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2019-01-09, 03:32 AM (ISO 8601)
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- Oct 2013
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- Germany
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2019-01-09, 06:56 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
- Gender
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2019-01-09, 08:36 AM (ISO 8601)
- Join Date
- Mar 2018
- Location
- The Moral Low Ground
Re: The Elder Scrolls XV: This is my Thu'um Stick
Magic in skyrim is painful. Best spell is conjure dremora (lord?), because that summons the fighter you arent.
I really liked shooting those slow moving blizzard balls at people. It was the best destruction delivery device for the most resisted damage type. Killed a lot of compabions with it, but spent most of the game running away for the mana of this and dremora.
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2019-01-09, 10:04 AM (ISO 8601)
- Join Date
- Mar 2007
Re: The Elder Scrolls XV: This is my Thu'um Stick
I'm pretty sure Sporeegg's point is that he wants a permanent dominate effect spell so he can pick some NPC and force him/her/it to be his permanent meatshield (hence why he specified non-undead). However, even if there was a mster-level spell for that the sad fact is the master-level illusion spells are just terrible (outside of power-leveling in cities). At even mid-tier levels you need to dual-cast the spells to get the effective level boost or they become useless, and the master spells cannot be dual-cast. Harmony, for example, with all perks will never hit anything above level 43. Pacify, with just the dual-cast perk can hit 44 and dual-cast with perks can hit up to 83.
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2019-01-09, 11:20 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Canterlot, Equestria
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
Princess Celestia's Homebrew Corner
Old classes, new classes, and more!
Thanks to AsteriskAmp for the avatar!
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2019-01-09, 11:47 AM (ISO 8601)
- Join Date
- Jun 2018
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2019-01-09, 01:00 PM (ISO 8601)
- Join Date
- Dec 2016
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- Canterlot, Equestria
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Re: The Elder Scrolls XV: This is my Thu'um Stick
It's not really an "exploit" if I was just doing what the game intended. I didn't even do the alchemy/enchantment back and forth stacking. I just stuck 32% on three pieces of equipment. Besides, without massive cost reduction, the expert spells are unusably bad.
Now, a real exploit is the soul trap/fortify attribute trick in Morrowind that let me boost all my stats into the thousands. (Except speed. Trust me, you do not want to boost your speed above ~200.)Princess Celestia's Homebrew Corner
Old classes, new classes, and more!
Thanks to AsteriskAmp for the avatar!
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2019-01-09, 01:02 PM (ISO 8601)
- Join Date
- Jun 2018
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2019-01-09, 01:12 PM (ISO 8601)
- Join Date
- Dec 2016
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- Canterlot, Equestria
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Re: The Elder Scrolls XV: This is my Thu'um Stick
Princess Celestia's Homebrew Corner
Old classes, new classes, and more!
Thanks to AsteriskAmp for the avatar!
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2019-01-09, 01:24 PM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls XV: This is my Thu'um Stick
"None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2019-01-09, 01:25 PM (ISO 8601)
- Join Date
- Jun 2018
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2019-01-09, 01:32 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Baator (aka Britain)
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Re: The Elder Scrolls XV: This is my Thu'um Stick
So instead you punch people. Much better.
Last edited by Caelestion; 2019-01-09 at 01:34 PM.
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2019-01-09, 01:34 PM (ISO 8601)
- Join Date
- Oct 2015
Re: The Elder Scrolls XV: This is my Thu'um Stick
It also causes an interesting break in the main quest if, like a rampaging dork, you decide to smack the Heart with everything you have, thereby 'killing' it. This removes it from the game, but since the enchantments upon it weren't removed, Akulakhan doesn't fall to pieces and Dagoth Ur sticks around (at least until you hit him equally hard). Thereafter you're stuck in a bit of an end game limbo where you've technically succeeded and utterly failed all at the same time.
Edit: Mind, for those who aren't in the know, this is normally impossible as both Dagoth Ur and the Heart of Lorkhan have 1,000 health each and regenerate dozens, if not hundreds, of health points per frame.Last edited by Talion; 2019-01-09 at 01:37 PM.
Avatar by the lovely and talented Linklele
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2019-01-09, 01:35 PM (ISO 8601)
- Join Date
- Jun 2018
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2019-01-09, 01:41 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
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2019-01-09, 01:46 PM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls XV: This is my Thu'um Stick
This.
Interesting. I've always felt that the final fight was slightly broken. What happens for me is, I hit the heart, as prescribed, with Sunder and Keening. Dagoth Ur screams at me not to, but that seems like a good thing. When the heart is hit repeatedly, it sort of whittles down - gets smaller until it disappears completely. Then I turn around and start hitting Dagoth Ur, and after a couple of blows to the face he just vanishes, leaving not a wrack behind.
Seems unsatisfying somehow.
But Azura is pleased, the sky is blue, the Ghostfence is gone - clearly the job is done.
I've done this at least four times, without any real exploits or cheating, and it's always the same. Is this not how it's supposed to go?"None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2019-01-09, 01:51 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2019-01-09, 01:57 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
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2019-01-09, 02:14 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: The Elder Scrolls XV: This is my Thu'um Stick
I wouldn't describe stacking enchantments as an exploit. It's just the game as designed. Let's not pretend that there's no opportunity cost or resource investment in stacking fortify school enchantments on your equipment. Also, it's not like wanging on enemies with a blade or a bow costs any consumable resource.
I wasn't aware there was any illusion spell in the base game which converts a NPC into a permanent ally, in the way that Dead Thrall does. All you get are calm, fury, fear, and courage. But honestly, is there anything in the game you can't tackle with that kit, plus a retainer?
Eh, Harmony is AOE. Given the rather large radius, and the fact that most enemies in your vicinity won't actually be above level 40 anyway, it's perfectly good for quickly neutralizing a large number of enemies in your vicinity, letting you use your single target Expert spell on the few enemies too dangerous to be affected by your AOE combat reset button.
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2019-01-09, 02:17 PM (ISO 8601)
- Join Date
- Dec 2016
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- Canterlot, Equestria
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Re: The Elder Scrolls XV: This is my Thu'um Stick
Imagine you're the Flash, but you have the reaction time of a normal person. So, you lightly tap the movement button and immediately shoot all the way to the end of the room and smack into the wall. Trying to navigate is almost impossible, and that's just indoors. Outside, it's even worse, and there's a good chance you'll just crash the game from trying to load too much too quickly.
Princess Celestia's Homebrew Corner
Old classes, new classes, and more!
Thanks to AsteriskAmp for the avatar!
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2019-01-09, 02:19 PM (ISO 8601)
- Join Date
- Jun 2018
Re: The Elder Scrolls XV: This is my Thu'um Stick
You don't actually have to stab Dagoth after the Heart is destroyed. He despawns on his own.
What basically happens is that when you start stabbing the Heart, Dagoth teleports to be right behind you (in case you left him so high up on the way down he couldn't catch up to you) to try and stop you. But destroying the Heart doesn't take long, so he doesn't really have time to attack you, so he gets immediately into his death throes, and vanishes without a trace.
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2019-01-09, 03:02 PM (ISO 8601)
- Join Date
- Aug 2006
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Re: The Elder Scrolls XV: This is my Thu'um Stick
Do we really need to go accusing each other when we have a perfectly good Dev to blame?
I am trying out LPing. Check out my channel here: Triaxx2
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2019-01-09, 05:33 PM (ISO 8601)
- Join Date
- Mar 2018
- Location
- The Moral Low Ground
Re: The Elder Scrolls XV: This is my Thu'um Stick
I feel like stacking -reduce spell costs- on your equipment ti the degree skyrim allows would have been better off as a bug rather than a feature, because it's a **** feature.
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2019-01-09, 06:27 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: The Elder Scrolls XV: This is my Thu'um Stick
Why? Why should you be able to swing your sword or shoot your bow tirelessly for nothing, yet run out of Magicka after casting 2 master-level spells? Look, I'll freely admit that Bethesda isn't the best for play-testing and balancing their game systems, but I'd argue that even *with* infinite spells, spellcasting in Skyrim is far inferior to weapons with a similar investment in supporting perks and skills. With the right mix of crafting and weapon perks, you can make your Dovahkiin an invincible demigod.
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2019-01-09, 06:55 PM (ISO 8601)
- Join Date
- Jun 2014
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2019-01-09, 11:39 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
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Re: The Elder Scrolls XV: This is my Thu'um Stick
I said thralls. Mechanically indifferent from companions but roleplaywise VERY different. Basically what if you could have Maven Blackbriar suddenly be your meat shield? Beefed up with armor, weapons and supporting illusion spells to rip a dragon a new one?
Then you'd have greatness!
If you imply that TES stories are not fun or good, I disagree. If you imply some glitches are hilarious, I agree.
In a manner of silly superhuman anime style, it is hilarious.
And there aren't spells or custom weapon enchants that simply reduce the regeneration to zero?
Basically the same. It didn't feel so much like the Lord of the Rings finale in the active volcano as much as walking into the doom fortress unplugging the evil lich's phyalctery charger.
Ever used the Icarus scroll that you look from the falling Wizard? Crank that speed up to 10x. You basically cross loading zones before the world has spawned around you, making the game crash. One thing most gamers forget nowadays with "seamlesss open worlds" is that the prevalent technology is still that the game just loads the area in the vicinity. If you are in Sadrith Mora, Vivec city is not there, it is stored in the game data, and then modified by your save file data if it is loaded.
As an aside, I hate how the interactive design of TES (you can move even minor useless objects) leads sometimes to gigantic save files that won't load anymore because the game has to make sure it removes and topples every bowl and bottle I have ever touched. Cell resets could be a bit more regular imho. My nord warrior save loads almost 2 minutes.
And it is bad design. Rogue skill design? Make locks easier to pick, give better prices at markets, make potions stronger. Warrior skill design? Make armor stronger, weapons sharper. Mage skill design? Everything is cheaper. No, your fireball will not hit for more damage. Ignoring fire resistance? What do you think you are? Some kind of WIZARD?
I wasn't aware there was any illusion spell in the base game which converts a NPC into a permanent ally, in the way that Dead Thrall does. All you get are calm, fury, fear, and courage. But honestly, is there anything in the game you can't tackle with that kit, plus a retainer.
The point is that illusion - or rather enchantment if you use D&D terms - is used to dominate the minds of others. And what is greater than the complete dominance of an entire character. The only thing I could imagine speaking against this is the problem that people just used quest NPCs as their dominated minions before they are tagged essential.
And you know Bethesda. You can't simply screw yourself out of a quest. That would be bad!
Agreed. While switching the enchantments to "do x% more damage" is equally stupid after a certain point since your novice spells create a demonic inferno, I'd basically do "do x/2 % more damage, spells cost x/2% less magicka" today if I were making a mod.
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2019-01-10, 12:33 AM (ISO 8601)
- Join Date
- May 2009
Re: The Elder Scrolls XV: This is my Thu'um Stick
"None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2019-01-10, 02:47 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Middle-o'-Nowhere, Idaho
- Gender
Re: The Elder Scrolls XV: This is my Thu'um Stick
Anybody else watching Sorcererdave's Skyrim let's play? It's impressing two things--no, let's say three things--on me.
First is that I desperately want to play a mage again.
The second is that the earliest stages of the game are the most fun. You know, the stages where you desperately struggle to defeat anything? It means that you approach the game differently than you do when you can face-tank anything the game can throw at you. You strategize, you think, you panic when a plan goes wrong, you exult over a fallen foe because the plan went right. Half of that is the Yet Another Skyrim Hardcore mod he's using, which I want to steal for my own next playthrough.
The third realization is that Chadwick, my Skyrim LP character is... well, he needs nerfs. For my own enjoyment of the game, I think I need to recreate his gear, but without such strong enchantments and smithing bonuses. Being weaker means I'll be able to keep going a lot longer while still enjoying myself, as right now he's in that unfortunate Bethesda end-game state where nothing can challenge him anymore.
Aye, agreed. My Morrowind Let's Play character, Chord the Bard, has about 300 speed when he's wearing the Boots of Blinding Speed. He'll hit the edge of loaded chunks and require a few seconds' worth of "area loading," but it's not catastrophic or game-breaking.
With that said, there is a gamebreaking bug with excess Speed, which is that when you hit a certain amount of it, you get fast enough to clip through the world. If you look up Morrowind speedruns, you can beat the game in under three minutes by using a scroll of Icarian Flight to jump to the final dungeons, grabbing Keening, and hotswapping between weapons to simultaneously avoid dying and gain enough speed to clip through the world straight to the end of the dungeons.I run a Let's Play channel! Check it out!
Currently, we're playing through New Vegas as Gabriel de la Cruz, merchant and mercenary extraordinaire!
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2019-01-10, 02:50 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
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2019-01-10, 08:11 AM (ISO 8601)
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- May 2008
- Location
- Orlando, FL
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Re: The Elder Scrolls XV: This is my Thu'um Stick
Ah, so about as well as I imagined. I've fallen through world floors before, in games when the world failed to load said floor in time for me.
This was the one big downside I had with the Fallout 3/NV mods that added more interior places to explore. The mod creators just littered these new rooms with so much extra loose junk that the save bloat was crazy. Cell reset mods are practically required in my mod lists if I want to play a character for a long while.