Results 61 to 90 of 181
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2018-09-04, 07:14 PM (ISO 8601)
- Join Date
- May 2016
- Location
- Corvallis, OR
- Gender
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
Count me as very glad that the stereotype is being destroyed. Exactly none of my play groups fit that mold--
Group 1:
I'm the closest thing to the stereotype, being an overweight nerd who avoids the outside. The others are either young or married (and still young). We're all professionals (3 teachers, 1 IT manager) except the wife of one of the players, who stays at home with their 1-year-old daughter. None of us lack hygene. Most of us are homeowners.
Group 2:
* Myself as DM
* An attorney-turned-teacher (with a family), one of the most clean-cut, well-dressed people I've ever met.
* A PhD organic chemist-turned-teacher (openly gay, with a family)
* A 50+-year-old spanish teacher/empty-nester.
None of them are even close to the stereotypes. They all had a blast in our summer campaign.
I've played with some of the stereotypical ones (in public games). It stank (literally and figuratively). Their "roleplaying" is the only form of murder-hoboism I've seen, including the 4 years of teenage school groups I've run. So forgive me if I prefer the new way.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2018-09-04, 07:19 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
People also can fail to notice the difference between steamlined, dumbed down, and cut back, and how those can combine with being more complex (4e cut D&D back to mostly just the combat rules, but made those more deep and complex).
Some of my favourite games these days are streamlined. They know what they want to focus on and they focus on it. Unknown Armies has it's five Shock Guages/Madness Meters, and in the latest edition made them give your character their core capabilities. While it seems a bit weird, it ties into the fact that essentially everything that defines your character in UA3e is part of their personality. Their Obsession, their Rage/Noble/Fear Triggers, their Shock Guages, and their Identities. The only thing on your character sheet not directly related is your five Relationships, which can only be used with the subjects of those relationships. It all ties together and works for a game about insane, obsessed people with magickal powers to help them get what they want. Then again a big draw for UA was it's amazing fluff, and the new rules encourage characters who better fit that fluff.
One of my big problems with 5e is how it isn't streamlined at all. Simplified (and cut down to essentials in a handful of areas), but there's no unifying vision behind it. It's attempting to be a 'highlights of the fantasy genre' thing while retaining all the sacred cows, and ends up as an undirected mess compared to the heroic fantasy focus of the early editions (which, I must admit, became an undirected mess of rules in the AD&D line, despite how much I love 2e BD&D was just better). Despite the fact that I'd never actually run it I have much more respect for Cubicle 7's Adventures in Middle Earth supplements than the entirity of 5e's core line, AiME knows exactly what it wants to be (helped by drawing from an established setting), and sets out to be exactly that, focusing it's mechanics so that players primarily play nonmagical characters (there's a handful of options in the corebook that give minor spells), giving rules for journies that make them feel more like an undertaking, and even some 'corruption' mechanics.
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2018-09-04, 07:27 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
Seconded.
I enjoy RPGs with grown-ups who have lives going on outside the game.
The effect of having a real life -- spouse, kids, other interests, work responsibilities, etc. -- mean that finding time is much more difficult, but playing with interesting people makes it worth the trouble. Mostly.I want you to PEACH me as hard as you can.
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2018-09-04, 07:30 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
Last edited by Max_Killjoy; 2018-09-04 at 07:32 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-09-04, 07:34 PM (ISO 8601)
- Join Date
- May 2016
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- Corvallis, OR
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Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
To me, "knows what it wants to be and focuses on it" translates to "has a narrow niche." Which is fine. But not my preference at all. I want the rule system itself to stay more broad-brush and let me add the specifics. So I can do dungeon crawls one session and politics another, in areas ranging from gonzo high magic to (comparatively) much lower magic. All without having to learn (and find players for) a succession of niche systems, each with their own quirks.
To each their own.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2018-09-04, 08:09 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
- Gender
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
I like both (I loved the GURPS "Worldbooks").
I love me some D&D (or Stormbringer!) Swords & Sorcery, but one of my favorite RPG's is Pendragon, in which you play an Arthurian Squire, Knight or Lady (unless you played the 4th edition, which had Magic-User PC's as well, but subsequent editions dropped that mess!), and it's a narrow focus I love.
Mythic Iceland, in which you play a Viking age Icelander is also very cool, as was Call of Cthullu in which you play a 1920's, well....
....basically monster lunch.
Judging by the contents of one of my old boxes, I also once loved Cyberpunk (and even Vampire), but I think actually living in the 21st century cured my of that!
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2018-09-04, 08:26 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-09-04, 08:27 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
I want you to PEACH me as hard as you can.
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2018-09-04, 08:43 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
You are correct, they were not. Thus the quotation marks.
They never have been. As someone else stated, being a "nerd" has just been a fig leaf for some people to stink up the place because they can't be bothered or as an act of smell rebellion.
Back in college, there was a set of rooms we had access to on Friday night and Sunday afternoon, that we used for the gaming club.
One particular room was used on Friday nights by a bunch of players of a game that was just then coming into its surge in popularity, at least in this area.
No one used that room on Sunday, because it was still funky... we referred to it sarcastically as "the smell of magic".Last edited by Max_Killjoy; 2018-09-04 at 08:45 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
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2018-09-05, 05:28 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2018-09-05, 05:58 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
https://www.reddit.com/r/gatekeeping/
That's what you sound like right now.
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2018-09-05, 07:18 AM (ISO 8601)
- Join Date
- May 2016
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- Corvallis, OR
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Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2018-09-05, 09:33 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
Focusing doesn't have to mean a narrow result. The problem with with D&D is that it doesn't focus at all. Not even in the way something like GURPS does (which goes for a focus on realism and human scales).
Sure, I should have made it clear that at the level I'm at I have no problems, but I used to STINK simply because I didn't shower enough. Heck I probably should use deodorant to mitigate any stink that builds up during the day, but most people accept bring a tad smelly at the end of the day if you've remembered to wash in the morning and after exercise.
I have trouble with personal grooming, but not basic cleanliness. There's probably some people who wouldn't associate with me because of the fact I look disheveled and didn't put hours in to get the look.
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2018-09-05, 10:21 AM (ISO 8601)
- Join Date
- May 2016
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- Corvallis, OR
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Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
Doesn't have to, but all too frequently does. It's the theory/practice divide. A large part of it is that I prefer my rulesets wide-open and covering a bunch of different abstraction levels (in different parts). Because that makes it easy for me to pick and choose which rules to apply where and to adjust/tinker with things.
An analogy--
old-school LEGO sets were pretty generic. Almost all the pieces were standard building blocks, with a few specialized pieces for that particular shape. This meant that replicating an exact design was harder, but you could mix and match pieces to build things never thought of by the designers. And if you lost one piece, there were a dozen more exact duplicates (although possibly in different colors) in other sets.
Modern LEGO sets are much more specialized, with lots of custom pieces. But that limits the amount of mixing and matching one can do. And heaven help you if you lose one of those custom pieces.
For me, RPG rule-sets are better when they're like the old-school LEGOs. Flexible mechanics that can be used across a wide variety of situations and genres and aesthetics. Yes, even if this means you have some rough edges and mismatched pieces. So for me, "focus" feels like replacing my beloved generic LEGO pieces with beautiful, custom built ones. It misses the entire point of a rule-set.
If I want a more "realistic" or "gritty" game with D&D, I can tweak the levers to get there (within reason). And I can do this on a session-by-session basis: use different variant rules for different sessions (carefully flagged, of course). But starting from GURPS, I can't get something that feels like D&D, because the gritty combat is baked deep into the system. It's why I don't like the AW-line -- it tries to tell me how to play, as if it's in charge. And if you don't do what it wants, the whole game falls apart. Whereas in D&D (5e at least), I can experiment, switch styles/rule variants on a group-by-group or even a session-by-session basis and nothing breaks.Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2018-09-05, 10:52 AM (ISO 8601)
- Join Date
- Oct 2016
- Location
- Strapped to the DM chair.
- Gender
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
~I have never met a man so ignorant I could learn nothing from him~ Galileo
My Homebrew Class: Bard College of Etymology
Dragons in the Dining Room (D&D Twitch Stream):
Twitch | YouTube | Facebook | @DiningRoomDrgn | @DMThac0
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2018-09-05, 11:29 AM (ISO 8601)
- Join Date
- May 2016
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- Corvallis, OR
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Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
That's my experience as well. It's one reason I don't like more "tightly defined" systems (mechanically). They tend to be like fancy cars--beautiful machines that have very small tolerances for error. While my system may run a bit rougher, it's also ok with me making adjustments on the fly.
Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
Rogue Equivalent Damage calculator, now prettier and more configurable!
5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
NIH system 5e fork, very much WIP. Base github repo.
NIH System PDF Up to date main-branch build version.
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2018-09-05, 02:10 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
Though this is a good example of how this isn't necessarily a nerd thing specifically - the people I've known who were worst about this were consistently not nerds, but urban cowboy types (people who used "cowboy" attire as cultural markers but never seemed to show up at an actual farm or ranch), and the disgusting things they did with chewing tobacco.
I've known the occasional stinky nerd to stink up a place, and I'm less than happy to see it. I'll still take it over deciding that the proper way to get rid of chewing tobacco is to spit it in a water fountain, or even just the constant chew-spit cycle in a bottle for every minute of every day.
Sure, there are. The point is that there's a meaningful difference between that group and the people who wouldn't associate with people because of their constant stink and it coming from an unwillingness to simply shower.
Going to visual stuff alone there's a difference between being unkempt and deciding that as a statement you're going to wear a bright strobelight aimed at approximate eye height.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2018-09-05, 02:25 PM (ISO 8601)
- Join Date
- Mar 2017
- Location
- Inner Palace, Holy Terra
- Gender
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
I... uh... this... No. We should be trying to build bridges, not walls. I think this move towards mainstream acceptance is a positive direction to take our hobby.
I hear this and variations on this theme a lot, actually. "They made it simpler to make it mainstream, now it sucks!" I could speculate on why there's this attitude, but I won't. It's a form of gatekeeping, though, and I don't think it's a good thing.
However, there's no reasonable way to change your mind. If what you want out of the hobby is a barrier to separate you and your immediate friends from the "cool kids", there's nothing I can say to change your opinion, and you're right, D&D becoming mainstream is absolutely destroying what you want out of it.
That said, there's also a more pragmatic reason for why a move towards mainstream is good, and why it's happening: no company can survive by providing a niche product to a small and increasingly dwindling group of people. No hobby can survive as a small, insular, and increasingly dwindling and fractured group of people.
Anyway, I think that tabletop roleplaying, as an element of "geek/nerd culture", is in an excellent and improving place, with widespread positive awareness and increasing participation, especially among young people. D&D is at the core and forefront of it, and bears significant responsibility for making the hobby accessible and acceptable.Last edited by LordCdrMilitant; 2018-09-05 at 02:26 PM.
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
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2018-09-05, 02:33 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
I want you to PEACH me as hard as you can.
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2018-09-05, 02:43 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
Perfect logic. Zero flaws.
To the OP... Who really cares? I do understand the desire to have something unique to you or your friend group, but speaking honestly, which is better:
1) You move to a new place, away from your old friends, and have this cool, super awesome hobby that no one else does or even knows about, and you can't do it because it's a group activity.
Or...
2) You move to a new place, away from your old friends, and have this cool, super awesome hobby that a decent amount of other people do, and through that, you're able to find new friends and have a good time.I have a LOT of Homebrew!
Spoiler: Former AvatarsSpoiler: Avatar (Not In Use) By Linkele
Spoiler: Individual Avatar Pics
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2018-09-05, 03:01 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
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2018-09-05, 03:40 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
This thread is making me think of the posts that always get made to local Adventurers’ League and other gaming groups on Facebook in late spring and summer before cons or other reasonably-crowded events, reminding/begging people to please wear deodorant. Summer around here tends to regularly have daytime temperatures in the mid-high-80s to mid-90s, and humidity somewhere between “sauna” and “so muggy it’d be drier to jump in a lake,” so if someone doesn’t, it gets, uh, noticeable pretty quick. And there’s always someone...or several someones...let’s just say summertime conventions in the southern US can develop some serious funk by the end of the day.
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2018-09-05, 03:48 PM (ISO 8601)
- Join Date
- Dec 2015
- Location
- San Francisco Bay area
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Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
Strobelights?
Funk?
Cooties?
It's a Disco!
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2018-09-05, 03:55 PM (ISO 8601)
- Join Date
- Aug 2011
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- Sharangar's Revenge
- Gender
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
Hah! My grandma had Cooties! But my cousins lost most of the pieces, so she eventually got rid of them. I loved that game when I was young.
I completely agree with you!Last edited by Lord Torath; 2018-09-05 at 03:57 PM.
Warhammer 40,000 Campaign Skirmish Game: Warpstrike
My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season
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2018-09-05, 03:59 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
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2018-09-05, 04:07 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
I want you to PEACH me as hard as you can.
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2018-09-05, 05:30 PM (ISO 8601)
- Join Date
- Feb 2018
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
I am a lifelong "nerd" - especially so when I was in high school. Not so long ago, but it was before "nerd culture" was socially acceptable. I didn't stink, but I did get bullied, and I didn't have a lot of friends. I liked all the typical nerd things, RPGs included, back when they were niche and unpopular.
But to me, if a new generation of kids can grow-up enjoying the same sort of things I did/do without being socially ostracized for it, I think it's GREAT. Good for them.
Their emotional well-being is more important to me than whatever since of resentment I could have (I don't) about "normies" coming into the hobby.
It's easy to be nostalgic about some stupid "good old days" nerd identity, but I think that nostalgia is a coping mechanism to deal with a lot of terrible, emotional trauma.Last edited by BreaktheStatue; 2018-09-05 at 05:33 PM.
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2018-09-05, 05:30 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
We’ve now reached a point where an Acquisitions Incorporated D&D game was livestreamed into movie theaters. The hobby is genuinely growing again, for the first time in a long while.
But keep in mind that this isn’t strictly speaking new. Back in the days of Red Box—one of the most successful RPG products ever—D&D was also massively popular, with a Saturday-morning cartoon, a reference in E.T., around a dozen licensed video games, merch, multiple bestselling book series, and sales of core products in Sears catalogues. It didn’t really dwindle until the end of the 80s and the early 90s, despite the attempts of the Satanic Panic moral guardians—what hurt it most was probably a combination of factors such as the expansion of home video, the rebirth of video game consoles with the NES, competition from numerous other products (e.g., White Wolf, West end Games, Steve Jackson games, etc.), the dawn of the TCG craze, mismanagement at TSR, and a host of other home-entertainment options and business issues, that pushed it into more of a niche thing. What’s happening with D&D’s popularity now is arguably less of a new phenomenon and more of a resurgence (though one that seems to have grown past its prior peak, if Mearls’ claims that 5e has outsold Red Box are accurate).
The relative obscurity and barriers to entry of D&D (and other RPGs) from the mid 90s to the 2010s aren’t the whole story of the game’s history and pop-cultural impact.
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2018-09-05, 05:53 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
I think it's a good thing there are a lot more..uh.."balanced" people in the RPG public these days. I've been running D&D games since the 90's and I've been terrified of game stores since I was a teenager. The game store weirdo is a bad stereotype, but damn..I've met some real ****ing weirdos trying to do things at game stores that I would never meet at work, on a soccer team, or running club. The fact that some of these people from other areas in my life may also be interested in RPGs and video-games is revolutionary and has only made my life and hobby better.
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2018-09-05, 05:59 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Dnd becoming hyper saturated and "lacking identity" alongside the rest o nerd cul
I'd argue that the satanic panic moral guardians were one of the single best things that happened to D&D as a product (in the context of the lived experiences of individual D&D players, not so much). The adage "no publicity is bad publicity" exists for a reason, and blowing off authority figures when they're losing their crap over approximately nothing is a long running youth hobby, even if they would have absolutely no interest in what the authority figures are spouting off about otherwise.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.