like dozen or two combat encounters a day to thin out the spell slots to the breaking point. Everyone optimizes to hell and back, casters and melee contribute about the same to the campaign, and everyone has a lot of fun.
Casters might or might not be broken on your table. I don't know, because I don't know how you run your games. As written they are insanely strong, but I assure you they are quite balanced in my games.
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2018-05-09, 03:20 PM (ISO 8601)
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- Feb 2014
Re: Are full casting progression and high tier characters overrated?
No offense but I wouldn't play in your game. You turned 3.5 into 5e. Games run fine with the gentleman's agreement and everything allowed, and this results in very unique characters with very unconventional playstyles, but by removing everything unique about 3.5 you turned 3.5 into a standard dungeon crawl with identical characters all following stereotypical archetypes like 5e.
People who know what they're doing (especially with their wealth) create mundanes that excel in combat even at level 20. So with all your banning all you've done is stunt your game mastery of the game. You will never get better now.
Anyways to each his own, no judgment.
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2018-05-09, 03:30 PM (ISO 8601)
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- Mar 2011
Re: Are full casting progression and high tier characters overrated?
That and taking away a bunch of fun tricks from casters doesn't solve the imbalance. Even if mundanes could match casters in combat, they can't but lets pretend, they're still incapable of doing much of anything out of combat. The casters never stop being relevant while mundanes very much do.
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2018-05-09, 03:32 PM (ISO 8601)
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- Aug 2013
Re: Are full casting progression and high tier characters overrated?
Sorry, but I detest 5e. Every build is same to the second approximation, build ceilings were brought down, and bounded accuracy was one of the worst things I've seen in D&D. My game contains very unique characters with very unconventional playstyles. As for system mastery, I've already played the high levels of 3.5 repeatedly. Played for years and years and years and ran into all kinds of weird tricks and optimizations from books all over. Eventually, I got tired. I sat down and thought about it. Tried a bunch of different things. This is the best solution I've found, and if you disagree with me, then you disagree.
But I'd appreciate it if you don't accuse me of "removing everything unique about 3.5 and turned it into a standard dungeon crawl with identical characters all following stereotypical archetypes like 5e". Thanks.
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2018-05-09, 03:35 PM (ISO 8601)
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- Aug 2013
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2018-05-09, 03:40 PM (ISO 8601)
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- Mar 2011
Re: Are full casting progression and high tier characters overrated?
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2018-05-09, 03:41 PM (ISO 8601)
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- Apr 2016
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- No Longer The Frostfell
Re: Are full casting progression and high tier characters overrated?
I'm inclined to agree with that sentiment, but wands, staffs, scrolls, and other restorative magic items kind of take that bit of resource management off the table for all spellcasters.
I wouldn't agree with hundreds, but what you're saying is true. It's very difficult to exhaust a spellcaster's resources.Last edited by AnimeTheCat; 2018-05-09 at 03:45 PM.
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2018-05-09, 03:41 PM (ISO 8601)
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- Aug 2013
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2018-05-09, 03:46 PM (ISO 8601)
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- Mar 2011
Re: Are full casting progression and high tier characters overrated?
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2018-05-09, 03:48 PM (ISO 8601)
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- Aug 2013
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2018-05-09, 03:53 PM (ISO 8601)
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- Mar 2011
Re: Are full casting progression and high tier characters overrated?
Not really. To quote Yahtzee "but I might need it later!" is one of the most obnoxious, unfun concepts ever devised to prevent people from using their most effective means of solving a problem because there might be a bigger problem around the corner. This is why the best RPG like Xenoblade Chronicles very deliberately make your only resource health that rapidly replenishes outside of combat, and every combat is balanced around you being at your best and free to work to whatever complex standard is necessary to win.
Last edited by ryu; 2018-05-09 at 03:54 PM.
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2018-05-09, 03:57 PM (ISO 8601)
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Re: Are full casting progression and high tier characters overrated?
How is the fighter getting these buffs, precisely? You're saying they're short duration, so they're being cast in combat. Presumably the fighter's party and the cleric's party are the same, apart from themselves, so let's say, for the sake of argument, that the parties are literally just the character in question and a friendly wizard. In order to give the fighter buffs, the wizard needs to, y'know, cast them. At the same time, we can assume that the cleric is casting buffs on themselves. What is the cleric's wizard doing while this is going on?
Wizard stuff, I assert. Cause, y'know, they're a wizard. So, instead of tossing out some spell to get the cleric up to the competence level that they're attempting to acquire on their own, the they're casting, I dunno, black tentacles. If the fighter's wizard casts a second buff spell, the cleric's wizard also uses, say, stinking cloud. So, here's the question. Who is better at killing a group of monsters? A buffed fighter, or a buffed cleric facing down enemies that are being destroyed by crowd control spells?
I think the answer is pretty obvious. In order to not make asymmetrical assumptions here, the cleric party is necessarily putting out more spells, and spells are good. Maybe in a vacuum the buffed fighter is better than the self buffed cleric, but it makes no sense for the situation to be a vacuum in this sense. The end result is that the cleric party can kill the enemies significantly more efficiently. And, if the situation calls for something besides face hitting, they can do that as well.
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2018-05-09, 04:03 PM (ISO 8601)
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- Aug 2013
Re: Are full casting progression and high tier characters overrated?
Well, if you hate resource management that much, maybe you should give 4th edition a try.
I think resource management is an interesting puzzle to solve, and one that the WotC, in all their glorious incompetence, wanted us to try and figure out.
(You have the wizard who can do 100% 3 times a day, 75% 5 times a day, 50% 7 times a day, and 25% 9 times a day, and then you have the fighter who can do 50% all the time. Devote your resources correctly and solve the X encounters and try to make it to next day, but you don't know many or how difficult the encounters are going to be.)
~~
ryu, I'm not trying to fight with you or whatever. I just have my way of doing things. If you think that's bad and that you'll never play in one, that's fine, but please don't bash. Or compare me to 4th or 5th ed.
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2018-05-09, 04:05 PM (ISO 8601)
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- Apr 2016
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- No Longer The Frostfell
Re: Are full casting progression and high tier characters overrated?
I think that resource management adds a very fun mechanic to most games, be they TTRPG or video game or family board game. Ensuring the game does not suffer from "Magalixir Syndrome" is the aim. Having limits on powerful abilities, especially when they are game altering, is necessary for continued play in most cases.
In the case of video games vs 3.5 specifically is that you have far more encounters in a standard video game day than in a d&d 3.5 day. Where in d&d you can expect 3-6 encounters at least, in a standard video game, you can expect 2-3 times as many, and that's a minimum.
That's just my opinion though, I enjoy a more strict resource management aspect to my games. Something like XCOM does it well by having restricted special resources per encounter, like abilities and grenades, while balancing that with unlimited use resources per encounter like ammunition and secondary attacks, all while being restricted by action point costs. In that instance, the playing field is leveled by resource management, not upheaved by it.
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2018-05-09, 04:10 PM (ISO 8601)
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- Mar 2011
Re: Are full casting progression and high tier characters overrated?
4th is full of resource management. It's just that it's less noticeable because everyone's options are melee attack, move, or use one of your actually relevant limited resource actions. It has resource management and no meaningful decisions to make that are non-obvious. Possibly because they cut out all the fun spells. You may feel the comparison is unfair, but the reasons I hate the system are for having done exactly what you're describing.
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2018-05-09, 04:15 PM (ISO 8601)
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- Aug 2013
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2018-05-09, 04:18 PM (ISO 8601)
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- Mar 2011
Re: Are full casting progression and high tier characters overrated?
The fact your resource limited relevant actions are, in fact, sharply limited doesn't change the fact you're managing a resource.
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2
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2018-05-09, 04:20 PM (ISO 8601)
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- Jan 2018
Re: Are full casting progression and high tier characters overrated?
Well, the above was just me trying to set a baseline field in which mundane/caster performance can be balanced against one another. I just thought the wierd magic classes, the martial adepts and meldshapers would be too much of a distraction from the things we actually want to test. If you think that my means of testing are insufficient/lacking, by all means suggest a better method.
Maybe it would help if we post actual builds to demonstrate a competent martial/mundane or what kind of power level casters can achieve - I don't claim to be the best optimizer, but I think I can throw out a baseline 8th level wizard that should be a modest level of optimization. Not gonna bother with consumable items (leaving a bit money over for that) and gonna keep the spellbook to the level-up spells to save time.
Spoiler: Baseline Wizard8th Level Elf Wizard
8 STR, 16 DEX, 12 CON, 20 INT, 13 WIS, 8 CHA
29 HP (8d4+8)
15 AC, 14 Touch, 12 Flat-Footed (+3 Dex, +1 Deflection, +1 Natural)
+7 Init
+7 Fort, +7 Ref, +9 Will
Immune to Sleep
+2 saves vs. enchantment
Low-Light Vision
Weapon Familiarity (Elf)
+2 Listen, Search, Spot
School Focus (Conjuration)
Barred Schools (Illusion, Enchantment)
Familiar (Rat)
L1 Bonus Feat (Scribe Scroll)
L5 Bonus Feat (Craft Wondrous Item)
Level 1 feat: Improved Initiative
Level 3 feat: Extend Spell
Level 6 feat: Spell Focus (Conjuration)
Attribute Score Improvements: INT x2
Equipment:
-Spellbook + Robes (free)
-Lesser Metamagic Silent Rod (3000 gp)
-Headband of Intellect +2 (4000 gp)
-Gloves of Dexterity +2 (4000 gp)
-Cloak of Resistance +2 (4000 gp)
-Ring of Protection +1 (2000 gp)
-Amulet of Natural Armor +1 (2000 gp)
-Quarterstaff (free)
-+1 Light Crossbow (2335 gp)
-Handy Haversack (2000 gp)
-3665 gp worth of scrolls, wands and bolts
Spellbook (all 0th level, 9 1st level, 4 2nd level, 4 3rd level, 4 4th level spells):
1st: Enlarge Person, Grease, Magic Missile, Summon Monster I, Shield, Ray of Enfeeblement, Reduce Person, Mage Armor, Obscuring Mist
2nd: Glitterdust, Web, Alter Self, Rope Trick
3rd: Dispel Magic, Phantom Steed, Stinking Cloud, Haste
4th: Dimension Door, Summon Monster IV, Wall of Ice, Polymorph
Spells per day:
0th: 4
1st: 7 (4 +2 from Int +1 Conj)
2nd: 5 (3 +1 from Int +1 Conj)
3rd: 5 (3 +1 from Int +1 Conj)
4th: 4 (2 +1 from Int +1 Conj)
Save DCs:
0th: 15 (16 Conj)
1st: 16 (17 Conj)
2nd: 17 (18 Conj)
3rd: 18 (19 Conj)
4th: 19 (20 Conj)
Edit: Altered one feat and added spells per day and Save DCs.Last edited by MeimuHakurei; 2018-05-09 at 04:27 PM.
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2018-05-09, 04:28 PM (ISO 8601)
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- Aug 2013
Re: Are full casting progression and high tier characters overrated?
So your argument is that 4e has resource management, but 3.5e doesn't. Resource management is stupid, therefore 3.5 is awesome and 4e sucks.
I don't think I have ever met a person who has argued that 4e has more resource management than 3.5. I believe you are the first to do so.
I'm quite flabbergasted.
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2018-05-09, 04:37 PM (ISO 8601)
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- Mar 2011
Re: Are full casting progression and high tier characters overrated?
You can bring resource management into 3.5 if you decided not to take options that give you more resources than you'll ever feasibly spend. You cannot, to my knowledge, take the resource management out of 4E. You can argue that because you have only one or two things to manage that there isn't that much management. This is a sign of a deeper problem. You don't have OPTIONS. Believe it or not a system can suck for more than one reason.
Most people see a half orc and and think barbarian warrior. Me on the other hand? I think secondary trap handler and magic item tester. Also I'm not allowed to trick the next level one wizard into starting a fist fight with a house cat no matter how annoying he is.
Yes I know it's sarcasm. It's a joke. Pale green is for snarking
Thread wins: 2