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  1. - Top - End - #511
    Eldritch Horror in the Playground Moderator
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    Default Re: Goblins XVII: The shocking end of the story arc

    We are overdue for a mutilation character design change.

  2. - Top - End - #512
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    Default Re: Goblins XVII: The shocking end of the story arc

    On one hand, he hasn't gotten some kind of permanent battle injury like the rest of the GAP.

    On the other, he has The Axehole

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  3. - Top - End - #513
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by JeenLeen View Post
    Or, like some of the other "PCs", he's just extremely lucky at getting overpowered abilities to compensate for the terrible circumstances they find themselves in.
    I think having PC class levels might have something to do with it actually.
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  4. - Top - End - #514
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    Default Re: Goblins XVII: The shocking end of the story arc

    What I dont get is, how can he cast spells if he is still only 3/11ths of every class? The levitate is a potion obviously, and im assuming the glow is his ime, but how is he healing them when he isnt even a level 1 cleric or whatever? Are his teller levels separate from the rest? That honestly wouldnt surprise me, but its a mystery that needs some explanation imo.
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  5. - Top - End - #515
    Eldritch Horror in the Playground Moderator
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    Default Re: Goblins XVII: The shocking end of the story arc

    Teller sounds more like a template than a class.

  6. - Top - End - #516
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Traab View Post
    What I dont get is, how can he cast spells if he is still only 3/11ths of every class? The levitate is a potion obviously, and im assuming the glow is his ime, but how is he healing them when he isnt even a level 1 cleric or whatever? Are his teller levels separate from the rest? That honestly wouldnt surprise me, but its a mystery that needs some explanation imo.
    It's explained a bit before the teller ceremony. The reason they did the ceremony in the first place is because tellers get access to healing spells, and they needed someone to heal the party.
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  7. - Top - End - #517
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    Default Re: Goblins XVII: The shocking end of the story arc

    there was a bit in the Viper-clan arc that talked about it too. Tellers get access to some low-level cleric spells. Considering how many spirits Fumbles took in, he might have access to higher then average spells, like some form of AOE heal.
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  8. - Top - End - #518
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Traab View Post
    What I dont get is, how can he cast spells if he is still only 3/11ths of every class? The levitate is a potion obviously, and im assuming the glow is his ime, but how is he healing them when he isnt even a level 1 cleric or whatever? Are his teller levels separate from the rest? That honestly wouldnt surprise me, but its a mystery that needs some explanation imo.
    Aside from what was told about the Teller, his class levels do give him access to spels and such - just far less effective. Right at the beginning of the comics he made another goblin a bit drowsy with a sleep spell.
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  9. - Top - End - #519
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Radar View Post
    Aside from what was told about the Teller, his class levels do give him access to spels and such - just far less effective. Right at the beginning of the comics he made another goblin a bit drowsy with a sleep spell.
    It was 1/11 of a Sleep spell.

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  10. - Top - End - #520
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Agi Hammerthief View Post
    also, is that a mobile phone sticking in Complains in the center panel?
    Don't be ridiculous. It's clearly a calculator!
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  11. - Top - End - #521
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by John Cribati View Post
    It was 1/11 of a Sleep spell.
    And there's a good chance that was a joke about how boring he was being.

    I can't tell if Goblins follows this rule, but per RAW fractions are always rounded down (or not rounded at all, as I think the SRD puts it, part of a number is plain not a number). That would mean stuff like hit points has an effect on Fumbles, because 1/11 of the result of 1d6 +1/11 of the results of 1d8 etc adds up to a real number larger than one, probably around 4hp per level, but 3/11th or even 10/11th of a sleep spell still does nothing.





    I am kind of fearing how the next bit will be handled. This seems like a job for tortured character drama.
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  12. - Top - End - #522
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Lord Torath View Post
    Don't be ridiculous. It's clearly a calculator!
    yeah, now that you mention it, silly of me.
    * my emphasis

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  13. - Top - End - #523
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Lvl 2 Expert View Post
    I am kind of fearing how the next bit will be handled. This seems like a job for tortured character drama.
    I suspect it will involve Kore being reunited with the Axe of Prissan and possibly taking it to hell to stop whatever nonsense is consuming the world outside of the dungeon crawl and has been since it was damaged.

  14. - Top - End - #524
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by GloatingSwine View Post
    I suspect it will involve Kore being reunited with the Axe of Prissan and possibly taking it to hell to stop whatever nonsense is consuming the world outside of the dungeon crawl and has been since it was damaged.
    I wasn't even thinking that far ahead, more like how they handle
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    Ears having cut his ears off. At first it looked like the helmet didn't work because the golem was damaged, but that's clearly not the case now. So the helmet didn't fit because his ears were too big, and he's a paladin in the Goblins-verse, so he definitely cut them off. And they probably can't properly heal them even with Fumbles' powers and it's going to be a lot of drama stopping the progression of the plot.

    Or at least, that's what I'm affraid off.
    Last edited by Lvl 2 Expert; 2019-09-19 at 11:46 AM.
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  15. - Top - End - #525
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    Default Re: Goblins XVII: The shocking end of the story arc

    I'm bracing for a nice full frontal from Big Ears' earless, bloody, helmeted head.
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  16. - Top - End - #526
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    Default Re: Goblins XVII: The shocking end of the story arc

    What would he have used, though? His axe isn't useful for that.
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  17. - Top - End - #527
    Eldritch Horror in the Playground Moderator
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    Default Re: Goblins XVII: The shocking end of the story arc

    His bare hands.

  18. - Top - End - #528
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Vinyadan View Post
    What would he have used, though? His axe isn't useful for that.
    His axe can cut him when he wants it to. He might have just pushed harder until his ears got (painfully) compressed enough for the helmet to fit, though.
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  19. - Top - End - #529
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    Default Re: Goblins XVII: The shocking end of the story arc

    People upthread mentioned the Axehole magic item - cuts anything that fits in the hole... like ears.

  20. - Top - End - #530
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by DataNinja View Post
    People upthread mentioned the Axehole magic item - cuts anything that fits in the hole... like ears.
    No, it doesn't? It can clamp down on anything it surrounds but the blade is on the outside.
    Last edited by Fyraltari; 2019-09-19 at 03:54 PM.
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  21. - Top - End - #531
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    Default Re: Goblins XVII: The shocking end of the story arc

    might still have some sharpness to the inside. Or could still be used to tear them off, or seal an open wound. Never know.

    has those prongs on the inside too. might be able to tear something off by twisting it a bit with those.
    Last edited by Draconi Redfir; 2019-09-19 at 02:15 PM.
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  22. - Top - End - #532
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Fyraltari View Post
    Ah, oops, missed that it wasn't actually strictly sharp on the inside, just having prongs.

  23. - Top - End - #533
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    Default Re: Goblins XVII: The shocking end of the story arc

    By the way, Fumbles' regeneration/fast healing didn't seem to have kicked in, like it did with the LOL pearl.
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  24. - Top - End - #534
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by remetagross View Post
    By the way, Fumbles' regeneration/fast healing didn't seem to have kicked in, like it did with the LOL pearl.
    It might have had something to do with him getting the half fiend template added on to him. Like it granted him enough hp to no longer be in the negative. But yeah I saw that too, its the best explanation I can come up with.
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  25. - Top - End - #535
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Traab View Post
    It might have had something to do with him getting the half fiend template added on to him. Like it granted him enough hp to no longer be in the negative. But yeah I saw that too, its the best explanation I can come up with.
    I assume were talking about Complains here, not Fumbles. Unless something happened to Fumbles that I have completely forgotten about.
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  26. - Top - End - #536
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    Default Re: Goblins XVII: The shocking end of the story arc

    Although I agree mutilation is likely, I wonder if the Axehole could have been used to clamp his ears out of the way somehow. Could still be painful, without Ears losing his permanently. I guess we'll see soon.

  27. - Top - End - #537
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Traab View Post
    It might have had something to do with him getting the half fiend template added on to him. Like it granted him enough hp to no longer be in the negative. But yeah I saw that too, its the best explanation I can come up with.
    best guess is we're not seeing it because it's the same round as when he got hurt. those things generally only hit once per round.
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  28. - Top - End - #538
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Lissou View Post
    Although I agree mutilation is likely, I wonder if the Axehole could have been used to clamp his ears out of the way somehow. Could still be painful, without Ears losing his permanently. I guess we'll see soon.
    Probably depends on whether Stephens has gotten over her tendency to love drawing mutilation.

  29. - Top - End - #539
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by The Glyphstone View Post
    His bare hands.
    Almost certainly this.

    But I'm barely interested in how he loses his ears. What intrigues me is whether the name and character design was actually made with this exact moment in mind. Because that's a lot to plan ahead - how old is the comic? 10-12 years?

    But maybe he just had a general idea, to begin with: This goblin has big ears that he will eventually lose in some gruesome manner. To me personally, that feels more likely =)

  30. - Top - End - #540
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    Default Re: Goblins XVII: The shocking end of the story arc

    Quote Originally Posted by Kaptin Keen View Post
    But maybe he just had a general idea, to begin with: This goblin has big ears that he will eventually lose in some gruesome manner. To me personally, that feels more likely =)
    the story is completely plotted out, which is why only the art style improves.
    * my emphasis

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