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2018-06-23, 05:24 AM (ISO 8601)
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- Oct 2015
Re: Drop Dead Studios Ask Me Anything #3
Q 18: Apologies if this has been answered already, but is there a way to emulate the Astral Construct power using Spheres? I know there is a way to basically get an Eidolon with the Conjuration spheres, but I can't seem to find a way to make short lived, highly customizable minions.
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2018-06-23, 08:47 AM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2018-06-23, 10:18 AM (ISO 8601)
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- Oct 2014
Re: Drop Dead Studios Ask Me Anything #3
Q18
Is there any way for character picking up firearm proficiency with their martial tradition to gain a firearm with their starting equipment, either a battered firearm like a gunslinger's or otherwise? I can't find one except picking up a trait for extra money, and to me it seems an exception to sphere's general theme of getting character concepts up and running from level 1(-ish).Hector Morris Ashburnum-Whit - Curse of the Crimson Throne - IC / OoC
Bosek of Kuru - A Falling Star - IC / OoC
Gifu Lavoi - Heritage of Kings - IC / OoC
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2018-06-23, 10:24 AM (ISO 8601)
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- Oct 2014
Re: Drop Dead Studios Ask Me Anything #3
Hector Morris Ashburnum-Whit - Curse of the Crimson Throne - IC / OoC
Bosek of Kuru - A Falling Star - IC / OoC
Gifu Lavoi - Heritage of Kings - IC / OoC
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2018-06-23, 11:28 AM (ISO 8601)
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- Jan 2010
Re: Drop Dead Studios Ask Me Anything #3
A17: You can apply the advice from Oracle curses to hedgewitch curses. Basically, each thing you gain at 1st, 5th, 10th, 15th, and 20th level should be worth approximately a feat. Of course, not every curse follows this exactly, but that's the general guideline. The player and GM should put in a bit of work to do the conversion; though simply granting talents is probably balanced, it's kinda boring to play a class feature that just gives you more feats.
For example, for the blackened curse:
Blackened
Effect: You take a –4 penalty on weapon attack rolls, except for attacks that use fire.
At 1st level, the oracle gains the Destruction sphere with the Energy Focus (fire) drawback. They do not gain this drawback if possess the Destruction sphere from another source. They also gain the Fire Blast talent.
At 5th level, the oracle gains Searing Blast from the Destruction sphere, or another talent from that sphere if they possess that talent already.
At 10th level, the oracle gains Exploding Orb from the Destruction sphere, or another talent from that sphere if they possess that talent already, and his penalty on weapon attack rolls is reduced to –2.
At 15th level, the oracle gains Energy Wall from the Destruction sphere, or another talent from that sphere if they possess that talent already.
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2018-06-23, 11:29 AM (ISO 8601)
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- Jan 2010
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2018-06-23, 11:38 AM (ISO 8601)
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- Oct 2015
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2018-06-23, 11:51 AM (ISO 8601)
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- Jul 2013
Re: Drop Dead Studios Ask Me Anything #3
Q19
The following setup can give a 4th level conscript up to 3 attack action equivalents - is this correct?
Off Hand Attack - Feint (Expert Feint)
Main Hand Attack - Bleeding And Precision Damage (Apply Slickened Grip)
Free Action - Trip (Ankle Strike from dealing precision damage)
Attack of Opportunity (Triggered from "And Stay Down!") - Bleeding and Precision Damage
Off Hand Attack (Permitted from "Dual Opportunity) - Disarm
Attack of Opportunity (Triggered from "Swift Slice") - Bleeding and Precision Damage
Theoretical build details provided by the player:Class Levels : Conscript 4
Pick 2 Sphere Specialisations, Duelist and Dual Wielding in that order. Pick Finesse Training.
For the Martial Tradition pick Tempest Dancer. You can mostly ignore Double Weapon Training.
Race: Anything with racial weapon proficiency in at least a type of light weapon, preferably something that has access to a one handed and light weapon. Elves and Tengu spring to mind. Dexterity is also a great choice as this will deal dexterity to damage on said weapons.
Talents - MT = Martial Tradition, CS = Class Skill, CL = Class Level, CF = Class Feature, BT = Bonus Talent:
(MT) DOUBLE WEAPON TRAINING
(MT) DUAL WIELDING SPHERE
(MT) FINESSE FIGHTING
(MT) DUAL OPPORTUNITY
(CS) DUELIST SPHERE
(CS) DUAL WIELDING (CUNNING COMBO)
(CL) SLICKENED GRIP
(CL) AND STAY DOWN
(CL) FENCING SPHERE!
(CL) ANKLE STRIKE
(CF) EXPERT FEINT (AS A TRADE IN FOR PICKING "FINESSE TRAINING" FROM CONSCRIPT)
(BT) SWIFT SLICE
Feats:
(1) Combat Reflexes
(3) Any? Maybe something to shore up defences like an extra combat talent to pick up Unarmoured Training or even another talent to add more debuffs to the subsequent bleeds/precision damages. Oh, maybe get Berserker Sphere so you can apply Battered for more penalties to enemy CMD. Also sets up nicely for later debuffs on the below cycle when you progress further in level as you can apply Exertion's to the initial attack (Leg-Smasher springs to mind for more penalties to AC and CMD).
Action Cycle:
Off Hand Attack (Comes before the Main Hand Attack because of "Cunning Combo") - Feint (Expert Feint)
Main Hand Attack - Bleeding And Precision Damage (Apply Slickened Grip)
Free Action - Trip (Ankle Strike from dealing precision damage)
Attack of Opportunity (Triggered from "And Stay Down!") - Bleeding and Precision Damage
Off Hand Attack (Permitted from "Dual Opportunity) - Disarm
Attack of Opportunity (Triggered from "Swift Slice") - Bleeding and Precision Damage
Move with your move action if you like and do swift things with your swift action. You're essentially dealing 3 fortitude saves vs exhaustion in this cycle alongside being an absolute **** to them with the various debilitating effects. The second Dual Wielding specialisation from Conscript lets you forgo "Balanced Blows" to reduce your Dual Wielding penalty.
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2018-06-23, 07:06 PM (ISO 8601)
- Join Date
- Apr 2018
Re: Drop Dead Studios Ask Me Anything #3
Q20:
I imagine this must have been answered, but came across an interesting interaction and I'm just not sure how SoP intended for it to interact. Sorry if it has been answered.
Energy Blade allows you to make an attack with the blast attached. Wording suggests the blade is the 'parent' effect for the action by allowing the attack to be made as part of the sphere being used.
I didn't think anything of it initially, until I found the Melee Blaster feat.
When using a destructive blast as (or as part of) a melee attack or melee touch attack, your destructive blast does not provoke attacks of opportunity.
So ultimately, the question is: Do you need this feat to energy blade without provoking?
Q21:
Improved energy blade is a swift action which, iirc, is non-provoking, like a quickened spell. However, I likewise can't find where this would be confirmed in either Spheres content or Pathfinder (I know my 3.5 stuff so much better, we switched to pathfinder specifically to use the Sphere system).
So for the question: Is it in fact a non-provoking use of the sphere ability? Are quickened sphere effects likewise non-provoking? If it is non-provoking, is it because its a swift action or because it doesn't say it threatens in the feat? (since there seems to be no explicit swift action protection in pathfinder).
Thanks in advanced!
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2018-06-24, 02:28 AM (ISO 8601)
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- Nov 2016
Re: Drop Dead Studios Ask Me Anything #3
A20: Correct, all casting provokes by default, and SoP didn't change that. This even means if you're doing a ranged touch attack, you will provoke for casting, and provoke for making a ranged attack. Note that casting defensively is still an option open to you as well instead.
A21: Correct again, Improved Energy Blade does not provoke, and it is specifically because it is a swift action as all spells do not provoke if cast as a swift action regardless of how.
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2018-06-24, 09:46 AM (ISO 8601)
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- Apr 2018
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2018-06-24, 10:38 AM (ISO 8601)
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- May 2008
Re: Drop Dead Studios Ask Me Anything #3
Q22. When performing these talents from the Dual Wielding Sphere, Brutal Combo, High-Low Combination, Repositioning Routine, and Tricky Combo, in coordination with the Dual Attack base sphere ability, do the combat maneuvers performed suffer the Dual Attack penalty to their checks?
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2018-06-24, 10:04 PM (ISO 8601)
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- Feb 2018
Re: Drop Dead Studios Ask Me Anything #3
Q23
How does movement work for the Animate enhancement?
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2018-06-25, 06:09 AM (ISO 8601)
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- Mar 2015
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2018-06-25, 08:45 AM (ISO 8601)
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- Apr 2014
Re: Drop Dead Studios Ask Me Anything #3
Q24: If I possess the Telekinesis Sphere and the Flair magic talent, can I use the Vital Strike feat in conjunction with a bludgeon attack?
Q25: Does Flair only allow the application of feats, or class features as well?
Would a character with the Flair, Dancing Weapon and Mobile Bludgeon talents and the Flurry of Blows class feature gain an additional attack when full attacking while telekinetically wielding a monk weapon?
Could a character with the Flair talent deal sneak-attack damage when successfully bludgeoning a flat-footed target?Edit: typo
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2018-06-25, 04:11 PM (ISO 8601)
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- Dec 2015
Re: Drop Dead Studios Ask Me Anything #3
Greater Dustbringer Aura (from the Dustbringer Archetype for the Mageknight) allows you to subject any missile to your Alter (Destroy) ability. However, I'm not entirely sure what the HPs of most ammunition are. Can somebody help me with this?
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2018-06-25, 06:00 PM (ISO 8601)
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- Oct 2017
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- Utah
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2018-06-25, 09:13 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: Drop Dead Studios Ask Me Anything #3
A14 When the attack first hits.
Q15
The Conscripts Duelist Specialization 3rd level ability Death By A Thousand Cuts reads "Whenever the conscript deals bleed damage to a creature, it must make a Fortitude save (DC 10 + the conscript’s base attack bonus + current bleed damage)." When does the save trigger? Does 1 Bleed damage force a save every turn until the bleed is stopped or does a Save take place solely when the Bleed is applied?Last edited by Ssalarn; 2018-06-25 at 09:14 PM.
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2018-06-26, 07:30 AM (ISO 8601)
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- Dec 2014
Re: Drop Dead Studios Ask Me Anything #3
Originally Posted by Hurricane Kick
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2018-06-27, 07:04 AM (ISO 8601)
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- Dec 2014
Re: Drop Dead Studios Ask Me Anything #3
Q19A: This build is trading 7 combat feats for a specialization, then 5 combat talents for a second specialization, then the remaining 4 combat feats for another feature. Is the intent of the second specialization that it only trades away combat talents and not the remaining combat feats? I had thought it was all remaining combat feats, plus the 5 combat talents.
The build otherwise seems to work as intended, though really only against humanoids with weapons.
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2018-06-27, 08:28 AM (ISO 8601)
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- Mar 2015
Re: Drop Dead Studios Ask Me Anything #3
Ah, thanks! It does make sense that way. I do have one other semi-related question for SoM, regarding the Martial Study Scholar's Knack. Q28:
Originally Posted by Scholar's Knack
It seems at a glance like the intent is for it to work only when actively using an ability granted by the sphere or a talent from the sphere, like Deadly Shot, but it feels odd to have someone who's not very good with the crossbow right until he makes an especially difficult shot.Last edited by CreepyShutIn; 2018-06-27 at 05:22 PM.
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2018-06-27, 04:51 PM (ISO 8601)
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- Jul 2013
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2018-06-27, 05:54 PM (ISO 8601)
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- Dec 2014
Re: Drop Dead Studios Ask Me Anything #3
Q29:
Wild Magic question:
Does the Epicenter Destruction Talent grant immunity to the altered blast areas or any other additional effects of Destruction Sphere Wild Magic Events?
Epicenter:
"You are immune to any damage and other effects of your own destructive blasts. This includes ignoring difficult terrain from your Crystal Blast and immunity to your own Energy Wall, Energy Cloud, and any other blast shape with a non-instantaneous duration."
Wild Magic Events:
"...Nor are casters ever immune to the results of their own wild magic events, the chaotic nature of wild magic overcoming even creature type-based immunities."Last edited by neversterling; 2018-06-27 at 05:54 PM.
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2018-06-27, 06:40 PM (ISO 8601)
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- Mar 2018
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- Over the Rainbow
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Re: Drop Dead Studios Ask Me Anything #3
Q30
Can the Advanced Talent Everglow be applied to the talent Dancing Lights or items created using the Duel-Sphere Feat Hard Light?
Q31
If the answer is no to the above question, then is there any benefit to taking Everglow other than to make fuelless lanterns?
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2018-06-27, 07:25 PM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2018-06-27, 07:35 PM (ISO 8601)
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- Apr 2018
Re: Drop Dead Studios Ask Me Anything #3
Q32: In the dark sphere, if I had taken the shadow lurk ability twice would the shadow lurks have any access to Spheres of Might abilities I possess? Would the particular ability having an Associated Feat change this (such as Dual Attack and its Associated Feat: Two-Weapon Fighting)?
For example, could I make a shadow lurk and have it use the Scout Ability as if it were me and then have it despawn giving me knowledge of the targets weaknesses and the benefits that provides.
Would a Shadow Lurk gain my passive sphere abilties such as Armored Defense or Critical Genius from the Equipment sphere? Would these count as Attributes of my character or Feats for the purposes of Shadow Lurk?
As long as these do not bypass the rule of "A shadowstuff-imbued lurk may not attempt combat maneuvers, cast spells, or use its source’s class features." would the above work at all? Or are Shadow Lurks and Martial Characters not intended to mix at all?Last edited by ImmortalTimothy; 2018-06-27 at 07:36 PM.
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2018-06-27, 07:41 PM (ISO 8601)
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- Mar 2008
Re: Drop Dead Studios Ask Me Anything #3
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2018-06-27, 08:12 PM (ISO 8601)
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- Feb 2018
Re: Drop Dead Studios Ask Me Anything #3
Q33
Can you see in your own darkness from the Dark sphere, or do you still have to have darkvision already?
Q34
The Hypnotic Darkness feat is stated as followed:
"Prerequisites: Dark sphere, Mind sphere, Looming Darkness. Benefit: Those within your darkness are particularly vulnerable to your charms and suggestions. Your areas of darkness and blot are always treated as if imbued with Looming Darkness when you use the Confusion, Fascinate, Fear, or Sleep Mind talents."
I don't understand this at all, I'm afraid. Does this mean that your darkness becomes looming when you use one of these Mind talents, and your darkness has to have already been sustained? Or do you create both effects at the same time?
Q35
This might be partially answered by Q34, but the phrase for the SoP classes, "may combine spheres and talents to create magical effects", does this just mean you can take the different spheres and their talents, or does this mean you can cast a talent from one sphere combined with a talent from another?
Thank you!
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2018-06-27, 09:16 PM (ISO 8601)
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- Feb 2018
Re: Drop Dead Studios Ask Me Anything #3
Last edited by netmancer; 2018-06-27 at 09:21 PM.
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2018-06-27, 11:32 PM (ISO 8601)
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- Apr 2018
Re: Drop Dead Studios Ask Me Anything #3
(Note: If I come across as rude, stubborn, or excessively argumentative in this message or other messages in the future of this discussion it is not my intention and I am simply trying to further the discussion to a resolution as well as make a case for the answer I desire with the reasoning behind it. I am open to have my mind changed and will, of course, be accepting of any official answers. I just tend to type a lot in my discussions.)
However, this interpretation would also exclude the access to any feats gained by class features such as, lets say for example, the monk gaining Improved Unarmed Strike, Stunning Fist (just in terms of the base Feat, not the monk bonuses they get with using it), and ANY bonus Combat Feat a monk would gain. I would definitely argue that those would be intended to be able to be used with the Shadow Lurk (at the very least the any Combat Feat one) because they are more Feats given by Class Features but the Feats themselves are not Class Features (as they are not exclusive to the class and not something that makes the class unique by themselves). However, that is how I see them and I agree with how Mehangel would rule the Talents (however I am biased towards the answer being in favor of this point of view).
Especially since it seems very odd that I could gain Unarmed Training from a Class Feature and not be able to use it with my Lurks. However, if I did not choose to gain Unarmed Training through a Class Feature, I could then gain it as a Feat through normal feat progression to have it work with my Lurks. Or it would make the trading in Feats for a Progression System a lot better system as they are now usable with the Lurks.
It would also make the Shadow Boxer (which in this case a Monk who specializes in the Dark Sphere as a Low Caster) much weaker because they would have really no reason to take the Shadow Lurk ability (even though it would be weaker anyway due to being a low caster) and would have the ability to combine the Shadow Boxer's Martial Abilities with his Lurks. Which the Shadow Lurk Talents meshes well with the classes overarching concept of using shadows to attack enemies (Also, note that I am only using the Shadow Boxer and Monk as easy examples and actually have no interest playing this particular class, so augments about Monk particular things is not the main focus of this discussion).