Results 301 to 330 of 1457
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2019-03-23, 11:06 PM (ISO 8601)
- Join Date
- Aug 2007
Re: What if... Miko never killed Shojo?
For the same reason most dog owners don't have a plan for their eldest puppy.
The intelligent kind that recognise a fanatic that can't be trusted not to jump to conclusions on flimsiest of evidence, hovering so close to the "good" line (and the mental breakdown line) that expecting her to do anything other than fall is indeed a putz move, and they aren't that stupid.
Grey WolfInterested in MitD? Join us in MitD's thread.There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Ceterum autem censeo Hilgya malefica est
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2019-03-24, 01:22 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore
Re: What if... Miko never killed Shojo?
I think most of the OOTS gods simply aren't that competent, alert, or intelligent. Remember the godsmoot - the vast majority of them voted based on really terrible criteria (even the nay votes.) Even if they ultimately voted no, there's no real reason to think the Southern Pantheon is any better. I suspect they had only a bare understanding of who Miko was up until she screwed up badly enough to require their direct attention.
Keep in mind that gods are permitted to give instructions to people who pray for guidance - we saw that with Loki. Miko, for all her faults, prayed for guidance constantly. Yes, we can blame her for thinking that she was so important and special that the gods would have a specific plan for her, but, well... she's the most powerful Paladin in the entire region and was dealing with a direct threat to the gates.
It's not a stretch for her to expect that one of the twelve gods would maybe devote some tiny modicum of attention and direction to their most powerful paladin when she's dealing with a situation that does, in fact, threaten the world itself. All it would have taken is one message saying something along the lines of "despite their irreverence, the OOTS is trustworthy; work with them to defend the gates." Or "if you get the chance, you need to destroy Xykon's phylactery." Or anything like that. Miko expecting that sort of direction was not arrogance - if anything, while she ultimately screwed up, her constant attempts to get direction from her deities was humility.
Her real mistake was assuming that the gods cared more about the fate of this individual world than, in fact, they actually did. That's arrogance of a sort, I guess?
The intelligent kind that recognise a fanatic that can't be trusted not to jump to conclusions on flimsiest of evidence, hovering so close to the "good" line (and the mental breakdown line) that expecting her to do anything other than fall is indeed a putz move, and they aren't that stupid.
And, again, to her credit, she asked them for direction constantly, and we know gods are permitted to answer such prayers to an extent. So I feel like the most logical answer (knowing what we know about the gods) is that they genuinely didn't care and didn't see the mission of the Sapphire Guard as worth their direct attention, because they've gone through so many worlds in the past that the survival of this one in particular isn't a huge deal to most of them.
They didn't expect Miko to screw up that badly, mind. That's why they revoked her powers. But they didn't really care much beyond that.
Another indicator: The one action we saw them take during that plot arc, aside from making Miko fall, was preventing Thor from helping Durkon... in a situation that, again, risked the death of this entire world if his team lost. This suggests to me that they cared more about their turf and pride and so on than whether this world survives or not. Miko fell because she violated her oaths so severely that it insulted the gods themselves, not because they cared about the long-term impact of what she did.Last edited by Aquillion; 2019-03-24 at 01:25 AM.
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2019-03-24, 12:36 PM (ISO 8601)
- Join Date
- May 2009
- Location
- In a castle under the sea
- Gender
Re: What if... Miko never killed Shojo?
Nope. Humans are Humanoid (human); human liches are Undead (augmented humanoid, human).
I can't tell if you're serious or not. In case you are, let me point out that A. the gods have different priorities than what mortals would expect (exhibit A, if only by virtue of being one of the first in the comic) and B. the gods are not all that good at executing on the plans they do make (exhibit A for being the most extreme).
You're right, there are a lot of things the Twelve Gods could do to stop Miko from going completely around the bend. Rather than quibbling over whether or not this would work, I'd like to point out that there are lots of things the gods could do to prevent all sorts of tragedies.
Do I think the gods should be criticized for not bothering to use their divine powers to do more than empower a handful of mortals, apparently with minimal psychiatric evaluation? Yup. Do I think it's out of character for them? Nope. And until the case of Dragon vs. Azure City finally gets filed, I don't think we need to worry about much else.
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2019-03-24, 02:36 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore
Re: What if... Miko never killed Shojo?
But:
1. They have a greater degree of responsibility for Miko, because they empowered her.
2. The gods are restrained in what they can do in many ways - they can't just act freely. But one of the few ways we know they can act is by answering prayers from the faithful. And Miko constantly asked them for direction.
3. Most of those other tragedies weren't world-threatening. This one potentially was. Not only that, it was exactly the specific threat that Miko was supposedly empowered and sworn to deal with as their champion.
She made a lot of mistakes, but I think it was reasonable of her to expect the gods to take thirty seconds of their time to give her at least some vague guidance as to how to protect the gates, given how serious the crisis was and given her role as their champion.Last edited by Aquillion; 2019-03-24 at 08:09 PM.
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2019-03-24, 08:04 PM (ISO 8601)
- Join Date
- Oct 2015
- Gender
Re: What if... Miko never killed Shojo?
Incredible that Lacuna manages to be condescending in a post that's basically "Actually, Miko was right to think she was Special and Chosen and could do no wrong."
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2019-03-25, 02:12 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: What if... Miko never killed Shojo?
No "probably" about it, Hinjo confirms it in this strip:
http://www.giantitp.com/comics/oots0671.html
Fifth panel: "I'm more useful organising things here than I would be as another sword arm...especially since both O-Chul and Lien managed to gain a few levels once we left Azure City, and I didn't..."
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2019-03-25, 08:22 AM (ISO 8601)
- Join Date
- Feb 2019
- Gender
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2019-03-25, 09:10 AM (ISO 8601)
- Join Date
- Mar 2019
- Location
- Magrathea
- Gender
Re: What if... Miko never killed Shojo?
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2019-03-25, 09:10 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Birmingham, AL
- Gender
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2019-03-25, 09:23 AM (ISO 8601)
- Join Date
- Feb 2007
Re: What if... Miko never killed Shojo?
Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele
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2019-03-25, 09:36 AM (ISO 8601)
- Join Date
- Mar 2019
- Location
- Magrathea
- Gender
Re: What if... Miko never killed Shojo?
So, I send my character to prison, chat up the jailer for a few months (ultimately convincing them that I'm innocent or wrongly imprisoned), beat up any other prisoner who tries to fight me, and the combination of the two will bring me up a level or two?
And I can - in theory - do that repeatedly?
Low Epic shortly after beating the first major boss, here I come!
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2019-03-25, 10:20 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: What if... Miko never killed Shojo?
Pretty sure surviving all those near-death experiences Xykon put him into (including punching out an acid-breathing shark, let's not forget!) ought to have been worth a bit of experience!
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2019-03-25, 10:25 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: What if... Miko never killed Shojo?
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2019-03-25, 10:28 AM (ISO 8601)
- Join Date
- Jan 2015
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2019-03-25, 10:42 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Birmingham, AL
- Gender
Re: What if... Miko never killed Shojo?
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2019-03-25, 11:37 AM (ISO 8601)
- Join Date
- Mar 2019
- Location
- Magrathea
- Gender
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2019-03-25, 12:52 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Birmingham, AL
- Gender
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2019-03-25, 05:04 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Montreal
- Gender
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2019-03-25, 05:35 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Meridianville AL
- Gender
Re: What if... Miko never killed Shojo?
It's 3.5, you're supposed to have 4 patrol encounters on average per adventuring day. If you do that and get no quest rewards or roleplaying rewards, you hit level 21 after 67 days of adventuring.
So you're going to go up a level or two every few MONTHS of hazardous living in a dangerous prison where the jailor does stuff like drop you in a tank with an acid-breathing shark and figure that's a significant gain when it takes months to level?
The guy who went to bard camp and came out at level 1 to a life of adventure has a "what I did on my summer vacation report" that includes gaining 20 levels and going epic, and also includes that he had time off for Disney and a beach holiday along the way.
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2019-03-25, 06:09 PM (ISO 8601)
- Join Date
- Nov 2009
- Gender
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2019-03-25, 08:24 PM (ISO 8601)
- Join Date
- Mar 2019
- Location
- Magrathea
- Gender
Re: What if... Miko never killed Shojo?
Huh, I remember doing it in FFT more than anything else...
That neat trick where you level as a unit with spectacular stat growths, then level down as a Bard...fun times. Shame it made everything easy when you are literally superhuman.
Point taken. I assume this is from level one? So 4*67=268 roughly same level random encounters to reach level 21, meaning one level per 12.7619 encounters, though I imagine it will start with fewer encounters and slowly gets higher. That actually makes sense, though playing any JRPG will make you be completely flabbergasted by the encounters per party level. Speaking of which...
🎵208 Zombie Hydra heads on the wall, 208 heads, take 'em all out, get to level 41, 289 MORE Zombie Hydra heads on the wall🎵
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2019-03-25, 08:33 PM (ISO 8601)
- Join Date
- Nov 2004
Re: What if... Miko never killed Shojo?
Not restricted to JRPGs. Any console or computer RPG has massively more random enemies than any real RPG.
(The Kingmaker module series for Pathfinder: The Stag Lord is followed by seven (7) bandits above and beyond his half-dozen or so named lieutenants, not more or less. The recent Kingmaker computer game: The Stag Lord has dozens of random bandit mooks.)Orth Plays: Currently Baldur's Gate II
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2019-03-25, 08:47 PM (ISO 8601)
- Join Date
- Jan 2015
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2019-03-25, 09:14 PM (ISO 8601)
- Join Date
- Nov 2004
Re: What if... Miko never killed Shojo?
I greatly enjoy a number of CRPGs, but in none of them can I truly make up a character rather than choosing from a limited list of options the game designers thought of, nor can I take any action that the DM did not anticipate and expect them to improvise rather than telling me, in effect, "There's an invisible wall there. Choose from this list of options instead."
So yes: a CRPG might be better or worse than what I consider a real RPG (I enjoy the aforementioned Kingmaker computer game much more than I've ever been interested in anyone running the Kingmaker adventure path, for example), but I'd never call it, or any other computer game, an RPG without some appendage (the letter C, the letter J, quotation marks...).Orth Plays: Currently Baldur's Gate II
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2019-03-25, 09:19 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Birmingham, AL
- Gender
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2019-03-25, 09:26 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Meridianville AL
- Gender
Re: What if... Miko never killed Shojo?
Nope. Based on DMG guidelines D&D 3.x uses 13.3333 standard encounters to level, that's true from level 1 to level arbitrarily high epic.
Reaching level 21 only requires leveling 20 times, 268/20 is 13.4, which is more than 13.3333 by exactly enough to make up for "losses" due to part of the XP from some lower level encounters being spent on higher levels.
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2019-03-25, 09:29 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore
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2019-03-25, 09:46 PM (ISO 8601)
- Join Date
- Mar 2019
- Location
- Magrathea
- Gender
Re: What if... Miko never killed Shojo?
Whoops flubbed my math there.
So if it scales into obscenely high Epic, why don't the deities get into monthly fights among their pantheon where each of them is put into a team, they go into a fight, and then they achieve a non-lethal victory? They'd level up every few years or so, and that would make them be thousands if not millions or even billions of levels high! Of course, the Snarl seems to have a specific kind of immunity to anything that isn't from a particular source of damage, meaning they can't actually do much more after the first thousand levels or so except for +1 chance of dying in two rounds against the Snarl instead of one...
Also it'd probably get boring somewhere around level 256.
Kish still can't be MitD though, even with the Elite Array.Last edited by Squire Doodad; 2019-03-25 at 09:47 PM.
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2019-03-25, 10:02 PM (ISO 8601)
- Join Date
- Jan 2015
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2019-03-26, 05:18 AM (ISO 8601)
- Join Date
- Jan 2015